Re: error when creating iOS app: failed to create launch screen: SOLVED

2024-05-30 Thread Klaus major-k via use-livecode
Hi all, > Am 30.05.2024 um 14:27 schrieb Klaus major-k via use-livecode > : > > Hi friends, > > I just wanted to create an iOS app with my new M2 MacMini. > LC 9.6.11, > Xcode 15.0 > Available Device SDKs: 17.0 > Available simulators: 17.0 > > All iOS ic

error when creating iOS app: failed to create launch screen: /* com.apple.ibtoolerrors */

2024-05-30 Thread Klaus major-k via use-livecode
Hi friends, I just wanted to create an iOS app with my new M2 MacMini. LC 9.6.11, Xcode 15.0 Available Device SDKs: 17.0 Available simulators: 17.0 All iOS icons and the launch image are present and have the correct dimensions, however LC tells me

Re: iOS Privacy Manifest Requirements begin May 1

2024-03-28 Thread Heather Laine via use-livecode
www.livecode.com > On 27 Mar 2024, at 00:26, HENRY LOWE via use-livecode > wrote: > > Received the following today while submitting an LC App update to the iOS > store: > > ITMS-91053: Missing API declaration - Your app’s code references one or more > APIs that re

iOS Privacy Manifest Requirements begin May 1

2024-03-26 Thread HENRY LOWE via use-livecode
Received the following today while submitting an LC App update to the iOS store: ITMS-91053: Missing API declaration - Your app’s code references one or more APIs that require reasons, including the following API categories: NSPrivacyAccessedAPICategoryFileTimestamp While no action is required

Re: Compiling for iOS : something wrong with Xcode and Sonoma

2023-10-11 Thread Ludovic THEBAULT via use-livecode
> Le 10 oct. 2023 à 19:14, Ludovic THEBAULT via use-livecode > a écrit : > > Hello, > > Is livecode uptodate is compatible with Sonoma ? > When I try to compile for iOS I get this error : > > There was an error while saving the standalone application linkin

Install app on iOS 9 : still possible ?

2023-09-07 Thread Ludovic THEBAULT via use-livecode
Hello, I’ve 2 iPad 2. I want to make some little app for my school. With Livecode 9.6.10, apps are not compatible. Which version of Livecode can be used to create compatible apps? Thanks. ___ use-livecode mailing list use-livecode@lists.runrev.com

Re: Oddities with iOS IAP

2023-08-15 Thread Dan Friedman via use-livecode
of panagiotis m via use-livecode Date: Tuesday, August 15, 2023 at 10:24 AM To: How to use LiveCode Cc: panagiotis m Subject: Re: Oddities with iOS IAP Hello Dan, Just a rough guess, in the purchaseStateUpdate msg, you have: mobileStoreConfirmPurchase pProductID //Inform the store

Re: Oddities with iOS IAP

2023-08-15 Thread panagiotis m via use-livecode
case "canceled" > case "cancelled" > answer "Purchase Cancelled:" && pProductID > mobileStoreDisablePurchaseUpdates > break > case "complete" > if isAndroid() then > put mobileStoreProductPro

Re: Oddities with iOS IAP

2023-08-15 Thread Dan Friedman via use-livecode
"cancelled" answer "Purchase Cancelled:" && pProductID mobileStoreDisablePurchaseUpdates break case "complete" if isAndroid() then put mobileStoreProductProperty(pProductID,"orderId") into orderId mobileStoreConsumePurchase pProductI

Re: Oddities with iOS IAP

2023-08-15 Thread panagiotis m via use-livecode
Hello Dan, Could you share the code that makes the purchase, as well as the purchaseStateUpdate message? Although, my guess is that this is rather a TestFlight issue, since if it was an issue in LC's API for in-app purchase on iOS, it would have been reported ready. Kind regards, Panos

iOS media player

2023-08-14 Thread Andrew at MidWest Coast Media via use-livecode
I have a project that needs updating but mobile media controls have completely changed since I last worked on this app. Seems now that the mobile player for iOS is a completely transparent rectangle until the user taps on it when 3 controls appear (rewind 10, play/pause, fast forward 10

Oddities with iOS IAP

2023-08-13 Thread Dan Friedman via use-livecode
I am getting some inconsistent results with in in app purchases from the iOS App Store. In the TestFlight dev environment, the purchase “seems” to be complete… I get all the normal iOS prompts to purchase the product, enter the password, etc. I even get the “You’re All Set. Your purchase

