Unfortunately the same issue affects the following package :
libsdl2-2.0-0:i386
Third party 32bit games that do not bundle SDL 2 are affected, and
cannot be installed on an Ubuntu 14.04.2 (clean install from media).
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Public bug reported:
Resuming from suspend freezes my display while usind nvidia+intel option with
nvidia-prime.
I have to do a VT switch to get it moving again, but rendering is garbled.
ProblemType: Bug
DistroRelease: Ubuntu 13.10
Package: xorg 1:7.7+1ubuntu5
ProcVersionSignature: Ubuntu
** Summary changed:
- Xorg freeze, nvidia-prime
+ [nvidia-prime] Xorg freeze after resume from suspend
** Description changed:
Resuming from suspend freezes my display while usind nvidia+intel option with
nvidia-prime.
I have to do a VT switch to get it moving again, but rendering is
apport information
** Tags added: apport-collected quantal ubuntu
** Description changed:
My hardware is an Intel HD 3000/i7 GPU.
To reproduce this bug :
- you have to install the xorg edgers packages (mesa)
- you have to run Unity 7 series, either from staging PPA or Raring
- try
Public bug reported:
My hardware is an Intel HD 3000/i7 GPU.
To reproduce this bug :
- you have to install the xorg edgers packages (mesa)
- you have to run Unity 7 series, either from staging PPA or Raring
- try repositioning an icon in Unity launcher by draging and dropping
Expected result :
It works ! Thanks.
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https://bugs.launchpad.net/bugs/948938
Title:
Mouse input (warp and clipping) broken in Wine 1.4rc6
To manage notifications about this bug go to:
This a test program by Henri Verbeet.
According to its author :
It prints the mouse coordinates to the terminal,
you mostly care about delta for this bug. Press 'C' to enable / disable
clipping, press 'W' to warp the mouse. Note that this doesn't necessarily
behave the same as those games, but it
Public bug reported:
Mouse warp and clipping are broken with Wine (tested with Wine 1.3.37 to
1.4rc6) and Ubuntu 12.04.
It works fine with Ubuntu 11.10 and the same versions of Wine.
The bug is present with both xserver 1.11.x and 1.12rc.
I tried on a desktop and a laptop (with mouse and
This the log i get from the program, maybe more readble than full Mass
Effect output.
** Attachment added: example log
https://bugs.launchpad.net/ubuntu/+source/xinput/+bug/948938/+attachment/2828987/+files/test%20output.txt
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** Attachment added: Wine Mass Effect input trace
https://bugs.launchpad.net/bugs/948938/+attachment/2828948/+files/wine%20trace
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https://bugs.launchpad.net/bugs/948938
Title:
Here is a video showing mouse par int the first part (that places my cursor to
an arbitrary position, then does nothing, no warp).
In the second part, I start clipping, but the clipping zone does not fit in the
white test window.
** Attachment added: input test video
I encountered this bug for the first time with a X update from xorg-edgers ppa
for oneiric, last december iirc.
It seems to be present in the xorg-edgers X stack, and in the default 12.04 X
stack too.
There are other input bugs that may be linked to this one, like never
revealing Unity launcher
Is this problem present in x-updates and xorg-edgers PPAs ?
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https://bugs.launchpad.net/bugs/852873
Title:
GLX is broken for several commercial OpenGL games
To
Confirmed with Crayon Physics Deluxe. No window is created on startup,
but you can hear the game menu sound.
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https://bugs.launchpad.net/bugs/852873
Title:
GLX
I experienced this bug in Natty, but the situation changed in Oneiric. The
desktop now shows corruption after a suspend/resume cycle : the Unity Launcher
and Panel are not pixelated, but the desktop is.
If I open a new window, the window seems to appear behind the pixelated layer.
If I use the
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