[Bug 406865] Re: [gm45] 3D applications fail to run in WINE

2013-02-14 Thread Chris Wilson
It's a bug that was in the GLX3 code that landed in Xorg.

** Changed in: wine (Ubuntu)
   Status: Incomplete = Invalid

** Changed in: xserver-xorg-video-intel (Ubuntu)
   Status: Confirmed = Fix Released

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Title:
  [gm45] 3D applications fail to run in WINE

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[Bug 406865] Re: [gm45] 3D applications fail to run in WINE

2010-09-14 Thread Mike Gratton
Was fine for me with Civ4 in Lucid and is again in Maverick.

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[Bug 406865] Re: [gm45] 3D applications fail to run in WINE

2010-09-13 Thread rusivi1
Thank you for posting this bug.

Does this issue occur in newest WINE?

** Changed in: wine (Ubuntu)
   Status: New = Incomplete

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[Bug 406865] Re: [gm45] 3D applications fail to run in WINE

2010-03-02 Thread Bryce Harrington
** Summary changed:

- [g45] [GM45] 3D applications fail to run in WINE
+ [gm45] 3D applications fail to run in WINE

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-02-24 Thread Bryce Harrington
** Tags added: karmic

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-02-10 Thread rasmus nielsen
To the Ubuntu forum? will you create a thread or should i?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-02-10 Thread Sandro Mani
Go ahead and create one, quickly post back the link to the topic here.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-02-10 Thread rasmus nielsen
Yeah, i already did i think this link will do:
 http://ubuntuforums.org/showthread.php?t=963386 

I created this more than a year ago, but it should still be very up to
date.

Everyone still reading the thread and following it actively should enjoy
whatever information on the topic posted there.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-13 Thread rasmus nielsen
added this PPA ppa:xorg-edgers/ppa

Which updated mesa to 7.7, and did some other things as well, still
doesn't work though quits with this message:

err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled,
most likely your OpenGL drivers haven't been installed correctly

hmm...

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-13 Thread Sandro Mani
Have you change or set some custom xorg parameters with previous
attempts? Otherwise it can very well be that the build of the driver you
got is indeed broken, which is not that unlikely to happen with daily
builds. You can wait a few days for the next few builds to see if they
fix the issue, but I'd really suggest that if you want to stick with
ubuntu and have wine working to give lucid a try (alpha 2 is scheduled
to be released tomorrow), which is likely to be considerably more stable
than daily builds even if in alpha stage. Lastly I suggest we moved this
discussion to the forum since launchpad isn't really the right place for
such discussions.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-12 Thread rasmus nielsen
Okay, thanks for the explanation, but i can't help but wonder if it
isn't possible to make this GMA45 work in ubuntu...

I think i already mentioned that i tried to get the 3D working in both
8.10 and 9.04, which has really been a hard pice of work, never
succeeded though.

If you care for it, you could take a look at the this thread: 
http://ubuntuforums.org/showthread.php?t=963386
it tells quite a bit about this problem.

I just have a question that i'd like to ask.
when you edit the HKEY-CURRENTUSER-SOFTWARE-WINE-DIRECT3D-VideoMemorySize

should i type 64 mb or 1543 mb? because my GMA 4500 has a lot of
dedicated ram, and should the amount be with or without that?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-12 Thread Sandro Mani
Well concerning at least 9.04, it was in the middle of the EXA - UXA 
transition with new stuff coming in like KMS and GEM, therefore things were not 
really stable back then (and as far as I recall also fedora had plenty of 
problems at that stage). If you want to stick with ubuntu you'll need to add a 
PPA repository containing newer packages, especially the xserver video drivers 
and mesa, or take a look at lucid. 
For the thread: glxgears is not a benchmark, cfr. 
https://wiki.ubuntu.com/X/Troubleshooting/IntelPerformance
Lastly, concerning this specific issue video size should not make too much of a 
difference, I'm actually not sure how wine uses this value, if only to report a 
size to applications asking for it or if it actually really matters internally.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-12 Thread rasmus nielsen
thanks for the link i'll look into it.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-11 Thread rasmus nielsen
Hey there guys.

Good comments, read the entire thing through, And i've wondered about
those 32 bit libraries for some time.

I've had this problem with Guild wars in both ubuntu 8.10 and 9.04.

For now i've tried Dungeons and dragons online in wine which gives
somewhat same problem, still a bad drawable. Anyway heres my output:


X Error of failed request: GLXBadDrawable Major opcode of failed request: 153 
(GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of 
failed request: 1022 Current serial number in output stream: 1022*** Finished 
***

This is so annoying.

But i guess fedora must have figured something out that the ubuntu team
did not, 'cause i remember a schoolmate of mine talking about it being
way better with intel graphics.

But is it possible, in anyway to make this work, like it should do
according sandro mani on the new fedora?