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-26 Thread Bob Sneidar via use-livecode
+1 A lot of support sites are like that. You cannot find anything unless you know where to look, and if you know that, you probably don’t need to find it. :-) One of my pet peeves is searching for something on a support site and getting 1000 entries, none of which have anything to do with what

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Mark Wieder via use-livecode
On 7/25/23 15:15, Paul Hibbert via use-livecode wrote: Or, click on” Resources" in the main Nav menu then scroll down to “Support" and there’s your FAQ button! Simples! :-) Missing the point though. You need to know it exists somewhere in order to go looking for it. I think a FAQ should be

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Paul Hibbert via use-livecode
Or, click on” Resources" in the main Nav menu then scroll down to “Support" and there’s your FAQ button! Simples! :-) Paul > On Jul 25, 2023, at 9:14 AM, Mark Wieder via use-livecode > wrote: > > On 7/25/23 03:55, Heather Laine via use-livecode wrote: >>

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread matthias rebbe via use-livecode
+1 > Am 25.07.2023 um 18:14 schrieb Mark Wieder via use-livecode > : > > On 7/25/23 03:55, Heather Laine via use-livecode wrote: >> https://livecode.com/resources/support/ask-a-question/ >> >> Top FAQ. > > There's a FAQ? > Why isn't

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Mark Wieder via use-livecode
On 7/25/23 03:55, Heather Laine via use-livecode wrote: https://livecode.com/resources/support/ask-a-question/ Top FAQ. There's a FAQ? Why isn't there a link to it on the main web page? This really should be easier to get to for

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Ben Rubinstein via use-livecode
On 25 Jul 2023, at 11:06, Ben Rubinstein via use-livecode wrote: Somewhere on the livecode.com there used to be a very useful table which showed which versions of Livecode could run on which versions of macOS with which versions of Xcode in order to build to which versions of iOS. I can't find

Re: Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Heather Laine via use-livecode
t; > Somewhere on the livecode.com there used to be a very useful table which > showed which versions of Livecode could run on which versions of macOS with > which versions of Xcode in order to build to which versions of iOS. > > I can't find it now... can anyone point me at

Which Livecode/Xcode/macOS/iOS version

2023-07-25 Thread Ben Rubinstein via use-livecode
Somewhere on the livecode.com there used to be a very useful table which showed which versions of Livecode could run on which versions of macOS with which versions of Xcode in order to build to which versions of iOS. I can't find it now... can anyone point me at it? Many thanks, Ben

Re: iOS 16.4.1 breaks connection with LiveCode test feature

2023-04-28 Thread matthias rebbe via use-livecode
Mark, Mike's comment made me think and i installed 16.4.1 on my iPhone and was able to successfully test an LC iOS app with Xcode 14.2 using the Test button in LC 9.6.9. Regards, Matthias > Am 28.04.2023 um 02:41 schrieb Mark Talluto via use-livecode > : > > Hello everyone, &g

Re: iOS 16.4.1 breaks connection with LiveCode test feature

2023-04-28 Thread Mike Kerner via use-livecode
@lists.runrev.com> wrote: > >> > >> Hello everyone, > >> > >> There may be a problem with iOS devices updated to 16.4 or 16.4.1 and > >> Xcode 14.2 as a working combination. The issue between them is that > devices > >> may fail to prepare f

Re: iOS 16.4.1 breaks connection with LiveCode test feature

2023-04-28 Thread Matthias Rebbe via use-livecode
sing xc 14.2 > no issues with the remote debugger with this setup, anway. > >> On Thu, Apr 27, 2023 at 8:43 PM Mark Talluto via use-livecode < >> use-livecode@lists.runrev.com> wrote: >> >> Hello everyone, >> >> There may be a problem with iOS devices updated

Re: iOS 16.4.1 breaks connection with LiveCode test feature

2023-04-28 Thread Mike Kerner via use-livecode
well, my main test ipad is running 16.5, and i'm using xc 14.2 no issues with the remote debugger with this setup, anway. On Thu, Apr 27, 2023 at 8:43 PM Mark Talluto via use-livecode < use-livecode@lists.runrev.com> wrote: > Hello everyone, > > There may be a problem with iOS

iOS 16.4.1 breaks connection with LiveCode test feature

2023-04-27 Thread Mark Talluto via use-livecode
Hello everyone, There may be a problem with iOS devices updated to 16.4 or 16.4.1 and Xcode 14.2 as a working combination. The issue between them is that devices may fail to prepare for development (error from Xcode). https://developer.apple.com/forums/thread/727270 Of course, you can

