Re: Contesting for Idiot du Jour

2020-09-02 Thread Mark Wieder via use-livecode

On 9/2/20 9:25 PM, Dev via use-livecode wrote:


You do understand math much better than I do obviously!


Better than I do as well.
I was puzzling over that thing until Jerry came through with the answer.

--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: Contesting for Idiot du Jour

2020-09-02 Thread Jerry Jensen via use-livecode
Whew !!  

> On Sep 2, 2020, at 9:25 PM, Dev via use-livecode 
>  wrote:
> 
> Me again Jerry
> 
> Changed the setup so that the pellets landing outside the big circle were 
> ignored and just kept going until I had 1000 within the circles in a 
> completely random pattern without Trig. Now the ratio in the smaller circle 
> is 25% or ¼ like the area comparison would suggest. 
> 
> You do understand math much better than I do obviously!
> 
> Kelly
> 
>> On 2Sep, 2020, at 10:10 PM, Dev  wrote:
>> 
>> Hi Jerry
>> 
>> I just tried that because I’m no math wizard and need to see things. When 
>> shooting a random shotgun blast of 1000 pellets into the centre of a target 
>> square that contained the large circle and small circles, the ratio worked 
>> out to around  0.2 - not 0.25. It seems the corners outside the big circle 
>> receive about 20% of the shots, the inner circle gets another 20% and the 
>> outer circle gets 60%. So I don’t understand your thought about ¼.
>> 
>> Kelly
>> 
>>> On 2Sep, 2020, at 9:43 PM, Jerry Jensen via use-livecode 
>>>  wrote:
>>> 
>>> Additional thought:
>>> If you just used random x and y, then ignored points outside the larger 
>>> circle, you would see that  1/4 of the points would be in the smaller 
>>> circle.
>>> 
>>> No trig or integrals involved.
>>> .Jerry
>>> 
 On Sep 2, 2020, at 8:27 PM, Jerry Jensen via use-livecode 
  wrote:
 
 1/2 is the right answer.
 
 Take your drawing of the circles. Cut a veyy thin radial slice from 
 the center to the outside circle. So thin that it is just a line. 
 
 Now think of how likely a random point on that line will be in the part of 
 the line that was in the smaller circle. The part that was from the 
 smaller circle is HALF as long as the entire line.
 
 Now add up all the possible positions of that line. Why would that change 
 the answer?
 
 Congratulations, you understand integrals!
 .Jerry
 
> On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
>  wrote:
> 
> Your chance to be Genius du Jour:
> 
> If I construct 2 concentric circles, one being half the radius of the 
> larger, then simple math shows that the smaller circle has an area ¼ the 
> area of the larger.
> Now if I generate a random point within the radius of the larger circle, 
> I should expect that the probability of it landing in the smaller circle 
> to be ¼.
> But, I must be doing something wrong because I get ½ !
> 
> Here is my script:
> 
> on mouseDown
> 
>   getStuff
> 
> end mouseDown
> 
> 
> local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
> 
> on getStuff
> 
>   put item 1 of the loc of grc OuterCircle into tx0
> 
>   put item 2 of the loc of grc OuterCircle into tY0
> 
>   put "" into tTotCount
> 
>   put "" into tLongCount
> 
>   emptyFlds
> 
> end getStuff
> 
> 
> on mouseUp
> 
>   lock screen
> 
>   repeat 1000
> 
>   put random(200) into tR -- 200 is half the width of the larger 
> circle
> 
>   if tR > 1 then
> 
>   ## put random(2*pi) into tTheta1
> 
>   get random(360)
> 
>   put it*pi/180 into tTheta1
> 
>   put tR*cos(tTheta1) into tX1
>   put tR*sin(tTheta1) into tY1
> 
>   set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
> grc Ptgrc is a 2 pixle oval
> 
>   if intersect(grc Ptgrc, grc InnerCircle, "opaque 
> Pixels") then add 1 to tLongCount
> 
>   add 1 to tTotCount
> 
>   end if
> 
>   end repeat
>   put tTotCount into fld "totcountFld"
> 
>   put tLongCount into fld “LongCountFld"
> 
>   put tLongCount/tTotCount into fld "RatioFld"
> 
>   unlock screen
> 
> end mouseUp
> 
> 
> Apparently, this does not generate a random point within the larger 
> circle! Can someone please tell me what’s wrong here?
> 
> Thanks,
> Roger
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Re: Contesting for Idiot du Jour

2020-09-02 Thread Dev via use-livecode
Me again Jerry

Changed the setup so that the pellets landing outside the big circle were 
ignored and just kept going until I had 1000 within the circles in a completely 
random pattern without Trig. Now the ratio in the smaller circle is 25% or ¼ 
like the area comparison would suggest. 

You do understand math much better than I do obviously!

