Re: PUT method where is returned data?

2017-02-09 Thread Devin Asay via use-livecode

On Feb 8, 2017, at 2:02 PM, Richard Gaskin via use-livecode 
> wrote:

Mark Hsu wrote:

>> On Feb 8, 2017, at 10:05 AM, Bob Hall wrote:
>>
>> PUT tJsonData into URL tURL
>>
>> put the result into tResult
>>
>> put it into tResult2
>>
>> I would of thought that either the result or it would have the data
>>
>
> Try the urlResponse:
>
>  PUT tJsonData into URL tURL
>
>  put the urlResponse into tResult

"it" is not longer a valid container for URL responses?

I missed that memo.  Which version did that change take place in?

My understanding is that GET requests are simply submitted in a LiveCode ‘put 
URL tURL into ” statement, and the results go into the container you 
designate. POST requests are returned to ‘it’.

As far as I know it’s always been like this.

The PUT results going to the urlResponse is a new one on me. But I’m happy to 
know it.

Devin


Devin Asay
Director
Office of Digital Humanities
Brigham Young University

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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode

> On 10 Feb 2017, at 12:40 pm, Tom Glod via use-livecode 
>  wrote:
> 
> Does anyone know if there are plans for 64 bit windows and mac builds
> anytime soon? I'm bumping up against limits that seems all too ancient
> to be deallng with in 2017.
> 
> Just wanna know if its wishful thinking at this point or if its feasible to
> wait for 65 bit builds and save myself the work of optimizng for 32-bit?

Hi Tom

Mac 64 bit has been available for quite some time now. Windows 64 bit is in 
motion.

Cheers

Monte
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
10 K in resolution

I'm going to do more tests with the 2 cache settings . compositor cache
and image cache. increasing these definately lets me export snapshots
of larger groups...but I have not succeeded in going past 10 K I can
display up to 32k. but snapshot export just hard crashes Livecode as
soon as it is triggered.   32,000*32,000*4 is 4GB+ .. I would like
my customers to be able to output their content as large images.  10 k is
large enough for now.
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode

> On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode 
>  wrote:
> 
> thanks monte. thats what i wanted to hearsorry i didn't notice the
> osx 64 builds. only ever saw llinux 64.. but i work on
> windowsso its music to my ears. what are we looking at ?...a few
> months?

I’m not really sure when the first versions will make a stable release but the 
work required to get things building on our build servers is on the go. It 
requires some drastic changes to things is all I know. Peter, Mark or Fraser 
would be better to give you more detail than that ;-)

Cheers

Monte
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Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
Hi folks,

Does anyone know if there are plans for 64 bit windows and mac builds
anytime soon? I'm bumping up against limits that seems all too ancient
to be deallng with in 2017.

Just wanna know if its wishful thinking at this point or if its feasible to
wait for 65 bit builds and save myself the work of optimizng for 32-bit?

Thanks,


*Tom Glod*

CEO @ *MakeShyft R.D.A* - www.makeshyft.com



Developer of *U.M.P* - www.IamUMP.com
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
thanks monte. thats what i wanted to hearsorry i didn't notice the
osx 64 builds. only ever saw llinux 64.. but i work on
windowsso its music to my ears. what are we looking at ?...a few
months?

On Thu, Feb 9, 2017 at 9:03 PM, Tom Glod  wrote:

> trying to export snapshots of lage groups with many image controls. 
> can't get past 10k
>
> On Thu, Feb 9, 2017 at 8:49 PM, Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote:
>> > Hi folks,
>> >
>> > Does anyone know if there are plans for 64 bit windows and mac builds
>> > anytime soon? I'm bumping up against limits that seems all too
>> ancient
>> > to be deallng with in 2017.
>> >
>>
>> Out of curiosity, what specific LC limits are you running into? Do you
>> need a field to hold more than 4GB of text? A limit on sizes of Arrays?
>> Something else?
>>
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>
>
>
> --
> *Tom Glod*
>
> CEO @ *MakeShyft R.D.A* - www.makeshyft.com
>
>
>
> Developer of *U.M.P* - www.IamUMP.com
>



