Thanks for providing a patch, but as it reopens the CVE, I don't think
it is appropriate to include as an SRU.
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https://bugs.launchpad.net/bugs/983323
Title:
[regression] Corrupted
Hmm, no where have I seen nvidia say they'd rather we not use 295.40.
It appears they're aware of the issue and working on a fix, and only
suggest testing on the .33 version or use it as a temporary workaround.
** Tags removed: patch
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This patch fixes the problem for me, although I suspect that it probably
re-breaks CVE-2012-0946. Hard to tell with a closed source project. :(
Anyway, I slipped in a printk to print the offending offset and size.
On a GeForce 7300GT (~2006 iMac) it looks like something in the driver
is trying
Yes, the patch does re-break CVE-2012-0946.
It sounds like nvidia are working on the corruption and stuttering issues and
in the meantime they'd rather we not use 295.40:
http://www.nvnews.net/vbulletin/showthread.php?p=2546510#post2546510
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To clarify: I am not experiencing the problems listed in bugs #982710,
#982485, and #982762. Unity3d is quick and smooth from a fresh boot,
and only gets slow and corrupty after suspend.
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** Description changed:
On Ubuntu 12.04 beta2 with the 295.33-0ubuntu1 driver, I could suspend
the system and resume it just fine. The graphics system came back up
and I could continue working.
With the new 295.40-0ubuntu1 driver package, if I suspend the system and
resume it, the
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: nvidia-graphics-drivers (Ubuntu)
Status: New = Confirmed
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