Kelly

> On 2Sep, 2020, at 10:10 PM, Dev  wrote:
> 
> Hi Jerry
> 
> I just tried that because I’m no math wizard and need to see things. When 
> shooting a random shotgun blast of 1000 pellets into the centre of a target 
> square that contained the large circle and small circles, the ratio worked 
> out to around  0.2 - not 0.25. It seems the corners outside the big circle 
> receive about 20% of the shots, the inner circle gets another 20% and the 
> outer circle gets 60%. So I don’t understand your thought about ¼.
> 
> Kelly
> 
>> On 2Sep, 2020, at 9:43 PM, Jerry Jensen via use-livecode 
>>  wrote:
>> 
>> Additional thought:
>> If you just used random x and y, then ignored points outside the larger 
>> circle, you would see that  1/4 of the points would be in the smaller circle.
>> 
>> No trig or integrals involved.
>> .Jerry
>> 
>>> On Sep 2, 2020, at 8:27 PM, Jerry Jensen via use-livecode 
>>>  wrote:
>>> 
>>> 1/2 is the right answer.
>>> 
>>> Take your drawing of the circles. Cut a veyy thin radial slice from the 
>>> center to the outside circle. So thin that it is just a line. 
>>> 
>>> Now think of how likely a random point on that line will be in the part of 
>>> the line that was in the smaller circle. The part that was from the smaller 
>>> circle is HALF as long as the entire line.
>>> 
>>> Now add up all the possible positions of that line. Why would that change 
>>> the answer?
>>> 
>>> Congratulations, you understand integrals!
>>> .Jerry
>>> 
 On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
  wrote:
 
 Your chance to be Genius du Jour:
 
 If I construct 2 concentric circles, one being half the radius of the 
 larger, then simple math shows that the smaller circle has an area ¼ the 
 area of the larger.
 Now if I generate a random point within the radius of the larger circle, I 
 should expect that the probability of it landing in the smaller circle to 
 be ¼.
 But, I must be doing something wrong because I get ½ !
 
 Here is my script:
 
 on mouseDown
 
getStuff
 
 end mouseDown
 
 
 local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
 
 on getStuff
 
put item 1 of the loc of grc OuterCircle into tx0
 
put item 2 of the loc of grc OuterCircle into tY0
 
put "" into tTotCount
 
put "" into tLongCount
 
emptyFlds
 
 end getStuff
 
 
 on mouseUp
 
lock screen
 
repeat 1000
 
put random(200) into tR -- 200 is half the width of the larger 
 circle
 
if tR > 1 then
 
## put random(2*pi) into tTheta1
 
get random(360)
 
put it*pi/180 into tTheta1
 
put tR*cos(tTheta1) into tX1
put tR*sin(tTheta1) into tY1
 
set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
 grc Ptgrc is a 2 pixle oval
 
if intersect(grc Ptgrc, grc InnerCircle, "opaque 
 Pixels") then add 1 to tLongCount
 
add 1 to tTotCount
 
end if
 
end repeat
put tTotCount into fld "totcountFld"
 
put tLongCount into fld “LongCountFld"
 
put tLongCount/tTotCount into fld "RatioFld"
 
unlock screen
 
 end mouseUp
 
 
 Apparently, this does not generate a random point within the larger 
 circle! Can someone please tell me what’s wrong here?
 
 Thanks,
 Roger
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 subscription preferences:
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Re: Contesting for Idiot du Jour

2020-09-02 Thread Dev via use-livecode
Hi Jerry

I just tried that because I’m no math wizard and need to see things. When 
shooting a random shotgun blast of 1000 pellets into the centre of a target 
square that contained the large circle and small circles, the ratio worked out 
to around  0.2 - not 0.25. It seems the corners outside the big circle receive 
about 20% of the shots, the inner circle gets another 20% and the outer circle 
gets 60%. So I don’t understand your thought about ¼.

Kelly

> On 2Sep, 2020, at 9:43 PM, Jerry Jensen via use-livecode 
>  wrote:
> 
> Additional thought:
> If you just used random x and y, then ignored points outside the larger 
> circle, you would see that  1/4 of the points would be in the smaller circle.
> 
> No trig or integrals involved.
> .Jerry
> 
>> On Sep 2, 2020, at 8:27 PM, Jerry Jensen via use-livecode 
>>  wrote:
>> 
>> 1/2 is the right answer.
>> 
>> Take your drawing of the circles. Cut a veyy thin radial slice from the 
>> center to the outside circle. So thin that it is just a line. 
>> 
>> Now think of how likely a random point on that line will be in the part of 
>> the line that was in the smaller circle. The part that was from the smaller 
>> circle is HALF as long as the entire line.
>> 
>> Now add up all the possible positions of that line. Why would that change 
>> the answer?
>> 
>> Congratulations, you understand integrals!
>> .Jerry
>> 
>>> On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
>>>  wrote:
>>> 
>>> Your chance to be Genius du Jour:
>>> 
>>> If I construct 2 concentric circles, one being half the radius of the 
>>> larger, then simple math shows that the smaller circle has an area ¼ the 
>>> area of the larger.
>>> Now if I generate a random point within the radius of the larger circle, I 
>>> should expect that the probability of it landing in the smaller circle to 
>>> be ¼.
>>> But, I must be doing something wrong because I get ½ !
>>> 
>>> Here is my script:
>>> 
>>> on mouseDown
>>> 
>>> getStuff
>>> 
>>> end mouseDown
>>> 
>>> 
>>> local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
>>> 
>>> on getStuff
>>> 
>>> put item 1 of the loc of grc OuterCircle into tx0
>>> 
>>> put item 2 of the loc of grc OuterCircle into tY0
>>> 
>>> put "" into tTotCount
>>> 
>>> put "" into tLongCount
>>> 
>>> emptyFlds
>>> 
>>> end getStuff
>>> 
>>> 
>>> on mouseUp
>>> 
>>> lock screen
>>> 
>>> repeat 1000
>>> 
>>> put random(200) into tR -- 200 is half the width of the larger 
>>> circle
>>> 
>>> if tR > 1 then
>>> 
>>> ## put random(2*pi) into tTheta1
>>> 
>>> get random(360)
>>> 
>>> put it*pi/180 into tTheta1
>>> 
>>> put tR*cos(tTheta1) into tX1
>>> put tR*sin(tTheta1) into tY1
>>> 
>>> set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
>>> grc Ptgrc is a 2 pixle oval
>>> 
>>> if intersect(grc Ptgrc, grc InnerCircle, "opaque 
>>> Pixels") then add 1 to tLongCount
>>> 
>>> add 1 to tTotCount
>>> 
>>> end if
>>> 
>>> end repeat
>>> put tTotCount into fld "totcountFld"
>>> 
>>> put tLongCount into fld “LongCountFld"
>>> 
>>> put tLongCount/tTotCount into fld "RatioFld"
>>> 
>>> unlock screen
>>> 
>>> end mouseUp
>>> 
>>> 
>>> Apparently, this does not generate a random point within the larger circle! 
>>> Can someone please tell me what’s wrong here?
>>> 
>>> Thanks,
>>> Roger
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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Re: Contesting for Idiot du Jour

