I am struggling to figure out the order of events for how to do this. I am creating an app called Augmented Earth. The app will be made available for iOS, Android, PC, and Mac, and maybe Linux if the browser widget works on that platform.
I have an ad space set aside at the top of the app, in a separate browser widget. I am trying to register with MobFox, but I have an odd problem. I feel that I need to have the coding for the ad space ready, before releasing the app. That means I need to be signed up for MobFox and register my app with them. However, they require that I have an iOS bundle number for the iOS version. Which would mean that I would need to put the app on the app store before I get the ads integrated. But I need to integrate the ads first, so the app is complete... So, that is a big circle of cause and effect there. I think I can work around it by having some sort of stand-in advertisement for the ad space. Then I can release the app. Then, I can update the app with MobFox integration. I have encountered another issue with MobFox, so we'll see if they are viable. Anyway, long rambling question to ask, what do you use as a stand-in advertisement until you are able to start using ads from an ad provider? -- Do all things with love _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode