Re: Animations on iOS

2015-12-15 Thread J. Landman Gay
On 12/15/2015 6:25 PM, Ralph DiMola wrote: I also have to set it's visible to false on Android when leaving the spin ball card because the gif appears on the next card spinning quite nicely. You also see the background of the previous card thru the transparency of the objects bounding box (ball i

RE: Animations on iOS

2015-12-15 Thread Ralph DiMola
mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of J. Landman Gay Sent: Tuesday, December 15, 2015 6:27 PM To: How to use LiveCode Subject: Re: Animations on iOS On 12/15/2015 12:54 PM, Ben Rubinstein wrote: > Loading the GIF from an external file might be better but I couldn't &

Re: Animations on iOS

2015-12-15 Thread J. Landman Gay
On 12/15/2015 12:54 PM, Ben Rubinstein wrote: Loading the GIF from an external file might be better but I couldn't make this work on mobile - should it be possible? Do I want a relative path or an absolute one? I've never had to do it with a gif, but I'd think the process would be the same as

Re: Animations on iOS

2015-12-15 Thread Jim Lambert
go stack URL "http://netrin.on-rev.com/animateimage/animata.rev” Had a smart quote in the previous post. :( JimL ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription pr

Re: Animations on iOS

2015-12-15 Thread Jim Lambert
Probably won’t solve Ben’s issue, but here’s an ancient stack I did that shows how to animate using a single image in a group and simply adjusting its position via scroll. go stack URL "http://netrin.on-rev.com/animateimage/animata.rev” Jim Lambert ___

Re: Animations on iOS

2015-12-15 Thread EED-wp Email
Excellent! Bill William Prothero http://ed.earthednet.org > On Dec 15, 2015, at 9:15 AM, Scott Rossi wrote: > > I don't know if OP wanted to move animation around the screen, but if you > use a multi-image display technique for animation, it's more efficient to > use a single image as a viewer.

Re: Animations on iOS

2015-12-15 Thread Scott Rossi
I've built a mobile stack with a player that plays a remote video from a web site. This would solve your card opening delay issue, and would keep the file size of your stack down. I might be wrong, but I also seem to recall the entire video doesn't need to be loaded to be playable. Just display a

Re: Animations on iOS

2015-12-15 Thread Ben Rubinstein
On 14/12/2015 20:58, J. Landman Gay wrote: On 12/14/2015 1:23 PM, Ben Rubinstein wrote: 2) making it into a GIF on the card, which works quite nicely except that there's an enormous delay going to the card, presumably as the animation is buffered. Pros: can be exactly the size I want; plays qui

Re: Animations on iOS

2015-12-15 Thread Ben Rubinstein
Thanks Scott et al, I should have been more detailed in my original post; my animation is more like a simple video (rendered out from a 3d model) so not susceptible to these techniques. Ben On 15/12/2015 17:15, Scott Rossi wrote: I don't know if OP wanted to move animation around the screen,

Re: Animations on iOS

2015-12-15 Thread Scott Rossi
I don't know if OP wanted to move animation around the screen, but if you use a multi-image display technique for animation, it's more efficient to use a single image as a viewer. You only need one command -- set the text of img "display" to -- instead of using two (hide and show). Regards, Sco

Re: Animations on iOS

2015-12-15 Thread Roger Guay
Wow, what a cool idea! It boggles the mind!! Thanks, Scott. Roger > On Dec 15, 2015, at 9:15 AM, Scott Rossi wrote: > > I don't know if OP wanted to move animation around the screen, but if you > use a multi-image display technique for animation, it's more efficient to > use a single image a

Re: Animations on iOS

2015-12-15 Thread EED-wp Email
Anything wrong with putting each animated object's image states in a group and showing/hiding each figure in some kind of sequence? Then move the group to move the character. Obviously I'm thinking of character animation. Seems this would be pretty easy. Haven't tried it. Bill William Prothero

Re: Animations on iOS

2015-12-15 Thread Peter M. Brigham
+1. I forgot this one, haven't played it in a while, and it's beautiful and challenging. So my list of total games played in my lifetime is: JQBoggle, Monument Valley, The Room. (Oh, I tried Angry Birds a few times.) -- Peter Peter M. Brigham pmb...@gmail.com http://home.comcast.net/~pmbrig On