Re: 9.6.9 iOS compile error

2023-04-13 Thread Mark Waddingham via use-livecode
ple_ref/doc/uid/TP40009252-SW3).” I’m guessing I could just update the info.plist manually but I was really trying to avoid that long term. So with the move to Xcode14.2 we can no longer build 32-bit slices in iOS so we have had to remove those from the engines in 9.6.9 - however we di

9.6.2 iOS compile error

2023-04-13 Thread Andrew at MidWest Coast Media via use-livecode
Has anyone been able to successfully submit an iOS build to the AppStore using the new 9.6.2 and Xcode 14.2? When compiling my app using 9.6.2rc2 and Xcode 13.2, my submissions are accepted with the familiar warning: WARNING ITMS-90725: "SDK version issue. This app was built with the iOS

Re: iOS Device orientation confusion!

2023-04-13 Thread HENRY LOWE via use-livecode
Thank you Richard. Henry > On Apr 12, 2023, at 5:40 PM, Richard Gaskin via use-livecode > wrote: > > Henry Lowe wrote: > > > The problem is that when the iPhone is in Landscape Left mode > > (according to the simulator and to Apple’s definition of that mode > > - see below), Livecode is

Re: iOS Device orientation confusion!

2023-04-12 Thread Richard Gaskin via use-livecode
Henry Lowe wrote: > The problem is that when the iPhone is in Landscape Left mode > (according to the simulator and to Apple’s definition of that mode > - see below), Livecode is returning Landscape Right. When the > device is in Landscape Right mode, Livecode returns Landscape > Left - via the

iOS Device orientation confusion!

2023-04-11 Thread HENRY LOWE via use-livecode
Hi, I am trying fix a new (I think) issue in a Livecode iOS app that had previously successfully handled UI updates based on changes in device orientation. I am using LC 9.6.9, Mac OS Ventura 13.3.1, iOS 16.4.1 and Xcode Simulator 14.2. The problem is that when the iPhone is in Landscape Left

Re: iOS SDK Version Warning

2023-03-20 Thread HENRY LOWE via use-livecode
Thank you Panos. Henry > On Mar 20, 2023, at 2:36 AM, panagiotis m via use-livecode > wrote: > > Hello Henry, > > Yes, we are preparing an LC update which will include support for building > with Xcode 14.2 / iOS SDK 16.2. > > Kind regards, > Panos > --

Re: iOS SDK Version Warning

2023-03-20 Thread panagiotis m via use-livecode
Hello Henry, Yes, we are preparing an LC update which will include support for building with Xcode 14.2 / iOS SDK 16.2. Kind regards, Panos -- On Sun, 19 Mar 2023 at 20:37, HENRY LOWE via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi, > > When using Transporter to

iOS SDK Version Warning

2023-03-19 Thread HENRY LOWE via use-livecode
Hi, When using Transporter to deliver an app update to the iOS App Store today I received the following warning: “SDK Version Issue. This app was built with the iOS 15.2 SDK. Starting April 2023, all iOS apps submitted to the App Store must be built with the iOS 16.1 SDK or later, included

Re: Add new iOS app at Apple dev: What to enter for SKU?

2023-01-21 Thread Klaus major-k via use-livecode
Hi Jacque, > Am 21.01.2023 um 17:22 schrieb J. Landman Gay via use-livecode > : > > It's just an ID that you invent and it can be anything. PayPay wanted the > same thing so my AirLaunch app is AL001, for example. It only shows up on > reports to identify which product was purchased or

Re: Add new iOS app at Apple dev: What to enter for SKU?

2023-01-21 Thread J. Landman Gay via use-livecode
It's just an ID that you invent and it can be anything. PayPay wanted the same thing so my AirLaunch app is AL001, for example. It only shows up on reports to identify which product was purchased or downloaded. Bookkeepers like that sort of thing. -- Jacqueline Landman Gay |

Add new iOS app at Apple dev: What to enter for SKU?

2023-01-21 Thread Klaus major-k via use-livecode
Hi all, see subject, I wanted to add my app to my Apple Dev account and already have no idea what to add here in the first step: SKU (a unique ID for your app,not shown in the Apple App Store) ? Any hints very welcome! Best Klaus -- Klaus Major https://www.major-k.de

Re: iOS what camera(s) to choose for only reading a QR-code?

2022-12-05 Thread J. Landman Gay via use-livecode
I'd guess only Auto-Focus is enough. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On December 4, 2022 9:59:26 PM Mike Kerner via use-livecode wrote: uh, I just call mergav's barcode scan routines. it works on both front and

Re: iOS what camera(s) to choose for only reading a QR-code?

