Ditto.
Bob S
> On Dec 5, 2018, at 18:44 , Brian Milby via use-livecode
> wrote:
>
> This is pretty cool. It does work on my iPhone (https).
>
> Thanks,
> Brian
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On 12/5/18 6:44 PM, Brian Milby via use-livecode wrote:
This is pretty cool. It does work on my iPhone (https).
It's *very* cool, especially since it works in Chrome on linux, where
the browser widget doesn't work.
--
Mark Wieder
ahsoftw...@gmail.com
_
This is pretty cool. It does work on my iPhone (https).
Thanks,
Brian
On Dec 5, 2018, 7:49 PM -0600, hh via use-livecode
, wrote:
> Some of the newer browser versions need a https connection. So if
> http://hyperhh.de/TEST/GUM/GUMX.html doesn't work, then please try
>
> https://hyperhh.de/TEST/G
Some of the newer browser versions need a https connection. So if
http://hyperhh.de/TEST/GUM/GUMX.html doesn't work, then please try
https://hyperhh.de/TEST/GUM/GUMX.html
> >> Dan F. wrote:
> >> I am working on a HTML5 web page that accesses the device's camera.
> >> When I open the url in Safari
>> Dan F. wrote:
>> I am working on a HTML5 web page that accesses the device's camera.
>> When I open the url in Safari (on my Mac or iOS device), I am asked
>> if it's ok to use the camera and everything works perfectly!
>> However, if I load this same url in the Browser Widget (or a plain
>> nat
Dan,
I am not expert in the widget but I do know quite a lot about browsers.
Those APIs are restricted access API which usually require some sort of
configuration on the browser library you're using when building your
product, which is a convoluted way to say that LiveCode HQ proabably
needs
Dan would love to be kept up to date if you manage to find a workaround for
this issue.
Good luck and thanks.
On Thu, Nov 29, 2018 at 9:02 PM hh via use-livecode <
use-livecode@lists.runrev.com> wrote:
> The getUserMedia() dialog doesn't work in the browser widget.
> You could try to do that "as
The getUserMedia() dialog doesn't work in the browser widget.
You could try to do that "as javascript" in your HTML5 app.
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Greeting! I am hoping someone has an answer for this…
I am working on a HTML5 web page that accesses the device's camera. When I
open the url in Safari (on my Mac or iOS device), I am asked if it's ok to use
the camera and everything works perfectly! However, if I load this same url
in the