2020-09-02 Thread Jerry Jensen via use-livecode
Additional thought:
If you just used random x and y, then ignored points outside the larger circle, 
you would see that  1/4 of the points would be in the smaller circle.

No trig or integrals involved.
.Jerry

> On Sep 2, 2020, at 8:27 PM, Jerry Jensen via use-livecode 
>  wrote:
> 
> 1/2 is the right answer.
> 
> Take your drawing of the circles. Cut a veyy thin radial slice from the 
> center to the outside circle. So thin that it is just a line. 
> 
> Now think of how likely a random point on that line will be in the part of 
> the line that was in the smaller circle. The part that was from the smaller 
> circle is HALF as long as the entire line.
> 
> Now add up all the possible positions of that line. Why would that change the 
> answer?
> 
> Congratulations, you understand integrals!
> .Jerry
> 
>> On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
>>  wrote:
>> 
>> Your chance to be Genius du Jour:
>> 
>> If I construct 2 concentric circles, one being half the radius of the 
>> larger, then simple math shows that the smaller circle has an area ¼ the 
>> area of the larger.
>> Now if I generate a random point within the radius of the larger circle, I 
>> should expect that the probability of it landing in the smaller circle to be 
>> ¼.
>> But, I must be doing something wrong because I get ½ !
>> 
>> Here is my script:
>> 
>> on mouseDown
>> 
>>  getStuff
>> 
>> end mouseDown
>> 
>> 
>> local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
>> 
>> on getStuff
>> 
>>  put item 1 of the loc of grc OuterCircle into tx0
>> 
>>  put item 2 of the loc of grc OuterCircle into tY0
>> 
>>  put "" into tTotCount
>> 
>>  put "" into tLongCount
>> 
>>  emptyFlds
>> 
>> end getStuff
>> 
>> 
>> on mouseUp
>> 
>>  lock screen
>> 
>>  repeat 1000
>> 
>>  put random(200) into tR -- 200 is half the width of the larger 
>> circle
>> 
>>  if tR > 1 then
>> 
>>  ## put random(2*pi) into tTheta1
>> 
>>  get random(360)
>> 
>>  put it*pi/180 into tTheta1
>> 
>>  put tR*cos(tTheta1) into tX1
>>  put tR*sin(tTheta1) into tY1
>> 
>>  set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
>> grc Ptgrc is a 2 pixle oval
>> 
>>  if intersect(grc Ptgrc, grc InnerCircle, "opaque 
>> Pixels") then add 1 to tLongCount
>> 
>>  add 1 to tTotCount
>> 
>>  end if
>> 
>>  end repeat
>>  put tTotCount into fld "totcountFld"
>> 
>>  put tLongCount into fld “LongCountFld"
>> 
>>  put tLongCount/tTotCount into fld "RatioFld"
>> 
>>  unlock screen
>> 
>> end mouseUp
>> 
>> 
>> Apparently, this does not generate a random point within the larger circle! 
>> Can someone please tell me what’s wrong here?
>> 
>> Thanks,
>> Roger
>> ___
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
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Re: Contesting for Idiot du Jour

2020-09-02 Thread Jerry Jensen via use-livecode
1/2 is the right answer.

Take your drawing of the circles. Cut a veyy thin radial slice from the 
center to the outside circle. So thin that it is just a line. 

Now think of how likely a random point on that line will be in the part of the 
line that was in the smaller circle. The part that was from the smaller circle 
is HALF as long as the entire line.

Now add up all the possible positions of that line. Why would that change the 
answer?