2022-12-04 Thread Mike Kerner via use-livecode
uh, I just call mergav's barcode scan routines. it works on both front and rear-facing I scan both 2D and 1D barcodes, this way. On Sat, Dec 3, 2022 at 10:42 AM Klaus major-k via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi friends, > > in my app I only need the user to scan a

iOS what camera(s) to choose for only reading a QR-code?

2022-12-03 Thread Klaus major-k via use-livecode
Hi friends, in my app I only need the user to scan a qr-code. No picture or video will be taken! Which of these cameras do I need to check in the STAB for this purpose? Still camera Auto-Focus camera Front-facing camera Video camera Thanks in advance! Best Klaus -- Klaus Major

Re: iOS Profiles and CertificateSigningRequest.certSigningRequest

2022-11-26 Thread Mike Kerner via use-livecode
gt;: > >> Hi all, > >> I am currently workung through these lessons: > >> < > https://lessons.livecode.com/m/4069/l/32957-how-do-i-create-a-distribution-profile-for-ios > > > >> < > https://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-

Re: iOS Profiles and CertificateSigningRequest.certSigningRequest

2022-11-25 Thread Klaus major-k via use-livecode
e >> : >> Hi all, >> I am currently workung through these lessons: >> <https://lessons.livecode.com/m/4069/l/32957-how-do-i-create-a-distribution-profile-for-ios> >> <https://lessons.livecode.com/m/4069/l/308242-how-do-i-cr

Re: iOS Profiles and CertificateSigningRequest.certSigningRequest

2022-11-25 Thread Matthias Rebbe via use-livecode
/l/32957-how-do-i-create-a-distribution-profile-for-ios> > <https://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios> > > Both require that we create a -> CertificateSigningRequest.certSigningRequest > via the keychain app that needs to be upload

iOS Profiles and CertificateSigningRequest.certSigningRequest

2022-11-25 Thread Klaus major-k via use-livecode
Hi all, I am currently workung through these lessons: <https://lessons.livecode.com/m/4069/l/32957-how-do-i-create-a-distribution-profile-for-ios> <https://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios> Both require th

Re: iOS 16! It will not do landscape!

2022-09-16 Thread HENRY LOWE via use-livecode
I have an iOS app that supports both portrait and landscape mode on the iPhone. It continues to work as expected in iOS 16. I don’t use LC’s built-in commands but instead use proprietary code to handle screen redraws. Henry > On Sep 16, 2022, at 4:27 PM, Brian Milby via use-livecode >

Re: iOS 16! It will not do landscape!

2022-09-16 Thread Brian Milby via use-livecode
It is not an orientation lock issue. I’ve submitted a bug report but didn’t have iOS 16 loaded yet and have not had a chance to build some test apps to narrow down the details of the issue. Apple did make changes in iOS 16 with how apps request a specific orientation. Brian Milby br

Re: iOS 16! It will not do landscape!

2022-09-16 Thread harrison--- via use-livecode
p 15, 2022 at 9:31 PM Sannyasin Brahmanathaswami via use-livecode > wrote: > >> Aloha Everyone >> >> Well I was involved in iOS 16. Just yesterday. >> >> It downloaded to my phone (iPhone 13, with Version 16.0 – 20A362) . When I >> did that, none of

Re: iOS 16! It will not do landscape!

2022-09-16 Thread Brian Milby via use-livecode
gt; >> Aloha Everyone >> >> Well I was involved in iOS 16. Just yesterday. >> >> It downloaded to my phone (iPhone 13, with Version 16.0 – 20A362) . When I >> did that, none of stacks of my stacks will do landscape! &

Re: iOS 16! It will not do landscape!

2022-09-16 Thread Mike Kerner via use-livecode
weird. we've got 16.1 on our ipads. the LC app we're running on them is working fine in landscape. On Thu, Sep 15, 2022 at 9:31 PM Sannyasin Brahmanathaswami via use-livecode wrote: > Aloha Everyone > > Well I was involved in iOS 16. Just yesterday. > > It downloaded to my p

iOS 16! It will not do landscape!

