Re: [OT] Copyrighting games?

2015-08-22 Thread Richmond
On 21/08/15 23:45, Simon wrote: Rick Harrison wrote ... break up the pieces if they are very different from each other and farm each piece out to a different producer so that no one gets the whole picture... Chortle :-) Nukes? Manhattan project? Richmond what are you making? Well, between

RE: [OT] Copyrighting games?

2015-08-21 Thread Lynn Fredricks
Copyright registration is not required to be afforded some protections under copyright law, but it affords _additional_ protection under US law that makes your rights easier to enforce. Most notably, the eligibility for statutory damages. If memory serves, there are also better

Re: [OT] Copyrighting games?

2015-08-21 Thread Mark Schonewille
Lynn, you twist my words. I don't like that. I didn't say do nothing. I said: you can do a few things that don't cost you money and those copyright registration websites don't provide you with any additional protection whatsoever, so don't pay for their services. -- Best regards, Mark

Re: [OT] Copyrighting games?

2015-08-21 Thread Mark Schonewille
Someone mentioned websites where you can register your copyrights and my point is not to do this. So, yes, there is definitely an argument to be made. I will not get tempted to discuss trademarks. I said there are patents for algorithms. I didn't write they're easy to defend and that's not

RE: [OT] Copyrighting games?

2015-08-21 Thread Lynn Fredricks
I didn't say do nothing. I said: don't spend your money on something that's essentially free. Copyright registration is not required to be afforded some protections under copyright law, but it affords _additional_ protection under US law that makes your rights easier to enforce. The basic

Re: [OT] Copyrighting games?

2015-08-21 Thread Richmond
Dear Mark and Lynn, had I realised my question would have ended up like this I would not have asked it. So, please, chill . . . I am now in touch with someone who has already registered 9 physical (i.e. non-software) games and am waiting for his low-down on the topic (which I intend to pass

RE: [OT] Copyrighting games?

2015-08-21 Thread Lynn Fredricks
Lynn, you twist my words. I don't like that. I didn't say do nothing. I said: you can do a few things that don't cost you money and those copyright registration websites don't provide you with any additional protection whatsoever, so don't pay for their services. You are also creating

Re: [OT] Copyrighting games?

2015-08-21 Thread Richard Gaskin
Lynn Fredricks wrote: Patents are a glue-huffing, frog in a blender nightmare. Get help. LOL I guess that would make design patents the equivalent of a meth-head's teeth. ;) -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web

Re: [OT] Copyrighting games?

2015-08-21 Thread Simon
Rick Harrison wrote ... break up the pieces if they are very different from each other and farm each piece out to a different producer so that no one gets the whole picture... Chortle :-) Nukes? Manhattan project? Richmond what are you making? Simon -- View this message in context:

Re: [OT] Copyrighting games?

2015-08-21 Thread Mark Schonewille
Sorry Richmond, but don't let us stop you from asking questions. -- Best regards, Mark Schonewille Economy-x-Talk Consulting and Software Engineering Homepage: http://economy-x-talk.com Twitter: http://twitter.com/xtalkprogrammer KvK: 50277553 Installer Maker for LiveCode: http://qery.us/468

Re: [OT] Copyrighting games?

2015-08-21 Thread Dr. Hawkins
On Fri, Aug 21, 2015 at 8:30 AM, Lynn Fredricks lfredri...@proactive-intl.com wrote: Copyright registration is not required to be afforded some protections under copyright law, but it affords _additional_ protection under US law that makes your rights easier to enforce. Most notably, the

Re: [OT] Copyrighting games?

2015-08-21 Thread J. Landman Gay
On 8/21/2015 7:29 PM, Dr. Hawkins wrote: On Fri, Aug 21, 2015 at 8:30 AM, Lynn Fredricks lfredri...@proactive-intl.com wrote: Copyright registration is not required to be afforded some protections under copyright law, but it affords _additional_ protection under US law that makes your rights

Re: [OT] Copyrighting games?

2015-08-21 Thread JB
I think patents and copyrights have a time limit. John Balgenorth On Aug 21, 2015, at 5:54 PM, J. Landman Gay jac...@hyperactivesw.com wrote: On 8/21/2015 7:29 PM, Dr. Hawkins wrote: On Fri, Aug 21, 2015 at 8:30 AM, Lynn Fredricks lfredri...@proactive-intl.com wrote: Copyright

Re: [OT] Copyrighting games?

2015-08-21 Thread Mark Schonewille
Hi John, That article just makes a statement without any explanations. Terms like actual expression or execution, software concept and program logic are rather vague. You can't copyright those, simple because you can't define them. A user interface, however, can be copyrighted if it is a

Re: [OT] Copyrighting games?

2015-08-20 Thread JB
I was reading an article on how to copyright software http://www.wikihow.com/Copyright-Software It talks about how to submit your software code and what to do if it contains trade secrets. And then it says this, • Your copyright extends only to the actual expression or execution of

Re: [OT] Copyrighting games?

