Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I will be compiling new apps with LC 6.9 due to its resolution

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
This method doesn't use the geometry manager, and you do used a fixed size. It scales the entire stack proportionally. Try this from the message box: set the scaleFactor of this stack to 0.8 On 12/16/17 1:49 PM, Richmond Mathewson via use-livecode wrote: That's fine if you feel comfortable

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768 and 1280x800. Sent from my iPad

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
On 12/16/17 3:25 PM, Charles Szasz via use-livecode wrote: Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768

Re: At this point, what's the shortest path to an iOS/Android app?

2017-12-16 Thread Brian Milby via use-livecode
Take a look at this thread in the forum: http://forums.livecode.com/viewtopic.php?f=7=30018 The issue where the GM and PM don't natively work on mobile should be fixed soon (already merged on the develop-8.2 branch). The example stack in that thread includes the necessary code for them to work

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Richmond, I am using LC 6.7 because it is the most stable version of the 6 series. LC versions after 6.1.3 all have resolution settings. I had some Windows 10 users reporting difficulty in setting the screen resolution to run my apps. Hence, my question about setting the minimum screen

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
That's fine if you feel comfortable about resizing and repositioning the controls on your stack. My experience of the Geometry Manager and such-like has been so bad that I always opt for a fixed stack size. Richmond. On 16/12/17 9:38 pm, J. Landman Gay via use-livecode wrote: I'd probably

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Um? On 16/12/17 7:36 pm, Charles Szasz via use-livecode wrote: I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread AndyP via use-livecode
Have a look at these stats. http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide These are for Nov 2016 to Nov 2017. - Andy Piddock My software never has bugs. It just develops random features.

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
I'd probably create the stack size for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay |

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Brian Milby via use-livecode
Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in the code that I’ve looked at already. On Sat, Dec 16, 2017 at

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Well, for starters, my experience tells me that one's standalones should have a fixed resolution (I generally go for something like 1024 x 768 minus a bit on the vertical to take into account "screen furniture" such as men bars, start bars and docks). Then I have a routine in the stackScript

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Andy, Interesting stats! Thanks for sharing! I set the screen resolution. Some of my users have small laptops which are limited to a vertical resolution of 768. Recently I have been setting required resolution to 1280x768 to accommodate them. So, my question about screen resolution for

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Yes, it is a vital question: I just didn't quite understand what you meant in your initial post. I go for 1024 x 740 for my apps: this allows for start bars, docks and so forth, as end-users generally get a bit annoyed if those things are covered or, if they are set to appear at a mouseOver,