Re: [ANN] More GPL MobGUI

2013-04-25 Thread Colin Holgate
I am doing a revision of the book I wrote, and I wasn't looking forward to having to strip out all the MobGUI parts, and perhaps even having to create a replacement. Can you say what the plan is for the Community Edition and MobGUI? Are you able to give a URL that I can put into print that peopl

Re: [ANN] More GPL MobGUI

2013-04-25 Thread John Craig
NavBar glitch fixed, iOS native scroller added. You can delete the rectangle and label from inside the scroller when you drag it on to your stack - they are there so that the group can be resized and moved around without being locked and not auto resize down to 0! When you are happy with the p

Re: [ANN] More GPL MobGUI

2013-04-25 Thread John Craig
Thanks, Colin - if all is well with this version, the android controls should drop in nicely. The gap on the NavBar is on the list to be fixed - it fixes itself when you drag any handle. You can also double click it in edit mode to snap to the top of the card. On 25/04/2013 20:07, Colin Hol

Re: [ANN] More GPL MobGUI

2013-04-25 Thread Colin Holgate
How are things with the Android native controls? The nav bar had a small gap above it when I double clicked, but that was with a stack that wasn't a valid iOS size. Once the stack was iPhone size the bar filled in correctly. On Apr 25, 2013, at 2:55 PM, John Craig wrote: > I've added some m

[ANN] More GPL MobGUI

2013-04-25 Thread John Craig
I've added some more controls to the new open source (rewritten for LC6) MobGUI, including the native iOS browser. If all goes well, the rest of the native controls should slot in pretty easily. Feel free to give it a poke with your sharpest LC stick and let me know if it behaves itself. ht