2022-09-15 Thread Sannyasin Brahmanathaswami via use-livecode
Aloha Everyone Well I was involved in iOS 16. Just yesterday. It downloaded to my phone (iPhone 13, with Version 16.0 – 20A362) . When I did that, none of stacks of my stacks will do landscape! stack “wordpuzzle” on preOpenStack if isMobile

Re: Error message that vector icon widget missing when building iOS standalone

2022-06-23 Thread J. Landman Gay via use-livecode
On 6/22/22 10:10 AM, matthias rebbe via use-livecode wrote: I've reinstallled the Vectore Icon widget again and the build process was successful. Then i've unloaded the widget and rebuild the standalone again and the build was also successful. But as soon as i uninstall that widget i get

Re: Error message that vector icon widget missing when building iOS standalone

2022-06-22 Thread matthias rebbe via use-livecode
> Am 22.06.2022 um 17:10 schrieb matthias rebbe via use-livecode > : > > Hi, > > I have here an stack from which i created a standalone from in January. > > Today i needed to build a new version to get it running on iOS 15.5 > > > When i now try to b

Error message that vector icon widget missing when building iOS standalone

2022-06-22 Thread matthias rebbe via use-livecode
Hi, I have here an stack from which i created a standalone from in January. Today i needed to build a new version to get it running on iOS 15.5 When i now try to build a standalone i get the error message "Extension com.livecode.widget.vectoricon not found". I looked at the extensi

Re: Android,iOS stay in background?

2022-05-31 Thread Mark Smith via use-livecode
Hi Tom, You can “suspend” iOS apps by putting them into the background, where they are maintained in a sort of “hibernated” state, ready to go when you open them again, and you can detect this. But it is also possible to “unload” them from memory by swiping up on apps that you can see lurking

Re: Android,iOS stay in background?

2022-05-31 Thread Tom Glod via use-livecode
Interesting .Thanks guys. On Tue, May 31, 2022 at 11:28 AM Bob Sneidar via use-livecode < use-livecode@lists.runrev.com> wrote: > It's my understanding that iOS does not "load" apps like Android or other > operating systems do. It simply "activates" apps al

Re: Android,iOS stay in background?

2022-05-31 Thread Bob Sneidar via use-livecode
It's my understanding that iOS does not "load" apps like Android or other operating systems do. It simply "activates" apps already in "memory". The app may allocate more memory for itself of course, or access other services that are constantly running. Bob S

Re: Android,iOS stay in background?

2022-05-31 Thread matthias rebbe via use-livecode
Hm, if i recall correctly, Android keeps an app running in background as long as Android does not need the memory the app is "consuming". And i think iOS is doing that as well. In the past one had to modify the plist file to allow background execution in iOS. But for some time now

Android,iOS stay in background?

2022-05-30 Thread Tom Glod via use-livecode
Hi Folks, Just a quick question for all you Livecode pros do we have a way as of yet to have our applications stay in the background and not get unloaded by Android and iOS? I found 1 way ...and thats by playing the radio inside a browser. I thought about "playing nothing" but t

Re: Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-09 Thread Mark Smith via use-livecode
> Op zo 8 mei 2022 om 22:01 schreef panagiotis m via use-livecode < > use-livecode@lists.runrev.com>: > >> Hello William, >> >> Could it be the case you have checked the "beta version" checkbox in the >> iOS standalone settings? >> >

Re: Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-09 Thread William de Smet via use-livecode
, William Op zo 8 mei 2022 om 22:01 schreef panagiotis m via use-livecode < use-livecode@lists.runrev.com>: > Hello William, > > Could it be the case you have checked the "beta version" checkbox in the > iOS standalone settings? > > Cheers, > Panos > > O

Re: Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-08 Thread panagiotis m via use-livecode
Hello William, Could it be the case you have checked the "beta version" checkbox in the iOS standalone settings? Cheers, Panos On Sun, 8 May 2022, 17:12 Mark Smith via use-livecode, < use-livecode@lists.runrev.com> wrote: > Hi William, > > In the Standalone Ap

Re: Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-08 Thread Mark Smith via use-livecode
Hi William, In the Standalone Application setting for iOS there are options to build for “iPod and iPhone” or two options for building for iPad (“iPad” only and “iPod, iPhone, iPad”). I was going to suggest checking those, but then, just to be sure I rebuilt one of my own apps with “iPod

Error: Unable to install app - Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2

2022-05-07 Thread William de Smet via use-livecode
Hi there, Mac OS 11.5.2 , Xcode 13.2 (13C90), LC 9.6.7 en iOS 15.2 Yesterday I tried to put an app on my iPad 2020 with iOS 15.2 on it. Building the app is no problem and gives no error message on my Mac Putting the app with Xcode on my iPad however gives an error: Unable to Install App I

