Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Sannyasin Brahmanathaswami via use-livecode
This work for a few images, but let's say that your app has 100's images. Your package / SA has limits. I found it easy to settle on a routine. Images 400 X 400 or less I produce at 800 X 800 and run them the TinyJPG and get optimized. So the 2X size work well, in fact in "mandatory" on small

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Mark Waddingham via use-livecode
Just one thing to add here based on what Trevor mentioned - these are images which you have complete control over so... If you can upscale them (perhaps using the tool Lagi suggests) with a good degree of visual improvement then you can use the multi-resolution aware feature of referenced

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Alejandro Tejada via use-livecode
on Tue, 12 Jun 2018, Lagi Pittas wrote: > I don't know what sort of images you have but > take a look at xara (xara.com/designer-pro/features) I use Xara Photo Graphic Designer and agree with Lagi's recommendation. Check these videos about intelligent scaling:

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Trevor DeVore via use-livecode
On Tue, Jun 12, 2018 at 2:01 AM, Tiemo Hollmann TB via use-livecode < use-livecode@lists.runrev.com> wrote: > > I thought the dpi only reflects at print, because any screen has it's fixed > pixels. I think an image 800x600 with 144 dpi looks identical on any > screen, > as an image 800x600 with

Re: AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread J. Landman Gay via use-livecode
You may be right, I should have said to double the size. The idea is to give LC more pixels to work with when it scales the card content. But LC is pretty good at scaling, so starting with the originals may work fine. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software |

AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Tiemo Hollmann TB via use-livecode
Hi Lagi, faszinating tool! Tiemo -Ursprüngliche Nachricht- Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von Lagi Pittas via use-livecode Gesendet: Dienstag, 12. Juni 2018 11:18 An: How to use LiveCode Cc: Lagi Pittas Betreff: Re: Best practise approach

Re: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Lagi Pittas via use-livecode
Hi, I don't know what sort of images you have but take a look at xara ( xara.com/designer-pro/features) Scroll down to the intelligent scaling video - better yet they have a trial. I think the intelligent scaling might even give you the "safe Zone" that SB mentioned Regards Lagi Lagi On Mon,

AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Tiemo Hollmann TB via use-livecode
Hi Jacque, I thought the dpi only reflects at print, because any screen has it's fixed pixels. I think an image 800x600 with 144 dpi looks identical on any screen, as an image 800x600 with 72 dpi because in both cases 800x600 screen pixels are being used and there is nothing between the pixels.

AW: Best practise approach for artwork for iOS and Android?

2018-06-12 Thread Tiemo Hollmann TB via use-livecode
Hi Brahmanathaswami, this is a very clever approach, I would use, if I would make a new design of the images. In my case I can't add "sky" or "bottom-grass". Thanks for the idea Tiemo -Ursprüngliche Nachricht- Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Sannyasin Brahmanathaswami via use-livecode
Other replied on resolution. I'll reply as to content. You may not have the option, but there is a "safe zone" for landscape and portrait. We recently hire an artist to do a kid's story. She was asked to put "sky" the top and "grass" and the bottom and significant elements in "safe zone"

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread J. Landman Gay via use-livecode
I would bulk-convert all the images to a higher resolution, perhaps 144dpi. On Mac, Graphic Converter can batch process these in seconds, and I am sure there are other programs that do the same on both Mac and Windows. Use these higher-resolution images in your project. On mobile, use

Re: Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Kee Nethery via use-livecode
If you use the imagery you have, don’t distort it to fill the screen. That always looks bad. Add white space and/or crop but keep the proportions correct. If you run them through a smoothing filter to up the dpi, you will want to bit poke each image to restore sharp corners that should not have

Best practise approach for artwork for iOS and Android?

2018-06-11 Thread Tiemo Hollmann TB via use-livecode
Hi, I have three old windows program (going back to the 90th), designed for children, which are based on "full window" image backgrounds (douzends of cards, each with another background image) and lots of small detail images. Up to now I have only developed LiveCode for Windows and MacOS, no