Congratulations, you understand integrals!
.Jerry

> On Sep 2, 2020, at 7:38 PM, Roger Guay via use-livecode 
>  wrote:
> 
> Your chance to be Genius du Jour:
> 
> If I construct 2 concentric circles, one being half the radius of the larger, 
> then simple math shows that the smaller circle has an area ¼ the area of the 
> larger.
> Now if I generate a random point within the radius of the larger circle, I 
> should expect that the probability of it landing in the smaller circle to be 
> ¼.
> But, I must be doing something wrong because I get ½ !
> 
> Here is my script:
> 
> on mouseDown
> 
>   getStuff
> 
> end mouseDown
> 
> 
> local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount
> 
> on getStuff
> 
>   put item 1 of the loc of grc OuterCircle into tx0
> 
>   put item 2 of the loc of grc OuterCircle into tY0
> 
>   put "" into tTotCount
> 
>   put "" into tLongCount
> 
>   emptyFlds
> 
> end getStuff
> 
> 
> on mouseUp
> 
>   lock screen
> 
>   repeat 1000
> 
>   put random(200) into tR -- 200 is half the width of the larger 
> circle
> 
>   if tR > 1 then
> 
>   ## put random(2*pi) into tTheta1
> 
>   get random(360)
> 
>   put it*pi/180 into tTheta1
> 
>   put tR*cos(tTheta1) into tX1
>   put tR*sin(tTheta1) into tY1
> 
>   set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
> grc Ptgrc is a 2 pixle oval
> 
>   if intersect(grc Ptgrc, grc InnerCircle, "opaque 
> Pixels") then add 1 to tLongCount
> 
>   add 1 to tTotCount
> 
>   end if
> 
>   end repeat
>   put tTotCount into fld "totcountFld"
> 
>   put tLongCount into fld “LongCountFld"
> 
>   put tLongCount/tTotCount into fld "RatioFld"
> 
>   unlock screen
> 
> end mouseUp
> 
> 
> Apparently, this does not generate a random point within the larger circle! 
> Can someone please tell me what’s wrong here?
> 
> Thanks,
> Roger
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Contesting for Idiot du Jour

2020-09-02 Thread Roger Guay via use-livecode
Your chance to be Genius du Jour:

If I construct 2 concentric circles, one being half the radius of the larger, 
then simple math shows that the smaller circle has an area ¼ the area of the 
larger.
Now if I generate a random point within the radius of the larger circle, I 
should expect that the probability of it landing in the smaller circle to be ¼.
But, I must be doing something wrong because I get ½ !

Here is my script:

on mouseDown

getStuff

end mouseDown


local tR, tTheta, tX0, tY0, tX1, tY1, tTotCount, tL, tLongCount

on getStuff

put item 1 of the loc of grc OuterCircle into tx0

put item 2 of the loc of grc OuterCircle into tY0

put "" into tTotCount

put "" into tLongCount

emptyFlds

end getStuff


on mouseUp

lock screen

repeat 1000

put random(200) into tR -- 200 is half the width of the larger 
circle

if tR > 1 then

## put random(2*pi) into tTheta1

get random(360)

put it*pi/180 into tTheta1

put tR*cos(tTheta1) into tX1
put tR*sin(tTheta1) into tY1

set the loc of grc Ptgrc to tX0 + tX1, tY0 - tY1 --- 
grc Ptgrc is a 2 pixle oval

if intersect(grc Ptgrc, grc InnerCircle, "opaque 
Pixels") then add 1 to tLongCount

add 1 to tTotCount

end if

end repeat
put tTotCount into fld "totcountFld"

put tLongCount into fld “LongCountFld"

put tLongCount/tTotCount into fld "RatioFld"

unlock screen

end mouseUp


Apparently, this does not generate a random point within the larger circle! Can 
someone please tell me what’s wrong here?

Thanks,
Roger
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Re: Looping though a numerically indexed array

2020-09-02 Thread Bob Sneidar via use-livecode
It appears I have that backwards?

Bob S


> On Sep 2, 2020, at 8:28 AM, Bob Sneidar  wrote:
> 
> Ditto, and I am not sure what noticeable impact one method would have over 
> another. There was some blurb a long time ago about how these keys are 
> internally sorted. I believe what was proposed is that a set of NUMERIC keys 
> beginning with 0 would actually sort correctly. 
> 
> Bob S
> 
> 
>> On Sep 2, 2020, at 8:24 AM, Ralph DiMola via use-livecode 
>>  wrote:
>> 
>> David,
>> 
>> Nope you have to sort them NUMERIC. As you said this is the only way I know 
>> of. I do this all the time. I don't know of any other way.
>> 
>> put the keys of tMyArray into tKeys
>> sort lines of tKeys numeric
>> repeat for each line tKey in tKeys
>> 
>> -- do what you want with tMyArray[tKey]
>> -- this line will put the array data in the message box (assuming there is 
>> no other sub keys in each numeric array entry).
>> put tMyArray[tKey] into tMyVar
>> 
>> end repeat
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
>> Of David Bovill via use-livecode
>> Sent: Wednesday, September 02, 2020 10:55 AM
>> To: How to use LiveCode
>> Cc: David Bovill
>> Subject: Looping though a numerically indexed array
>> 
>> I’m pretty sure there must be a way to efficiently loop through numerically 
>> indexed arrays
>> 
>> Repeat for each key and repeat for each element does not seem to sort the 
>> keys in numeric order,. Of course I can get the keys and sort them before 
>> repeating - but is there a more efficient way?
>> ___
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Re: Looping though a numerically indexed array

