Re: Google Static Maps Demo Available

2017-07-06 Thread William Prothero via use-livecode
Mark:
Yes, you’ve done it all. It was intended just to demo the display of a Google 
Static Map and show how to get the corners of the image so the lat/lon of the 
mouse position could be calculated. To do that, I had to rely oh Hermann’s 
expertise with Javascript to convert a posted solution to LCS. I spent time 
carefully checking that the corners calculation agreed with the box plotted by 
the maps api. The map image is also slightly stretched horizontally (to fit my 
own project map size) and I had to do some tweaking to the corners code to make 
that work.

The links to the Google API get the programmer to the web site that tells how 
to display streets, display a map of a particular city or other feature, add 
symbols, etc. For those who need to do that, this should help. It’s pretty 
trivial to change the URL params, so I felt I could leave that to the user. 
Actually, the entire thing is pretty trivial, but it did take me quite a bit of 
time, thrashing through the details because I’d never worked with the Google 
maps api, so perhaps others might find it useful.

My project will continue and plot data on a captured image, scroll the map, 
etc. I hadn’t planned on including that part in the demo, but could, if 
requested.

Best,
Bill P

> On Jul 6, 2017, at 9:40 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> On 07/06/2017 07:53 PM, William Prothero via use-livecode wrote:
>> Mark:
>> H…. I checked it out and the problem is with LC 9.0 (dp7). The openstack 
>> script is in the first card in the main stack. It has the script to start 
>> using the various substacks that are needed. If I open it in LC9, this code 
>> somehow gets disabled and doesn’t show in the IDE editor. So, the substacks 
>> never get “used.” I tried opening a virgin version in LC 8.1.5(RC3) and it 
>> worked as expected. So, I guess this is a bug in the latest LC9 release.
>> I don’t know about the difficulty entering the APIKey. It works for me in 
>> LC8.1.5. lI’m on Mac, latest OS.
>> The link to get the latest (fixed) download is:
>> http://earthlearningsolutions.org/google-static-maps-demo/ 
>> 
>> You need to get this newest version, because I had tested it in LC9 and 
>> saved it, so the openstack script was deleted somehow.
>> I’ll be very interested to see if you have more troubles.
> 
> Thanks. That fixed all those problems (LC9dp6). No idea what was going on 
> with the text field.
> 
> So I can load a map, and I can use the slider to zoom. I can type input 
> parameters into the centering fields and the box corners and reload the map 
> to see the changes, and I can see the mouse lat/lon values moving when I move 
> the mouse. Is anything else supposed to happen? Clicking on the map does 
> nothing. I realize the docs say 'The rest is pretty self-explanatory', so 
> maybe I've done it all.
> 
> -- 
> Mark Wieder
> ahsoftw...@gmail.com
> 
> 
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Re: Google Static Maps Demo Available

2017-07-06 Thread Mark Wieder via use-livecode

On 07/06/2017 07:53 PM, William Prothero via use-livecode wrote:

Mark:
H…. I checked it out and the problem is with LC 9.0 (dp7). The openstack 
script is in the first card in the main stack. It has the script to start using 
the various substacks that are needed. If I open it in LC9, this code somehow 
gets disabled and doesn’t show in the IDE editor. So, the substacks never get 
“used.” I tried opening a virgin version in LC 8.1.5(RC3) and it worked as 
expected. So, I guess this is a bug in the latest LC9 release.

I don’t know about the difficulty entering the APIKey. It works for me in 
LC8.1.5. lI’m on Mac, latest OS.

The link to get the latest (fixed) download is:
http://earthlearningsolutions.org/google-static-maps-demo/ 


You need to get this newest version, because I had tested it in LC9 and saved 
it, so the openstack script was deleted somehow.

I’ll be very interested to see if you have more troubles.


Thanks. That fixed all those problems (LC9dp6). No idea what was going 
on with the text field.


So I can load a map, and I can use the slider to zoom. I can type input 
parameters into the centering fields and the box corners and reload the 
map to see the changes, and I can see the mouse lat/lon values moving 
when I move the mouse. Is anything else supposed to happen? Clicking on 
the map does nothing. I realize the docs say 'The rest is pretty 
self-explanatory', so maybe I've done it all.


--
 Mark Wieder
 ahsoftw...@gmail.com


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Re: fonts v8 vs v9

2017-07-06 Thread Tom Glod via use-livecode
Hi Panos

While looking more closely at a comparison...I can't in my right mind call
it a bug since the text rendering looks so much better  it does look
boldish but it could just be the segoe font. so its not a bug...its
improved rendering of fonts. check it out

https://www.dropbox.com/s/rna2motjgd66k1v/v8-v9-font-rendering.jpg?dl=0

On Thu, Jul 6, 2017 at 4:01 AM, panagiotis merakos via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Tom,
>
> In LiveCode 9.0 DP-7 we have updated the version of the Skia library (which
> is used for font rendering). But this should not make all fonts look
> bolded. If this is the case for you, can you file a bug report (
> http://quality.livecode.com) so as we investigate further?
>
> Best,
> Panos
> --
>
> On Wed, Jul 5, 2017 at 7:45 PM, Tom Glod via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Hi everyone
> >
> > Does anyone know what changed in version 9 to make all fonts look bolded
> ?
> > the font of the ide seems slightly different too. font inside my
> > application...big difference.
> >
> > Thanks
> >
> > Tom
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Re: Peculiar behavior of group objects with hide-lock. show-unlock

2017-07-06 Thread Sannyasin Brahmanathaswami via use-livecode
Jacque, you can pull nightly and check out the daily lesson card script.

I don't have multiple lock unlock anywhere… I read that in the docs. 

I made sure

1) Pair only lock/unlock
2) one pair only hide/show

in the whole script.. but "no way, no how" could I get them play together. 
There are clearly rendering issues where (I suspect) the VRam  update for the 
visual effect is almost like running on a separate thread and  is running 
actually slower than the engine, and to make matters mor interesting, some old 
version of the field is cached and that cached version is still "alive" even 
after the script issues 

put empty into fld "daily-lesson-text" 
# cached version of the field is still floating round in the pretaloka. (world 
of disembodies souls attached to the earth plane… "ghosts")

I stripped out *all* hide and show handlers and trimmed back to

1) lock screen
2) then: put empty into the field; then build the whole text/typesetting with 
the next lesson
3) unlock screen with visual effect dissolve very fast.

OK this works. Except that I *did* want a pause in between where the users see 
the full background photo to have a brief "oh lovely!" moment, before showing 
the updated lesson text.

As it is now, the lock and unlock serves well. What seems like a lot of code to 
build/typeset the field happens "instantly" in the background with the screen 
locked and then the text dissolved and shows the new text. its like the text of 
the previous lesson magically "melts" into the next new text. Not my intended 
visual effect, but still pretty cool.

But it would be good to figure out how to do this.

Going the other route, using no lock

but 

hide the field with visual effect dissolve very fast
 wait 500 millisecond with messages

# user see background graphic
# we put empty into the field
# run the new data in and typeset it.

show the field with visual effect dissolve very fast

shows the data from the previous incarnation of the field, before it was 
emptied. Almost as if it were cached;  until you "touch" it. Then "blink" the 
text updates.

I don't have time to build a sample test stack at the moment, but looks like a 
bug to me.

BR


 

On 7/6/17, 8:39 AM, "use-livecode on behalf of J. Landman Gay via use-livecode" 
 wrote:

I've hit a similar, but not identical, issue and have been planning to 
submit a bug report but it's been tricky to extract example code from my 
full project so I haven't got to it yet.

There seems to be an issue with nested lockscreens if one of the locks 
uses a visual effect. My guess is that the one with a visual effect 
seems to corrupt or override the lock count.

The workaround in my current project is to make sure there is only one 
set of lock/unlock commands, the one with the visual effect. Apparently 
that didn't work for you.

My stack doesn't use "show/hide with visual effect" though. Instead I 
"lock screen for visual effect" and then later "unlock screen with 
visual effect." Maybe separating out the command that way would work better.

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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Sannyasin Brahmanathaswami via use-livecode
Downloaded

initial user registration failed some how.. no clear feedback on why, but now 
there is nothing more I can do…  anything I try leads to a  Error incorect or 
inaccurate app user login credentials.

Going for the gear, choosing new user, enter creds. still get same message. 

I'm locked out of this app.

Also you need to trap for the return key in the name field.  use can hit return 
and a cr is added and the name he entered disappears on line 1 above.

you need to put in that field

on return
# do nothing, and do not pass the return key in the name field… or send the 
cursor down to the Password field.
end return

or something like that.. I have to look … 

but, looks interesting, I'm impressed by the level of community activity you 
expect to generate/support… looks "scary" to me unless you have a big staff. 
I've been thinking about similar things for our new app, but everytime I shy 
away… 

BR

On 7/6/17, 4:01 AM, "use-livecode on behalf of Jonathan Lynch via use-livecode" 
 wrote:

If you get a chance, please check it out. This is just a soft launch, but I 
am excited to have it out there. I won't start heavy promotion until version 
1.5.





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Re: Google Static Maps Demo Available

2017-07-06 Thread William Prothero via use-livecode
Mark:
H…. I checked it out and the problem is with LC 9.0 (dp7). The openstack 
script is in the first card in the main stack. It has the script to start using 
the various substacks that are needed. If I open it in LC9, this code somehow 
gets disabled and doesn’t show in the IDE editor. So, the substacks never get 
“used.” I tried opening a virgin version in LC 8.1.5(RC3) and it worked as 
expected. So, I guess this is a bug in the latest LC9 release.

I don’t know about the difficulty entering the APIKey. It works for me in 
LC8.1.5. lI’m on Mac, latest OS.

The link to get the latest (fixed) download is:
http://earthlearningsolutions.org/google-static-maps-demo/ 


You need to get this newest version, because I had tested it in LC9 and saved 
it, so the openstack script was deleted somehow.

I’ll be very interested to see if you have more troubles.

Best,
Bill

> On Jul 6, 2017, at 7:20 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> On 07/06/2017 05:31 PM, William Prothero via use-livecode wrote:
>> Folks:
>> Thanks to help from Hermann, I am sharing a demo stack that accesses the 
>> Google Static Maps API to display maps. This API allows me to display a 
>> terrain map, and determine the lat/lon values of any point on the map, I 
>> will take a snapshot of the map image and draw symbols on it that will 
>> represent geophysical data.
>> You can download the demo at:
>> http://earthlearningsolutions.org/google-static-maps-demo/ 
>> 
> 
> Well... erm... not quite sure what I've got going on here.
> 
> I picked up an api key from Google, but I couldn't paste it into the text 
> field. And I couldn't enter more than one character manually. I finally 
> brought up the property editor a couple of times until I could get rid of the 
> single character and then type the api key into the field one character at a 
> time. That seemed to work.
> 
> Went out of edit mode and tried to click on the map. That triggered a script 
> error, so I figured it needed to do some setup stuff (loading libraries, etc) 
> with the api key in place. I saved the stack and quit and reloaded the IDE. I 
> launched the stack again and clicked the 'load map' button. That triggered a 
> series of errors to the point where I finally had to disable messages and 
> shut it all down.
> 
> Obviously I'm missing out on something, but I'm not sure what.
> But it looks like a promising app.
> 
> -- 
> Mark Wieder
> ahsoftw...@gmail.com
> 
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Re: Google Static Maps Demo Available

2017-07-06 Thread Mark Wieder via use-livecode

On 07/06/2017 05:31 PM, William Prothero via use-livecode wrote:

Folks:
Thanks to help from Hermann, I am sharing a demo stack that accesses the Google 
Static Maps API to display maps. This API allows me to display a terrain map, 
and determine the lat/lon values of any point on the map, I will take a 
snapshot of the map image and draw symbols on it that will represent 
geophysical data.

You can download the demo at:
http://earthlearningsolutions.org/google-static-maps-demo/ 



Well... erm... not quite sure what I've got going on here.

I picked up an api key from Google, but I couldn't paste it into the 
text field. And I couldn't enter more than one character manually. I 
finally brought up the property editor a couple of times until I could 
get rid of the single character and then type the api key into the field 
one character at a time. That seemed to work.


Went out of edit mode and tried to click on the map. That triggered a 
script error, so I figured it needed to do some setup stuff (loading 
libraries, etc) with the api key in place. I saved the stack and quit 
and reloaded the IDE. I launched the stack again and clicked the 'load 
map' button. That triggered a series of errors to the point where I 
finally had to disable messages and shut it all down.


Obviously I'm missing out on something, but I'm not sure what.
But it looks like a promising app.

--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: Google Static Maps Demo Available

2017-07-06 Thread Jonathan Lynch via use-livecode
Thanks for this, Bill

Sent from my iPhone

> On Jul 6, 2017, at 8:31 PM, William Prothero via use-livecode 
>  wrote:
> 
> Folks:
> Thanks to help from Hermann, I am sharing a demo stack that accesses the 
> Google Static Maps API to display maps. This API allows me to display a 
> terrain map, and determine the lat/lon values of any point on the map, I will 
> take a snapshot of the map image and draw symbols on it that will represent 
> geophysical data. 
> 
> You can download the demo at:
> http://earthlearningsolutions.org/google-static-maps-demo/ 
> 
> 
> I hope you find it useful. 
> Bill P
> 
> William A. Prothero
> http://earthlearningsolution.org/
> 
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Here is how I have addressed the initial login issue - not going to do constant 
updates, fear not.

I made it so that when it starts out (in initial mode) it presents a Create 
User button at the top with a field right after it that says you can either 
create a new user with that button or login an existing user below.

If they opt to create a new user, the fields unlock and a Submit button becomes 
visible at the bottom.

The button and field for creating a new user are only visible, and only take up 
space, in the initial mode.

The Submit button is only visible in the CreatingNewUser mode.

It is not too cluttered and seems intuitive to me. My intuition is not always 
spot on, so I am going to test it out on my victims, er... friends and family, 
before I submit the update to the App Store.

Thanks again - these were valuable observations.