Any installable  new driver? anything?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-11 Thread Sandro Mani
Hi,
it is not that fedora has figured out something that ubuntu has not, it is just 
that it is more a bleeding edge distribution than ubuntu is, which means that 
you often get upstream fixes faster than in ubuntu, but also that you might 
have to deal with upstream regressions in a more unplesant way because packages 
may get pushed to their repos with less testing. If you want bleeding edge with 
ubuntu, you can use a mainline ppa kernel and the X crack pushers repo and then 
you should also have the leatest and greatest of features and misfeatures, but 
keep in mind that those packages aren't tested at all against stability or even 
usability. But if you want newer packages with less effort and risk, you may 
also want to give fedora a try.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2010-01-06 Thread HisDudeness
I read the entire Thread and came up with the exact same problem
history.

export LIBGL_DRIVERS_PATH=/usr/lib32/dri brought me one step closer,
but I guess there are further problems with 32bit libraries down the
road. I'm getting:

Unhandled exception: C++ exception(object = 0x0033fab4, type =
0x1054ceec) in 32-bit code (0x7b843d22).

now, followed by a RegisterDump and a Backtrace:

Backtrace:
=0 0x7b843d22 in kernel32 (+0x23d22) (0x0033f444)
  1 0x7e830c3c _CxxThrowException+0x3c() in msvcrt (0x0033f474)
  2 0x100e8811 in engine (+0xe8811) (0x0033fbb0)
  3 0x102e4056 in engine (+0x2e4056) (0x0033fcf8)
  4 0x0040406e in nksp (+0x406e) (0x0033fd54)
  5 0x00404fdb in nksp (+0x4fdb) (0x0033fdc0)
  6 0x004057d8 in nksp (+0x57d8) (0x0033fe0c)
  7 0x00407cd2 in nksp (+0x7cd2) (0x0033fea8)
  8 0x7b877cb4 in kernel32 (+0x57cb4) (0x0033fee8)
  9 0x7bc6ed14 call_thread_func+0xc() in ntdll (0x0033fef8)
  10 0x7bc6eee0 call_thread_entry_point+0x70() in ntdll (0x0033ffc8)
  11 0x7bc4adea in ntdll (+0x3adea) (0x0033ffe8)
  12 0xf75fdedd wine_call_on_stack+0x1d() in libwine.so.1 (0x)
err:seh:raise_exception Unhandled exception code c005 flags 0 addr 
0x10433603

as setting the 32bit DRI get me one step further, are there any other
options at this point to set more to 32bit libs? Setting up a shell
script to export the right stuff would be manageble, I guess..

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-12-21 Thread Trevor Robinson
Trying to run Command and Conquer 3 with Intel GM965

Yeah, maybe I'm trying to run something out of my laptop's lague, but I
can still try, dangit.

Mine crashes with scenario 1 error in terminal.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-12-21 Thread Trevor Robinson
D'oh, I forgot to mention. Maybe this doesn't mean much, but I'm using
PlayOnLinux installation.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-12-13 Thread Mike Gratton
Yes, using the 32-bit DRI drivers seems to fix the problem, Civ4 work
fine at least.

This is on an X61 Thinkpad running amd64, with the wine1.2 packages.

Thanks!

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-12-12 Thread Michael Sheldon
I have a feeling this might be an issue with wine requiring mesa to load
the 32 bit DRI drivers rather than the 64 bit ones (on 64 bit systems),
perhaps people could try running:

export LIBGL_DRIVERS_PATH=/usr/lib32/dri

prior to running wine and see if this has any effect?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread phoenix
Anyone can SOLVE this problem?

phoe...@phoenix-laptop:~/.wine/drive_c/Program Files/Rockstar Games/GTAIII$ 
wine gta3.exe
fixme:system:SystemParametersInfoW Unimplemented action: 8193 
(SPI_SETFOREGROUNDLOCKTIMEOUT)
X Error of failed request:  GLXBadDrawable
  Major opcode of failed request:  153 (GLX)
  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
  Serial number of failed request:  204
  Current serial number in output stream:  204

__

phoe...@phoenix-laptop:~/.wine/drive_c/Program Files/Rockstar Games/GTAIII$ 
glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group, 
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20090326 2009Q1 RC2
OpenGL version string: 2.0 Mesa 7.4
OpenGL shading language version string: 1.10
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, 
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, 
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, 
GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
GL_EXT_framebuffer_object, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, 
GL_ATI_separate_stencil, GL_IBM_rasterpos_clip, 
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_point_sprite, 
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, 
GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays

36 GLX Visuals
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
--
0x21 24 tc  0 32  

[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread Matt McDonald
I have found a workaround (for my machine at least).

It seems that enabling desktop emulation in the graphics tab of winecfg
at least allow programs using 3d acceleration to run and display.

I'd still rather that my fullscreen apps be fullscreen, however...

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread phoenix
Thanks Matt McDonald the answer, but I always try apps at desktop
emulation.

So, if you run any 3d game in this wine mode they work good?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread phoenix
When I try to run a 3d game in wine its sometimes restart my x-server
and let me relogin to the system. :(

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread Sandro Mani
Concerning the X crash: this should have been fixed a while ago (see bug
#401067), if you have this issue with an up-to-date system would you
please collect a backtrace (see http://wiki.ubuntu.com/X/Backtracing)
and open a new bug?

For the rest from what I can see the problem is fixed in newer x and
mesa packages (and maybe others?) - i.e. works well in fedora - but they
aren't included in this release of ubuntu.

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread phoenix
So may I have to upgrade to the 9.10 from 9.04?

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-11-08 Thread Sandro Mani
Concerning the X crash, yes - but it won't help much concerning the
other issue (unless maybe you try bleeding edge packages from the X
crack pushers PPA, but I haven't tried them myself and cannot guarantee
they fix the issue - keep in mind that they also might make your system
unusable).

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[Bug 406865] Re: [GM45] 3D applications fail to run in WINE

2009-10-30 Thread Geir Ove Myhr
** Summary changed:

- [Intel GM45] 3D applications fail to run in WINE
+ [GM45] 3D applications fail to run in WINE

** Tags added: 3d gm45

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[GM45] 3D applications fail to run in WINE
https://bugs.launchpad.net/bugs/406865
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