Re: Animations on iOS

2015-12-15 Thread Rick Harrison
Hi Ben, If you are trying to do a background animation with a looped movie, I found the smoothest way was to put one image on each card and then loop through the cards. This eliminates the load time problem. Good Luck, Rick > On Dec 14, 2015, at 2:23 PM, Ben Rubinstein wrote: > > What are

Re: Animations on iOS

2015-12-14 Thread Brahmanathaswami
Oops sorry I highjacked the thread... Point: "Daddy! I want to do (or at least render) some of this really cool animation stuff in LiveCode!" BR Scott Rossi wrote: If they're making it, it's worth waiting for :-) Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 12

Re: Animations on iOS

2015-12-14 Thread Scott Rossi
If they're making it, it's worth waiting for :-) Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 12/14/15, 8:51 PM, "use-livecode on behalf of Mark Wieder" wrote: >On 12/14/2015 08:39 PM, Scott Rossi wrote: > >> All the Room games have been included in Apple's "best of

Re: Animations on iOS

2015-12-14 Thread Mark Wieder
On 12/14/2015 08:39 PM, Scott Rossi wrote: All the Room games have been included in Apple's "best of" game lists, and deservedly so. With Fireproof's release of their 3rd installment The Room 3, the first title is now available for free: https://itunes.apple.com/us/app/the-room/id552039496?mt=8

Re: Animations on iOS

2015-12-14 Thread Scott Rossi
If you're seeking enlightenment in a game, I can't help you. But another game I can recommend is The Room series by Fireproof Games. Instead of architectural puzzles on a grand scale, The Room is a series of mechanical box/device puzzles: quasi-steampunk designed marvels with secret doors, panels

Re: Animations on iOS

2015-12-14 Thread Brahmanathaswami
I have a "deep and abiding" interest in this, since the days I tried SMIL on the web. Aside: hmm I thought SMIL was alive again last year, but it seems dead today... Can't even find any current discussion on "SKIA animation" which could be another direction... Paul: Scott's method works well,

Re: Animations on iOS

2015-12-14 Thread Rick Harrison
Hi Ben, If you are trying to do a background animation with a looped movie, I found the smoothest way was to put one image on each card, and then loop through the cards. This eliminates the load time problem when going to the card because it’s just one image that’s loading, not a bunch, and they

Re: Animations on iOS

2015-12-14 Thread Paul Hibbert
I think it was Scott Rossi that figured out a way to play an animation by storing images as text in custom properties, then load each image in turn into an image object. I would imagine this may be limited to smaller less complex animations, but up until now I hadn’t tried it myself, so I had a

Re: Animations on iOS

2015-12-14 Thread J. Landman Gay
On 12/14/2015 1:23 PM, Ben Rubinstein wrote: 2) making it into a GIF on the card, which works quite nicely except that there's an enormous delay going to the card, presumably as the animation is buffered. Pros: can be exactly the size I want; plays quite smoothly Cons: I've not managed to play

Re: Animations on iOS

2015-12-14 Thread Colin Holgate
If you have an animation made in Flash, you can export it as HTML5 Canvas, and then the animation would play in a browser object. If you do have to do video, dig out your old copy of QuickTime Player 7, then you can have any aspect ratio you like. ___

Re: Animations on iOS

2015-12-14 Thread Scott Rossi
Another option could be playing animation within a browser object. In theory you'd have many more options available to you. Regards, Scott Rossi Creative Director Tactile Media UX/UI Design > On Dec 14, 2015, at 11:23 AM, Ben Rubinstein wrote: > > What are my options for displaying an animat

RE: Animations on iOS

2015-12-14 Thread Ralph DiMola
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Ben Rubinstein Sent: Monday, December 14, 2015 2:23 PM To: Use LiveCode Subject: Animations on iOS What are my options for displaying an animation in a portion of the card/screen on iOS? Currently I've tried: 1) m

Animations on iOS

2015-12-14 Thread Ben Rubinstein
What are my options for displaying an animation in a portion of the card/screen on iOS? Currently I've tried: 1) making it into a video, in a very limited range of formats, and playing it from an external file using a native control Pros: works, choice of controller etc, plays from a separat