On Tue, May 31, 2011 at 5:39 AM, Mike Bonner bonnm...@gmail.com wrote:
Just curious, if you use the widget from the object library, and modify its
script so that you call revupdategeometry does it smooth it out for you?
Sorry for any weird line breaks here. Have marked where I added
Yeah avoiding the geo manager is a good idea.
Had a thought, though I don't know how to implement it.. Would it be
possible to use snapshots during the resize as an overlay? Not sure how one
would go about implementing this, but maybe someone will yay or nay it as an
idea.
On Tue, May 31, 2011
Did you try to experiment with lock and unlock screen too? because you can
salvage a lot of things with arcane divinations (aka. randomly adding lock
screen at improbable locations and look what it does, which will be somewhat
random, sometimes slowing stuff down to a crawl, sometimes solving
lock and unlock do not help either
but thanks
Todd
2011/5/31 Björnke von Gierke b...@mac.com
Did you try to experiment with lock and unlock screen too? because you can
salvage a lot of things with arcane divinations (aka. randomly adding lock
screen at improbable locations and look what it
I tried this a bit, and it looks like the engine does resize the screen, but
does not update the contents of the windows at the same time, but only a cycle
later. that produces a very choppy resize visual :(
Maybe a bug report could help? After all, the runrev guys are supposedly
changing
--- On Mon, 5/30/11, Todd Geist t...@geistinteractive.com wrote:
I have tried all of the suggestions
in this thread, and while they all work,
they all cause a little stutter with my geometry.
Specifically I have a
group Nav Bar at the top of the card. This group
resizes on resizeStack
to
tried that... it doesn't help :(
On Mon, May 30, 2011 at 12:47 PM, Jan Schenkel janschen...@yahoo.comwrote:
--- On Mon, 5/30/11, Todd Geist t...@geistinteractive.com wrote:
I have tried all of the suggestions
in this thread, and while they all work,
they all cause a little stutter with