Sent from my iPhone

> On Jul 6, 2017, at 6:30 PM, jonathandly...@gmail.com wrote:
> 
> Hi Sean,
> I am fixing the sign up process right now, and going to submit an update 
> tonight - in the meantime you can press the Universal button (bottom right) 
> again to submit, but I am also adding a submit button at the bottom of the 
> form to avoid confusion. 
> 
> It must be hanging up trying get the HTML text for the title space at the 
> top. I will change it to get that HTML text internally and then do an 
> asynchronous load to get the HTML text from my website and load it in 
> whenever it can get it.
> 
> I will also work on the button sizes.
> Thank you for the time you put in on this!
> 
> 
> Sent from my iPhone
> 
>> On Jul 6, 2017, at 6:16 PM, Sean Cole (Pi) via use-livecode 
>>  wrote:
>> 
>> Hi Jonathan,
>> 
>> I tried a shut down and reopen. I needed to let it sit on the open page for
>> a good 5mins or so and finally displayed the 'Hello' prompt. Closing it
>> down and restarting it then took only 3-4 seconds after the loading page.
>> 
>> In the registration page the 'Finish' button is off the bottom of the page
>> and I can't scroll to it. -
>> https://www.dropbox.com/s/b49nqjutuv236wz/IMG_DC61C94076A8-1.jpeg?dl=0
>> 
>> Also on the registration page, the other fields are greyed out so I can't
>> create a profile. Hitting return from the password (h) (what does h and
>> s mean?) field comes up with '[Error] Incorrect or inactive app user login
>> credentials'.
>> 
>> The text in the Done button is selectable as it all of the other text. It's
>> also smaller than the iOS recommended size for fingers (44x44 pixels lores,
>> 88 (=44pts) retina). See https://designcode.io/iosdesign-guidelines down at
>> Buttons and Font Sizes
>> 
>> Sean Cole
>> *Pi Digital Productions Ltd*
>> www.pidigital.co.uk
>> +44(1634)402193
>> +44(7702)116447
>> 'Don't try to think outside the box. Just remember the truth: There is no
>> box!'
>> 'For then you realise it is not the box you are trying to look outside of,
>> but it is yourself!'
>> 
>> eMail Ts & Cs    Pi Digital
>> Productions Ltd is a UK registered limited company, no. 5255609
>> 
>> On 6 July 2017 at 15:36, Jonathan Lynch via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Well shoot - thanks Sean
>>> 
>>> If you shut it down and reopen, it will probably go, but I need to figure
>>> that one out
>>> 
>>> Sent from my iPhone
>>> 
 On Jul 6, 2017, at 10:21 AM, Sean Cole (Pi) via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
 
 Hi Jonathan,
 
 Well done on getting this to store. I've just downloaded to my iPhone6
 running iOS11b3 and it hangs on the opening page with the title and
>>> globe.
 It doesn't appear to go beyond this just yet. It may be just that I'm on
>>> a
 beta OS but thought I'd let you know.
 
 All the best
 
 Sean Cole
 *Pi Digital Productions Ltd*
 
 
 eMail Ts & Cs  Pi Digital
 Productions Ltd is a UK registered limited company, no. 5255609
 
 On 6 July 2017 at 15:01, Jonathan Lynch via use-livecode <
 use-livecode@lists.runrev.com> wrote:
 
> Hi everyone,
> 
> Version 1 of Augmented Earth is now live on the Apple App Store :)
> 
> If you get a chance, please check it out. This is just a soft launch,
>>> but
> I am excited to have it out there. I won't start heavy promotion until
> version 1.5.
> 
> I will be posting a map-only version on Livecode Share for explaining
>>> how
> to do 3D webgl Earth maps in LC, prior to my presentation at the
>>> September
> LC Global conference.
> 
> All constructive feedback is welcome, I have much to improve.
> 
> A big thanks to everyone here for all the helpful tips :)
> 
> Here is the link, for iPhone/iPad users:
> 
> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
> 
> Sent from my iPhone
> ___

Google Static Maps Demo Available

2017-07-06 Thread William Prothero via use-livecode
Folks:
Thanks to help from Hermann, I am sharing a demo stack that accesses the Google 
Static Maps API to display maps. This API allows me to display a terrain map, 
and determine the lat/lon values of any point on the map, I will take a 
snapshot of the map image and draw symbols on it that will represent 
geophysical data. 

You can download the demo at:
http://earthlearningsolutions.org/google-static-maps-demo/ 


I hope you find it useful. 
Bill P

William A. Prothero
http://earthlearningsolution.org/

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Re: mobile - fullscreenmode "exactFit"

2017-07-06 Thread Alan via use-livecode
Hi Colin

Thanks for the comments. In this particular case I'm not modifying my interface 
layout for different screen sizes - it's a quick implementation and at this 
stage isn't a concern.

The reminder about the splash screens solved the issue for me though there 
still must have been some "misfit" - as the app was working ok (in relation to 
this) in LC8. On re-selecting the same splash screen files, it successfully 
filled and stretched to cover the screen... what I was expecting. So thanks for 
the reminder!

cheers

Alan :-)

On 7 Jul 2017, at 6:47 am, Colin Holgate wrote:

> Date: Thu, 6 Jul 2017 08:42:27 -0700
> From: Colin Holgate 
> To: How to use LiveCode 
> Subject: Re: mobile - fullscreenmode "exactFit"
> Message-ID: 
> Content-Type: text/plain; charset=utf-8
> 
> On the exactFit question, I still can?t think of a use case for that mode. 
> What it should do is stretch your card contents to fill the screen. The other 
> fullscreenmodes are more useful.
> 
> Do you lay out your interface with code? If not, what?s your approach for 
> handling 16:9 iPhone screen and 4:3 iPad screen?
> 
> One other thing, if you?re testing on a physical iPhone, whether the card 
> fills the whole screen depends on if you have included the 
> default-5...@2x.png splash screen. Without that it will only fill the center 
> area, there would be borders too.
> 
> 
> 
>> On Jul 5, 2017, at 11:52 PM, Alan via use-livecode 
>>  wrote:
>> 
>> On mobile, shouldn't
>> 
>>  set the fullscreenmode of this stack to "exactFit"
>> 
>> scale the stack so that it fits on, and fills, the mobile screen?
>> 
>> I seem to having problems with this using LC9dp7 currently.
>> 
>> Also have an unrelated problem with a menuButton option called "Dead" not 
>> being passed through when selected, though the "Alive" one is successfully 
>> on the same button. Weird. Perhaps time to re-boot...
>> 
>> Ideas?
>> 
>> cheers
>> 
>> Alan :-)


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Re: Shell - c Full Example

2017-07-06 Thread JB via use-livecode
You are welcome!

I have never used c#.

JB


> On Jul 6, 2017, at 9:40 AM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Hi
> Is C# any different in terms of calls and compiling?
> 
> Thanks JB
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> 
> On 30 June 2017 at 15:35, Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Sow how would you do that? static char rev[MAX -1]?rev[i++] =
>> *str & NULL?
>>> 
 
>> 
>> Bob S
 
>>> On Jun 29, 2017, at 20:20 , Mark Wieder via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
 char* getReverse(char const str[]){
static int i=0;
 if(*str){
getReverse(str+1);
}
 return rev;
 }
>>> 
>>> Nice use of recursion, but note that you're susceptible to buffer
>> overflow if you don't limit str to MAX-1 chars. And rev should be
>> null-terminated.
>>> 
>>> --
>>> Mark Wieder
>> 
>> 
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Re: iOS Browser Widget and PDFs?

2017-07-06 Thread JOHN PATTEN via use-livecode
I had it “Answer" me the path to the pdf in the iOS app on the iPad and it 
reports back:

/var/containerns/Bundle?Application?CA0B0721-80F7-4B24-92C4-0B156D/PTP 
System.app/Teacher Laptop Replacement Quote (19).dpf

This should be the path that the - set url of the widget “quoteBrowser” - is 
set to on the , correct?

Thank you!


> On Jul 6, 2017, at 3:19 PM, JOHN PATTEN via use-livecode 
>  wrote:
> 
> Hi All!
> 
> I have little app that I’m using track our department quotes/purchases etc. 
> It pulls the info out of a mySQl db. I have an issue with browser widget 
> displaying the pdf quotes on iOS. The app pulls the PDF out of mysql via:
> Put "SELECT attachment FROM quotes WHERE name ='" & jQuote & "'" into btSQL
> 
> put revDataFromQuery(tab, cr, gConnectionID, btSQL) into btData
> 
> put base64Decode(btData) into vtemp
> 
> put specialFolderPath("engine") & "/" & jQuote into vPath
> 
> open file vPath for binary write
> 
> write vtemp to file vPath
> 
> close file vPath
> 
> I then have to replace the spaces in the name of the pdf file with a:
> 
> replace space with "%20" in vPath
> set the url of widget "quoteBrowser" of cd id 1067 to "file:" & vPath
> 
> replace "%20" with space in vPath
> 
> set the script button "Print Quote" of cd id 1067 to "on mouseUp" & return & 
> "Launch url " & quote & "file:" & vPath & quote & return & "end mouseUp"
> 
> 
> Again this works fine on my Mac and on the iOS simulator. The PDF shows up 
> just fine in the browser widget. 
> 
> However, when I build the app, and try it out on he actual iPad, it does not. 
> I just get the blank white widget.
> 
> Any suggestions on what I might try?
> 
> Thank you!
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Hi Sean,
 I am fixing the sign up process right now, and going to submit an update 
tonight - in the meantime you can press the Universal button (bottom right) 
again to submit, but I am also adding a submit button at the bottom of the form 
to avoid confusion. 

It must be hanging up trying get the HTML text for the title space at the top. 
I will change it to get that HTML text internally and then do an asynchronous 
load to get the HTML text from my website and load it in whenever it can get it.

I will also work on the button sizes.
 Thank you for the time you put in on this!


Sent from my iPhone

> On Jul 6, 2017, at 6:16 PM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Hi Jonathan,
> 
> I tried a shut down and reopen. I needed to let it sit on the open page for
> a good 5mins or so and finally displayed the 'Hello' prompt. Closing it
> down and restarting it then took only 3-4 seconds after the loading page.
> 
> In the registration page the 'Finish' button is off the bottom of the page
> and I can't scroll to it. -
> https://www.dropbox.com/s/b49nqjutuv236wz/IMG_DC61C94076A8-1.jpeg?dl=0
> 
> Also on the registration page, the other fields are greyed out so I can't
> create a profile. Hitting return from the password (h) (what does h and
> s mean?) field comes up with '[Error] Incorrect or inactive app user login
> credentials'.
> 
> The text in the Done button is selectable as it all of the other text. It's
> also smaller than the iOS recommended size for fingers (44x44 pixels lores,
> 88 (=44pts) retina). See https://designcode.io/iosdesign-guidelines down at
> Buttons and Font Sizes
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> www.pidigital.co.uk
> +44(1634)402193
> +44(7702)116447
> 'Don't try to think outside the box. Just remember the truth: There is no
> box!'
> 'For then you realise it is not the box you are trying to look outside of,
> but it is yourself!'
> 
> eMail Ts & Cs    Pi Digital
> Productions Ltd is a UK registered limited company, no. 5255609
> 
> On 6 July 2017 at 15:36, Jonathan Lynch via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Well shoot - thanks Sean
>> 
>> If you shut it down and reopen, it will probably go, but I need to figure
>> that one out
>> 
>> Sent from my iPhone
>> 
>>> On Jul 6, 2017, at 10:21 AM, Sean Cole (Pi) via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> Hi Jonathan,
>>> 
>>> Well done on getting this to store. I've just downloaded to my iPhone6
>>> running iOS11b3 and it hangs on the opening page with the title and
>> globe.
>>> It doesn't appear to go beyond this just yet. It may be just that I'm on
>> a
>>> beta OS but thought I'd let you know.
>>> 
>>> All the best
>>> 
>>> Sean Cole
>>> *Pi Digital Productions Ltd*
>>> 
>>> 
>>> eMail Ts & Cs  Pi Digital
>>> Productions Ltd is a UK registered limited company, no. 5255609
>>> 
>>> On 6 July 2017 at 15:01, Jonathan Lynch via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>> 
 Hi everyone,
 
 Version 1 of Augmented Earth is now live on the Apple App Store :)
 
 If you get a chance, please check it out. This is just a soft launch,
>> but
 I am excited to have it out there. I won't start heavy promotion until
 version 1.5.
 
 I will be posting a map-only version on Livecode Share for explaining
>> how
 to do 3D webgl Earth maps in LC, prior to my presentation at the
>> September
 LC Global conference.
 
 All constructive feedback is welcome, I have much to improve.
 
 A big thanks to everyone here for all the helpful tips :)
 
 Here is the link, for iPhone/iPad users:
 
 https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
 
 Sent from my iPhone
 ___
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 use-livecode@lists.runrev.com
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 subscription preferences:
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>>> ___
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>>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
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>> subscription preferences:
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iOS Browser Widget and PDFs?

2017-07-06 Thread JOHN PATTEN via use-livecode
Hi All!

I have little app that I’m using track our department quotes/purchases etc. It 
pulls the info out of a mySQl db. I have an issue with browser widget 
displaying the pdf quotes on iOS. The app pulls the PDF out of mysql via:
Put "SELECT attachment FROM quotes WHERE name ='" & jQuote & "'" into btSQL

put revDataFromQuery(tab, cr, gConnectionID, btSQL) into btData

put base64Decode(btData) into vtemp

put specialFolderPath("engine") & "/" & jQuote into vPath

open file vPath for binary write

write vtemp to file vPath

close file vPath

I then have to replace the spaces in the name of the pdf file with a:

replace space with "%20" in vPath
set the url of widget "quoteBrowser" of cd id 1067 to "file:" & vPath

replace "%20" with space in vPath

set the script button "Print Quote" of cd id 1067 to "on mouseUp" & return & 
"Launch url " & quote & "file:" & vPath & quote & return & "end mouseUp"


Again this works fine on my Mac and on the iOS simulator. The PDF shows up just 
fine in the browser widget. 

However, when I build the app, and try it out on he actual iPad, it does not. I 
just get the blank white widget.

Any suggestions on what I might try?

Thank you!
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Sean Cole (Pi) via use-livecode
Hi Jonathan,

I tried a shut down and reopen. I needed to let it sit on the open page for
a good 5mins or so and finally displayed the 'Hello' prompt. Closing it
down and restarting it then took only 3-4 seconds after the loading page.

In the registration page the 'Finish' button is off the bottom of the page
and I can't scroll to it. -
https://www.dropbox.com/s/b49nqjutuv236wz/IMG_DC61C94076A8-1.jpeg?dl=0

Also on the registration page, the other fields are greyed out so I can't
create a profile. Hitting return from the password (h) (what does h and
s mean?) field comes up with '[Error] Incorrect or inactive app user login
credentials'.

The text in the Done button is selectable as it all of the other text. It's
also smaller than the iOS recommended size for fingers (44x44 pixels lores,
88 (=44pts) retina). See https://designcode.io/iosdesign-guidelines down at
Buttons and Font Sizes

Sean Cole
*Pi Digital Productions Ltd*
www.pidigital.co.uk
+44(1634)402193
+44(7702)116447
'Don't try to think outside the box. Just remember the truth: There is no
box!'
'For then you realise it is not the box you are trying to look outside of,
but it is yourself!'

eMail Ts & Cs    Pi Digital
Productions Ltd is a UK registered limited company, no. 5255609

On 6 July 2017 at 15:36, Jonathan Lynch via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Well shoot - thanks Sean
>
> If you shut it down and reopen, it will probably go, but I need to figure
> that one out
>
> Sent from my iPhone
>
> > On Jul 6, 2017, at 10:21 AM, Sean Cole (Pi) via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hi Jonathan,
> >
> > Well done on getting this to store. I've just downloaded to my iPhone6
> > running iOS11b3 and it hangs on the opening page with the title and
> globe.
> > It doesn't appear to go beyond this just yet. It may be just that I'm on
> a
> > beta OS but thought I'd let you know.
> >
> > All the best
> >
> > Sean Cole
> > *Pi Digital Productions Ltd*
> >
> >
> > eMail Ts & Cs    Pi Digital
> > Productions Ltd is a UK registered limited company, no. 5255609
> >
> > On 6 July 2017 at 15:01, Jonathan Lynch via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hi everyone,
> >>
> >> Version 1 of Augmented Earth is now live on the Apple App Store :)
> >>
> >> If you get a chance, please check it out. This is just a soft launch,
> but
> >> I am excited to have it out there. I won't start heavy promotion until
> >> version 1.5.
> >>
> >> I will be posting a map-only version on Livecode Share for explaining
> how
> >> to do 3D webgl Earth maps in LC, prior to my presentation at the
> September
> >> LC Global conference.
> >>
> >> All constructive feedback is welcome, I have much to improve.
> >>
> >> A big thanks to everyone here for all the helpful tips :)
> >>
> >> Here is the link, for iPhone/iPad users:
> >>
> >> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
> >>
> >> Sent from my iPhone
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> >> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> > ___
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> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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start/stop using font file...

2017-07-06 Thread Matthias Rebbe via use-livecode
Hi,
maybe i am missing something,

but when i unload a font in LC using

stop using font file ….

“the result” does not contain an error but the font is still listed in “the 
fontnames”, although it is not listed anymore in “the FontFilesInUse” does not 
contain any error.

And i can still able to use the font.

Here´s a sample script i am using for testing.
//
   if "DS-digital-Bold.ttf" is in files(specialfolderpath("resources"))
   then start using font file (specialfolderpath("resources") & 
"/ds-digital-bold.ttf")
   
   set the textfont of fld 1 to "DS-digital Bold"
   if  the result is not empty then answer the result
   answer the fontfilesinuse
   put the fontnames into tFonts
   filter tFonts with "DS*"
   answer tFonts
   
   set the textfont of fld 1 to "arial"
   
   stop using font file (specialfolderpath("resources") & 
"/ds-digital-bold.ttf")
   
   if the result is not empty then answer the result
   answer the fontfilesinuse
   put the fontnames into tFonts
   filter tFonts with "DS*"
   answer tFonts
   set the textfont of fld 1 to "DS-digital Bold"
//

Even after unloading the font i am still able to set the textfont of a fld to 
the unloaded font.

Is this the normal behaviour?

Tried with 8.1.4 and 8.1.5RC3

Regards,

Matthias 

Matthias Rebbe
+49 5741 31
‌matthiasrebbe.eu ‌

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Re: play sound plays the wrong sound

2017-07-06 Thread Devin Asay via use-livecode

> On Jul 6, 2017, at 9:14 AM, Keith Martin via use-livecode 
>  wrote:
> 
> On 6 Jul 2017, at 15:45, Matt Maier via use-livecode wrote:
> 
>> Why is this stuff not in the dictionary?
> 
> Also, given the massive prevalence of MP3, it would be great if the 
> (apparent) limitation of the 'play' command was addressed. :/

I revised the entry for ‘play’ in the dictionary some weeks ago, but it was 
added to the 9.0 build, rather than the 8.x build, for some reason. So you’ll 
see the changes if you launch the dictionary in 9.x. The limitations as to 
which audio and video formats can be played are documented in the audioClip and 
videoClip dictionary entries. I included a note referencing that in the entry 
for play.

Devin


Devin Asay
Director
Office of Digital Humanities
Brigham Young University

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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
My wife just suggested a demo as well. Great minds thinking alike.

So - yes, I can do that. I am inclined to make an instructional video and put 
it on YouTube, though not until anything embarrassing is gone from the app. I 
used to work in TV and I have friends with high-quality gear that would help me 
out for cheap.

Sent from my iPhone

> On Jul 6, 2017, at 5:17 PM, jonathandly...@gmail.com wrote:
> 
> Hi Bill
> 
> I am doing a completely quiet launch for 1.0 to avoid negative reviews. I 
> just did not have a mechanism to do a bunch of beta tests - and I really did 
> not realize how confusing it would be at first.
> 
> By 1.1, I should be okay to start reaching out to local high schools - my 
> first target users.
> 
> I agree this could be great for education. I plan to work with teachers to 
> build templates for a variety of lesson plans. I also plan to create a child 
> mode for young users by version 1.5.
> 
> I agree about the user login experience - I am going to stay up late tonight 
> working on that and get it cleaned up.
> 
> Pretty much everything is available through the Universal button. After you 
> fill in the form, you press the universal button again to have the submit 
> option.
> 
> This method appears to be confusing though, so I will have to also include 
> some of those buttons I had removed.
> 
> They were there previously, but my interface was so cluttered I might have 
> swung too far to the opposite side.
> 
> Thanks so much for your time on this,
> 
> J
> 
> Sent from my iPhone
> 
>> On Jul 6, 2017, at 4:43 PM, William Prothero via use-livecode 
>>  wrote:
>> 
>> Jonathon:
>> I clicked the gear icon and chose “Enter new User”. I entered my info, but 
>> what then? No button showed to accept my input or register me.
>> 
>> So…. I suggest you revamp/rethink your login system. It’s very important 
>> because it’s the first thing a new user sees and if she is frustrated, you 
>> are sunk. You may even want to consider having a “browse” mode where a user 
>> can see certain content without creating an account. Fields that aren’t 
>> needed should not be shown or made dark grey. It confuses the user.
>> 
>> I suggest you have two buttons that are prominent on your opening page, in 
>> addition to your nice graphics. One says something like “New User”, the 
>> other “Log In” with text explaining “Log In” means you have an account. 
>> After the system accepts the information, you get a page that verifies the  
>> login was ok, and invites you to update your profile. BTW, the profile 
>> should ask specific questions, but be optional. Privacy policy? Or you could 
>> just take the successfully logged in user to the first page you want them to 
>> see and let the gear icon take them to their account. 
>> 
>> I do think some kind of “tour” or “browse” type mode would be a good idea, 
>> though.
>> 
>> This gets me thinking about how an application like this might be education 
>> oriented. Wouldn’t it be great if students from schools around the world 
>> could interact and post pictures and discuss science topics? It would have 
>> to have strong safety so only school children and their teachers would be 
>> online. Lessons of international interest could be available or posted by 
>> teachers. Students interact to see how a particular phenomenon affects their 
>> locale. Just thinking aloud. I have a colleague in Malawi that teaches 
>> geography, and she is very interested in teaching her students about solar 
>> cooking. A great subject for her, she sent me a picture of her cooking maize 
>> over a wood fire. 
>> 
>> Good luck with your app. I’m looking forward to new revisions. Also, have 
>> you thought about getting reviews before you put it on the app store? You 
>> want to avoid getting a bad reputation when you are just debugging and 
>> testing user experience. 
>> 
>> Best,
>> Bill
>> 
>>> On Jul 6, 2017, at 11:57 AM, William Prothero via use-livecode 
>>>  wrote:
>>> 
>>> Jonathon:
>>> A common solutionfor this is to have two buttons. One says: “I am a new 
>>> first-time User” and the other one says: “I have an account. Log me in.” 
>>> That would avoid the confusion.
>>> 
>>> Best,
>>> Bill
>>> 
 On Jul 6, 2017, at 10:51 AM, Jonathan Lynch via use-livecode 
  wrote:
 
 I think I am going to add a first-load script that explicitly asks the 
 user if they want to create a new login, and explain they can do this at 
 any time through the Universal Button. 
 
 I think I am going to change the image for the Universal button as well. 
 although not sure exactly to what.
 
 Sent from my iPhone
 
> On Jul 6, 2017, at 1:17 PM, jonathandly...@gmail.com wrote:
> 
> Hi Bill
> 
> If you click the gear button, it will let you create a new user.
> 
> 
> My daughter just made the same observation - I will 

Re: Feature Race: Pick Your Project

2017-07-06 Thread Matthias Rebbe via use-livecode
Me too.

Matthias Rebbe
+49 5741 31
‌matthiasrebbe.eu ‌

> Am 06.07.2017 um 23:07 schrieb François Chaplais via use-livecode 
> >:
> 
> It seems to be fixed now. I was able to pay an hour ago (or so)
> François
>> Le 6 juil. 2017 à 21:41, Matthias Rebbe via use-livecode 
>> > a 
>> écrit :
>> 
>> Same here. 
>> Matthias Rebbe
>> +49 5741 31
>> ‌matthiasrebbe.eu  > >‌
>> 
>>> Am 06.07.2017 um 21:37 schrieb François Chaplais via use-livecode 
>>>  
>>> >> >>:
>>> 
>>> I get « certificate has expired. please use a valid certificate »  
>>> (translated from french)
>>> François
 Le 6 juil. 2017 à 21:33, Mike Bonner via use-livecode 
  
 >> a écrit :
 
 Can't pay, get this message...
 Error Detected
 Error Message
 
 The certificate has expired. Please use a valid certificate.
 The certificate has expired. Please use a valid certificate.
 
 On Thu, Jul 6, 2017 at 1:24 PM, Heather Laine via use-livecode <
 use-livecode@lists.runrev.com  
 >> wrote:
 
> We had a last minute call from someone offering to pledge the rest. I was
> entering it for him with, yes, shaky hands and I pressed the wrong button.
> Total went down! Not Up! My fault. We extended by 4 minutes to allow that
> pledge to go through.
> 
> Good? Bad? Seemed like the right thing to do.
> 
> Regards,
> 
> Heather
> 
> Heather Laine
> Customer Services Manager
> LiveCode Ltd
> www.livecode.com   >
> 
> 
> 
>> On 6 Jul 2017, at 20:14, Dan Brown via use-livecode <
> use-livecode@lists.runrev.com > 
> wrote:
>> 
>> Hmm after the timer ran out the page showed  "project unsuccessful" with
>> only $23,428 raised. Now its showing as fully funded and successful.
> Happy
>> but erm baffled.
>> 
>> Slick grids here we come though!
>> 
>> On 6 Jul 2017 8:06 pm, "hh via use-livecode" <
> use-livecode@lists.runrev.com >
>> wrote:
>> 
>>> 185 backers. No comment.
>>> 
>>> ___
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>>> subscription preferences:
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>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode 
>> 
> 
> 
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> subscription preferences:
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 ___
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 use-livecode@lists.runrev.com  
 >
 Please visit this url to subscribe, unsubscribe and manage your 
 subscription preferences:
 http://lists.runrev.com/mailman/listinfo/use-livecode 
 
>>> 
>>> 
>>> ___
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>>> >> >
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
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>>> 
>> 
>> 

Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Hi Bill

I am doing a completely quiet launch for 1.0 to avoid negative reviews. I just 
did not have a mechanism to do a bunch of beta tests - and I really did not 
realize how confusing it would be at first.

By 1.1, I should be okay to start reaching out to local high schools - my first 
target users.

I agree this could be great for education. I plan to work with teachers to 
build templates for a variety of lesson plans. I also plan to create a child 
mode for young users by version 1.5.

I agree about the user login experience - I am going to stay up late tonight 
working on that and get it cleaned up.

Pretty much everything is available through the Universal button. After you 
fill in the form, you press the universal button again to have the submit 
option.

This method appears to be confusing though, so I will have to also include some 
of those buttons I had removed.

They were there previously, but my interface was so cluttered I might have 
swung too far to the opposite side.

Thanks so much for your time on this,

J

Sent from my iPhone

> On Jul 6, 2017, at 4:43 PM, William Prothero via use-livecode 
>  wrote:
> 
> Jonathon:
> I clicked the gear icon and chose “Enter new User”. I entered my info, but 
> what then? No button showed to accept my input or register me.
> 
> So…. I suggest you revamp/rethink your login system. It’s very important 
> because it’s the first thing a new user sees and if she is frustrated, you 
> are sunk. You may even want to consider having a “browse” mode where a user 
> can see certain content without creating an account. Fields that aren’t 
> needed should not be shown or made dark grey. It confuses the user.
> 
> I suggest you have two buttons that are prominent on your opening page, in 
> addition to your nice graphics. One says something like “New User”, the other 
> “Log In” with text explaining “Log In” means you have an account. After the 
> system accepts the information, you get a page that verifies the  login was 
> ok, and invites you to update your profile. BTW, the profile should ask 
> specific questions, but be optional. Privacy policy? Or you could just take 
> the successfully logged in user to the first page you want them to see and 
> let the gear icon take them to their account. 
> 
> I do think some kind of “tour” or “browse” type mode would be a good idea, 
> though.
> 
> This gets me thinking about how an application like this might be education 
> oriented. Wouldn’t it be great if students from schools around the world 
> could interact and post pictures and discuss science topics? It would have to 
> have strong safety so only school children and their teachers would be 
> online. Lessons of international interest could be available or posted by 
> teachers. Students interact to see how a particular phenomenon affects their 
> locale. Just thinking aloud. I have a colleague in Malawi that teaches 
> geography, and she is very interested in teaching her students about solar 
> cooking. A great subject for her, she sent me a picture of her cooking maize 
> over a wood fire. 
> 
> Good luck with your app. I’m looking forward to new revisions. Also, have you 
> thought about getting reviews before you put it on the app store? You want to 
> avoid getting a bad reputation when you are just debugging and testing user 
> experience. 
> 
> Best,
> Bill
> 
>> On Jul 6, 2017, at 11:57 AM, William Prothero via use-livecode 
>>  wrote:
>> 
>> Jonathon:
>> A common solutionfor this is to have two buttons. One says: “I am a new 
>> first-time User” and the other one says: “I have an account. Log me in.” 
>> That would avoid the confusion.
>> 
>> Best,
>> Bill
>> 
>>> On Jul 6, 2017, at 10:51 AM, Jonathan Lynch via use-livecode 
>>>  wrote:
>>> 
>>> I think I am going to add a first-load script that explicitly asks the user 
>>> if they want to create a new login, and explain they can do this at any 
>>> time through the Universal Button. 
>>> 
>>> I think I am going to change the image for the Universal button as well. 
>>> although not sure exactly to what.
>>> 
>>> Sent from my iPhone
>>> 
 On Jul 6, 2017, at 1:17 PM, jonathandly...@gmail.com wrote:
 
 Hi Bill
 
 If you click the gear button, it will let you create a new user.
 
 
 My daughter just made the same observation - I will find a way to make it 
 obvious.
 
 Thanks!
 
