Here's the basic idea of the code I needed.
the touchMove event arrives in no particular order, and in no particular
time.
If you absolutely have to have a timeout, you can't just test for a
timestamp on the next run of touchMove, because there might not be
another touchMove.
I'm not
you should check out Dar Scott's primers on Message Mechanics.
Visually and technically informative.
http://pages.swcp.com/dsc/revstacks.html
On 29 January 2012 11:38, Ken Corey k...@kencorey.com wrote:
Here's the basic idea of the code I needed.
the touchMove event arrives in no particular
Now *that* is exactly what I needed. Should be required reading.
Why didn't runrev hire this guy to write more of their manuals in this
style?
Thanks muchly!
-Ken
On 29/01/2012 19:51, stephen barncard wrote:
you should check out Dar Scott's primers on Message Mechanics.
Visually and
I've been working on a pinch library for a week or so, and I have
complained about the jerkiness. I am thinking that the problem is that
it's /too/ repsonsive.
The instant one touch moves, it's causing the pinchMove event to be
generated. This is fine if nothing else truly has moved, but if
You might try:
wait 30 millisecs with messages
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Ken Corey wrote:
I've been working on a pinch library for a week or so, and I have
complained about the jerkiness. I am thinking that the problem is that
it's /too/