2020-09-02 Thread Alex Tweedly via use-livecode
If the array is indexed from 1 with no gaps, you can do

repeat with I = 1 to item 2 of line 1 of the extents of myArray

Alex


> On 2 Sep 2020, at 15:54, David Bovill via use-livecode 
>  wrote:
> 
> I’m pretty sure there must be a way to efficiently loop through numerically 
> indexed arrays
> 
> Repeat for each key and repeat for each element does not seem to sort the 
> keys in numeric order,. Of course I can get the keys and sort them before 
> repeating - but is there a more efficient way?
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Re: iOS sharing extension - anyone ever made one?

2020-09-02 Thread Ben Rubinstein via use-livecode

Hi David,

Yes, I did have this working on iOS.

... unfortunately that's all I've got to offer!

It's a couple of years since I worked on this project, and it was an internal 
app only - not distributed to the app store.


I'm actually currently disbarred from testing apps on iOS - my current 
profile/certificate/whatever expired last month and I had a couple of goes at 
the whole dance, but failed, and since it was only for a fun personal app I 
haven't had time to get back to it.


I can tell you it should work (or at least used to). My app appeared in the 
list of destinations for sharing, and IIRC I had it tuned to accept either 
text files or mp3 audio, and that worked as well.


Is your issue that the app doesn't launch at all; or doesn't appear as a 
sharing destination; or does both those things but doesn't respond when 
something is shared to it?


Ben



On 02/09/2020 15:59, David Bovill wrote:
I’m still having no joy figuring our how to make a sharing extension for a 
Livecode app. Has anyone ever done this?

On 25 Jun 2020, 21:05 +0100, David Bovill , wrote:

Having another go at creating an iOS Share extension in Livecode.

Ben I had a go with the code snippets you supplied, but I’m not getting my 
app appearing in the list of apps available to share. I had a bit of a goose 
around and tried a bunch of options for the info.plist file without result - 
well in fact I’m getting the app launching with a black screen and then 
crashing if I use the following style recipe:


NSExtension

 

 NSExtensionAttributes

 

 NSExtensionActivationRule

 TRUEPREDICATE

 

 NSExtensionMainStoryboard

 MainInterface

 NSExtensionPointIdentifier

 com.apple.share-services

 


This type of plist addition:

CFBundleDocumentTypes



CFBundleTypeName
Sound Garden
CFBundleTypeRole
Editor
LSItemContentTypes

public.plain-text

LSHandlerRank
Alternate


CFBundleTypeName
Audio
CFBundleTypeRole
Editor
LSItemContentTypes

public.audio

LSHandlerRank
Alternate



Does not crash the app - but appears to do nothing? The following lesson 
appears related - 
http://lessons.livecode.com/m/4069/l/1069016-associating-a-file-type-file-extension-with-an-lc-ios-app and 
I note there are / were issues with iPhone X and this lesson.


My basic question is how do I get an iOS app to work with as an iOS sharing 
extension such that in any app (say a web browser) where I select the share 
icon I can use my Livecode app as something that handles the share?
On 20 Nov 2018, 18:40 +, Ben Rubinstein via use-livecode 
, wrote:

You need to do two things:

- add code in your app to handle the "urlWakeUp" message, see the dictionary
entry and
http://lessons.livecode.com/m/4069/l/58672-using-custom-url-schemes

- add entries in the app's plist to tell the operating system what file types
your app can handle, see
https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-101685

The latter is the bit you need to do for iOS - not sure what the Android
equivalent is.


On 19/11/2018 20:35, David Bovill via use-livecode wrote:

How could I create the ability for Livecode mobile apps - say iOS but
ideally also on Android) to add the ability for other apps to share to them?

-
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/Share.html

I can't find any thread here or in the forums?
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Re: Hacktoberfest is coming

2020-09-02 Thread Richard Gaskin via use-livecode

Mike Kerner wrote:

> there isn't any reason why we can't have a fork of the ide that
> doesn't sit around waiting for themuns to say "ok".

I've considered this myself, but maintaining something as complex as 
LC's IDE is no small task.  In fact, I'm finding it less time consuming 
to replace portions as I need them than to prowl around in that complex 
code.


But even if someone had the time for to maintain a fork of the IDE (and 
you might get some assistance on that from others if you do), engine 
pull requests would still be in queue with the mother ship.  Few in our 
community have the C++ skills to do serious work on the engine, and the 
GPL license would make using such a community project a non-starter for 
most license holders.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: Layers in PBrowser

2020-09-02 Thread Mark Wieder via use-livecode

On 9/2/20 8:22 AM, Bob Sneidar via use-livecode wrote:

Looks like revGLX2 status.


Interesting. I don't have that problem.
I see a different problem though.
I just tried minimizing Navigator and it's more or less centered on my 
main screen, but it's also unmovable when minimized, which is annoying.


