Wow! There’s a lot here. It’s going to take me some time to digest.
Thanks very much!
> On Jul 31, 2016, at 1:55 AM, [-hh] wrote:
>
> Smoothing-(Bezier-)Algorithms.
> the usability depends on what you want to do:
>
> [1] Smooth draw or
> [2] approximate a few polygon
Thanks, Scott. This is exactly what I need. I had a vague recollection of past
effort but could not find this.
Thanks also to Richmond.
Cheers,
Roger
> On Jul 31, 2016, at 12:21 AM, Scott Rossi wrote:
>
> Many years ago, Alejandro Tejada shared a demo stack for
Smoothing-(Bezier-)Algorithms.
the usability depends on what you want to do:
[1] Smooth draw or
[2] approximate a few polygon lines by a smooth curve.
HTML5 version (check "smoothing").
http://hh.on-rev.com/html5/krikelKrakel2a-8.0.0-dp-15X.html
Runs much faster in the IDE, see how to download
Many years ago, Alejandro Tejada shared a demo stack for this. Doesn't
seem to run quite right under LC7, but you might be able to update or make
use of the algorithms.
http://tactilemedia.com/download/Smooth_Polygon_Algorithms.rev.zip
Regards,
Scott Rossi
Creative Director
Tactile Media,
"Polygon smoothing" ?
Do you mean:
1. rounding corners?
http://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
https://rechneronline.de/pi/round-corner.php
2. curving the straight bits outwards?
Richmond.
On 31.07.2016 05:59, Roger Guay
I thought this would be easy but I need help. Anybody know a good algorithm for
smoothing polygons?
Thanks,
Roger
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