Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread pjssi...@gmail.com
I think Chad has a point with the vanishing menus. I had never thought to much about it, but my eyes are much faster than my hands. If I want to use the menu the first thing I do is to move my eyes to the top bar, they arrive there and see an empty space. I feel slightly frustrated. Then my mouse

Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Conscious User
Chad, I'm not sure what you want to accomplish with this thread. This comment from Mark: https://bugs.launchpad.net/unity/+bug/682788/comments/261 clearly shows that the problem is not IF, it's WHEN. Don't get me wrong, I too would like to see this fixed. However, I can't see why the EXACT

Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Chad M. Germann
-Original Message- From: unity-design-bounces+cgermann=gmail@lists.launchpad.net [mailto:unity-design-bounces+cgermann=gmail@lists.launchpad.net] On Behalf Of Conscious User Sent: Tuesday, January 29, 2013 7:05 AM To: unity-design@lists.launchpad.net Subject: Re: [Unity-design]

Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Jonathan Meek
Oh, yay, this discussion again. It's been done to death many times over. The horse is no longer recognizable. Let's go point by point, shall we? 1. Usability Yep. Discoverability takes a hit. We know. 2. Ergonomics If you're using focus follows mouse and don't already know about it? Sure.

Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Chad M. Germann
2. Ergonomics If you're using focus follows mouse and don't already know about it? Sure. Otherwise, no. You know to fling your mouse to the top (and with acceleration, that's one movement) and bam, there's your menu. No need to hit a strip *somewhere* on the screen. Always at the top. Were