Set a global, then have an idle handler in a back script check the global. Have
the idle handler check the contents of the global. If empty pass idle,
otherwise and accordingly, then reset the global to empty when done.
Bob S
On Jul 23, 2016, at 11:05 , Dr. Hawkins
It's hard to tell from your description how you want the final script to
be triggered. It sounds like there are multiple handlers that can
initiate the final script, and because of that I imagine you DO need to
add a trigger command to each handler.
I was going mention the possibility chained
Your "least ugly" idea is the only one I can think of too. Send the
command at the end of the sequence.
On 7/29/2016 3:13 PM, Dr. Hawkins wrote:
*bump*
any ideas, anyone?
On Sat, Jul 23, 2016 at 11:05 AM, Dr. Hawkins wrote:
I am trying to implement a generalized
*bump*
any ideas, anyone?
On Sat, Jul 23, 2016 at 11:05 AM, Dr. Hawkins wrote:
>
> I am trying to implement a generalized behavior that triggers after the
> entire execution path, rather than after the immediate script, but before
> the next script in the path.
>
> Actually,
I am trying to implement a generalized behavior that triggers after the
entire execution path, rather than after the immediate script, but before
the next script in the path.
Actually, having control return to a handler after "pass someHandler" would
also solve my issues.
A control might be