Re: Signing With Apple on iOS Woes

2022-03-28 Thread Colin Holgate via use-livecode
There are a couple of ideas here: https://stackoverflow.com/questions/16073519/nsurlerrordomain-error-code-999-in-ios <https://stackoverflow.com/questions/16073519/nsurlerrordomain-error-code-999-in-ios> The simpler suggestion is that you’re sending two requests, the second one going

Signing With Apple on iOS Woes

2022-03-28 Thread Dan Friedman via use-livecode
I am trying to user a browser widget to do a login with Apple. When I load my page (that redirects to apple with the appropriate keys) on my desktop (in the IDE) it works perfect! When I load the URL in the iOS Simulator, I get a browserDocumentLoadFailed message and the error is "navig

Re: (area used by) Keyboard in iOS 15.x

2022-03-20 Thread Mark Smith via use-livecode
Hi Sean, I finally got around to doing some further testing on this. Initial results were confusing so I used the “Mobile Orientations” LC lesson to do some testing with iPhoneSafeAreaInsets() This is a very simple stack with one button. The idea is it demonstrates how if you “allow” certain

Re: ios redraws just stop

2022-02-22 Thread Mikey via use-livecode
t; >> set the backcolor of this card to the backcolor of this card >> >> -- >> Jacqueline Landman Gay | jac...@hyperactivesw.com >> HyperActive Software | http://www.hyperactivesw.com >> On February 22, 2022 9:37:39 AM Mike Kerner via use-livecode >> wrote:

Re: ios redraws just stop

2022-02-22 Thread Mikey via use-livecode
ueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > On February 22, 2022 9:37:39 AM Mike Kerner via use-livecode > wrote: > > > is there a way to force lc to redraw on ios? iphonesetredrawinterval 1 > > doesn't do it. > > it s

Re: ios redraws just stop

2022-02-22 Thread J. Landman Gay via use-livecode
to redraw on ios? iphonesetredrawinterval 1 doesn't do it. it seems that i have managed to find a way to make lc stop redrawing. it's difficult to test without forcing a redraw ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: ios redraws just stop

2022-02-22 Thread Mike Kerner via use-livecode
even better, card transitions are happening. controls that i can't see are responding. On Tue, Feb 22, 2022 at 10:34 AM Mike Kerner wrote: > is there a way to force lc to redraw on ios? iphonesetredrawinterval 1 > doesn't do it. > it seems that i have managed to find a way to mak

ios redraws just stop

2022-02-22 Thread Mike Kerner via use-livecode
is there a way to force lc to redraw on ios? iphonesetredrawinterval 1 doesn't do it. it seems that i have managed to find a way to make lc stop redrawing. it's difficult to test without forcing a redraw ___ use-livecode mailing list use-livecode

Re: QR Code Reader for android, ios?

2022-02-19 Thread Tom Glod via use-livecode
Thanks Klaus, I suppose the name threw me off. "Nah I don't need to read barcodes" ...lol Thank you. Mike, thank you for confirming that it works fine on iOS Very thoughtful of you to include some code. I will rewrite it for my customer, but this saved me lots of time thank

Re: QR Code Reader for android, ios?

2022-02-19 Thread Mike Kerner via use-livecode
for ios use mergav. it works great on ios when prompted, the user has to permit both the camera and the microphone. here's some code to help get you going check for typos, i had to modify mine to make it more generic on scanCredentials global barcodeTarget if not(barcodePermissionsGranted

Re: QR Code Reader for android, ios?

2022-02-19 Thread Klaus major-k via use-livecode
code reader library. widget, external? > For android? ios? > I don't mind paying for it. > > I know for desktop I can probably use the browser widget with the camera, > and some JS library. > But has anyone successfully integrated a reader into a mobile app? yes, check "Andr

QR Code Reader for android, ios?

2022-02-19 Thread Tom Glod via use-livecode
Hi Folks, I've done some searches and its still not clear to me, a lot of old posts and no clear answer that I found that I can be sure applies in 2022. Do we have a working QR code reader library. widget, external? For android? ios? I don't mind paying for it. I know for desktop I can probably

Re: (area used by) Keyboard in iOS 15.x

2022-02-12 Thread Mark Smith via use-livecode
Thanks Sean. Very useful feedback and you are one step ahead of me. To date I’ve only really designed for portrait mode (right side up). But you are right, when the device is rotated the dimensions of safeAreaRect will change, and I imagine the right place to address that is in the resizeStack

Re: (area used by) Keyboard in iOS 15.x

2022-02-11 Thread Pi Digital via use-livecode
Hi Mark This is really useful to know. Thanks for all your testing and research. Just a note about what iPhoneSafeAreaInsets is for. It returns the number of pixels from the top (the second item, 47 in your case) to allow for the top notch and from the bottom (4th item, 34) to allow for the