 Sent from my iPhone
 
> On Jul 6, 2017, at 12:36 PM, William Prothero via use-livecode 
>  wrote:
> 
> Jonathon:
> Impressive app. You’re going to have fun keeping control of the trollers. 
> Anyway, I downloaded it and opened it on my iPad Pro, latest distro of 
> iOS. I got the main screen, then it sent me to the registration screen, 
> where I entered a userName and password. Below the “Password” field, the 

Re: Feature Race: Pick Your Project

2017-07-06 Thread François Chaplais via use-livecode
It seems to be fixed now. I was able to pay an hour ago (or so)
François
> Le 6 juil. 2017 à 21:41, Matthias Rebbe via use-livecode 
>  a écrit :
> 
> Same here. 
> Matthias Rebbe
> +49 5741 31
> ‌matthiasrebbe.eu ‌
> 
>> Am 06.07.2017 um 21:37 schrieb François Chaplais via use-livecode 
>> >:
>> 
>> I get « certificate has expired. please use a valid certificate »  
>> (translated from french)
>> François
>>> Le 6 juil. 2017 à 21:33, Mike Bonner via use-livecode 
>>> > a 
>>> écrit :
>>> 
>>> Can't pay, get this message...
>>> Error Detected
>>> Error Message
>>> 
>>> The certificate has expired. Please use a valid certificate.
>>> The certificate has expired. Please use a valid certificate.
>>> 
>>> On Thu, Jul 6, 2017 at 1:24 PM, Heather Laine via use-livecode <
>>> use-livecode@lists.runrev.com > wrote:
>>> 
 We had a last minute call from someone offering to pledge the rest. I was
 entering it for him with, yes, shaky hands and I pressed the wrong button.
 Total went down! Not Up! My fault. We extended by 4 minutes to allow that
 pledge to go through.
 
 Good? Bad? Seemed like the right thing to do.
 
 Regards,
 
 Heather
 
 Heather Laine
 Customer Services Manager
 LiveCode Ltd
 www.livecode.com 
 
 
 
> On 6 Jul 2017, at 20:14, Dan Brown via use-livecode <
 use-livecode@lists.runrev.com> wrote:
> 
> Hmm after the timer ran out the page showed  "project unsuccessful" with
> only $23,428 raised. Now its showing as fully funded and successful.
 Happy
> but erm baffled.
> 
> Slick grids here we come though!
> 
> On 6 Jul 2017 8:06 pm, "hh via use-livecode" <
 use-livecode@lists.runrev.com>
> wrote:
> 
>> 185 backers. No comment.
>> 
>> ___
>> use-livecode mailing list
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>> subscription preferences:
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread William Prothero via use-livecode
Jonathon:
I clicked the gear icon and chose “Enter new User”. I entered my info, but what 
then? No button showed to accept my input or register me.

So…. I suggest you revamp/rethink your login system. It’s very important 
because it’s the first thing a new user sees and if she is frustrated, you are 
sunk. You may even want to consider having a “browse” mode where a user can see 
certain content without creating an account. Fields that aren’t needed should 
not be shown or made dark grey. It confuses the user.

I suggest you have two buttons that are prominent on your opening page, in 
addition to your nice graphics. One says something like “New User”, the other 
“Log In” with text explaining “Log In” means you have an account. After the 
system accepts the information, you get a page that verifies the  login was ok, 
and invites you to update your profile. BTW, the profile should ask specific 
questions, but be optional. Privacy policy? Or you could just take the 
successfully logged in user to the first page you want them to see and let the 
gear icon take them to their account. 

I do think some kind of “tour” or “browse” type mode would be a good idea, 
though.

This gets me thinking about how an application like this might be education 
oriented. Wouldn’t it be great if students from schools around the world could 
interact and post pictures and discuss science topics? It would have to have 
strong safety so only school children and their teachers would be online. 
Lessons of international interest could be available or posted by teachers. 
Students interact to see how a particular phenomenon affects their locale. Just 
thinking aloud. I have a colleague in Malawi that teaches geography, and she is 
very interested in teaching her students about solar cooking. A great subject 
for her, she sent me a picture of her cooking maize over a wood fire. 

Good luck with your app. I’m looking forward to new revisions. Also, have you 
thought about getting reviews before you put it on the app store? You want to 
avoid getting a bad reputation when you are just debugging and testing user 
experience. 

Best,
Bill

> On Jul 6, 2017, at 11:57 AM, William Prothero via use-livecode 
>  wrote:
> 
> Jonathon:
> A common solutionfor this is to have two buttons. One says: “I am a new 
> first-time User” and the other one says: “I have an account. Log me in.” That 
> would avoid the confusion.
> 
> Best,
> Bill
> 
>> On Jul 6, 2017, at 10:51 AM, Jonathan Lynch via use-livecode 
>>  wrote:
>> 
>> I think I am going to add a first-load script that explicitly asks the user 
>> if they want to create a new login, and explain they can do this at any time 
>> through the Universal Button. 
>> 
>> I think I am going to change the image for the Universal button as well. 
>> although not sure exactly to what.
>> 
>> Sent from my iPhone
>> 
>>> On Jul 6, 2017, at 1:17 PM, jonathandly...@gmail.com wrote:
>>> 
>>> Hi Bill
>>> 
>>> If you click the gear button, it will let you create a new user.
>>> 
>>> 
>>> My daughter just made the same observation - I will find a way to make it 
>>> obvious.
>>> 
>>> Thanks!
>>> 
>>> Sent from my iPhone
>>> 
 On Jul 6, 2017, at 12:36 PM, William Prothero via use-livecode 
  wrote:
 
 Jonathon:
 Impressive app. You’re going to have fun keeping control of the trollers. 
 Anyway, I downloaded it and opened it on my iPad Pro, latest distro of 
 iOS. I got the main screen, then it sent me to the registration screen, 
 where I entered a userName and password. Below the “Password” field, the 
 “New Password” field and all those below it stayed greyed out. I could go 
 no further. If I pressed “Return” after my password entry, it tried to 
 register me but I got an “Invalid credentials dialog.
 
 I quit the app, opened it again, and got the same behavior.
 
 I’m looking forward to seeing this final app. Looks very ambitious, and 
 should be a winner. Look out, FaceBook!
 Best,
 Bill P
 
> On Jul 6, 2017, at 7:01 AM, Jonathan Lynch via use-livecode 
>  wrote:
> 
> Hi everyone,
> 
> Version 1 of Augmented Earth is now live on the Apple App Store :)
> 
> If you get a chance, please check it out. This is just a soft launch, but 
> I am excited to have it out there. I won't start heavy promotion until 
> version 1.5.
> 
> I will be posting a map-only version on Livecode Share for explaining how 
> to do 3D webgl Earth maps in LC, prior to my presentation at the 
> September LC Global conference.
> 
> All constructive feedback is welcome, I have much to improve.
> 
> A big thanks to everyone here for all the helpful tips :)
> 
> Here is the link, for iPhone/iPad users:
> 
> 

Re: Feature Race: Pick Your Project

2017-07-06 Thread Matthias Rebbe via use-livecode
Same here. 
Matthias Rebbe
+49 5741 31
‌matthiasrebbe.eu ‌

> Am 06.07.2017 um 21:37 schrieb François Chaplais via use-livecode 
> >:
> 
> I get « certificate has expired. please use a valid certificate »  
> (translated from french)
> François
>> Le 6 juil. 2017 à 21:33, Mike Bonner via use-livecode 
>> > a 
>> écrit :
>> 
>> Can't pay, get this message...
>> Error Detected
>> Error Message
>> 
>> The certificate has expired. Please use a valid certificate.
>> The certificate has expired. Please use a valid certificate.
>> 
>> On Thu, Jul 6, 2017 at 1:24 PM, Heather Laine via use-livecode <
>> use-livecode@lists.runrev.com > wrote:
>> 
>>> We had a last minute call from someone offering to pledge the rest. I was
>>> entering it for him with, yes, shaky hands and I pressed the wrong button.
>>> Total went down! Not Up! My fault. We extended by 4 minutes to allow that
>>> pledge to go through.
>>> 
>>> Good? Bad? Seemed like the right thing to do.
>>> 
>>> Regards,
>>> 
>>> Heather
>>> 
>>> Heather Laine
>>> Customer Services Manager
>>> LiveCode Ltd
>>> www.livecode.com 
>>> 
>>> 
>>> 
 On 6 Jul 2017, at 20:14, Dan Brown via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
 
 Hmm after the timer ran out the page showed  "project unsuccessful" with
 only $23,428 raised. Now its showing as fully funded and successful.
>>> Happy
 but erm baffled.
 
 Slick grids here we come though!
 
 On 6 Jul 2017 8:06 pm, "hh via use-livecode" <
>>> use-livecode@lists.runrev.com>
 wrote:
 
> 185 backers. No comment.
> 
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Re: Feature Race: Pick Your Project

2017-07-06 Thread François Chaplais via use-livecode
I get « certificate has expired. please use a valid certificate »  (translated 
from french)
François
> Le 6 juil. 2017 à 21:33, Mike Bonner via use-livecode 
>  a écrit :
> 
> Can't pay, get this message...
> Error Detected
> Error Message
> 
> The certificate has expired. Please use a valid certificate.
> The certificate has expired. Please use a valid certificate.
> 
> On Thu, Jul 6, 2017 at 1:24 PM, Heather Laine via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> We had a last minute call from someone offering to pledge the rest. I was
>> entering it for him with, yes, shaky hands and I pressed the wrong button.
>> Total went down! Not Up! My fault. We extended by 4 minutes to allow that
>> pledge to go through.
>> 
>> Good? Bad? Seemed like the right thing to do.
>> 
>> Regards,
>> 
>> Heather
>> 
>> Heather Laine
>> Customer Services Manager
>> LiveCode Ltd
>> www.livecode.com
>> 
>> 
>> 
>>> On 6 Jul 2017, at 20:14, Dan Brown via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> Hmm after the timer ran out the page showed  "project unsuccessful" with
>>> only $23,428 raised. Now its showing as fully funded and successful.
>> Happy
>>> but erm baffled.
>>> 
>>> Slick grids here we come though!
>>> 
>>> On 6 Jul 2017 8:06 pm, "hh via use-livecode" <
>> use-livecode@lists.runrev.com>
>>> wrote:
>>> 
 185 backers. No comment.
 
 ___
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Re: Feature Race: Pick Your Project

2017-07-06 Thread Mike Bonner via use-livecode
Can't pay, get this message...
Error Detected
Error Message

The certificate has expired. Please use a valid certificate.
The certificate has expired. Please use a valid certificate.

On Thu, Jul 6, 2017 at 1:24 PM, Heather Laine via use-livecode <
use-livecode@lists.runrev.com> wrote:

> We had a last minute call from someone offering to pledge the rest. I was
> entering it for him with, yes, shaky hands and I pressed the wrong button.
> Total went down! Not Up! My fault. We extended by 4 minutes to allow that
> pledge to go through.
>
> Good? Bad? Seemed like the right thing to do.
>
> Regards,
>
> Heather
>
> Heather Laine
> Customer Services Manager
> LiveCode Ltd
> www.livecode.com
>
>
>
> > On 6 Jul 2017, at 20:14, Dan Brown via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hmm after the timer ran out the page showed  "project unsuccessful" with
> > only $23,428 raised. Now its showing as fully funded and successful.
> Happy
> > but erm baffled.
> >
> > Slick grids here we come though!
> >
> > On 6 Jul 2017 8:06 pm, "hh via use-livecode" <
> use-livecode@lists.runrev.com>
> > wrote:
> >
> >> 185 backers. No comment.
> >>
> >> ___
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> >> use-livecode@lists.runrev.com
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Re: Feature Race: Pick Your Project

2017-07-06 Thread Heather Laine via use-livecode
We had a last minute call from someone offering to pledge the rest. I was 
entering it for him with, yes, shaky hands and I pressed the wrong button. 
Total went down! Not Up! My fault. We extended by 4 minutes to allow that 
pledge to go through.

Good? Bad? Seemed like the right thing to do.

Regards,

Heather

Heather Laine
Customer Services Manager
LiveCode Ltd
www.livecode.com



> On 6 Jul 2017, at 20:14, Dan Brown via use-livecode 
>  wrote:
> 
> Hmm after the timer ran out the page showed  "project unsuccessful" with
> only $23,428 raised. Now its showing as fully funded and successful. Happy
> but erm baffled.
> 
> Slick grids here we come though!
> 
> On 6 Jul 2017 8:06 pm, "hh via use-livecode" 
> wrote:
> 
>> 185 backers. No comment.
>> 
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Why is LiveCode not being included in British Exam board curricula?

2017-07-06 Thread Richmond Mathewson via use-livecode

I spend quite a spot of time here:

http://community.computingatschool.org.uk/

[ where I am, arguably, even less popular than here ]

and it has become obvious very quickly indeed
that British teachers (who are mainly far more
interested in getting their pupils to pass the exams rather
do anything to challenge the status quo) revolve around
C++, Java and Python, with the odd bit of Visual BASIC.

The main reason for this seems to be the people who
determine what the curricula should be (and they are probably
"talking heads" in the Ministry of Educations in both
England and Scotland) rather than the teachers themselves.

However, I do feel a bit lumpy when it turns out
that the Computing At School thing is underwritten by MicroSoft
and Google among others.

LiveCode is as near as we will ever get to a perfect teaching environment

[ this being born out by a 15 year old who is currently "doing" C++ at 
school

and after 6 months has not got to decoding a comma-delimited text file,
or any other external data at all; he is currently doing that with me in 
both

BBC BASIC (go figure) and LiveCode in week 3 of my summer classes. ]

yet it is just not being pushed, hawked, flogged, whatever enough.

Richmond.
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Re: Feature Race: Pick Your Project

2017-07-06 Thread Dan Brown via use-livecode
Hmm after the timer ran out the page showed  "project unsuccessful" with
only $23,428 raised. Now its showing as fully funded and successful. Happy
but erm baffled.

Slick grids here we come though!

On 6 Jul 2017 8:06 pm, "hh via use-livecode" 
wrote:

> 185 backers. No comment.
>
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Re: Feature Race: Pick Your Project

2017-07-06 Thread hh via use-livecode
185 backers. No comment.

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Re: Augmented Earth now on the App Store!

2017-07-06 Thread William Prothero via use-livecode
Jonathon:
A common solutionfor this is to have two buttons. One says: “I am a new 
first-time User” and the other one says: “I have an account. Log me in.” That 
would avoid the confusion.

Best,
Bill

> On Jul 6, 2017, at 10:51 AM, Jonathan Lynch via use-livecode 
>  wrote:
> 
> I think I am going to add a first-load script that explicitly asks the user 
> if they want to create a new login, and explain they can do this at any time 
> through the Universal Button. 
> 
> I think I am going to change the image for the Universal button as well. 
> although not sure exactly to what.
> 
> Sent from my iPhone
> 
>> On Jul 6, 2017, at 1:17 PM, jonathandly...@gmail.com wrote:
>> 
>> Hi Bill
>> 
>> If you click the gear button, it will let you create a new user.
>> 
>> 
>> My daughter just made the same observation - I will find a way to make it 
>> obvious.
>> 
>> Thanks!
>> 
>> Sent from my iPhone
>> 
>>> On Jul 6, 2017, at 12:36 PM, William Prothero via use-livecode 
>>>  wrote:
>>> 
>>> Jonathon:
>>> Impressive app. You’re going to have fun keeping control of the trollers. 
>>> Anyway, I downloaded it and opened it on my iPad Pro, latest distro of iOS. 
>>> I got the main screen, then it sent me to the registration screen, where I 
>>> entered a userName and password. Below the “Password” field, the “New 
>>> Password” field and all those below it stayed greyed out. I could go no 
>>> further. If I pressed “Return” after my password entry, it tried to 
>>> register me but I got an “Invalid credentials dialog.
>>> 
>>> I quit the app, opened it again, and got the same behavior.
>>> 
>>> I’m looking forward to seeing this final app. Looks very ambitious, and 
>>> should be a winner. Look out, FaceBook!
>>> Best,
>>> Bill P
>>> 
 On Jul 6, 2017, at 7:01 AM, Jonathan Lynch via use-livecode 
  wrote:
 
 Hi everyone,
 
 Version 1 of Augmented Earth is now live on the Apple App Store :)
 
 If you get a chance, please check it out. This is just a soft launch, but 
 I am excited to have it out there. I won't start heavy promotion until 
 version 1.5.
 
