** Description changed:

+ As reported in (https://github.com/dh4/mupen64plus-qt/issues/16):
+ 
  Using a generic PlayStation like game pad (Logitech Dual Action 2), the
  automatic configuration has major usability drawbacks:
  
  - The analog range is too short, making movement hard. In Super Smash
  Bros, characters don't jump diagonally.
  
  - C-buttons, instead of isolated as in the original console game pad,
  are placed in the second analog. This makes pressing buttons by accident
  a frequent issue. In Golden Eye camera movement prevents the game from
  been playable, where in Road Rash you frequently discard weapons
  permanently.
  
  - Z-trigger and Left-trigger are placed both in the left triggers of the
  game pad. But you usually need to press both simultaneously, where that
  placement only allows pressing one button at a time.
  
  The solution is this:
  
  - Ignore the console's native analog range, and choose a wider one.
  
  - Place C-buttons in the game pad triggers.
  
  - Place the Z-trigger in the regular button's side, where pressing the
  rest is usable.
  
  After testing thoroughly various configurations with multiple games, the
  following seems to be the one that responds better in any circumstance
  (config file):
  
  # The minimum absolute value of the SDL analog joystick axis to move the N64 
controller axis value from 0.  For X, Y axes.
  AnalogDeadzone = "338,338"
  # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the 
N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be 
greater than the corresponding AnalogDeadzone value
  AnalogPeak = "21200,21200"
  # Digital button configuration mappings
  DPad R = "axis(4+) hat(0 Right)"
  DPad L = "axis(4-) hat(0 Left)"
  DPad D = "axis(5+) hat(0 Down)"
  DPad U = "axis(5-) hat(0 Up)"
  Start = "button(9)"
  Z Trig = "button(2)"
  B Button = "button(0)"
  A Button = "button(1)"
  C Button R = "button(5)"
  C Button L = "button(4)"
  C Button D = "button(7)"
  C Button U = "button(6)"
  R Trig = "button(3)"
  L Trig = "button(8)"
  Mempak switch = ""
  Rumblepak switch = ""
  # Analog axis configuration mappings
  X Axis = "axis(0-,0+)"
  Y Axis = "axis(1-,1+)"
  
  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: mupen64plus-input-sdl 2.5-3
  ProcVersionSignature: Ubuntu 4.4.0-36.55-generic 4.4.16
  Uname: Linux 4.4.0-36-generic x86_64
  ApportVersion: 2.20.1-0ubuntu2.1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Fri Sep 16 17:36:29 2016
  InstallationDate: Installed on 2013-01-25 (1329 days ago)
  InstallationMedia: Ubuntu 12.10 "Quantal Quetzal" - Release amd64 (20121017.5)
  SourcePackage: mupen64plus-input-sdl
  UpgradeStatus: Upgraded to xenial on 2016-08-05 (41 days ago)

** No longer affects: mupen64plus

** Changed in: hundredpapercuts
   Importance: Undecided => Low

** Changed in: mupen64plus-input-sdl (Ubuntu)
       Status: New => Triaged

** Changed in: hundredpapercuts
       Status: New => Triaged

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https://bugs.launchpad.net/bugs/1624463

Title:
  The default gamepad config is quite unusable

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