Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-29 Thread Mark Shuttleworth
On 27/02/12 16:21, nick rundy wrote: The only conflict I've come across with Ctrl+Alt+left/right is in VLC. VLC has a feature where the user can jump five minutes ahead/back in a playing video by tapping Ctrl+Alt+right/left. But VLC's keyboard shortcut configuration dialog easily allows the

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-29 Thread Mark Shuttleworth
On 27/02/12 19:07, Jonathan Meek wrote: I'd like to point out that the new key combination presents quite an annoying behavior as well: Whenever I test super+shift+arrow, if I delay a little too long, the shortcuts overlay pops up and obscures my view of the content. And If I'm just trying to

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-29 Thread Mark Shuttleworth
On 27/02/12 23:14, Ian Santopietro wrote: On a slightly related note, aren't we over-using thesuper key? At this point, if you want to be a shortcut afficionado, your finger will never leave thesuper key except perhaps to hit alt. There are a couple more key combinations that still don't

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-28 Thread gabriel pettier
Le 28/02/2012 02:30, nick rundy a écrit : Guys consider these keyboard shortcuts instead of the currently proposed ones. these basically keep the same pattern of old (e.g., Alt+F10 maximizes window and Alt+F9 minimizes window) but instead switches ALT for SUPER. Alt+F10 becomes Super+F10

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread frederik.nn...@gmail.com
AH.. now i see.. i think it's better for blender3d users.. On Mon, Feb 27, 2012 at 05:42, Stephen Rees-Carter step...@rees-carter.netwrote: Hi all, Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled? I realise that this combination has been switched over to the new

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread nick rundy
to whatever they want. So not really a problem. From: krnekhel...@gmail.com Date: Mon, 27 Feb 2012 14:09:08 +0100 To: frederik.nn...@gmail.com CC: unity-design@lists.launchpad.net Subject: Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled? Hi all, I propose

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread Jonathan Meek
: Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled? Hi all, I propose that the keyboard shortcut be changed back to Ctrl + Alt + arrow keys since the new implementation Super + Shift + arrow keys sometimes displays the keyboard shortcut overlay or the dash when you

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread Tim Penhey
On 28/02/12 10:11, Alex Launi wrote: I doubt the change was related to any real problems with ctrl + alt + cursor, but more with the centralization around super as the unity modifier for interacting with the shell. I feel frustrated that this change was landed without integration testing by a

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread Josh Strawbridge
On Mon, Feb 27, 2012 at 11:28 AM, frederik.nn...@gmail.com frederik.nn...@gmail.com wrote: AH.. now i see.. i think it's better for blender3d users.. unless they changed something recently, or if it's a shortcut in the maya layout settings, i'm pretty sure that blender doesn't use