Re: Xiangqi Game Symbols (was Re: Proposal to add standardized variation sequences for chess notation)
On 12 April 2017 at 15:58, Garth Wallacewrote: > > So has that proposal been retracted now? Once a proposal has been approved it cannot simply be retracted by the submitter. On the SC2 side, the proposed characters have been subject to ballot comments from national bodies, and no doubt they will be discussed at the WG2 meeting in Hohhot later this year. Andrew
Re: Xiangqi Game Symbols (was Re: Proposal to add standardized variation sequences for chess notation)
On Wed, Apr 12, 2017 at 2:13 AM Andrew Westwrote: > On 12 April 2017 at 05:12, Garth Wallace via Unicode > wrote: > > > > Later Xiangqi proposals by Andrew West focused on > > the circled ideographs and did not pursue new diagram drawing characters, > > and were eventually successful. > > My Xiangqi proposal > (http://www.unicode.org/L2/L2016/16255-n4748-xiangqi.pdf) proposed a > minimal set of logical game pieces for Xiangqi/Janggi, regardless of > shape (circular or octagonal) or design (traditional characters, > simplified characters, cursive characters, or pictures) which I > consider a font design issue, and explicitly did not seek to encode > circled ideographs. My proposal was rejected, and a different proposal > by Michael Everson > (http://www.unicode.org/L2/L2016/16270-n4766-xiangqi.pdf) to encode > all circled ideographs and negative circled ideographs attested in > Xiangqi game diagrams was accepted instead. > Ah, I misremembered, sorry. > > The accepted proposal for circled ideographs is a glyph encoding model > not a character encoding model as for other game symbols (Chess, > Dominos, Mahjong, Playing Cards, etc.), and in my opinion it is a very > bad model for several reasons. It makes the interchange of Xiangqi > game data and game diagrams problematic; it hinders normal text > processing operations on Xiangqi game pieces (for example, to search > for a red horse piece you have to search for three different > characters); and in modern computer usage Xiangqi game pieces may not > be represented as simple circled ideographs, but may be coloured > designs showing characters or images. It is also very likely that > vendors will want to produce emoji versions of Xiangqi pieces, and > these could not reasonably be considered to be glyph variants of > circled ideographs. There has been some negative feedback on the > circled ideographs model on the internet, and I believe that Michael > has now been convinced that this model is wrong, and should be > replaced by a model using logical game pieces. > > Andrew So has that proposal been retracted now? > >
Re: Xiangqi Game Symbols (was Re: Proposal to add standardized variation sequences for chess notation)
On 12 Apr 2017, at 10:13, Andrew West via Unicodewrote: > My Xiangqi proposal (http://www.unicode.org/L2/L2016/16255-n4748-xiangqi.pdf) > proposed a minimal set of logical game pieces for Xiangqi/Janggi, regardless > of shape (circular or octagonal) or design (traditional characters, > simplified characters, cursive characters, or pictures) which I consider a > font design issue, and explicitly did not seek to encode circled ideographs. > My proposal was rejected, and a different proposal by Michael Everson > (http://www.unicode.org/L2/L2016/16270-n4766-xiangqi.pdf) to encode all > circled ideographs and negative circled ideographs attested in Xiangqi game > diagrams was accepted instead. Not quite. At the WG2 meeting it was proposed, I believe by experts from the US, to use circled ideographs to represent xiangqi characters. “In for a penny, in for a pound,” I thought, and so said that if we were to do that we’d have to encoded all the attested circled ideographs, because you can’t have a circled 士 (58EB) and say that a circled 仕 (4ED5) is a valid glyph variant of it. Then I wrote that proposal so that we could have an actionable document with which to get characters on the ballot. > The accepted proposal for circled ideographs is a glyph encoding model not a > character encoding model as for other game symbols (Chess, > Dominos, Mahjong, Playing Cards, etc.), This is true. > and in my opinion it is a very bad model for several reasons. It makes the > interchange of Xiangqi game data and game diagrams problematic; it hinders > normal text processing operations on Xiangqi game pieces (for example, to > search for a red horse piece you have to search for three different > characters); Yes, it does. It is important to remember that this use of symbols is a text usage. > and in modern computer usage Xiangqi game pieces may not be represented as > simple circled ideographs, but may be coloured designs showing characters or > images. Or black and white designs showing for instance an actual elephant rather than 象 8C61. > It is also very likely that vendors will want to produce emoji versions of > Xiangqi pieces, > and these could not reasonably be considered to be glyph variants of circled > ideographs. True. > There has been some negative feedback on the circled ideographs model on the > internet, and I believe that Michael has now been convinced that this model > is wrong, and should be replaced by a model using logical game pieces. I was convinced, and my proposal to rectify this were provided as Irish ballot comments to PDAM 1.2. Michael Everson
Xiangqi Game Symbols (was Re: Proposal to add standardized variation sequences for chess notation)
On 12 April 2017 at 05:12, Garth Wallace via Unicodewrote: > > Later Xiangqi proposals by Andrew West focused on > the circled ideographs and did not pursue new diagram drawing characters, > and were eventually successful. My Xiangqi proposal (http://www.unicode.org/L2/L2016/16255-n4748-xiangqi.pdf) proposed a minimal set of logical game pieces for Xiangqi/Janggi, regardless of shape (circular or octagonal) or design (traditional characters, simplified characters, cursive characters, or pictures) which I consider a font design issue, and explicitly did not seek to encode circled ideographs. My proposal was rejected, and a different proposal by Michael Everson (http://www.unicode.org/L2/L2016/16270-n4766-xiangqi.pdf) to encode all circled ideographs and negative circled ideographs attested in Xiangqi game diagrams was accepted instead. The accepted proposal for circled ideographs is a glyph encoding model not a character encoding model as for other game symbols (Chess, Dominos, Mahjong, Playing Cards, etc.), and in my opinion it is a very bad model for several reasons. It makes the interchange of Xiangqi game data and game diagrams problematic; it hinders normal text processing operations on Xiangqi game pieces (for example, to search for a red horse piece you have to search for three different characters); and in modern computer usage Xiangqi game pieces may not be represented as simple circled ideographs, but may be coloured designs showing characters or images. It is also very likely that vendors will want to produce emoji versions of Xiangqi pieces, and these could not reasonably be considered to be glyph variants of circled ideographs. There has been some negative feedback on the circled ideographs model on the internet, and I believe that Michael has now been convinced that this model is wrong, and should be replaced by a model using logical game pieces. Andrew