Re: (area used by) Keyboard in iOS 15.x

2022-02-10 Thread Mark Smith via use-livecode
Sorry, it appears I attached the wrong link. Hopefully this one works better!! https://www.dropbox.com/s/2igqdbroxy5onf7/Test%20Layout%2013.livecode.zip?dl=0 > On Feb 10, 2022, at 10:08 PM, Mark Smith wrote: >

Re: (area used by) Keyboard in iOS 15.x

2022-02-10 Thread Mark Smith via use-livecode
Hello everyone, Once again thanks to the many of you who provided advice and suggestions. They were really very helpful in coding up this full working example. In the interests of sharing I have posted an example into a dropbox account, and will upload a copy to the forums at some point. This

Re: Invalid mac/ios standalone engine file

2021-12-31 Thread Jim At Consensus via use-livecode
Andreas/Panos, So glad you asked/answered. I’ve been putting off the Monterey update as I was afraid I wouldn’t be able to successfully build and deploy. Sounds safe to do as at least 1 person has had success. Happy New Year. ~j Sent from Jim's iPhone XR Please excuse brevity, typos and errors

Re: Invalid mac/ios standalone engine file

2021-12-31 Thread panagiotis m via use-livecode
Hello Andreas, You're welcome. RE "ITMS-90683: Missing Purpose String in Info.plist”, since it is a warning, it can be ignored for now. *Or should I always fill in the App Tracking Transparency field in the standalone settings, even if not relevant?* Nope, you should fill in this field only

Re: Invalid mac/ios standalone engine file

2021-12-31 Thread Andreas Bergendal via use-livecode
Hi Panos, I had set the minimum deployment target to 15.0 or later. Changing it to 9.0 or later solved the problem! The new standalone was successfully deployed to device, as well as submitted for review on AppStore. I got this warning feedback (on top of the traditional "ITMS-90078: Missing

Re: Invalid mac/ios standalone engine file

2021-12-31 Thread panagiotis m via use-livecode
Hello Andreas, What is the minimum deployment target in the iOS standalone settings? I suggest setting it to "9.0 or later". Kind regards, Panos -- On Fri, 31 Dec 2021 at 16:03, Andreas Bergendal via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi all, > >

Invalid mac/ios standalone engine file

2021-12-31 Thread Andreas Bergendal via use-livecode
fine in the Simulator (iOS15.2), but when I try to build the standalone for upload, I get the error message: ”There was an error while saving the standalone application invalid mac/ios standalone engine file” It still actually builds the app, but I’m afraid of uploading it to AppStore after

Re: (area used by) Keyboard in iOS 15.x

2021-12-27 Thread Mark Smith via use-livecode
Thank you Sean and Jacque, I’ve not had a chance to work on a complete solution but thought I would make a test run to see what “the effective working screenrect” was returning and as the following indicates, it does in fact take into consideration the keyboard. I just coded up one line to

Re: (area used by) Keyboard in iOS 15.x

2021-12-25 Thread Sean Cole via use-livecode
Another addendum to this I just noticed is in the latest RC, LC9.6.6RC1, which has iphoneSafeAreaInsets for discerning the safe area from furniture like the notch and so on. I haven't tested this but that may also include things like the keyboard and predictive areas. I just thought it was worth a

Re: Keyboard in iOS 15.x

2021-12-24 Thread J. Landman Gay via use-livecode
On 12/24/21 2:16 PM, Sean Cole via use-livecode wrote: Just adding to what Jacquie wrote, there is also the effective working screenrect. You're right, "effective" was added to account for the keyboard on mobile. I'd start with that. -- Jacqueline Landman Gay |

Re: Keyboard in iOS 15.x

2021-12-24 Thread Sean Cole via use-livecode
< > use-livecode@lists.runrev.com> wrote: > >>>> > >>>> Hello Mark, > >>>> > >>>> What about using: > >>>> > >>>> mobileSetKeyboardDisplay "pan" > >>>> > >>>> See the dictionar

Re: Keyboard in iOS 15.x

2021-12-24 Thread Mark Smith via use-livecode
ime >>> off!! >>> >>> Mark >>> >>> >>>> On Dec 23, 2021, at 3:25 PM, panagiotis m via use-livecode >>>> wrote: >>>> >>>> Hello Mark, >>>> >>>> What about using: >>>