 I will be posting a map-only version on Livecode Share for explaining how 
 to do 3D webgl Earth maps in LC, prior to my presentation at the September 
 LC Global conference.
 
 All constructive feedback is welcome, I have much to improve.
 
 A big thanks to everyone here for all the helpful tips :)
 
 Here is the link, for iPhone/iPad users:
 
 https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
 
 Sent from my iPhone
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>>> 
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85% - nail biting finish

2017-07-06 Thread Dave Kilroy via use-livecode
Come on you last-minute-people, if you are going to help the time is now!

We have 11 minutes to raise $1,970

The url is https://livecode.com/project/datagrid2/ 
 - don’t leave it too late!

Kind regards

Dave


> Are you watching this guys? I cannot move from the screen... We are roaring 
> up on the finish but we still need another 15% to make it. 52 minutes to go. 
> I think that means we need $71/minute. C'mon pledgers... 
> 
> On the edge of her seat, 
> 
> Heather 
> 
> 
> Heather Laine 
> Customer Services Manager 
> LiveCode Ltd 
> www.livecode.com 
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Re: Peculiar behavior of group objects with hide-lock. show-unlock

2017-07-06 Thread J. Landman Gay via use-livecode
I've hit a similar, but not identical, issue and have been planning to 
submit a bug report but it's been tricky to extract example code from my 
full project so I haven't got to it yet.


There seems to be an issue with nested lockscreens if one of the locks 
uses a visual effect. My guess is that the one with a visual effect 
seems to corrupt or override the lock count.


The workaround in my current project is to make sure there is only one 
set of lock/unlock commands, the one with the visual effect. Apparently 
that didn't work for you.


My stack doesn't use "show/hide with visual effect" though. Instead I 
"lock screen for visual effect" and then later "unlock screen with 
visual effect." Maybe separating out the command that way would work better.



On 7/5/17 11:05 PM, Sannyasin Brahmanathaswami via use-livecode wrote:

Given this scenario:

command buildLesson pLessonNumber

hide grp "lessonTextControl" with visual effect dissolve very fast
lock screen
put empty into fld "daily-lesson-text"

# FETCH FILES here
# insert into field, all the while setting type styles to the last line
# as the only way I could figure out how to dynamically set type from plain text
# then this:

# finish with the last bit of text:
put cr & (line 6 to -1 of tTodaysMWS) after fld "daily-lesson-text"


show grp "lessonTextControl"
unlock screen with visual effect Dissolve very fast
end buildLesson

What happens:   is this sequence of visual events

1) goes empty… as if line 3 of the above came first
2) Now the grp (with only the grc) fades
3) there is a brief pause while my typesetting finishes in the background
4) now the bkg grc of grp "lessonTextControl"  shows
5) but text does not appear, until I touch the field.. the "pop" it is rendered.



--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com


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85% - nail biting finish

2017-07-06 Thread Heather Laine via use-livecode
Are you watching this guys? I cannot move from the screen... We are roaring up 
on the finish but we still need another 15% to make it. 52 minutes to go. I 
think that means we need $71/minute. C'mon pledgers...

On the edge of her seat,

Heather


Heather Laine
Customer Services Manager
LiveCode Ltd
www.livecode.com




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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
I think I am going to add a first-load script that explicitly asks the user if 
they want to create a new login, and explain they can do this at any time 
through the Universal Button. 

I think I am going to change the image for the Universal button as well. 
although not sure exactly to what.

Sent from my iPhone

> On Jul 6, 2017, at 1:17 PM, jonathandly...@gmail.com wrote:
> 
> Hi Bill
> 
> If you click the gear button, it will let you create a new user.
> 
> 
> My daughter just made the same observation - I will find a way to make it 
> obvious.
> 
> Thanks!
> 
> Sent from my iPhone
> 
>> On Jul 6, 2017, at 12:36 PM, William Prothero via use-livecode 
>>  wrote:
>> 
>> Jonathon:
>> Impressive app. You’re going to have fun keeping control of the trollers. 
>> Anyway, I downloaded it and opened it on my iPad Pro, latest distro of iOS. 
>> I got the main screen, then it sent me to the registration screen, where I 
>> entered a userName and password. Below the “Password” field, the “New 
>> Password” field and all those below it stayed greyed out. I could go no 
>> further. If I pressed “Return” after my password entry, it tried to register 
>> me but I got an “Invalid credentials dialog.
>> 
>> I quit the app, opened it again, and got the same behavior.
>> 
>> I’m looking forward to seeing this final app. Looks very ambitious, and 
>> should be a winner. Look out, FaceBook!
>> Best,
>> Bill P
>> 
>>> On Jul 6, 2017, at 7:01 AM, Jonathan Lynch via use-livecode 
>>>  wrote:
>>> 
>>> Hi everyone,
>>> 
>>> Version 1 of Augmented Earth is now live on the Apple App Store :)
>>> 
>>> If you get a chance, please check it out. This is just a soft launch, but I 
>>> am excited to have it out there. I won't start heavy promotion until 
>>> version 1.5.
>>> 
>>> I will be posting a map-only version on Livecode Share for explaining how 
>>> to do 3D webgl Earth maps in LC, prior to my presentation at the September 
>>> LC Global conference.
>>> 
>>> All constructive feedback is welcome, I have much to improve.
>>> 
>>> A big thanks to everyone here for all the helpful tips :)
>>> 
>>> Here is the link, for iPhone/iPad users:
>>> 
>>> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
>>> 
>>> Sent from my iPhone
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Hi Bill

If you click the gear button, it will let you create a new user.


My daughter just made the same observation - I will find a way to make it 
obvious.

Thanks!

Sent from my iPhone

> On Jul 6, 2017, at 12:36 PM, William Prothero via use-livecode 
>  wrote:
> 
> Jonathon:
> Impressive app. You’re going to have fun keeping control of the trollers. 
> Anyway, I downloaded it and opened it on my iPad Pro, latest distro of iOS. I 
> got the main screen, then it sent me to the registration screen, where I 
> entered a userName and password. Below the “Password” field, the “New 
> Password” field and all those below it stayed greyed out. I could go no 
> further. If I pressed “Return” after my password entry, it tried to register 
> me but I got an “Invalid credentials dialog.
> 
> I quit the app, opened it again, and got the same behavior.
> 
> I’m looking forward to seeing this final app. Looks very ambitious, and 
> should be a winner. Look out, FaceBook!
> Best,
> Bill P
> 
>> On Jul 6, 2017, at 7:01 AM, Jonathan Lynch via use-livecode 
>>  wrote:
>> 
>> Hi everyone,
>> 
>> Version 1 of Augmented Earth is now live on the Apple App Store :)
>> 
>> If you get a chance, please check it out. This is just a soft launch, but I 
>> am excited to have it out there. I won't start heavy promotion until version 
>> 1.5.
>> 
>> I will be posting a map-only version on Livecode Share for explaining how to 
>> do 3D webgl Earth maps in LC, prior to my presentation at the September LC 
>> Global conference.
>> 
>> All constructive feedback is welcome, I have much to improve.
>> 
>> A big thanks to everyone here for all the helpful tips :)
>> 
>> Here is the link, for iPhone/iPad users:
>> 
>> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
>> 
>> Sent from my iPhone
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
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Re: Shell - c Full Example

2017-07-06 Thread Sean Cole (Pi) via use-livecode
Hi
Is C# any different in terms of calls and compiling?

Thanks JB

Sean Cole
*Pi Digital Productions Ltd*

On 30 June 2017 at 15:35, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Sow how would you do that? static char rev[MAX -1]?rev[i++] =
> *str & NULL?
> >
> >>
>
> Bob S
> >>
> > On Jun 29, 2017, at 20:20 , Mark Wieder via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> >> char* getReverse(char const str[]){
> >> static int i=0;
> >>  if(*str){
> >> getReverse(str+1);
> >> }
> >>  return rev;
> >> }
> >
> > Nice use of recursion, but note that you're susceptible to buffer
> overflow if you don't limit str to MAX-1 chars. And rev should be
> null-terminated.
> >
> > --
> > Mark Wieder
>
>
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread William Prothero via use-livecode
Jonathon:
Impressive app. You’re going to have fun keeping control of the trollers. 
Anyway, I downloaded it and opened it on my iPad Pro, latest distro of iOS. I 
got the main screen, then it sent me to the registration screen, where I 
entered a userName and password. Below the “Password” field, the “New Password” 
field and all those below it stayed greyed out. I could go no further. If I 
pressed “Return” after my password entry, it tried to register me but I got an 
“Invalid credentials dialog.

I quit the app, opened it again, and got the same behavior.

I’m looking forward to seeing this final app. Looks very ambitious, and should 
be a winner. Look out, FaceBook!
Best,
Bill P

> On Jul 6, 2017, at 7:01 AM, Jonathan Lynch via use-livecode 
>  wrote:
> 
> Hi everyone,
> 
> Version 1 of Augmented Earth is now live on the Apple App Store :)
> 
> If you get a chance, please check it out. This is just a soft launch, but I 
> am excited to have it out there. I won't start heavy promotion until version 
> 1.5.
> 
> I will be posting a map-only version on Livecode Share for explaining how to 
> do 3D webgl Earth maps in LC, prior to my presentation at the September LC 
> Global conference.
> 
> All constructive feedback is welcome, I have much to improve.
> 
> A big thanks to everyone here for all the helpful tips :)
> 
> Here is the link, for iPhone/iPad users:
> 
> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
> 
> Sent from my iPhone
> ___
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> preferences:
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Re: mobile - fullscreenmode "exactFit"

2017-07-06 Thread Colin Holgate via use-livecode
On the exactFit question, I still can’t think of a use case for that mode. What 
it should do is stretch your card contents to fill the screen. The other 
fullscreenmodes are more useful.

Do you lay out your interface with code? If not, what’s your approach for 
handling 16:9 iPhone screen and 4:3 iPad screen?

One other thing, if you’re testing on a physical iPhone, whether the card fills 
the whole screen depends on if you have included the default-5...@2x.png splash 
screen. Without that it will only fill the center area, there would be borders 
too.



> On Jul 5, 2017, at 11:52 PM, Alan via use-livecode 
>  wrote:
> 
> On mobile, shouldn't
> 
>   set the fullscreenmode of this stack to "exactFit"
> 
> scale the stack so that it fits on, and fills, the mobile screen?
> 
> I seem to having problems with this using LC9dp7 currently.
> 
> Also have an unrelated problem with a menuButton option called "Dead" not 
> being passed through when selected, though the "Alive" one is successfully on 
> the same button. Weird. Perhaps time to re-boot...
> 
> Ideas?
> 
> cheers
> 
> Alan :-)

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Re: Saturated fat

2017-07-06 Thread Mark Wieder via use-livecode

On 07/06/2017 03:51 AM, Mark Waddingham via use-livecode wrote:


We are still working towards modularization - however we aren't there yet.


Now *that* is something I would happily help fund.

--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: play sound plays the wrong sound

2017-07-06 Thread Lagi Pittas via use-livecode
Especially now the patent has lapsed

Regards Lagi

On 6 July 2017 at 16:14, Keith Martin via use-livecode <
use-livecode@lists.runrev.com> wrote:

> On 6 Jul 2017, at 15:45, Matt Maier via use-livecode wrote:
>
> Why is this stuff not in the dictionary?
>>
>
> Also, given the massive prevalence of MP3, it would be great if the
> (apparent) limitation of the 'play' command was addressed. :/
>
> k
>
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Re: play sound plays the wrong sound

2017-07-06 Thread Keith Martin via use-livecode

On 6 Jul 2017, at 15:45, Matt Maier via use-livecode wrote:


Why is this stuff not in the dictionary?


Also, given the massive prevalence of MP3, it would be great if the 
(apparent) limitation of the 'play' command was addressed. :/


k

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Re: play sound plays the wrong sound

2017-07-06 Thread Matt Maier via use-livecode
I just found this note at BYU. Apparently "play" only works with
uncompressed file formats. I switched to the *.wav version and it works
http://livecode.byu.edu/audio/audioIntro.php

Why is this stuff not in the dictionary?

On Thu, Jul 6, 2017 at 7:22 AM, tbodine via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I believe the problem is the audio file settings. Open the file in an audio
> editor and save it again with bitrate of 16 and 44100 Hz.
>
> HTH,
> Tom B.
>
>
>
> --
> View this message in context: http://runtime-revolution.
> 278305.n4.nabble.com/play-sound-plays-the-wrong-sound-
> tp4716673p4716675.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
>
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Re: play sound plays the wrong sound

2017-07-06 Thread panagiotis merakos via use-livecode
@Matt I think the command "play " plays the file **as
an audioclip** on Desktop platforms. And audioclips can be in WAV, AIFF, or
AU format.

So I would suggest to use a player object to play the mp3 file

Best,
Panos
--

On Thu, Jul 6, 2017 at 3:22 PM, tbodine via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I believe the problem is the audio file settings. Open the file in an audio
> editor and save it again with bitrate of 16 and 44100 Hz.
>
> HTH,
> Tom B.
>
>
>
> --
> View this message in context: http://runtime-revolution.
> 278305.n4.nabble.com/play-sound-plays-the-wrong-sound-
> tp4716673p4716675.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
>
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Re: play sound plays the wrong sound

2017-07-06 Thread tbodine via use-livecode
I believe the problem is the audio file settings. Open the file in an audio
editor and save it again with bitrate of 16 and 44100 Hz. 

HTH, 
Tom B.



--
View this message in context: 
http://runtime-revolution.278305.n4.nabble.com/play-sound-plays-the-wrong-sound-tp4716673p4716675.html
Sent from the Revolution - User mailing list archive at Nabble.com.

