Thanks Phil but I usually need everything to run at least on both Windows and
Mac.
On May 31, 2013, at 12:14 PM, Phil Davis wrote:
On 5/31/13 2:16 AM, Ray Horsley wrote:
You might be right Jackie. I'm not sure how to guess how many desktop
systems there are without Quicktime installed so
You might be right Jackie. I'm not sure how to guess how many desktop systems
there are without Quicktime installed so it might not be an issue.
The overall goal is to display a progress circle like the one Fetch uses while
a sound is playing. The idea is the circle will make one complete
On 5/31/13 2:16 AM, Ray Horsley wrote:
You might be right Jackie. I'm not sure how to guess how many desktop systems
there are without Quicktime installed so it might not be an issue.
The overall goal is to display a progress circle like the one Fetch uses while
a sound is playing. The idea
I know this is available with QuickTime using the CurrentTime and TimeScale
properties but if the user doesn't have QuickTime installed I'd hate to be
stuck. Are there any other ways to get the duration of an audio file?
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I don't have a good solution but here are some crazy ideas...
If these are all sounds you supply, you can write a script that times all the
sounds in some folder (or stack) and creates a table.
If you know these all are the same bit rate and the same number of channels,
and there is no
On 05/30/2013 02:36 PM, Ray Horsley wrote:
I know this is available with QuickTime using the CurrentTime and TimeScale
properties but if the user doesn't have QuickTime installed I'd hate to be
stuck. Are there any other ways to get the duration of an audio file?