Thanks Mike / Richard. Brief comments below:
On 20 July 2015 at 17:33, Mike Kerner mikeker...@roadrunner.com wrote:
The main reason for doing things asynchronously are
1) to improve performance in a high-transaction environment
2) keep collisions to a minimum.
In your case, it does not
I have a question for any of you out there that know a thing or two about
synchronous vs asynchronous design:
- Is it worth designing a Livecode server to use asynchronous calls to
handlers rather than normal synchronous processing?
First off - the way this is going to be done will not use
David Bovill wrote:
- Is it worth designing a Livecode server to use asynchronous
calls to handlers rather than normal synchronous processing?
First off - the way this is going to be done will not use any io
(file, shell or internet / socket calls) - all the data is going
to be in
The main reason for doing things asynchronously are
1) to improve performance in a high-transaction environment
2) keep collisions to a minimum.
In your case, it does not appear that either is going to happen, so I
wouldn't bother.
On Mon, Jul 20, 2015 at 12:03 PM, Richard Gaskin