Re: Back to LC & Inventive Users

2011-08-16 Thread Richmond Mathewson
On 08/16/2011 10:24 AM, Kay C Lan wrote: Judy, I might be too late to the thread but I'll offer a slightly twisted perspective of where to go with this. These are adults, right? Don't ask them so much about what they like, instead figure out what ticks them off the most, or wastes their time th

Re: Back to LC & Inventive Users

2011-08-16 Thread Kay C Lan
Judy, I might be too late to the thread but I'll offer a slightly twisted perspective of where to go with this. These are adults, right? Don't ask them so much about what they like, instead figure out what ticks them off the most, or wastes their time the most or elicits the response 'it's a frig

Re: Back to LC & Inventive Users

2011-08-12 Thread Alejandro Tejada
Hi Judy, I like Chipp's ideas. You could implement them with a project that your students could use, after your classes are completed. For example, put your student to create their personal "Creativity Journal" http://en.wikipedia.org/wiki/Oblique_Strategies In this diary, they could "stretch"

Re: Back to LC & Inventive Users

2011-08-12 Thread Chipp Walters
I should mention, when I talked about importing graphics, I meant background graphics for the master card, so as to personalize the stack and hopefully make it more fun for the student. Nothing too advanced! FWIW, I wouldn't delve too much into the whole IDE and language at this stage, but focus m

Re: Back to LC & Inventive Users

2011-08-12 Thread Chipp Walters
Hi Judy, You undoubtably have more experience and understanding than most of us with regard to what interests your students and what they are ultimately capable of. I assume it's imperative to keep things as simple as possible as students can get overwhelmed quickly. That said, I believe an ultra

Re: Back to LC & Inventive Users

2011-08-12 Thread Scott Morrow
Hello Judy, I agree that games can offer lots of opportunities and the students have a reasonable understanding of what they are trying to do and why. Mr. Rossi mentioned Simon. Board games can use "dice", special direction "cards", a timer or countdown gauge, and a way to keep scoreā€¦ all allow

Re: Back to LC & Inventive Users

2011-08-12 Thread Dave Cragg
On 11 Aug 2011, at 23:01, Judy Perry wrote: > If you had a month, meaning, 4 long sessions or 8 shorter sessions, to get an > absolute Joe Public to make something small but semi-interesting in LC, i.e., > something they couldn't do in PowerPoint, what are the top 5 things you'd > want them to

Re: Back to LC & Inventive Users

2011-08-11 Thread Scott Rossi
Recently, Judy Perry wrote: > If you had a month, meaning, 4 long sessions or 8 shorter sessions, to get > an absolute Joe Public to make something small but semi-interesting in LC, > i.e., something they couldn't do in PowerPoint, what are the top 5 things > you'd want them to learn about program

Re: Back to LC & Inventive Users

2011-08-11 Thread Richmond Mathewson
On 08/12/2011 01:01 AM, Judy Perry wrote: I have a vague notion of a hands-on assignment for my classes next term involving having them use the 30-day demo and making something semi-interesting (to them) in LC. Apparently I did a really sucky job of articulating this to the first person I ask

Re: Back to LC & Inventive Users

2011-08-11 Thread Judy Perry
Many kind thanks to all who have thus far replied :-) Tim: The usual hyperCard tutorial stacks included address books, index your CDs (now DVDs or MP3s). These were good learning experiences that could produce truly useful stacks. --This was another matter I was pondering: exactly what k

Re: Back to LC & Inventive Users

2011-08-11 Thread Timothy Miller
Maybe interactive tutorial or flash-card type projects that will help your students succeed in their other subjects. When my kids were grades 1-2-3 I used hypercard to write a number of really cool phonics instruction stacks. Kept adding features. Text-to-speech. Rhyming. English-like phonics c

Re: Back to LC & Inventive Users

2011-08-11 Thread Terry Judd
I've had to build screen capture capabilities into a number of projects over the last few years and generally have a lot of fun doing it. Perhaps not the easiest task to begin with but broken down into a series of lessons should be doable. A simple tool could allow the user to drag out a selecti

Re: Back to LC & Inventive Users

2011-08-11 Thread Bob Sneidar
Hmmm off the top of my head I would say first long session take them through the same kinds of things that real developers go through. Ask them at the beginning to write down their favorite thing, something that interests them most. The first session should be about the user interface. Show th

Back to LC & Inventive Users

2011-08-11 Thread Judy Perry
I have a vague notion of a hands-on assignment for my classes next term involving having them use the 30-day demo and making something semi-interesting (to them) in LC. Apparently I did a really sucky job of articulating this to the first person I asked, so, here I try, try again, this time in