Yes, but a simple rev implementation should be as fast and
cross-platform (windows Mobile.)
On Sunday, April 10, 2011, Web Admin Himalayan Academy ka...@hindu.org wrote:
On 4/8/11 6:25 AM, Maarten Koopmans wrote:
I'll just write a copyfile function in LC then. That should be near-C
Off note: if you have a client webdav library, I'd be very interested.
Please contact me (off list if that works better fo you).
Best, Maarten
On Sunday, April 10, 2011, Web Admin Himalayan Academy ka...@hindu.org wrote:
Better push this one to a ticket in the QA center with a sample stack.
Really? Ever benchmarked open, read, write on files? How slow are they?
On Sunday, April 10, 2011, Mark Schonewille
m.schonewi...@economy-x-talk.com wrote:
Cross-platform yes, fast no.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage:
Maarten,
That depends on many factors. I have been in situations where writing a few
tens of thousands of files too hours using read/write, while using the shell
command took a few minutes. I have also been in situations where read/write was
actually the preferred method. If it is about speed,
On Apr 10, 2011, at 5:31 AM, Mark Schonewille wrote:
Maarten,
That depends on many factors. I have been in situations where
writing a few tens of thousands of files too hours using read/write,
while using the shell command took a few minutes. I have also been
in situations where read/write
I'll try the command shell, I hope the command window doesn't show.
Blocking behavior is another fear ( why revCopyFile is unacceptable).
Thanks for all the hints and advice everybody!
--Maarten
On Sunday, April 10, 2011, Jim Ault jimaultw...@yahoo.com wrote:
On Apr 10, 2011, at 5:31 AM, Mark
Maarten,
Whether using the shell blocks your interface depends on the size of your
files. Copying one very big file is likely to be blocking, but copying many
small files in a repeat loop should hardly interfere with user interaction.
I really think you should give all options a try and choose
For shell windows showing look at the property hideConsoleWindows
If you're worried about shell blocking, could do your file management stuff
as a process instead.
Syntax:
open process appName [for [text|binary] {read | write | update | neither}]
Haven't done much with open process myself, but
I copied the libURL from 4.0 and pasted it over the version in 4.6,
and things work again. So it is the changes made to libURL between
4.0 and 4.6 that are the immediate cause of this problem.
It would be helpful if libURL gave some error message rather than a
socket timeout. Can someone tell
I vaguely remember a discussion about this once before but I need to ask
about this again.
The dictionary says If the *lockLocation* of a group is false, the group is
automatically resized when the objects in it are moved, resized, hidden, or
shown. I'm not seeing that behavior. I have a
Hi Pete,
I think this is a bug. AFAIK it only work when you move an object but not when
you resize it. I'm not sure about hiding and showing, I guess this doesn't work
either and I think I like it that way.
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
I also have been recently surprised to see that a group is 4 pixels bigger on
all 4 sides than its parts. Make a new stack, drag in a label field, hit group
and watch the handles grow. Is this supposed to be this way?
--Jerry Jensen
On Apr 10, 2011, at 4:50 PM, Mark Schonewille wrote:
Hi
Pete - Just 'nudge' the group using the arrow keys after you resized the
control. That should update the boundaries of the group.
Terry...
On 11/04/2011 09:41 AM, Pete p...@mollysrevenge.com wrote:
I vaguely remember a discussion about this once before but I need to ask
about this again.
Jerry,
Yes, this is supposed to be this way and you can change it by setting the
margins of the group to 0 (or any other positive number).
--
Best regards,
Mark Schonewille
Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter:
Aha! (and d'OH). Never noticed that way down at the bottom of the inspector!
Thanks!
On Apr 10, 2011, at 5:10 PM, Mark Schonewille wrote:
Jerry,
Yes, this is supposed to be this way and you can change it by setting the
margins of the group to 0 (or any other positive number).
--
Best
On 4/10/11 6:41 PM, Pete wrote:
I vaguely remember a discussion about this once before but I need to ask
about this again.
The dictionary says If the *lockLocation* of a group is false, the group is
automatically resized when the objects in it are moved, resized, hidden, or
shown. I'm not
Hi,
Assuming there is one, what is the name for the message sent when the
thumbslider (?) of a player object is clicked and/or released?
While on the topic, I'd welcome a short list of names for any other
player object messages related to its stop/play/pause and
thumbslide-left/right buttons.
Interesting. I closed the card and re-opened it and the group did resize as
you suggested.
Thanks,
Pete
Molly's Revenge http://www.mollysrevenge.com
On Sun, Apr 10, 2011 at 6:44 PM, J. Landman Gay jac...@hyperactivesw.comwrote:
On 4/10/11 6:41 PM, Pete wrote:
I vaguely remember a
On 4/10/11 10:32 PM, Pete wrote:
Interesting. I closed the card and re-opened it and the group did resize as
you suggested.
I don't know why I forgot to mention it, maybe because it's so automatic
for me, but the usual way I force an update is to click the Edit Group
button in the toolbar
On 4/10/11 9:32 PM, Nicolas Cueto wrote:
Hi,
Assuming there is one, what is the name for the message sent when the
thumbslider (?) of a player object is clicked and/or released?
currentTimeChanged
While on the topic, I'd welcome a short list of names for any other
player object messages
They're all in the dictionary under the Player category. That's in the
left-side list.
Thanks, Jacqueline. But there's so many listed there! Hard to tell
where to start just from the command name :-).
--
Nicolas Cueto
___
use-livecode mailing list
On 4/10/11 11:34 PM, Nicolas Cueto wrote:
Here's the problem. If the video controller thumb is slidback in
time, when play is clicked the correct callback will get immediately
triggered. However, if the thumb is slidforward in time, it
appears that LC is running thru every callback between
On 4/10/11 11:37 PM, Nicolas Cueto wrote:
They're all in the dictionary under the Player category. That's in the
left-side list.
Thanks, Jacqueline. But there's so many listed there! Hard to tell
where to start just from the command name :-).
It sounds like you only want messages. So select
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