** Changed in: compiz-core
Assignee: Daniel van Vugt (vanvugt) = (unassigned)
** Changed in: compiz
Assignee: Daniel van Vugt (vanvugt) = (unassigned)
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Enable Force full screen redraws (buffer swap) on repaint workaround works
excellent on Intel gfx HW as well.
Enabling this makes Compiz a lot smoother and faster.
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** Changed in: compiz
Importance: Undecided = Wishlist
** Changed in: compiz
Status: New = Triaged
** Changed in: compiz
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
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Fix released in Compiz Main Plugins 0.9.7.2
** Changed in: compiz-plugins-main
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/930192
Title:
[regression]
** Changed in: unity-distro-priority
Status: Fix Committed = Fix Released
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Title:
[regression] Animations of large or full-screen windows
** Branch linked: lp:~compiz/compcomm-plugins-main/ubuntu
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Title:
[regression] Animations of large or full-screen windows skip frames
(not
** Branch linked: lp:ubuntu/precise-proposed/compiz-plugins-main
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Title:
[regression] Animations of large or full-screen windows skip frames
This bug was fixed in the package compiz-plugins-main -
1:0.9.7.0~bzr19-0ubuntu7
---
compiz-plugins-main (1:0.9.7.0~bzr19-0ubuntu7) precise-proposed; urgency=low
[ Łukasz 'sil2100' Zemczak ]
* debian/patches/shift_954079.patch:
- cherry picked the shift plugin patch for
** Changed in: compiz-plugins-main
Milestone: None = 0.9.7.2
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Title:
[regression] Animations of large or full-screen windows skip frames
** Changed in: compiz-plugins-main
Status: Triaged = In Progress
** Changed in: compiz-animation-plugin
Status: Triaged = In Progress
** Changed in: compiz-core
Status: Triaged = In Progress
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Hmm, this bug seems to have become much harder to reproduce with the new
faster compiz code (0.9.7.2). But in case it's still a problem for other
people I will have to test and design the fix against oneiric (compiz
0.9.6) where the bug is easy to reproduce with my PPA.
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** Branch linked: lp:~vanvugt/compiz-plugins-main/fix-930192
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Title:
[regression] Animations of large or full-screen windows skip frames
(not
** Branch linked: lp:~vanvugt/compiz-plugins-main/fix-930192
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Title:
[regression] Animations of large or full-screen windows skip frames
(not
** Branch linked: lp:~vanvugt/compiz-animation-plugin/fix-930192
** Changed in: compiz-core
Milestone: 0.9.7.4 = None
** Changed in: compiz-core
Status: In Progress = Triaged
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** Changed in: compiz-animation-plugin
Importance: Medium = High
** Changed in: compiz-plugins-main
Importance: Medium = High
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Title:
I've just updated to 0.7.2 from unity-staging ppa and problem is stil
there. Maybe slightly less obvious.
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Title:
[regression] Animations of
** Branch linked: lp:compiz-animation-plugin
** Branch linked: lp:compiz-plugins-main
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Title:
[regression] Animations of large or full-screen
Fix committed into lp:compiz-plugins-main at revision 25, lp:compiz-
animation-plugin at revision 395.
** Changed in: compiz-animation-plugin
Status: In Progress = Fix Committed
** Changed in: compiz-plugins-main
Status: In Progress = Fix Committed
** Changed in: compiz-core
The animation plugin fix resolves this bug. However I am keeping it open
in compiz-core still because a better fix will be implemented by fixing
bug 901097 later.
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** Changed in: compiz-core
Milestone: 0.9.7.2 = 0.9.7.4
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Title:
[regression] Animations of large or full-screen windows skip frames
(not
** Changed in: compiz-core
Status: In Progress = Triaged
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Title:
[regression] Animations of large or full-screen windows skip frames
** Changed in: compiz-core
Status: Triaged = In Progress
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Title:
[regression] Animations of large or full-screen windows skip frames
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: compiz-plugins-main (Ubuntu)
Status: New = Confirmed
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** Changed in: unity-distro-priority
Importance: Medium = High
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Title:
[regression] Animations of large or full-screen windows skip frames
I've now tested setting of priv-reschedule happens after this if
branch and it still results in slow-motion animations. And slightly
inconsistent animation timing too. There is still dramatically more
stutter than using full-screen redraws or changing glFinish -- glFlush.
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** Tags added: distro-priority
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Title:
[regression] Animations of large or full-screen windows skip frames
(not smooth)
To manage
- if (timeDiff 100)
+ if (timeDiff priv-optimalRedrawTime !priv-reschedule)
timeDiff = priv-optimalRedrawTime;
Did you ensure that the setting of priv-reschedule happens after this
if branch ?
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Oh, I see. No, but I will test that change (another day). Also, that
code is far too important to hack at this late stage. All such changes
require very careful consideration, and it's not fully fresh in my mind
still. I would hope to test it tomorrow or so.
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