--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: Looping though a numerically indexed array

2020-09-02 Thread Bob Sneidar via use-livecode
Ditto, and I am not sure what noticeable impact one method would have over 
another. There was some blurb a long time ago about how these keys are 
internally sorted. I believe what was proposed is that a set of NUMERIC keys 
beginning with 0 would actually sort correctly. 

Bob S


> On Sep 2, 2020, at 8:24 AM, Ralph DiMola via use-livecode 
>  wrote:
> 
> David,
> 
> Nope you have to sort them NUMERIC. As you said this is the only way I know 
> of. I do this all the time. I don't know of any other way.
> 
> put the keys of tMyArray into tKeys
> sort lines of tKeys numeric
> repeat for each line tKey in tKeys
> 
> -- do what you want with tMyArray[tKey]
> -- this line will put the array data in the message box (assuming there is no 
> other sub keys in each numeric array entry).
> put tMyArray[tKey] into tMyVar
> 
> end repeat
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of David Bovill via use-livecode
> Sent: Wednesday, September 02, 2020 10:55 AM
> To: How to use LiveCode
> Cc: David Bovill
> Subject: Looping though a numerically indexed array
> 
> I’m pretty sure there must be a way to efficiently loop through numerically 
> indexed arrays
> 
> Repeat for each key and repeat for each element does not seem to sort the 
> keys in numeric order,. Of course I can get the keys and sort them before 
> repeating - but is there a more efficient way?
> ___
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RE: Looping though a numerically indexed array

2020-09-02 Thread Ralph DiMola via use-livecode
David,

Nope you have to sort them NUMERIC. As you said this is the only way I know of. 
I do this all the time. I don't know of any other way.

put the keys of tMyArray into tKeys
sort lines of tKeys numeric
repeat for each line tKey in tKeys

-- do what you want with tMyArray[tKey]
-- this line will put the array data in the message box (assuming there is no 
other sub keys in each numeric array entry).
put tMyArray[tKey] into tMyVar

end repeat

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
David Bovill via use-livecode
Sent: Wednesday, September 02, 2020 10:55 AM
To: How to use LiveCode
Cc: David Bovill
Subject: Looping though a numerically indexed array

I’m pretty sure there must be a way to efficiently loop through numerically 
indexed arrays

Repeat for each key and repeat for each element does not seem to sort the keys 
in numeric order,. Of course I can get the keys and sort them before repeating 
- but is there a more efficient way?
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Re: Layers in PBrowser

2020-09-02 Thread Bob Sneidar via use-livecode
Looks like revGLX2 status.

Bob S


On Sep 2, 2020, at 7:15 AM, Geoff Canyon via use-livecode 
mailto:use-livecode@lists.runrev.com>> wrote:

Hi Bob,

Goes to show how important user research is. For me personally, I want to
get Navigator out of the way entirely when I minimize it. It's trivial to
have a preference to make it minimize in place. But also: I went to some
length to have it avoid minimizing behind/on top of (don't remember which
way it went) the menu bar. I think I could easily both:

1. Offer a preference to minimize where it is
2. Automatically avoid overlapping the GLX2 bar. Can you send me the name
of any stacks involved to avoid? I haven't looked, but I think it would be
as simple as adding a stack name to a list.

On Mon, Aug 31, 2020 at 10:09 PM Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

Hi Sean. I concur with Geoff. There were quite a while ago issues, but
Geoff got on them and now I use Navigator all the time. The only thing I
will say Geoff is that when I drag the window to a location, I would like
it to remain there, even when minimized. It always reverts to a default
location when first opened, which happens to overlap the GLX2 bar.

Bob S

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Re: Looping though a numerically indexed array

2020-09-02 Thread Brian Milby via use-livecode
As long as the array is indexed starting at 1 with no gaps it should work by 
looping for each element.  I just did a quick test to confirm.  I built a 100 
element array and it looped in order.  I deleted 2 keys and then it didn’t.  I 
then added those 2 missing keys back and it worked again.

Sent from my iPhone

> On Sep 2, 2020, at 10:55 AM, David Bovill via use-livecode 
>  wrote:
> 
> I’m pretty sure there must be a way to efficiently loop through numerically 
> indexed arrays
> 
> Repeat for each key and repeat for each element does not seem to sort the 
> keys in numeric order,. Of course I can get the keys and sort them before 
> repeating - but is there a more efficient way?
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Re: Looking for LiveCode developer in Norway, Stavanger area

2020-09-02 Thread JeeJeeStudio via use-livecode
Off topic-- Ah Stavanger, i was there on motor holiday in 1995 or 96. Very
nice to see the Fjords.
On topic-- Keep us posted, most interested. But i'm Dutch, living in
Belgium since a few months. So if you can't find people, it can be done
remote.

