10:28 PM
To: unity-design@lists.launchpad.net
Subject: Re: [Unity-design] end user ajustable Global menu Blacklist
(Disclaimer: I'm not a Unity developer, nor am I involved in its design,
so please don't fault them for my opinions.)
On 29/01/2013 06:09, Chad Germann wrote:
Let’s face
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Chad M. Germann wrote on 30/01/13 07:49:
...
7. Burden of Proof
http://design.canonical.com/2010/05/menu-bar/ From nearly three
years ago. MPT has since admitted this implementation is not
exactly as he detailed. No one has ever denied
First of all thank you for your reply it is nice to see such concerns
actually being responded to.
Yes, when I first saw that the menus were hidden, I reported it as a
bug. http://launchpad.net/bugs/732653
It seems we agree on this point sadly, the log on the bug shows lots of
foot dragging
On 02/01/2013 05:15 PM, Chad M. Germann wrote:
I would caution that Ubuntu should be humble and try its best to make
it's HUD work with applications. not make applications adapt to HUD.
We have been humble - we put in a lot of work to make the HUD read
existing menus.
However, in order for the
Well let me do my recap :
1. There clearly are people that use menu functions often , cannot
remember them all in shortcuts and would not find it easier to use the
HUD for the job.
2. Well what do you know there's no second point.
My opinion :
(just a comment on the revolutionary change
Subject: Re: [Unity-design] end user ajustable Global menu Blacklist
(Disclaimer: I'm not a Unity developer, nor am I involved in its design,
so please don't fault them for my opinions.)
On 29/01/2013 06:09, Chad Germann wrote:
Let’s face it People have yelled about Unity’s Vanishing global
Chad, I'm not sure what you want to accomplish with this
thread. This comment from Mark:
https://bugs.launchpad.net/unity/+bug/682788/comments/261
clearly shows that the problem is not IF, it's WHEN.
Don't get me wrong, I too would like to see this fixed.
However, I can't see why the EXACT
] end user ajustable Global menu Blacklist
Chad, I'm not sure what you want to accomplish with this thread. This comment
from Mark:
https://bugs.launchpad.net/unity/+bug/682788/comments/261
clearly shows that the problem is not IF, it's WHEN.
Just Purposing a fix for a key usability issue
Subject: Re: [Unity-design] end user ajustable Global menu Blacklist
Chad, I'm not sure what you want to accomplish with this thread. This
comment from Mark:
https://bugs.launchpad.net/unity/+bug/682788/comments/261
clearly shows that the problem is not IF, it's WHEN.
Just Purposing a fix
2. Ergonomics
If you're using focus follows mouse and don't already know about it?
Sure. Otherwise, no. You know to fling your mouse to the top (and with
acceleration, that's one movement) and bam, there's your menu. No need
to hit a strip *somewhere* on the screen. Always at the top.
Were
(Disclaimer: I'm not a Unity developer, nor am I involved in its design, so
please don't fault them for my opinions.)
On 29/01/2013 06:09, Chad Germann wrote:
Let’s face it People have yelled about Unity’s Vanishing global menu. And
it
seems to fall on Deaf or stubborn ears. So we need
On 1/28/13, Aditya Vaidya kroq.ga...@gmail.com wrote:
Also, to add to Chow's reasons, I'd say the implementation of the HUD kind
of invalidates your claim that menu intensive applications are hard to
use with Unity.
Maybe hard is the wrong word. HUD uses a slow and cumbersome way to
manipulate
On 01/29/2013 08:28 AM, Chow Loong Jin wrote:
- For media editing (GIMP), the Professionals and the enterprise you talk
about who are used to the application in question typically employ a more
keyboard shortcut-heavy + mouse usage, so I doubt the menu is used much
either. Let's
] end user ajustable Global menu Blacklist
(Disclaimer: I'm not a Unity developer, nor am I involved in its design, so
please don't fault them for my opinions.)
On 29/01/2013 06:09, Chad Germann wrote:
Let’s face it People have yelled about Unity’s Vanishing global
menu. And it seems
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