Re: [Unity-design] Smooth Transition from Login

2012-02-17 Thread Jonathan Meek
Thanks Jonathan for your ideas here - they're the most detailed ones so far! The animation bit I'm struggling to understand though… So, to help clarify, my idea, which is only a rough idea and needs working is something like the following case for the user logging in: - The user hits enter

Re: [Unity-design] Smooth Transition from Login

2012-02-17 Thread Jonathan Meek
I'm interested in how this works. With my idea, the important thing is that something is done to cover transition. The only reason I still think my idea is more relevant is because my own idea isn't an animation for the sake of an animation. Mine was meant to convey an idea as much as being a

[Unity-design] Ubuntu, Toolkits, Precision, and the Future

2012-02-23 Thread Jonathan Meek
I was greeted by a small surprise today in updating my Precise machines: a new version of Ubuntu One controls that is made using Qt. All well enough, as it can make it much easier to share code with the Windows version of the app... But there are still some consequences. First of all, this brings

Re: [Unity-design] Ubuntu, Toolkits, Precision, and the Future

2012-02-23 Thread Jonathan Meek
You're right that the vanilla isn't very good. But does that somehow mean that we can't make it better? Just because those examples are bad, doesn't preclude the possibility. Now, don't put words in my mouth: I didn't say make TDF make a GTK version of LibreOffice. I did say there was room for

Re: [Unity-design] Ubuntu, Toolkits, Precision, and the Future

2012-02-23 Thread Jonathan Meek
Ubuntu isn't about choice though. One of Ubuntu's foundational principles was that it would be a Linux distribution where the developers make the intelligent, informed decisions so people don't have to answer 20 questions just to use it. For instance, only one web browser is installed by

Re: [Unity-design] Remove Pornographic Apps from the Apps available for download

2012-02-23 Thread Jonathan Meek
This is a mailing list about Unity's design, please reign it in. On Thu, Feb 23, 2012 at 9:17 PM, Jo-Erlend Schinstad joerlend.schins...@gmail.com wrote: On 24. feb. 2012 02:20, cmaglothin wrote: He didn't say take them out of the market, I think he meant take them out of the suggested

Re: [Unity-design] Ubuntu, Toolkits, Precision, and the Future

2012-02-27 Thread Jonathan Meek
While I'm sure that is the intent, no, Qt doesn't look 100% native. It looks MOSTLY right, but it is still off. Things like the buttons looking slightly different, randomly using bold for button text, still using GTK 2 (just nitpicking there, I'm sure that's being worked on). And that's partly

Re: [Unity-design] Is there a reason Ctrl+Alt+Left/Right/Up/Down was disabled?

2012-02-27 Thread Jonathan Meek
I'd like to point out that the new key combination presents quite an annoying behavior as well: Whenever I test super+shift+arrow, if I delay a little too long, the shortcuts overlay pops up and obscures my view of the content. And If I'm just trying to check what's on that desktop, that's a

Re: [Unity-design] Tweaking ubuntu interface just a little bit

2012-02-28 Thread Jonathan Meek
Why would you stretch them out ? in every type of quicklist is *truncated*: And, if they are truncated, they run the risk of losing all inherent value. Also, you need to define how long is too long while considering the font size on Ubuntu Quicklists is larger than 7's so we can't have as

Re: [Unity-design] Moderation

2012-05-13 Thread Jonathan Meek
I'll volunteer to help in whatever way I can. -- Mailing list: https://launchpad.net/~unity-design Post to : unity-design@lists.launchpad.net Unsubscribe : https://launchpad.net/~unity-design More help : https://help.launchpad.net/ListHelp

Re: [Unity-design] So long, printing menu, we hardly knew you

2012-05-14 Thread Jonathan Meek
I think this raises a more important issue: If an indicator remains miss able (as I believe it was said messaging menu suffers from as well) does this mean we're doing indicators wrong or is it down to learned behaviors working against users? In other words why aren't indicators indicating? I

[Unity-design] Nautilus' Context Menus Getting Out of Hand

2012-06-24 Thread Jonathan Meek
Someone asked me to get some info to them about Nautilus' menu when right clicking an image file, this is what I was confronted with: Open with Image Viewer --- Open With --- Cut Copy --- Make Link Rename... Copy

Re: [Unity-design] Nautilus' Context Menus Getting Out of Hand

2012-06-27 Thread Jonathan Meek
Sent it along to Nautilus' list. Still no reply over whether they will even accept it. On Sun, Jun 24, 2012 at 4:12 PM, Jeremy Bicha jbi...@ubuntu.com wrote: On 24 June 2012 03:35, Jonathan Meek shrouded.cl...@gmail.com wrote: Someone asked me to get some info to them about Nautilus' menu

Re: [Unity-design] Ubuntu 12.04 can't run on my computer

2012-07-16 Thread Jonathan Meek
Aviv, I'm sorry to hear that, but this list is not the place for such mails. You might try your hand on Ask Ubuntu and see what help they may give you. On Mon, Jul 16, 2012 at 4:31 PM, Aviv aviv...@gmail.com wrote: Hi everyone, I was using Ubuntu 11.10 up untill recently. It worked fine. I

Re: [Unity-design] Rendering of appmenus in Unity

2012-11-29 Thread Jonathan Meek
If we were to do this, the title would need be moved over so the menu doesn't overlap the launcher. Then something needs to go into that corner. Window controls would be a bit confusing when not connected to any specific application visually. Moving the menu into the app is a no go because HUD

Re: [Unity-design] web apps and the launcher [was: webapps and the sound menu]

2013-01-10 Thread Jonathan Meek
suggestions to make it a bit less of a mess? What about with regard to the topic of this thread, any interesting ideas for fitting into the sound menu more scalably? Alex On Jan 9, 2013, at 3:19 PM, Jonathan Meek shrouded.cl...@gmail.com wrote: A bit late, but I would like to add my own thoughts

Re: [Unity-design] end user ajustable Global menu Blacklist

2013-01-29 Thread Jonathan Meek
Oh, yay, this discussion again. It's been done to death many times over. The horse is no longer recognizable. Let's go point by point, shall we? 1. Usability Yep. Discoverability takes a hit. We know. 2. Ergonomics If you're using focus follows mouse and don't already know about it? Sure.

Re: [Unity-design] Let's talk about sorting arrows

2014-02-20 Thread Jonathan Meek
I would file a bug against the light-themes on launchpad. Design can take a look at it from there and decide what to do. This is one of the most critical times to file such a bug with the next LTS around the corner (Which is shaping up to be quite the treat even if I'm much more interested in