On 5/12/13 12:54 AM, CoffeeCone Mail wrote:
Oh wow, now I feel stupid. Thanks!
The rule is that you must follow in the footsteps of each one of us who
has made the same mistake, and tell the next person how to fix it. :)
It's a really, really common error. Don't feel too bad.
--
Jacqueline
Greetings! I noticed majority of RunRev websites are down for maintenance.
Seeing as this is another viable way to communicate, I want to ask
something regarding iOS deployment.
I haven't coded in Objective C before, nor do I have any knowledge with
XCode. I asked a friend of mine and he said I
Hi,
Since you can install any compiled app on a jail broken iPhone, you shouldn't
need an Apple dev license to install an LC app on your jail broken iPhone.
--
Kind regards,
Mark Schonewille
Economy-x-Talk
Http://economy-x-talk.com
Share the clipboard of your computer over a local network
Although in theory what you ask could be done, LiveCode won't build the
standalone app if you haven't selected a provisioning profile, and you would
only have one of those if you had an iPhone developer license.
___
use-livecode mailing list
On 05/11/2013 07:13 PM, Colin Holgate wrote:
Although in theory what you ask could be done, LiveCode won't build the
standalone app if you haven't selected a provisioning profile, and you would
only have one of those if you had an iPhone developer license.
That's bl**dy stupid. How can one
You can test with the iOS Simulator. Also, you could fully develop the Android
version, and the iOS version would just be one additional Save, if you think
you want to submit to the App Store as well as Google Play or Amazon Appstore.
On May 11, 2013, at 6:17 PM, Richmond
Does LiveCode validate the provisioning profile in any way?
Even if it does it shouldn't be too hard to remove that requirement from the
IDE/build system since it's all open source.
Xcode allows you to build binaries without signing them so I don't see any good
reason why LiveCode should do
This may not be true. I just tried, and Xcode let me test on iOS Simulator, but
when I tried to build for iOS Device it complained about there being no
provisioned iOS devices connected. When I connected my iPhone 5, which is
provisioned and in my iOS developer account, I could then test on
You can't build and run unless you have an appropriately provisioned device
connected but you can build or archive without one - you need to be able to
for building anything that's not signed for your device, including app store
submission builds.
Colin Holgate co...@verizon.net wrote:
This
Okay, we just installed Xcode 4.3.1 on Lion. We can't compile because
of the provisioning file thing but we can't also test because the
Test button is disabled. Any idea about this? On the Preferences
panel, we can see that it detects simulator for 5.0 and 6.1.
On 5/12/13, Colin Holgate
On 5/11/13 2:31 PM, CoffeeCone Mail wrote:
Okay, we just installed Xcode 4.3.1 on Lion. We can't compile because
of the provisioning file thing but we can't also test because the
Test button is disabled. Any idea about this? On the Preferences
panel, we can see that it detects simulator for 5.0
Oh wow, now I feel stupid. Thanks!
On May 12, 2013 4:51 AM, J. Landman Gay jac...@hyperactivesw.com wrote:
On 5/11/13 2:31 PM, CoffeeCone Mail wrote:
Okay, we just installed Xcode 4.3.1 on Lion. We can't compile because
of the provisioning file thing but we can't also test because the
Test
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