Re: Keyboard in iOS 15.x

2021-12-24 Thread J. Landman Gay via use-livecode
th via use-livecode < use-livecode@lists.runrev.com> wrote: It seems the keyboard in iOS 15 has gained some height and that is causing a problem. Scenario. My UI is primarily a datagrid. Fill it with 8 items and the next one added will cause the keyboard to cover the row. The previous solution

Re: Keyboard in iOS 15.x

2021-12-24 Thread Mark Smith via use-livecode
; What about using: >> >> mobileSetKeyboardDisplay "pan" >> >> See the dictionary for more details. >> >> Cheers, >> Panos >> >> >> >> On Thu, 23 Dec 2021 at 17:08, Mark Smith via use-livecode < >> use-livecode@

Strange thing: older App Store app fullscreen shown on iOS 15.2

2021-12-24 Thread William de Smet via use-livecode
Hi there, I got a new iPad 2021 with iOS 15.2 (10.2 inch) and downloaded some of my own older apps on it from the App Store. These apps have been there for several years and the last update was from 2019. I noticed that these apps are shown fullscreen and that is strange because none

Re: Keyboard in iOS 15.x

2021-12-23 Thread Mark Smith via use-livecode
rdDisplay "pan" > > See the dictionary for more details. > > Cheers, > Panos > > > > On Thu, 23 Dec 2021 at 17:08, Mark Smith via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> It seems the keyboard in iOS 15 has gained some height a

Re: Keyboard in iOS 15.x

2021-12-23 Thread panagiotis m via use-livecode
Hello Mark, What about using: mobileSetKeyboardDisplay "pan" See the dictionary for more details. Cheers, Panos On Thu, 23 Dec 2021 at 17:08, Mark Smith via use-livecode < use-livecode@lists.runrev.com> wrote: > It seems the keyboard in iOS 15 has gained some height

Keyboard in iOS 15.x

2021-12-23 Thread Mark Smith via use-livecode
It seems the keyboard in iOS 15 has gained some height and that is causing a problem. Scenario. My UI is primarily a datagrid. Fill it with 8 items and the next one added will cause the keyboard to cover the row. The previous solution has been to redraw the datagid so it occupies the space

Re: IOS 15.0

2021-12-14 Thread Mark Smith via use-livecode
: >>> Thanks Mike. What macOS and Xcode have you been using? Apple upgraded my >>> iOS to 15.0 and now all my builds have stopped working… (“developer of this >>> app needs to upgrade it to work with this version of iOS). >> Have you notarized and stapled the app? I

Re: IOS 15.0

2021-12-13 Thread J. Landman Gay via use-livecode
On 12/13/21 4:09 PM, J. Landman Gay via use-livecode wrote: On 12/13/21 12:57 PM, Mark Smith via use-livecode wrote: Thanks  Mike. What macOS and Xcode have you been using? Apple upgraded my iOS to 15.0 and now all my builds have stopped working… (“developer of this app needs to upgrade

Re: IOS 15.0

2021-12-13 Thread J. Landman Gay via use-livecode
On 12/13/21 12:57 PM, Mark Smith via use-livecode wrote: Thanks Mike. What macOS and Xcode have you been using? Apple upgraded my iOS to 15.0 and now all my builds have stopped working… (“developer of this app needs to upgrade it to work with this version of iOS). Have you notarized

Re: IOS 15.0

2021-12-13 Thread Mark Smith via use-livecode
unrev.com] On Behalf > Of Mark Smith via use-livecode > Sent: Monday, December 13, 2021 1:57 PM > To: How to use LiveCode > Cc: Mark Smith; Mike Kerner > Subject: Re: IOS 15.0 > > Thanks Mike. What macOS and Xcode have you been using? Apple upgraded my iOS > to 15.

RE: IOS 15.0

2021-12-13 Thread Ralph DiMola via use-livecode
-livecode Sent: Monday, December 13, 2021 1:57 PM To: How to use LiveCode Cc: Mark Smith; Mike Kerner Subject: Re: IOS 15.0 Thanks Mike. What macOS and Xcode have you been using? Apple upgraded my iOS to 15.0 and now all my builds have stopped working… (“developer of this app needs to upgrade

Re: IOS 15.0

2021-12-13 Thread Mark Smith via use-livecode
Thanks Mike. What macOS and Xcode have you been using? Apple upgraded my iOS to 15.0 and now all my builds have stopped working… (“developer of this app needs to upgrade it to work with this version of iOS). Best, Mark Sent from my iPhone > On Dec 13, 2021, at 6:42 PM, Mike Kerner via

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