Re: Weighted Random Number

2013-03-04 Thread Roger Guay
Hello Scott, This is exactly the kind of distribution I want. You solved my problem and you managed to make a piece of art in the process. You are so clever!! Thanks and cheers, Roger On Mar 4, 2013, at 2:11 AM, Scott Rossi sc...@tactilemedia.com wrote: I'm still a bit unclear about the

Re: Weighted Random Number

2013-03-04 Thread Roger Guay
I want to thank Paul, Peter, Dunbar, Jacques and Scott for helping me with this problem. I now have enough to keep me out of your hair for months!! Thanks and cheers, Roger On Mar 3, 2013, at 7:27 PM, Paul D. DeRocco pdero...@ix.netcom.com wrote: From: Roger Guay Thanks, Scott. I'm not

Re: Weighted Random Number

2013-03-04 Thread Dr. Hawkins
On Sun, Mar 3, 2013 at 5:46 PM, Roger Guay i...@mac.com wrote: I suspect this is easy, but I'm not coming up with anything. Can anyone tell me how to get weighted random numbers in LC? Say I want to position something on the screen randomly but favor the center of the screen. Any ideas?

Re: Weighted Random Number

2013-03-04 Thread Roger Guay
Hi Walt, This works perfectly! I'll add it to the other methods I've received for evaluation. Thanks and cheers, Roger On Mar 4, 2013, at 10:06 AM, Sumner, Walt wsum...@dom.wustl.edu wrote: This seems to work: Make a stack with a button having this script, then click the button. It will

Re: Weighted Random Number

2013-03-04 Thread Roger Guay
Thanks for this, Dr. Hawkins. I suspect my distribution is Gaussian, but I may not need to be precise. I'm evaluating all the great suggestions I've received on this. Thanks again, Roger On Mar 4, 2013, at 10:36 AM, Dr. Hawkins doch...@gmail.com wrote: On Sun, Mar 3, 2013 at 5:46 PM, Roger

Re: Weighted Random Number

2013-03-04 Thread Dr. Hawkins
On Mon, Mar 4, 2013 at 12:37 PM, Roger Guay i...@mac.com wrote: Thanks for this, Dr. Hawkins. One of the least likely places to use my Ph.D. in Statistics, but . . . :) I suspect my distribution is Gaussian, but I may not need to be precise. I'm evaluating all the great suggestions I've

Re: Weighted Random Number

2013-03-04 Thread Roger Guay
I have so much to learn and I learn so much from this group!! On Mar 4, 2013, at 3:32 PM, Dr. Hawkins doch...@gmail.com wrote: If it comes from combining a bunch of different things, it's pretty much guaranteed to come out Gaussian if there are enough elements, and pretty close to it even if

Re: Weighted Random Number

2013-03-03 Thread Scott Rossi
There may be a better mathematical method, but I suppose I would start with the loc of the screen and add some small random offsets to the loc. Then at random times when the loc is calculated, I would add some major offsets to the center loc. In this way, the center loc is always favored. Of

Re: Weighted Random Number

2013-03-03 Thread Roger Guay
Thanks, Scott. I'm not sure I follow what you're saying, so let me expand on what I'm trying to do: I want a number (25 to 200) of objects randomly positioned on the stack/window but favoring the center of the stack/window. Would your described method do this for me? Sorry for being slow...

RE: Weighted Random Number

2013-03-03 Thread Paul D. DeRocco
From: Roger Guay Thanks, Scott. I'm not sure I follow what you're saying, so let me expand on what I'm trying to do: I want a number (25 to 200) of objects randomly positioned on the stack/window but favoring the center of the stack/window. Would your described method do this for me?

Re: Weighted Random Number

2013-03-03 Thread Peter W A Wood
Roger A simple method might be: 1. Select a random number between 25 and 200 2. Select a random number between 25 and the random number selected in step 1. This should result with the median of the numbers closer to 25 than 200. You could repeat step 3 again if you want to

Re: Weighted Random Number

2013-03-03 Thread dunbarx
+ tFactor end if end weightTheMiddle -Original Message- From: Peter W A Wood peterwaw...@gmail.com To: How to use LiveCode use-livecode@lists.runrev.com Sent: Sun, Mar 3, 2013 9:55 pm Subject: Re: Weighted Random Number Roger A simple method might be: 1. Select a random