-- 
*Tom Glod*

CEO @ *MakeShyft R.D.A* - www.makeshyft.com



Developer of *U.M.P* - www.IamUMP.com
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
I will... if u wanna replicate...put an image on a stack..make it 32k x 32k
.and try and do a export snapshot of the image,  LC goes POOF... Trevor
said tha last version of 8 (8.13)  had some memory issues solves, so i will
try to test is there too.

On Thu, Feb 9, 2017 at 9:35 PM, Monte Goulding via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
> > On 10 Feb 2017, at 1:33 pm, Tom Glod via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > but snapshot export just hard crashes Livecode as
> > soon as it is triggered
>
> If you have a recipe for a hard crash please post  bug report
>
> Cheers
>
> Monte
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-- 
*Tom Glod*

CEO @ *MakeShyft R.D.A* - www.makeshyft.com



Developer of *U.M.P* - www.IamUMP.com
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
trying to export snapshots of lage groups with many image controls. 
can't get past 10k

On Thu, Feb 9, 2017 at 8:49 PM, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote:
> > Hi folks,
> >
> > Does anyone know if there are plans for 64 bit windows and mac builds
> > anytime soon? I'm bumping up against limits that seems all too
> ancient
> > to be deallng with in 2017.
> >
>
> Out of curiosity, what specific LC limits are you running into? Do you
> need a field to hold more than 4GB of text? A limit on sizes of Arrays?
> Something else?
>
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-- 
*Tom Glod*

CEO @ *MakeShyft R.D.A* - www.makeshyft.com



Developer of *U.M.P* - www.IamUMP.com
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Tom Glod via use-livecode
sounds good i'll wait patientlythanks alot for confirming its a WIP.

On Thu, Feb 9, 2017 at 9:08 PM, Monte Goulding via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
> > On 10 Feb 2017, at 1:04 pm, Tom Glod via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > thanks monte. thats what i wanted to hearsorry i didn't notice
> the
> > osx 64 builds. only ever saw llinux 64.. but i work on
> > windowsso its music to my ears. what are we looking at ?...a few
> > months?
>
> I’m not really sure when the first versions will make a stable release but
> the work required to get things building on our build servers is on the go.
> It requires some drastic changes to things is all I know. Peter, Mark or
> Fraser would be better to give you more detail than that ;-)
>
> Cheers
>
> Monte
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-- 
*Tom Glod*

CEO @ *MakeShyft R.D.A* - www.makeshyft.com



Developer of *U.M.P* - www.IamUMP.com
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Paul Dupuis via use-livecode
On 2/9/2017 8:40 PM, Tom Glod via use-livecode wrote:
> Hi folks,
>
> Does anyone know if there are plans for 64 bit windows and mac builds
> anytime soon? I'm bumping up against limits that seems all too ancient
> to be deallng with in 2017.
>

Out of curiosity, what specific LC limits are you running into? Do you
need a field to hold more than 4GB of text? A limit on sizes of Arrays?
Something else?

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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode

> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode 
>  wrote:
> 
> trying to export snapshots of lage groups with many image controls. 
> can't get past 10k

10k controls or 10k pixels. Control rect origins are 16 bit ints and sizes are 
16 bit unsigned ints so if you are trying to position a control at > 32767 then 
it won’t work. That won’t change when we compile the engine as 64 bit.

Cheers

Monte
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Re: Windows and OSX 64-bit builds?

2017-02-09 Thread Monte Goulding via use-livecode

> On 10 Feb 2017, at 1:33 pm, Tom Glod via use-livecode 
>  wrote:
> 
> but snapshot export just hard crashes Livecode as
> soon as it is triggered

If you have a recipe for a hard crash please post  bug report

Cheers

Monte
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