Just pushed the updated code that manually creates the consistent long
IDs. Not sure what to call them - they are still pretty much a long ID, in
the same form as the long ID that is used for behaviors but derived
differently.
Bulk of the code for the stack is here:
https://github.com/bwmilby/lc-
I found another example where the long id of an object is different
depending on whether the card has been visited or not. The following
command in the message box:
put the long id of button id 1015 of stack "ScriptTrackerPrefs" of stack
"ScriptTracker"
Will generate 2 different results:
button