Hello
I had the same problem.
I had to modify the standard template from LC (locally on my Mac) which forces
English as the default language
Try to edit it, but make a backup of the old one before !
It should be thereā¦ It worked for me (French)
Great !
Thanks Kee and thanks Matthias. :-)
I've added the two empty folders via the standalone settings and it worked. Now
the binary localization is set to (en,es) so let's see if in the iTunes
info it appears as English, Spanish.
Just a little more question, for my curiosity:
Kee
In the latest LC iOS Release notes, the options for changing the keyboard type
and the look of the return key are described, with this note:
If you wish to configure the keyboard options based on the field that is
being focused, simply use the commands in an openField handler of the given
Hi, expert!
I am very glad to add some functions of unicode in LC 5.5.
I use them, and I have some problems about the functions.
If you use the unicode functions, please give me some information.
1. put unicode function
Here is my script.
on mouseUp
put fld Q1 into theUniData
put
I'm getting an iOS keyboard to come up by setting the lockText of a field to
false when the user touches it - this is fine, up comes the keyboard. But the
odd thing is that it appears set in 'caps lock' mode, with the shift key
illuminated. This is one of several modes mentioned in the LC docs
For the first time I ventured into creating a Font Menu button for a project I
am working on. I wanted the Font Menu button to on a card close to a text field
where the user could change the font attributes including font, size, style of
the field. I remembered the example in the Resource
Sometime back it was noted that the paint tools had not yet been implemented by
LC for the iOS apps. Has this situation improved yet. I haven't considered one
of my apps for that transition for this reason and I would hope I am going to
be able to do that. It will make a sure-fire iPad app and
On Apr 6, 2012, at 1:40 AM, Sergio Schvarstein wrote:
Great !
Thanks Kee and thanks Matthias. :-)
I've added the two empty folders via the standalone settings and it worked.
Now the binary localization is set to (en,es) so let's see if in the
iTunes info it appears as English,
I am going slightly nuts looking at this, but I seem to have lost the ability
to show a scrolling field in the Simulator and allow the user to select a line,
**without** an iOS native keyboard popping up. I am just trying to use the
lines of the list as links, so I don't need to keyboard
Kudos to Mark Smith for a good article. It demonstrates how technique
transcends the environment.
Bob
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What article are you talking about?
-- Peter
Peter M. Brigham
pmb...@gmail.com
http://home.comcast.net/~pmbrig
On Apr 6, 2012, at 12:03 PM, Bob Sneidar wrote:
Kudos to Mark Smith for a good article. It demonstrates how technique
transcends the environment.
Bob
If anyone is interested in testing an iOS app via testflightapp.com,
please drop me an email with your device ID.
I started writing a pictionary style game ages ago, then it got
shelved. With the release of 5.5, I pulled it from the
archives and it seems to be running nicely :)
The game is
Graham,
I just tried a quick test using a basic scrolling list field, dragged straight
from the tool palette. The keyboard did not appear for me when selecting items
in the field. I noticed that lockText is true and traversalOn is true. Maybe
start there? Otherwise, maybe compare the
The one in the newsletter about a method for getting and saving values in a
database without hard coding the column names and field names.
Bob
On Apr 6, 2012, at 9:43 AM, Peter M. Brigham, MD wrote:
What article are you talking about?
-- Peter
Peter M. Brigham
pmb...@gmail.com
I can't answer for the other questions, but that little keyboard key is the
hide me key and just closes the onscreen keyboard. It doesn't really have a
keycode.
Tim
On Apr 6, 2012, at 2:26 AM, Graham Samuel livf...@mac.com wrote:
In the latest LC iOS Release notes, the options for changing
There was a workaround posted to the forums:
http://forums.runrev.com/viewtopic.php?f=49t=6982p=54482hilit=ios+keyboard+shift#p54482
I haven't tried it.
On 4/6/12 6:16 AM, Phil Jimmieson wrote:
I reported this as a bug to Rev in version 4.something. They
acknowledged it but it's still listed
On 4/6/12 6:09 AM, Charles Szasz wrote:
I also entered the script manually line by line to see if there might
be some problems with just pasting it. I go the same results - the
script did not work. What is the problem? Is this a problem with the
Resource Center script?
Post the original
I figured it out. I had forgotten to include
global gBrowserA
:-/
On Thu, Apr 5, 2012 at 8:20 AM, Geoff Canyon gcan...@gmail.com wrote:
*on* touchEnd pId
mobGUIUntouch the long id of me
*put* the uText of *group* URL into tURL
*if* char 1 to 7 of tURL is not http://; *then*
Thanks Chris, traversalOn was the answer. Doesn't show up on the Property
Inspector under its own name (I think it's called 'Focusable' which is perhaps
slightly more meaningful, but different) and I forgot about it. The dictionary
entry explains it well enough, but of course first one has to
On 4/6/12 3:01 PM, Graham Samuel wrote:
Thanks Chris, traversalOn was the answer. Doesn't show up on the
Property Inspector under its own name (I think it's called
'Focusable' which is perhaps slightly more meaningful, but different)
The first thing I do whenever I need to reset my prefs is to
For interested parties.
http://splash21.com/Gestures.html
:D
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preferences:
Hi Graham, I put the settings in custom properties and I haven't had any
problem with the following openfield handler
on openfield
if the environment is mobile then
iPhoneSetKeyboardType the ckeyboardtype of me
iPhoneSetKeyboardReturnKey the creturnkey of me
end if
end
Jacque,
Here is my script:
on menuPick theMenuItem
set the itemDelimiter to |
switch item 1 of theMenuItem ---the submenu name
case Font
set the textFont of field Example Text\
to item 2 of theMenuItem
break
case Size
set the textSize
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