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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Well shoot - thanks Sean

If you shut it down and reopen, it will probably go, but I need to figure that 
one out

Sent from my iPhone

> On Jul 6, 2017, at 10:21 AM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Hi Jonathan,
> 
> Well done on getting this to store. I've just downloaded to my iPhone6
> running iOS11b3 and it hangs on the opening page with the title and globe.
> It doesn't appear to go beyond this just yet. It may be just that I'm on a
> beta OS but thought I'd let you know.
> 
> All the best
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> 
> 
> eMail Ts & Cs    Pi Digital
> Productions Ltd is a UK registered limited company, no. 5255609
> 
> On 6 July 2017 at 15:01, Jonathan Lynch via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Hi everyone,
>> 
>> Version 1 of Augmented Earth is now live on the Apple App Store :)
>> 
>> If you get a chance, please check it out. This is just a soft launch, but
>> I am excited to have it out there. I won't start heavy promotion until
>> version 1.5.
>> 
>> I will be posting a map-only version on Livecode Share for explaining how
>> to do 3D webgl Earth maps in LC, prior to my presentation at the September
>> LC Global conference.
>> 
>> All constructive feedback is welcome, I have much to improve.
>> 
>> A big thanks to everyone here for all the helpful tips :)
>> 
>> Here is the link, for iPhone/iPad users:
>> 
>> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
>> 
>> Sent from my iPhone
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
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play sound plays the wrong sound

2017-07-06 Thread Matt Maier via use-livecode
Any ideas on this?

I downloaded a beep in *.mp3 format.

When I play the file with windows media player it sounds like a beep.
When I play the file with the "play" command it sounds horribly distorted.
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Roger Eller via use-livecode
I recently discovered this app store search site (no iTunes needed):

https://theappstore.org/?search=augmented-earth=software

https://theappstore.org

~Roger


On Thu, Jul 6, 2017 at 10:01 AM, Jonathan Lynch via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi everyone,
>
> Version 1 of Augmented Earth is now live on the Apple App Store :)
>
> If you get a chance, please check it out. This is just a soft launch, but
> I am excited to have it out there. I won't start heavy promotion until
> version 1.5.
>
> I will be posting a map-only version on Livecode Share for explaining how
> to do 3D webgl Earth maps in LC, prior to my presentation at the September
> LC Global conference.
>
> All constructive feedback is welcome, I have much to improve.
>
> A big thanks to everyone here for all the helpful tips :)
>
> Here is the link, for iPhone/iPad users:
>
> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
>
> Sent from my iPhone
> ___
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> subscription preferences:
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Re: Augmented Earth now on the App Store!

2017-07-06 Thread Sean Cole (Pi) via use-livecode
Hi Jonathan,

Well done on getting this to store. I've just downloaded to my iPhone6
running iOS11b3 and it hangs on the opening page with the title and globe.
It doesn't appear to go beyond this just yet. It may be just that I'm on a
beta OS but thought I'd let you know.

All the best

Sean Cole
*Pi Digital Productions Ltd*


eMail Ts & Cs    Pi Digital
Productions Ltd is a UK registered limited company, no. 5255609

On 6 July 2017 at 15:01, Jonathan Lynch via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi everyone,
>
> Version 1 of Augmented Earth is now live on the Apple App Store :)
>
> If you get a chance, please check it out. This is just a soft launch, but
> I am excited to have it out there. I won't start heavy promotion until
> version 1.5.
>
> I will be posting a map-only version on Livecode Share for explaining how
> to do 3D webgl Earth maps in LC, prior to my presentation at the September
> LC Global conference.
>
> All constructive feedback is welcome, I have much to improve.
>
> A big thanks to everyone here for all the helpful tips :)
>
> Here is the link, for iPhone/iPad users:
>
> https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8
>
> Sent from my iPhone
> ___
> use-livecode mailing list
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> subscription preferences:
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Augmented Earth now on the App Store!

2017-07-06 Thread Jonathan Lynch via use-livecode
Hi everyone,

Version 1 of Augmented Earth is now live on the Apple App Store :)

If you get a chance, please check it out. This is just a soft launch, but I am 
excited to have it out there. I won't start heavy promotion until version 1.5.

I will be posting a map-only version on Livecode Share for explaining how to do 
3D webgl Earth maps in LC, prior to my presentation at the September LC Global 
conference.

All constructive feedback is welcome, I have much to improve.

A big thanks to everyone here for all the helpful tips :)

Here is the link, for iPhone/iPad users:

https://itunes.apple.com/us/app/augmented-earth/id1252486908?ls=1=8

Sent from my iPhone
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Re: Feature Race: Pick Your Project

2017-07-06 Thread Steven Crighton via use-livecode
 

Hi everyone 

I just wanted to chip in on this one. For those of you who don't know
me, I work on the marketing at LiveCode. 

Our communication strategy has been on my mind for quite some time and I
hold my hands up that we have not done a good job on communicating the
progress of the Infinite LiveCode project. From when we launched our
Infinite LiveCode campaign to where the Infinite LiveCode technology is
today there were lots of opportunities to keep you up to date with the
incredible tech our team was producing that were missed. 

This is something we are talking about right now and it's something we
are fixing right now. Sorry for keeping you in the dark, it won't happen
again! 

Hopefully with the post Ali put out last week you can see all of the
work that has gone into Infinite LiveCode and are as excited as I am
about the opportunities this creates for our platform. 

As for the Faster Graphics / DataGrid project that is funding right now,
there is a real chance of this funding. It has gone from 36% funded at
this time yesterday to 62% funded at the time of writing this post. If
this does fund, I promise that when we have something to share on that
project, no matter how big or small, we'll share it. 

Steven 

Steven Crighton | ste...@livecode.com | https://livecode.com 
 
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Re: debugging a CEF browser instance

2017-07-06 Thread hh via use-livecode
Hi all,

a few remarks, may be marginal.

Some of the problems with the CEF browsers arise from the fact that
the "same origin policy" changed. Some of the latest versions of the
main browsers make the access easier.

Also, when using webGL, this differs between browsers and the browser
widget in that a graphics card counts as "black-listed" (sometimes the
user agent is checked for that).

For the browser widget to work in linux (more) correctly see
http://forums.livecode.com/viewtopic.php?p=153351#p153351

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Re: Codesigning a Mac desktop version

2017-07-06 Thread Jonathan Lynch via use-livecode
I will do that - thanks Trevor

Sent from my iPhone

> On Jul 6, 2017, at 8:43 AM, Trevor DeVore via use-livecode 
>  wrote:
> 
> On Thu, Jul 6, 2017 at 3:16 AM Jonathan Lynch via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> I tried using Trevor Devore' codesigning stack, which is a very nice
>> contribution to the community. I am getting a complaint about unsealed
>> contents present in the bundle root.
>> 
>> Does anyone know what the issue is?
> 
> 
> Look around in bundles for any manifest.xml files. If you find any delete
> them. I know I've seen problems with manifest files included in LC
> externals in the past.
> 
> -- 
> Trevor DeVore
> 
>> 
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Re: Codesigning a Mac desktop version

2017-07-06 Thread Trevor DeVore via use-livecode
On Thu, Jul 6, 2017 at 3:16 AM Jonathan Lynch via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I tried using Trevor Devore' codesigning stack, which is a very nice
> contribution to the community. I am getting a complaint about unsealed
> contents present in the bundle root.
>
> Does anyone know what the issue is?


Look around in bundles for any manifest.xml files. If you find any delete
them. I know I've seen problems with manifest files included in LC
externals in the past.

-- 
Trevor DeVore

>
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Re: debugging a CEF browser instance

2017-07-06 Thread Bernard Devlin via use-livecode
Hi Mark,

I had no doubt that the debug log was disabled because enabling it by
default would be expected to cause some significant slowdown. However,
since this is a configurable option, I would have hoped that (at the very
least) it could be turned on for situations such as the situation in which
I'm in (a page that works in all other browsers I've tried but that doesn't
work in either Livecode 8.1.4 on Windows or OS X - with no visible errors
there is no hint as to why it is not working).  The page is not mine and
therefore it's not like there is only a trivial amount of javascript for me
to test line by line (it was easier for me to discover why LC's CEF browser
doesn't allow debugging than it would be to find out why the web page does
not work).

That the page does not work in LC on BOTH OS X or Windows, suggests that it
is something discrepant with the way the browser widget works in LC (and
not just some limitation in the CEF widget).  The page not working on two
different implementations of the browser widget in LC suggests there may be
a wider set of problems developers will encounter (i.e. there may be many
more cases where LC's browser will not work the way that other browsers
work).  Without debugging information, I don't see how such discrepancies
will ever be fixed.

Hopefully it will be quicker and cleaner to enable logging (at least in the
CEF browser) by setting an environment variable or checking for a command
line parameter.  I believe that the verbosity of CEF's logging can be
configured. That logging level might also be worth setting at startup (in
case the amount of logging is so excessive that the IDE is unresponsive).

That the CEF logging on Linux is flooding the terminal window should also
be fixable.
https://stackoverflow.com/questions/11844208/linux-terminal-that-is-currently-running-and-logging-to-stdout-how-do-you-silen

Regards
Bernard

On Thu, Jul 6, 2017 at 8:28 AM, Mark Waddingham via use-livecode <
use-livecode@lists.runrev.com> wrote:

> On 2017-07-06 08:39, Jonathan Lynch via use-livecode wrote:
>
>> Why?
>>
>
> In general there is a cost to logging - particularly CEF's which is very
> verbose. On Windows you might not notice (as stdout/stderr output is
> generally dumped to the equivalent of /dev/null), but on Linux if you
> happen to be working from the command-line and running UI stuff using the
> browser widget from there then you'll find your terminal flooded with CEF
> logging (and I mean flooded!).
>
> I don't think anyone has asked specifically about having it configurable
> before now - although I noticed it would be useful last month (
> http://quality.livecode.com/show_bug.cgi?id=19862) whilst attempting to
> figure out why the browser widget only works on *some* linux installs
> (seems to be somewhat independent of distribution - the workarounds some
> people have found with regards the locale don't seem to work anymore).
>
> Unfortunately, we aren't any closer to solving the linux problem... After
> at least three of us spending more hours than I'd care to comment on trying
> to figure out what is happening there, we're working through a couple of
> tasks so that we can more easily update CEF to the latest version.
>
> In particular, making it so that we can build our 'prebuilts' (currently
> ICU, OpenSSL and Curl) on vulcan (doing it manually is arduous and
> intensely error prone). We can then move the building of the CEF library
> component to a prebuilt and automate its generation based on a version tag
> (we can thank Spotify for taking over the management of binary releases of
> CEF - http://opensource.spotify.com/cefbuilds/index.html - as they've
> made it much much easier).
>
> So we're currently involved in a (small) yak-shave in this regard...
> Although one which will also mean we can solve a couple of other issues -
> the size of ICU data (has anyone noticed that the 9 engines are somewhat
> bigger than 8? That's down in good part to the ICU data), and also the
> several minute increase per platform in build time due to the Skia update.
> I also hope that this means that over time we can eliminate the thirdparty
> submodule entirely - which would be one less point of friction in our
> source base.
>
> Incidentally, Bernard and Jonathon - I take it you are using the browser
> widget on Windows? (The reason I ask that is because CEF is only used on
> Windows and Linux - Mac/Android and iOS all use the built-in browser - all
> three are WebKit derived, like CEF).
>
> Warmest Regards,
>
> Mark.
>
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AW: AW: can I lock screen over more than one handler?

2017-07-06 Thread Tiemo Hollmann TB via use-livecode
No i didn't tried, because I have to have full control over the video,
stepping frame by frame forward and backward and as far as I can see, I
don't have it with the browser widget.
Thanks
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
von Jonathan Lynch via use-livecode
Gesendet: Donnerstag, 6. Juli 2017 12:52
An: How to use LiveCode 
Cc: jonathandly...@gmail.com
Betreff: Re: AW: can I lock screen over more than one handler?

Tiemo, have you tried using a browser widget instead?

Sent from my iPhone

> On Jul 6, 2017, at 6:05 AM, Richmond Mathewson via use-livecode
 wrote:
> 
> I wonder if you cannot manage to lock the screen over more than one 
> handler by calling the second handler from within the first one?
> 
> For instance:
> 
> on mouseDown
>   set the lockscreen to true
>   put "screen locked"
> send "mouseStillDown" to me
>   wait 10 ticks
>   set the lockscreen to false
> end mouseDown
> 
> on mouseStillDown
>   put "pigs have wings"
> end mouseStillDown
> 
> Just a thought.
> 
> Richmond.
> 
>> On 7/6/17 12:49 pm, Tiemo Hollmann TB via use-livecode wrote:
>> I think I now tried all combinations with a separate frameless browser
for the player object, with and without locking the screen and locking the
mesages, but the behavior of the player object and it's control over the
main window frame obviously can't be controlled by LiveCode (at least not by
me).
>> Am I right that I don't have control over the colour of the main window
frame? Perhaps I'll find a tweak tool for Windows 8, to give it the look &
feel of Windows 10, which I can recommend my customers, where the flickering
isn't that distracting.
>> Tiemo
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im 
>> Auftrag von Tiemo Hollmann TB via use-livecode
>> Gesendet: Mittwoch, 5. Juli 2017 18:46
>> An: 'How to use LiveCode' 
>> Cc: Tiemo Hollmann TB 
>> Betreff: AW: can I lock screen over more than one handler?
>> 
>> Hi Randy,
>> it worked out that the issue wasn't related to the design of two handlers
and it was only the single statement for setting the filename to the player
object in one handler. But it seems, I can't suppress the loosing and
reassigning of the focus of the main window when setting the filename. With
and without locking the screen.
>> What I didn't tried yet is placing the player object into an own window
without title bar and frame. I don't know, how that looks on Windows 8, but
perhaps I can keep the flickering off the main window with that approach.
>> Tiemo
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im 
>> Auftrag von Randy Hengst via use-livecode
>> Gesendet: Mittwoch, 5. Juli 2017 17:56
>> An: How to use LiveCode 
>> Cc: Randy Hengst 
>> Betreff: Re: can I lock screen over more than one handler?
>> 
>> It’s been a long time since I’ve messed with player objects… but what
about putting both of the handlers into a “run” handler:
>> 
>> on runMyHandlers
>>LOCK SCREEN
>>handler1
>>handler2
>>UNLOCK Screen
>> end runMyHandlers
>> 
>>> On Jul 5, 2017, at 10:42 AM, Tiemo Hollmann TB via use-livecode
 wrote:
>>> 
>>> Jonathan had a tricky idea to work with two player objects switching 
>>> between them with hiding and showing them and doing the assignment 
>>> of the filename with the currently hidden player, even with locking 
>>> the screen at the beginning of the handler.
>>> It's a pitty, but the flickering of the whole window frame keeps the
same.
>>> The directShow video engine must be somehow totally dominant.
>>> Any other tricky idea?
>>> Tiemo
>>> 
>>> -Ursprüngliche Nachricht-
>>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im 
>>> Auftrag von Tiemo Hollmann TB via use-livecode
>>> Gesendet: Mittwoch, 5. Juli 2017 15:57
>>> An: 'How to use LiveCode' 
>>> Cc: Tiemo Hollmann TB 
>>> Betreff: AW: can I lock screen over more than one handler?
>>> 
>>> Thanks Jonathan, Trevor and Sean for your comments.
>>> 
>>> Meanwhile I could drill down my "flickering" problem (post from
>>> yesterday) to an unexpected command.
>>> In one of those handlers I "set the filename of player "myVideoPlayer"
>>> to tFile". This command withdraws the focus from the window and 
>>> passes it back after some milliseconds. On my Win 10 machine with a 
>>> white window title bar I almost can't see it, but on Win 8 with the 
>>> standard violet title bar it is an ugly flickering, each time I set 
>>> the filename (which happens very frequently in a quiz loop).
>>> 
>>> And I can't prevent this flickering with a lock screen right before 
>>> the setting of the 

Re: Feature Race: Pick Your Project

2017-07-06 Thread Sean Cole (Pi) via use-livecode
On 5 July 2017 at 19:04, Kevin Miller via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The reality is that we now need to look at what we are doing next and what
> is affordable. If we don¹t fund this project, the knock on effects for the
> platform will be very significant. We¹re already a very small team that
> punches well above our weight. We have the potential for a very bright
> future with the rather amazing stuff that you can now do. Check out Ali¹s
> blog post on Android and wait a few more days for more.
>

This is encouraging, Thanks, Kevin.
The real issue has definitely been the extremely low level of communication
regarding the project that would have appeased us a great deal, especially
when various walls were met that led to its delay, perceived or otherwise.
But it seems you and the team are learning from this. I agree with HH's
last comment, *"*I still think after having the results of Infinite
LiveCode such a sum would *be funded in one day.", *so maybe, redo the
campaign once Infinite is fully released. I was 'promised' obj-c by this
time last year! Tip: Don't make promises like that *ever* again! :)

Sean Cole
*Pi Digital Productions Ltd*

PS. I wasn't aware of this either:
J.L.Gay -
*Another reason may be the subject title. I'm not sure everyone understands
that this feature will improve much more than just datagrids. A subset of
users employ datagrids, but everyone needs smooth scrolling in a variety of
situations.*
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Re: AW: can I lock screen over more than one handler?