2015-08-20 Thread Mark Schonewille
I didn't say do nothing. I said: don't spend your money on something that's essentially free. -- Best regards, Mark Schonewille Economy-x-Talk Consulting and Software Engineering Homepage: http://economy-x-talk.com Twitter: http://twitter.com/xtalkprogrammer KvK: 50277553 Installer Maker for

RE: [OT] Copyrighting games?

2015-08-20 Thread Lynn Fredricks
Since nobody needs to pay money to copyright a work, or in fact nobody NEEDS to copyright a work, because it already is copyrighted, I'd say this website is merely a way to lose some money. You can always do nothing. Registration provides additional benefits though. You can find the

Re: [OT] Copyrighting games?

2015-08-19 Thread Roger Eller
You could have your software log first-time app launches to a LC server database just to inform you that it has been installed somewhere, and include some kind of trace code to the purchaser. When you see 1000+ launches from different IP Addresses, you'll know it has gotten out into the

Re: [OT] Copyrighting games?

2015-08-19 Thread Richmond
On 19/08/15 20:47, Rick Harrison wrote: Hi Richmond Roger, You are referring to some kind of DRM (Digital Rights Management). While in theory it sounds great, very often products that do this are boycotted by users who find out about it, and it can ruin one's product sales. No, I'm not. I

Re: [OT] Copyrighting games?

2015-08-19 Thread Peter TB Brett
On 2015-08-19 18:49, Richmond wrote: However, before I roll along to the local plastic moulding factory I want to try to ensure that the owner of the factory doesn't merrily steal my product or start selling copies out the back door. You may need to investigate design patents as well, if

Re: [OT] Copyrighting games?

2015-08-19 Thread Peter TB Brett
On 2015-08-19 18:25, Richmond wrote: I have recently invented a tiling game that can be produced as a physical game and as a computer game. This involved a lot of thought and a lot of work, and as a result I would like to try and make some money out of it rather than just give it to the world.

Re: [OT] Copyrighting games?

2015-08-19 Thread Richmond
On 19/08/15 19:39, Peter TB Brett wrote: On 2015-08-19 18:25, Richmond wrote: I have recently invented a tiling game that can be produced as a physical game and as a computer game. This involved a lot of thought and a lot of work, and as a result I would like to try and make some money out of

Re: [OT] Copyrighting games?

2015-08-19 Thread Rick Harrison
Hi Richmond Roger, You are referring to some kind of DRM (Digital Rights Management). While in theory it sounds great, very often products that do this are boycotted by users who find out about it, and it can ruin one's product sales. Years ago I had a shareware game that I asked people to

Re: [OT] Copyrighting games?

2015-08-19 Thread JB
Pantents are not cheap and have a long waiting period. Another thing to consid- about a patent is lets say you designed a new type of screwdriver. If you have used that somewhere like the workplace you will be denied the patent. So you will need to make your decision about getting a patent in

Re: [OT] Copyrighting games?

2015-08-19 Thread Paul Dupuis
The general reason for registering copyrights if to prove the date of the copyright if there ever is a lawsuit. If I release an App that states copyright @2010 on it and 2 years later in 2012 someone releases an identical app that says copyright @2012 and we get in to a lawsuit, how do I prove

RE: [OT] Copyrighting games?

2015-08-19 Thread Lynn Fredricks
There is no need to register your copyright any more in order to receive protection (although it may assist in enforcement). On the other hand, whether you have copyright on something and whether you can make money out of it are usually uncorrelated. My understanding is that if you do not

Re: [OT] Copyrighting games?

2015-08-19 Thread Richmond
Thanks for so much advice of all sorts! My feeling is that a copyright should be sufficient; or, put another way; if I make my million then I'm not going to worry unduly if somebody then starts copying the thing. Richmond. ___ use-livecode mailing

Re: [OT] Copyrighting games?

2015-08-19 Thread Richard Gaskin
Richmond wrote: I would like, initially to market it in the form of either plastic or card tiles in a box. Later on I might make a LiveCode game with it, using a commercial version of LiveCode. In the latter case I would want to make sure that another company would be discouraged from

Re: [OT] Copyrighting games?

2015-08-19 Thread Mark Schonewille
Since nobody needs to pay money to copyright a work, or in fact nobody NEEDS to copyright a work, because it already is copyrighted, I'd say this website is merely a way to lose some money. If you want some real proof, just ask some people to read it for you and ask for comments. That is a

Re: [OT] Copyrighting games?

2015-08-19 Thread Rick Harrison
Hi Richmond, When trying to get your cost estimates from the manufacturer just use the same tile example you showed us. They only need to know how many pieces they are producing, and as to how difficult the pieces might be to produce using how many colors etc. Don’t give them any specifics