Tak, Jerry

Op wo 2 sep. 2020 10:48 schreef Tore Nilsen via use-livecode <
use-livecode@lists.runrev.com>:

> And I thought I was the only person in Rogaland County using LiveCode. I
> have been teaching Information Technology at an upper secondary school in
> Haugesund for the last seven years, using LiveCode.  I would very much like
> to keep tabs on what you are doing. It may be of interest to both me and my
> students to connect with a professional organization that uses LiveCode.
>
> Best of luck with your project.
>
> Best regards
> Tore Nilsen
>
> > 2. sep. 2020 kl. 08:47 skrev Ivar Andreassen via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > A mature startup is looking for programmers that have from "little" to
> > professional experience with LiveCode in Norway, and in "south Rogaland"
> > "Stavanger Sandnes region". The reason for being so specific on location
> is
> > that we want you physically present in our team meetings.
> >
> > We are developing a new exciting music service, and need several people
> > onboard. Right now we are specifically looking for LiveCode developers to
> > work on apps and back end solutions.
> >
> > Send an e-mail to ivar.andreas...@gmail.com, or reach out to me on
> Linkedin
> > https://www.linkedin.com/in/ivarandreassen/
> >
> > Regards
> > Ivar Andreassen
> > ___
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iOS sharing extension - anyone ever made one?

2020-09-02 Thread David Bovill via use-livecode
I’m still having no joy figuring our how to make a sharing extension for a 
Livecode app. Has anyone ever done this?
On 25 Jun 2020, 21:05 +0100, David Bovill , wrote:
> Having another go at creating an iOS Share extension in Livecode.
>
> Ben I had a go with the code snippets you supplied, but I’m not getting my 
> app appearing in the list of apps available to share. I had a bit of a goose 
> around and tried a bunch of options for the info.plist file without result - 
> well in fact I’m getting the app launching with a black screen and then 
> crashing if I use the following style recipe:
> NSExtension
>  
>  NSExtensionAttributes
>  
>  NSExtensionActivationRule
>  TRUEPREDICATE
>  
>  NSExtensionMainStoryboard
>  MainInterface
>  NSExtensionPointIdentifier
>  com.apple.share-services
>  
>
> This type of plist addition:
> CFBundleDocumentTypes
>   
>   
>   CFBundleTypeName
>   Sound Garden
>   CFBundleTypeRole
>   Editor
>   LSItemContentTypes
>   
>   public.plain-text
>   
>   LSHandlerRank
>   Alternate
>   
>   
>   CFBundleTypeName
>   Audio
>   CFBundleTypeRole
>   Editor
>   LSItemContentTypes
>   
>   public.audio
>   
>   LSHandlerRank
>   Alternate
>   
>   
>
> Does not crash the app - but appears to do nothing? The following lesson 
> appears related - 
> http://lessons.livecode.com/m/4069/l/1069016-associating-a-file-type-file-extension-with-an-lc-ios-app
>  and I note there are / were issues with iPhone X and this lesson.
>
> My basic question is how do I get an iOS app to work with as an iOS sharing 
> extension such that in any app (say a web browser) where I select the share 
> icon I can use my Livecode app as something that handles the share?
> On 20 Nov 2018, 18:40 +, Ben Rubinstein via use-livecode 
> , wrote:
> > You need to do two things:
> >
> > - add code in your app to handle the "urlWakeUp" message, see the dictionary
> > entry and
> > http://lessons.livecode.com/m/4069/l/58672-using-custom-url-schemes
> >
> > - add entries in the app's plist to tell the operating system what file 
> > types
> > your app can handle, see
> > https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html#//apple_ref/doc/uid/20001431-101685
> >
> > The latter is the bit you need to do for iOS - not sure what the Android
> > equivalent is.
> >
> >
> > On 19/11/2018 20:35, David Bovill via use-livecode wrote:
> > > How could I create the ability for Livecode mobile apps - say iOS but
> > > ideally also on Android) to add the ability for other apps to share to 
> > > them?
> > >
> > > -
> > > https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/Share.html
> > >
> > > I can't find any thread here or in the forums?
> > > ___
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> > > Please visit this url to subscribe, unsubscribe and manage your 
> > > subscription preferences:
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> > >
> >
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Looping though a numerically indexed array

2020-09-02 Thread David Bovill via use-livecode
I’m pretty sure there must be a way to efficiently loop through numerically 
indexed arrays

Repeat for each key and repeat for each element does not seem to sort the keys 
in numeric order,. Of course I can get the keys and sort them before repeating 
- but is there a more efficient way?
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Re: Layers in PBrowser

2020-09-02 Thread Geoff Canyon via use-livecode
Hi Bob,

Goes to show how important user research is. For me personally, I want to
get Navigator out of the way entirely when I minimize it. It's trivial to
have a preference to make it minimize in place. But also: I went to some
length to have it avoid minimizing behind/on top of (don't remember which
way it went) the menu bar. I think I could easily both:

1. Offer a preference to minimize where it is
2. Automatically avoid overlapping the GLX2 bar. Can you send me the name
of any stacks involved to avoid? I haven't looked, but I think it would be
as simple as adding a stack name to a list.