2017-07-06 Thread Jonathan Lynch via use-livecode
Tiemo, have you tried using a browser widget instead?

Sent from my iPhone

> On Jul 6, 2017, at 6:05 AM, Richmond Mathewson via use-livecode 
>  wrote:
> 
> I wonder if you cannot manage to lock the screen over more than one handler 
> by calling
> the second handler from within the first one?
> 
> For instance:
> 
> on mouseDown
>   set the lockscreen to true
>   put "screen locked"
> send "mouseStillDown" to me
>   wait 10 ticks
>   set the lockscreen to false
> end mouseDown
> 
> on mouseStillDown
>   put "pigs have wings"
> end mouseStillDown
> 
> Just a thought.
> 
> Richmond.
> 
>> On 7/6/17 12:49 pm, Tiemo Hollmann TB via use-livecode wrote:
>> I think I now tried all combinations with a separate frameless browser for 
>> the player object, with and without locking the screen and locking the 
>> mesages, but the behavior of the player object and it's control over the 
>> main window frame obviously can't be controlled by LiveCode (at least not by 
>> me).
>> Am I right that I don't have control over the colour of the main window 
>> frame? Perhaps I'll find a tweak tool for Windows 8, to give it the look & 
>> feel of Windows 10, which I can recommend my customers, where the flickering 
>> isn't that distracting.
>> Tiemo
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag 
>> von Tiemo Hollmann TB via use-livecode
>> Gesendet: Mittwoch, 5. Juli 2017 18:46
>> An: 'How to use LiveCode' 
>> Cc: Tiemo Hollmann TB 
>> Betreff: AW: can I lock screen over more than one handler?
>> 
>> Hi Randy,
>> it worked out that the issue wasn't related to the design of two handlers 
>> and it was only the single statement for setting the filename to the player 
>> object in one handler. But it seems, I can't suppress the loosing and 
>> reassigning of the focus of the main window when setting the filename. With 
>> and without locking the screen.
>> What I didn't tried yet is placing the player object into an own window 
>> without title bar and frame. I don't know, how that looks on Windows 8, but 
>> perhaps I can keep the flickering off the main window with that approach.
>> Tiemo
>> 
>> -Ursprüngliche Nachricht-
>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag 
>> von Randy Hengst via use-livecode
>> Gesendet: Mittwoch, 5. Juli 2017 17:56
>> An: How to use LiveCode 
>> Cc: Randy Hengst 
>> Betreff: Re: can I lock screen over more than one handler?
>> 
>> It’s been a long time since I’ve messed with player objects… but what about 
>> putting both of the handlers into a “run” handler:
>> 
>> on runMyHandlers
>>LOCK SCREEN
>>handler1
>>handler2
>>UNLOCK Screen
>> end runMyHandlers
>> 
>>> On Jul 5, 2017, at 10:42 AM, Tiemo Hollmann TB via use-livecode 
>>>  wrote:
>>> 
>>> Jonathan had a tricky idea to work with two player objects switching
>>> between them with hiding and showing them and doing the assignment of
>>> the filename with the currently hidden player, even with locking the
>>> screen at the beginning of the handler.
>>> It's a pitty, but the flickering of the whole window frame keeps the same.
>>> The directShow video engine must be somehow totally dominant.
>>> Any other tricky idea?
>>> Tiemo
>>> 
>>> -Ursprüngliche Nachricht-
>>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im
>>> Auftrag von Tiemo Hollmann TB via use-livecode
>>> Gesendet: Mittwoch, 5. Juli 2017 15:57
>>> An: 'How to use LiveCode' 
>>> Cc: Tiemo Hollmann TB 
>>> Betreff: AW: can I lock screen over more than one handler?
>>> 
>>> Thanks Jonathan, Trevor and Sean for your comments.
>>> 
>>> Meanwhile I could drill down my "flickering" problem (post from
>>> yesterday) to an unexpected command.
>>> In one of those handlers I "set the filename of player "myVideoPlayer"
>>> to tFile". This command withdraws the focus from the window and passes
>>> it back after some milliseconds. On my Win 10 machine with a white
>>> window title bar I almost can't see it, but on Win 8 with the standard
>>> violet title bar it is an ugly flickering, each time I set the
>>> filename (which happens very frequently in a quiz loop).
>>> 
>>> And I can't prevent this flickering with a lock screen right before
>>> the setting of the filename. The setting of the filename seems to
>>> release the lock screen or it takes the focus of the window off and
>>> back. Very ugly in my case.
>>> 
>>> Tiemo
>>> 
>>> 
>>> 
>>> -Ursprüngliche Nachricht-
>>> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im
>>> Auftrag von Sean Cole (Pi) via use-livecode
>>> Gesendet: Mittwoch, 5. Juli 2017 15:30
>>> An: How to use LiveCode 
>>> Cc: Sean Cole (Pi) 

Re: Saturated fat

2017-07-06 Thread Mark Waddingham via use-livecode

On 2017-07-06 12:01, Richmond Mathewson via use-livecode wrote:

Why do I have a feeling that at one point there was some discussion
about making the LC "thang" even more modular so that one
could make "trim" standalones?


The download size of the DMG/installer has ballooned because of all the 
prebuilt engines which are now included (two for linux, essentially two 
for mac, one for windows, one for android, six or so for iOS). There are 
also a lot more externals (again repeated for each platform) - 
especially in Indy and Business.


Unicode data is probably responsible for most of the difference in 
engine size between 4.5 and 8.


In 9 the situation has got slightly worse for now - all engines 
currently include the FULL ICU data which is something like 10-15Mb. 
We're currently working on reducing this though.


We are still working towards modularization - however we aren't there 
yet.


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: AW: can I lock screen over more than one handler?

2017-07-06 Thread Richmond Mathewson via use-livecode
I wonder if you cannot manage to lock the screen over more than one 
handler by calling

the second handler from within the first one?

For instance:

on mouseDown
   set the lockscreen to true
   put "screen locked"
send "mouseStillDown" to me
   wait 10 ticks
   set the lockscreen to false
end mouseDown

on mouseStillDown
   put "pigs have wings"
end mouseStillDown

Just a thought.

Richmond.

On 7/6/17 12:49 pm, Tiemo Hollmann TB via use-livecode wrote:

I think I now tried all combinations with a separate frameless browser for the 
player object, with and without locking the screen and locking the mesages, but 
the behavior of the player object and it's control over the main window frame 
obviously can't be controlled by LiveCode (at least not by me).
Am I right that I don't have control over the colour of the main window frame? 
Perhaps I'll find a tweak tool for Windows 8, to give it the look & feel of 
Windows 10, which I can recommend my customers, where the flickering isn't that 
distracting.
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von 
Tiemo Hollmann TB via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 18:46
An: 'How to use LiveCode' 
Cc: Tiemo Hollmann TB 
Betreff: AW: can I lock screen over more than one handler?

Hi Randy,
it worked out that the issue wasn't related to the design of two handlers and 
it was only the single statement for setting the filename to the player object 
in one handler. But it seems, I can't suppress the loosing and reassigning of 
the focus of the main window when setting the filename. With and without 
locking the screen.
What I didn't tried yet is placing the player object into an own window without 
title bar and frame. I don't know, how that looks on Windows 8, but perhaps I 
can keep the flickering off the main window with that approach.
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von 
Randy Hengst via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 17:56
An: How to use LiveCode 
Cc: Randy Hengst 
Betreff: Re: can I lock screen over more than one handler?

It’s been a long time since I’ve messed with player objects… but what about 
putting both of the handlers into a “run” handler:

on runMyHandlers
LOCK SCREEN
handler1
handler2
UNLOCK Screen
end runMyHandlers


On Jul 5, 2017, at 10:42 AM, Tiemo Hollmann TB via use-livecode 
 wrote:

Jonathan had a tricky idea to work with two player objects switching
between them with hiding and showing them and doing the assignment of
the filename with the currently hidden player, even with locking the
screen at the beginning of the handler.
It's a pitty, but the flickering of the whole window frame keeps the same.
The directShow video engine must be somehow totally dominant.
Any other tricky idea?
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im
Auftrag von Tiemo Hollmann TB via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 15:57
An: 'How to use LiveCode' 
Cc: Tiemo Hollmann TB 
Betreff: AW: can I lock screen over more than one handler?

Thanks Jonathan, Trevor and Sean for your comments.

Meanwhile I could drill down my "flickering" problem (post from
yesterday) to an unexpected command.
In one of those handlers I "set the filename of player "myVideoPlayer"
to tFile". This command withdraws the focus from the window and passes
it back after some milliseconds. On my Win 10 machine with a white
window title bar I almost can't see it, but on Win 8 with the standard
violet title bar it is an ugly flickering, each time I set the
filename (which happens very frequently in a quiz loop).

And I can't prevent this flickering with a lock screen right before
the setting of the filename. The setting of the filename seems to
release the lock screen or it takes the focus of the window off and
back. Very ugly in my case.

Tiemo



-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im
Auftrag von Sean Cole (Pi) via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 15:30
An: How to use LiveCode 
Cc: Sean Cole (Pi) 
Betreff: Re: can I lock screen over more than one handler?

Hi Tiemo,
The solution here is to call another lockScreen at the beginning of
handler2. You don't have to use the unlockScreen at the end of handler
1 and
2 as it will do that automatically but it is advisable to include the
command anyway. Is there a reason why you had an aversion to using a
lockScreen at the start of handler2?

All the best

Sean Cole
*Pi Digital Productions Ltd*

On 5 July 2017 at 14:09, Trevor DeVore via use-livecode <

Saturated fat

2017-07-06 Thread Richmond Mathewson via use-livecode

Downloading the Mac Community version of LC 8.1.3 rc 3
I reflected on the fact that it is 10 times the size of LC 4.5.

This in itself is not a bad thing as it is packed full of all sorts
of stuff (eg. the Unicode magic) that LC 4.5 was not.

What is does mean though is that ALL standalones are
on the fat side nowadays.

Now I know all about the inclusions/exclusions settings, but even with 
"everything"

excluded standalones are still fatter than they used to be by quite a bit.

Why do I have a feeling that at one point there was some discussion
about making the LC "thang" even more modular so that one
could make "trim" standalones?

Richmond.
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AW: can I lock screen over more than one handler?

2017-07-06 Thread Tiemo Hollmann TB via use-livecode
I think I now tried all combinations with a separate frameless browser for the 
player object, with and without locking the screen and locking the mesages, but 
the behavior of the player object and it's control over the main window frame 
obviously can't be controlled by LiveCode (at least not by me).
Am I right that I don't have control over the colour of the main window frame? 
Perhaps I'll find a tweak tool for Windows 8, to give it the look & feel of 
Windows 10, which I can recommend my customers, where the flickering isn't that 
distracting.
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von 
Tiemo Hollmann TB via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 18:46
An: 'How to use LiveCode' 
Cc: Tiemo Hollmann TB 
Betreff: AW: can I lock screen over more than one handler?

Hi Randy,
it worked out that the issue wasn't related to the design of two handlers and 
it was only the single statement for setting the filename to the player object 
in one handler. But it seems, I can't suppress the loosing and reassigning of 
the focus of the main window when setting the filename. With and without 
locking the screen.
What I didn't tried yet is placing the player object into an own window without 
title bar and frame. I don't know, how that looks on Windows 8, but perhaps I 
can keep the flickering off the main window with that approach.
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag von 
Randy Hengst via use-livecode
Gesendet: Mittwoch, 5. Juli 2017 17:56
An: How to use LiveCode 
Cc: Randy Hengst 
Betreff: Re: can I lock screen over more than one handler?

It’s been a long time since I’ve messed with player objects… but what about 
putting both of the handlers into a “run” handler:

on runMyHandlers
LOCK SCREEN
handler1
handler2
UNLOCK Screen
end runMyHandlers

> On Jul 5, 2017, at 10:42 AM, Tiemo Hollmann TB via use-livecode 
>  wrote:
> 
> Jonathan had a tricky idea to work with two player objects switching 
> between them with hiding and showing them and doing the assignment of 
> the filename with the currently hidden player, even with locking the 
> screen at the beginning of the handler.
> It's a pitty, but the flickering of the whole window frame keeps the same.
> The directShow video engine must be somehow totally dominant.
> Any other tricky idea?
> Tiemo
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im 
> Auftrag von Tiemo Hollmann TB via use-livecode
> Gesendet: Mittwoch, 5. Juli 2017 15:57
> An: 'How to use LiveCode' 
> Cc: Tiemo Hollmann TB 
> Betreff: AW: can I lock screen over more than one handler?
> 
> Thanks Jonathan, Trevor and Sean for your comments.
> 
> Meanwhile I could drill down my "flickering" problem (post from
> yesterday) to an unexpected command.
> In one of those handlers I "set the filename of player "myVideoPlayer" 
> to tFile". This command withdraws the focus from the window and passes 
> it back after some milliseconds. On my Win 10 machine with a white 
> window title bar I almost can't see it, but on Win 8 with the standard 
> violet title bar it is an ugly flickering, each time I set the 
> filename (which happens very frequently in a quiz loop).
> 
> And I can't prevent this flickering with a lock screen right before 
> the setting of the filename. The setting of the filename seems to 
> release the lock screen or it takes the focus of the window off and 
> back. Very ugly in my case.
> 
> Tiemo
> 
> 
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im 
> Auftrag von Sean Cole (Pi) via use-livecode
> Gesendet: Mittwoch, 5. Juli 2017 15:30
> An: How to use LiveCode 
> Cc: Sean Cole (Pi) 
> Betreff: Re: can I lock screen over more than one handler?
> 
> Hi Tiemo,
> The solution here is to call another lockScreen at the beginning of 
> handler2. You don't have to use the unlockScreen at the end of handler
> 1 and
> 2 as it will do that automatically but it is advisable to include the 
> command anyway. Is there a reason why you had an aversion to using a 
> lockScreen at the start of handler2?
> 
> All the best
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> 
> On 5 July 2017 at 14:09, Trevor DeVore via use-livecode < 
> use-livecode@lists.runrev.com> wrote:
> 
>> On Wed, Jul 5, 2017 at 6:45 AM, Tiemo Hollmann TB via use-livecode < 
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> 
>>> Is this possible?
>>> 
>>> on handler1
>>> 
>>> lock screen
>>> 
>>> -- do some stuff here
>>> 
>>> send "handler2" in 0 milliseconds
>>> 
>>> end handler1
>>> 
>>> 
>>> 

Re: AW: Codesigning a Mac desktop version

2017-07-06 Thread Jonathan Lynch via use-livecode
I tried running it again, but same result

The file it has an issue with is the core unix executable. That means something 
in my app is offending the codesigning terminal app, but it does not tell me 
what.

