I wouldn't Google, "Sacrificing Chickens" these days. You might get a visit
from some unpleasant people. ;-)
Bob S
> On Aug 10, 2019, at 22:49 , scott--- via use-livecode
> wrote:
>
> Hello Alan,
>
> I only said that it works for me… I have NO idea HOW it works :- )
> If it were me I would
Jacque has a handy tool called Airlaunch that allows you to deliver
builds over the air (via web server).
[https://livecode.com/products/thirdparty/hyperactivesw/airlaunch-1-0-0/]
Another option is to save the standalone and install directly via the
Devices panel in Xcode.
Indeed.
Create a standalone and drag that file to your real device in xcode
it then gets installed and works for about 6 or 7 days, then renew the
provisioning profile in xcode.
Op 11-8-2019 om 15:21 schreef panagiotis merakos via use-livecode:
Hello all,
This was always the case.
Hello all,
This was always the case. Deploying to iOS device directly via the Test
button has always been a Business-only feature.
For other editions, you have to use Xcode to install the app into the
device.
Kind regards,
Panos
On Sun, Aug 11, 2019, 13:37 Alex Tweedly via use-livecode <
Hi Panos
Thanks for clarifying this. Now I'm wondering when exactly this changed as it
definitely used to work in the Indy edition.
On the brights side, thanks to you (+ Scott), I won't have to try Scott's 4th
suggestion as to which color chicken to sacrifice...! :-)
cheers
Alan
On 11 Aug
I don't know whether to ask
"Why?"
or
"What's the bug number in QC to see when this is fixed ?"
or
"Is there some obscure reason that we would never guess why this
difference exists ?"
:-)
Alex.
On 11/08/2019 08:15, panagiotis merakos via use-livecode wrote:
Hello all,
The iOS
Hello all,
The iOS connected physical device is shown in the test target menu only in
the business edition. The Android connected physical device is shown in all
editions.
Hope this helps,
Panos
On Sun, Aug 11, 2019, 08:49 scott--- via use-livecode <
use-livecode@lists.runrev.com> wrote:
>
Hello Alan,
I only said that it works for me… I have NO idea HOW it works :- )
If it were me I would 1) restart Livecode, 2) restart computer, 3) trash the
Livecode preferences, 4) Google to discover which color chicken to sacrifice
Scott
> On Aug 10, 2019, at 9:58 PM, Alan Stenhouse via
Hi Scott
Yes, I believe everything is configured correctly. I've been building + testing
apps with LC Indy for mobile for many years and it's only relatively recently
(last n months) that I've been having these problems. I can still test on the
simulators but my iPhone doesn't appear in the
Hello Alan,
I’m running LC 9.5.0 business, Mac OS 10.14.6 & Xcode 10.1
I am seeing both android and iOS actual devices (as well as the iOS and android
simulator, which is an awesome addition) Did you select the correct platform in
“Standalone Application Settings”? Is "Mobile Support” configured
Just wondering how we can download an ios build to our own local device for
testing these days?
It used to be easy with iTunes to just attach your phone and download the app
to the connected device inside iTunes, but that no longer seems possible
(though possibly I'm missing something?).
I
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