On Mon, Aug 31, 2020 at 10:09 PM Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Sean. I concur with Geoff. There were quite a while ago issues, but
> Geoff got on them and now I use Navigator all the time. The only thing I
> will say Geoff is that when I drag the window to a location, I would like
> it to remain there, even when minimized. It always reverts to a default
> location when first opened, which happens to overlap the GLX2 bar.
>
> Bob S
>
>
> On Aug 29, 2020, at 12:54 AM, Geoff Canyon via use-livecode <
> use-livecode@lists.runrev.com>
> wrote:
>
> Hey Sean,
>
> Late to the conversation because Navigator is a hobby, but: I've worked
> *really* hard to make drag-and-drop relayering work properly.
>
> I've implemented it almost from scratch something like five times over the
> years, each time because I reached a dead end with the previous method (or
> sometimes because I'd reached a dead end with the previous method of
> implementing drag and drop.
>
> Which is to say: drag and drop has a large number of special cases, and is
> very hard to get right. Anyone attempting it has my sympathies.
>
> *That* said, there are only a very small number of problematic use cases in
> Navigator that I know of. If the latest (which has been out for some time
> now) update of Navigator doesn't relayer the way you think it should, email
> me directly and let me know.
>
> gc
>
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Re: Hacktoberfest is coming

2020-09-02 Thread Mike Kerner via use-livecode
there isn't any reason why we can't have a fork of the ide that doesn't sit
around waiting for themuns to say "ok".

On Tue, Sep 1, 2020 at 1:36 PM Tom Glod via use-livecode <
use-livecode@lists.runrev.com> wrote:

> H. good question Mark...I certainly don't want to do any work thats
> going to sit there for a year+
>
> Maybe someone from the mothership can give a yay or nay.
>
> On Mon, Aug 31, 2020 at 10:55 PM Mark Wieder via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > On 8/27/20 9:05 AM, Mike Kerner via use-livecode wrote:
> >
> > > Please discuss, here, add a repo and/or an update that you would like
> to
> > > see to a particular repo (include a link to the repo), and let's see if
> > we
> > > can get a bunch of LC Hackers, this year.
> > >
> >
> > Kind of an exercise in futility, though, no?
> > I submitted... let's see... (goes off and counts)... nine pull requests
> > against LC last October (two for the engine, seven for the IDE) and
> > they're still sitting in the hopper waiting to be reviewed.
> > Why bother "fixing" things when nobody's paying attention?
> >
> > (the above is somewhat rhetorical since I just submitted another PR
> > earlier today.. not that I expect any action on it)
> >
> > --
> >   Mark Wieder
> >   ahsoftw...@gmail.com
> >
> > ___
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>
>
> --
> Tom Glod
> Founder & Developer
> MakeShyft R.D.A (www.makeshyft.com)
> Mobile:647.562.9411
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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Re: Looking for LiveCode developer in Norway, Stavanger area

2020-09-02 Thread Tore Nilsen via use-livecode
And I thought I was the only person in Rogaland County using LiveCode. I have 
been teaching Information Technology at an upper secondary school in Haugesund 
for the last seven years, using LiveCode.  I would very much like to keep tabs 
on what you are doing. It may be of interest to both me and my students to 
connect with a professional organization that uses LiveCode. 

Best of luck with your project.

Best regards
Tore Nilsen

> 2. sep. 2020 kl. 08:47 skrev Ivar Andreassen via use-livecode 
> :
> 
> A mature startup is looking for programmers that have from "little" to
> professional experience with LiveCode in Norway, and in "south Rogaland"
> "Stavanger Sandnes region". The reason for being so specific on location is
> that we want you physically present in our team meetings.
> 
> We are developing a new exciting music service, and need several people
> onboard. Right now we are specifically looking for LiveCode developers to
> work on apps and back end solutions.
> 
> Send an e-mail to ivar.andreas...@gmail.com, or reach out to me on Linkedin
> https://www.linkedin.com/in/ivarandreassen/
> 
> Regards
> Ivar Andreassen
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Looking for LiveCode developer in Norway, Stavanger area

2020-09-02 Thread Stephen Barncard via use-livecode
Wow. Looking forward to the success story.

On Tue, Sep 1, 2020 at 23:48 Ivar Andreassen via use-livecode <
use-livecode@lists.runrev.com> wrote:

> A mature startup is looking for programmers that have from "little" to
>
> professional experience with LiveCode in Norway, and in "south Rogaland"
>
> "Stavanger Sandnes region". The reason for being so specific on location is
>
> that we want you physically present in our team meetings.
>
>
>
> We are developing a new exciting music service, and need several people
>
> onboard. Right now we are specifically looking for LiveCode developers to
>
> work on apps and back end solutions.
>
>
>
> Send an e-mail to ivar.andreas...@gmail.com, or reach out to me on
> Linkedin
>
> https://www.linkedin.com/in/ivarandreassen/
>
>
>
> Regards
>
> Ivar Andreassen
>
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> --
--
Stephen Barncard - Sebastopol Ca. USA -
mixstream.org
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Looking for LiveCode developer in Norway, Stavanger area

2020-09-02 Thread Ivar Andreassen via use-livecode
A mature startup is looking for programmers that have from "little" to
professional experience with LiveCode in Norway, and in "south Rogaland"
"Stavanger Sandnes region". The reason for being so specific on location is
that we want you physically present in our team meetings.

We are developing a new exciting music service, and need several people
onboard. Right now we are specifically looking for LiveCode developers to
work on apps and back end solutions.

Send an e-mail to ivar.andreas...@gmail.com, or reach out to me on Linkedin
https://www.linkedin.com/in/ivarandreassen/

Regards
Ivar Andreassen
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