I don't even know if it is my controls or the engine.

I could probably figure it out with many hours of testing...

Sigh

Sent from my iPhone

> On Jul 6, 2017, at 4:54 AM, Tiemo Hollmann TB via use-livecode 
>  wrote:
> 
> I am not sure if it was this message, but sometimes I have to codesign the
> same bundle twice until it works. Trevors tool has a recursion, to sign all
> bundles, which are perhaps included in your bundle, but sometimes it "feels"
> (I don't know exactly what happens), like this recursion doesn't digs deep
> enough the first time, but reaches all content the second time.
> Tiemo
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
> von Jonathan Lynch via use-livecode
> Gesendet: Donnerstag, 6. Juli 2017 10:16
> An: use-livecode@lists.runrev.com
> Cc: jonathandly...@gmail.com
> Betreff: Re: Codesigning a Mac desktop version
> 
> I tried using Trevor Devore' codesigning stack, which is a very nice
> contribution to the community. I am getting a complaint about unsealed
> contents present in the bundle root. 
> 
> Does anyone know what the issue is?
> 
> Sent from my iPhone
> 
>> On Jul 6, 2017, at 3:49 AM, jonathandly...@gmail.com wrote:
>> 
>> I am not sure which parts we need to sign. Is it just the app bundle, the
> zipped file, plugins within the app bundle?
>> 
>> If anyone has done this, which parts do you sign to avoid warnings from
> the gatekeeper?
>> 
>> Thanks,
>> J
>> 
>> Sent from my iPhone
> 
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Re: Feature Race: Pick Your Project

2017-07-06 Thread hh via use-livecode
Reading the description once again, this should be titled:

*** Faster Graphics in LiveCode (especially DataGrid 2) ***

That is: Everybody who uses the Graphical user interface will profit if that
work is done.

Sadly: I don't think the goal will be reached in 10 hours from 51% to 100%.
117 backers only (!) at the moment, 100 more backers with the average pledge
are needed.

p.s. To avoid any misunderstanding: I pledged once again more than the average.
But I still think after having the results of Infinite LiveCode such a sum would
be funded in one day.


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AW: Codesigning a Mac desktop version

2017-07-06 Thread Tiemo Hollmann TB via use-livecode
I am not sure if it was this message, but sometimes I have to codesign the
same bundle twice until it works. Trevors tool has a recursion, to sign all
bundles, which are perhaps included in your bundle, but sometimes it "feels"
(I don't know exactly what happens), like this recursion doesn't digs deep
enough the first time, but reaches all content the second time.
Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
von Jonathan Lynch via use-livecode
Gesendet: Donnerstag, 6. Juli 2017 10:16
An: use-livecode@lists.runrev.com
Cc: jonathandly...@gmail.com
Betreff: Re: Codesigning a Mac desktop version

I tried using Trevor Devore' codesigning stack, which is a very nice
contribution to the community. I am getting a complaint about unsealed
contents present in the bundle root. 

Does anyone know what the issue is?

Sent from my iPhone

> On Jul 6, 2017, at 3:49 AM, jonathandly...@gmail.com wrote:
> 
> I am not sure which parts we need to sign. Is it just the app bundle, the
zipped file, plugins within the app bundle?
> 
> If anyone has done this, which parts do you sign to avoid warnings from
the gatekeeper?
> 
> Thanks,
> J
> 
> Sent from my iPhone

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Re: Codesigning a Mac desktop version

2017-07-06 Thread Jonathan Lynch via use-livecode
I tried using Trevor Devore' codesigning stack, which is a very nice 
contribution to the community. I am getting a complaint about unsealed contents 
present in the bundle root. 

Does anyone know what the issue is?

Sent from my iPhone

> On Jul 6, 2017, at 3:49 AM, jonathandly...@gmail.com wrote:
> 
> I am not sure which parts we need to sign. Is it just the app bundle, the 
> zipped file, plugins within the app bundle?
> 
> If anyone has done this, which parts do you sign to avoid warnings from the 
> gatekeeper?
> 
> Thanks,
> J
> 
> Sent from my iPhone

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Re: fonts v8 vs v9

2017-07-06 Thread panagiotis merakos via use-livecode
Hi Tom,

In LiveCode 9.0 DP-7 we have updated the version of the Skia library (which
is used for font rendering). But this should not make all fonts look
bolded. If this is the case for you, can you file a bug report (
http://quality.livecode.com) so as we investigate further?

Best,
Panos
--

On Wed, Jul 5, 2017 at 7:45 PM, Tom Glod via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi everyone
>
> Does anyone know what changed in version 9 to make all fonts look bolded ?
> the font of the ide seems slightly different too. font inside my
> application...big difference.
>
> Thanks
>
> Tom
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Codesigning a Mac desktop version

2017-07-06 Thread Jonathan Lynch via use-livecode
I am not sure which parts we need to sign. Is it just the app bundle, the 
zipped file, plugins within the app bundle?

If anyone has done this, which parts do you sign to avoid warnings from the 
gatekeeper?

Thanks,
J

Sent from my iPhone
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Re: debugging a CEF browser instance

2017-07-06 Thread Jonathan Lynch via use-livecode
I am just using CEF on windows, in the browser widget. I have zero knowledge of 
Linux and so I am a bit hesitant to attempt that. My app leans heavily on the 
browser widget, so I guess Linux is not yet an option.

Is Linux a big market for casual users?

Anyway, I just think it would be nice to see which JS errors we are producing. 
Shrugs - I have done okay with just testing line-by-line as I go.

Sent from my iPhone

> On Jul 6, 2017, at 3:28 AM, Mark Waddingham via use-livecode 
>  wrote:
> 
>> On 2017-07-06 08:39, Jonathan Lynch via use-livecode wrote:
>> Why?
> 
> In general there is a cost to logging - particularly CEF's which is very 
> verbose. On Windows you might not notice (as stdout/stderr output is 
> generally dumped to the equivalent of /dev/null), but on Linux if you happen 
> to be working from the command-line and running UI stuff using the browser 
> widget from there then you'll find your terminal flooded with CEF logging 
> (and I mean flooded!).
> 
> I don't think anyone has asked specifically about having it configurable 
> before now - although I noticed it would be useful last month 
> (http://quality.livecode.com/show_bug.cgi?id=19862) whilst attempting to 
> figure out why the browser widget only works on *some* linux installs (seems 
> to be somewhat independent of distribution - the workarounds some people have 
> found with regards the locale don't seem to work anymore).
> 
> Unfortunately, we aren't any closer to solving the linux problem... After at 
> least three of us spending more hours than I'd care to comment on trying to 
> figure out what is happening there, we're working through a couple of tasks 
> so that we can more easily update CEF to the latest version.
> 
> In particular, making it so that we can build our 'prebuilts' (currently ICU, 
> OpenSSL and Curl) on vulcan (doing it manually is arduous and intensely error 
> prone). We can then move the building of the CEF library component to a 
> prebuilt and automate its generation based on a version tag (we can thank 
> Spotify for taking over the management of binary releases of CEF - 
> http://opensource.spotify.com/cefbuilds/index.html - as they've made it much 
> much easier).
> 
> So we're currently involved in a (small) yak-shave in this regard... Although 
> one which will also mean we can solve a couple of other issues - the size of 
> ICU data (has anyone noticed that the 9 engines are somewhat bigger than 8? 
> That's down in good part to the ICU data), and also the several minute 
> increase per platform in build time due to the Skia update. I also hope that 
> this means that over time we can eliminate the thirdparty submodule entirely 
> - which would be one less point of friction in our source base.
> 
> Incidentally, Bernard and Jonathon - I take it you are using the browser 
> widget on Windows? (The reason I ask that is because CEF is only used on 
> Windows and Linux - Mac/Android and iOS all use the built-in browser - all 
> three are WebKit derived, like CEF).
> 
> Warmest Regards,
> 
> Mark.
> 
> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
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Re: debugging a CEF browser instance

2017-07-06 Thread Mark Waddingham via use-livecode

On 2017-07-06 08:39, Jonathan Lynch via use-livecode wrote:

Why?


In general there is a cost to logging - particularly CEF's which is very 
verbose. On Windows you might not notice (as stdout/stderr output is 
generally dumped to the equivalent of /dev/null), but on Linux if you 
happen to be working from the command-line and running UI stuff using 
the browser widget from there then you'll find your terminal flooded 
with CEF logging (and I mean flooded!).


I don't think anyone has asked specifically about having it configurable 
before now - although I noticed it would be useful last month 
(http://quality.livecode.com/show_bug.cgi?id=19862) whilst attempting to 
figure out why the browser widget only works on *some* linux installs 
(seems to be somewhat independent of distribution - the workarounds some 
people have found with regards the locale don't seem to work anymore).


Unfortunately, we aren't any closer to solving the linux problem... 
After at least three of us spending more hours than I'd care to comment 
on trying to figure out what is happening there, we're working through a 
couple of tasks so that we can more easily update CEF to the latest 
version.


In particular, making it so that we can build our 'prebuilts' (currently 
ICU, OpenSSL and Curl) on vulcan (doing it manually is arduous and 
intensely error prone). We can then move the building of the CEF library 
component to a prebuilt and automate its generation based on a version 
tag (we can thank Spotify for taking over the management of binary 
releases of CEF - http://opensource.spotify.com/cefbuilds/index.html - 
as they've made it much much easier).


So we're currently involved in a (small) yak-shave in this regard... 
Although one which will also mean we can solve a couple of other issues 
- the size of ICU data (has anyone noticed that the 9 engines are 
somewhat bigger than 8? That's down in good part to the ICU data), and 
also the several minute increase per platform in build time due to the 
Skia update. I also hope that this means that over time we can eliminate 
the thirdparty submodule entirely - which would be one less point of 
friction in our source base.


Incidentally, Bernard and Jonathon - I take it you are using the browser 
widget on Windows? (The reason I ask that is because CEF is only used on 
Windows and Linux - Mac/Android and iOS all use the built-in browser - 
all three are WebKit derived, like CEF).


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: Crashing when I try to make a Mac standalone

2017-07-06 Thread Jonathan Lynch via use-livecode
I will try tc 3 - just need to hack the plist again

Sent from my iPhone

> On Jul 6, 2017, at 2:57 AM, Thierry Douez via use-livecode 
>  wrote:
> 
> 2017-07-06 8:54 GMT+02:00 Jonathan Lynch:
> 
>> Following up - it seems to create the standalone and then crash.
> 
> 
>> Sent from my iPhone
>> 
>>> On Jul 6, 2017, at 2:46 AM, jonathandly...@gmail.com wrote:
>>> 
>>> When I try to make a standalone for Mac in version 8.1.5 RC 2
>> 
> it crashes at the moment where it tries to include externals.
>> 
>> 
> Just a guess; might be RC 3 would help...
> 
> 
> Regards,
> 
> Thierry
> 
> -- 
> 
> Thierry Douez - sunny-tdz.com
> sunnYrex - sunnYtext2speech - sunnYperl - sunnYmidi - sunnYmage
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Re: Crashing when I try to make a Mac standalone

2017-07-06 Thread Thierry Douez via use-livecode
2017-07-06 8:54 GMT+02:00 Jonathan Lynch:

> Following up - it seems to create the standalone and then crash.


> Sent from my iPhone
>
> > On Jul 6, 2017, at 2:46 AM, jonathandly...@gmail.com wrote:
> >
> > When I try to make a standalone for Mac in version 8.1.5 RC 2
>
it crashes at the moment where it tries to include externals.
>
>
Just a guess; might be RC 3 would help...


Regards,

Thierry​

-- 

Thierry Douez - sunny-tdz.com
sunnYrex - sunnYtext2speech - sunnYperl - sunnYmidi - sunnYmage
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Re: Crashing when I try to make a Mac standalone

2017-07-06 Thread Jonathan Lynch via use-livecode
Following up - it seems to create the standalone and then crash. At least it 
created the standalone, but that crash makes me nervous.

Sent from my iPhone

> On Jul 6, 2017, at 2:46 AM, jonathandly...@gmail.com wrote:
> 
> When I try to make a standalone for Mac in version 8.1.5 RC 2 it crashes at 
> the moment where it tries to include externals.
> 
> Has anyone else seen this or know what I should be looking out for?
> 
> Sent from my iPhone

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mobile - fullscreenmode "exactFit"

2017-07-06 Thread Alan via use-livecode
On mobile, shouldn't

   set the fullscreenmode of this stack to "exactFit"

scale the stack so that it fits on, and fills, the mobile screen?

I seem to having problems with this using LC9dp7 currently.

Also have an unrelated problem with a menuButton option called "Dead" not being 
passed through when selected, though the "Alive" one is successfully on the 
same button. Weird. Perhaps time to re-boot...

Ideas?

cheers

Alan :-)
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Crashing when I try to make a Mac standalone

2017-07-06 Thread Jonathan Lynch via use-livecode
When I try to make a standalone for Mac in version 8.1.5 RC 2 it crashes at the 
moment where it tries to include externals.

Has anyone else seen this or know what I should be looking out for?

Sent from my iPhone
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Re: debugging a CEF browser instance

2017-07-06 Thread Jonathan Lynch via use-livecode
Why?

Sent from my iPhone

> On Jul 6, 2017, at 1:45 AM, Bernard Devlin via use-livecode 
>  wrote:
> 
> Replying to myself, for anyone else who thinks it ought to be possible to
> debug a browser widget.
> 
> Ability to debug has been deliberately turned off.
> https://github.com/livecode/livecode/commit/ccfab94499425b6245f98b3328ebd043876f9be7
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