Re: Math question

2016-02-26 Thread Kay C Lan
On Sat, Feb 27, 2016 at 7:47 AM, Peter Bogdanoff wrote: > I tried both solutions, and I’m going with K.C.’s solution at the > present—it was easy to understand :) > > Hermann’s seems to allow for more flexibility, and I might need that after > user testing. > > My suggestion is

Re: Math question

2016-02-26 Thread [-hh]
Peter, now I got it ... You could use finer steps for the whole scrollbar. The use, say between -2 and 2 these finer steps, may be steps of size 0.1, and if the value is greater smaller than -2 or greater than 2 use a value rounded to the next integer or fraction of an integer. Example:

Re: Math question

2016-02-26 Thread stephen barncard
On Fri, Feb 26, 2016 at 4:05 PM, [-hh] wrote: > You could use finer steps for the whole scrollbar. Years ago I had to do this kind of scaling with a physical audio fader on a digital control surface. For some reason that escapes me for the moment, I wanted to simulate a log

Re: Math question

2016-02-26 Thread [-hh]
Peter, now I got it ... You could use finer steps for the whole scrollbar. The use, say between -2 and 2 these finer steps, may be steps of size 0.1, and if the value is greater smaller than -2 or greater than 2 use a value rounded to the next integer or fraction of an integer. Example:

Re: Math question

2016-02-26 Thread Peter Bogdanoff
I tried both solutions, and I’m going with K.C.’s solution at the present—it was easy to understand :) Hermann’s seems to allow for more flexibility, and I might need that after user testing. Thanks both! Peter On Feb 26, 2016, at 2:43 PM, Peter Bogdanoff wrote: >

Re: Math question

2016-02-26 Thread Peter Bogdanoff
Hermann, Reading your last message again…. The slider is marked in absolute increments of -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5. The user moves the thumb to a position with a corresponding output of one of those numbers. That position is saved in the preferences. I take the output from the

Re: Math question

2016-02-26 Thread Peter Bogdanoff
Thanks Kay and Hermann, I’m using the mobGUI slider. The range of settings chosen on the slider can be -5 to +5. That range of values equals a span of 1 second—up to 1/2 second (300 blocks on the player) slower or faster. The actual position selected by the user will result in a time

Re: Math question

2016-02-26 Thread [-hh]
> Kay C. wrote: > But then again I failed English so maybe I completely misunderstood what > Peter was trying to achieve with his slider. :-( @Kay C. I didn't want to critisize you with my answer, sorry. Of course you are correct with the "rounding", he said he can "vary the events by 1 second",

Re: Math question

2016-02-26 Thread Kay C Lan
On Fri, Feb 26, 2016 at 9:18 PM, [-hh] wrote: > > Yes K.C., that's my proposal too. > Allow me to write this a little more math-like. > Very nice, but Peter explained that he's 'seriously math deficient'. I wrote mine so he might understand whats going on and be able to amend

Re: Math question

2016-02-26 Thread [-hh]
> hh wrote: > function f n,x > return x*abs(x^(n-1)) > end f Sorry that's wrong. Should read function f n,x return x*abs(x)^(n-1) end f ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe

Re: Math question

2016-02-26 Thread dunbarx
I knew Hermann would solve this. Craig -Original Message- From: [-hh] <h...@livecode.org> To: use-livecode <use-livecode@lists.runrev.com> Sent: Fri, Feb 26, 2016 8:20 am Subject: Re: Math question >> Peter Bo. wrote >> How would one modify this to return tOf

Re: Math question

2016-02-26 Thread [-hh]
>> Peter Bo. wrote >> How would one modify this to return tOffset as a smaller change when tData >> is near zero, and the opposite when tData is near the maximum? > Kay C. Lan wrote: > I think what you need is use x to the power of. ie x*x, x*x*x, or x*x*x*x Yes K.C., that's my proposal too.

Re: Math question

2016-02-26 Thread Kay C Lan
On Fri, Feb 26, 2016 at 1:09 PM, Peter Bogdanoff wrote: > > How would one modify this to return tOffset as a smaller change when tData > is near zero, and the opposite when tData is near the maximum? > If I run your handler for values of -5 to 5 I get this: -220 -160 -100 -40

Math question

2016-02-25 Thread Peter Bogdanoff
Hi, I’m seriously math deficient. In my application’s preferences I have a slider that the user can set a value from +5 down to -5, where 0 is the default and the user can then modify that. The result is currently linear but I’m thinking that I want finer control around the zero midpoint but