Working on a script I've been using for some time, I just got a compilation
error for the local definition of a variable called t1. The error was:
local: name shadows another variable or constant
The only meaning I can put to this is that I had already defined this variable
either as a local,
Hi Stephen, I am aware of Mark's library. I use it in one
application. Mark's library is very well implemented. And thanks for
mentioning it in this context (there may be others seeking to use
curl).
I am looking to the day where I will want to take that application to
run on iOS and Android.
You're right - it does (normally) mean that the variable you are trying
to declare shares a name with a previously declared variable.
No idea why you're getting it in this case.
Poor ideas :
- If you like, send me the script and I'll look to see if it fails here
- try it in an earlier (or
Hmmm - a bit of a long shot, but worth trying.
I recently discovered that even when 'explicit variables' is turned on,
you don't always need to declare a variable !! I thought this was a
bug, and reported it, but the official reply was that this is intended
behaviour. Seems wrong to me,
I have had this problem in the past and still do now and again. It seems to
rear its ugly head when doing a lot of variable adding/deleting/renaming
during development, but I have not been able to identify the exact
circumstances to reproduce. I am running on the IDE on XP. Sometimes closing
LC
If you read the article I posted the link to, it could be that you put a stack
into use after a while. Only then would the variable be shadowing.
On Oct 10, 2011, at 11:26 AM, Ralph DiMola wrote:
Sometimes closing
LC will fix it, other times the only way I found to fix it was to rename the
Hello everyone,
Still tweaking an app to allow my students to upload files to an FTP server and
save a log of their submissions. I would like to restrict the size of files
they upload, and want to know whether the way to do that is to first set the
defaultFolder to the folder in which the
On Oct 10, 2011, at 11:26 AM, Ralph DiMola wrote:
I have had this problem in the past and still do now and again. It
seems to
rear its ugly head when doing a lot of variable adding/deleting/
renaming
during development, but I have not been able to identify the exact
circumstances to
Jacque,
Where are the alert sounds stored on the iOS devices? It would be better to
just use the alert and other sounds already on the phones instead of bringing
it with the app.
I don't see it specifically in the specialFolderPath function for iOS.
Thanks,
Bill Vlahos
On Oct 9, 2011, at
On 07/10/2011 21:14, Colin Holgate wrote:
On Oct 7, 2011, at 3:22 PM, Randy Hengst wrote:
Waiting for Review …. Oct 1st.
In Review …. Oct 6 at 11:26 a.m.
Processing for Sale …. Oct 6 3:20 p.m.
Ready for Sale …. Oct 6 4:30 p.m.
What date did you select for when the app should be available?
Read page 31 of the iOS release notes and all will be revealed..:-)
Subject: Re: How to play a sound file in iOS?
From: bvla...@mac.com
Jacque,
Where are the alert sounds stored on the iOS devices? It would be better to
just use the alert and other sounds already on the phones instead
Have read a lot in the archives about code signing, but have not actually found
any thread that explains LC implementation. Is there a central location
somewhere that explains how to do this with LiveCode? I would be using
Verisign certificates, and my typical apps are updater+engine, on
I suspect this is a problem peculiar to the Mac.
When I run:
set the lockmoves to true
move grc Oval to tPoints without waiting
move grc rectangle to tNewPoints without waiting
set the lockmoves to false
The oval moves reasonably smoothly, but the rectangle take several abrupt
On 10/10/2011 10:22 PM, James Hurley wrote:
I suspect this is a problem peculiar to the Mac.
When I run:
set the lockmoves to true
move grc Oval to tPoints without waiting
move grc rectangle to tNewPoints without waiting
set the lockmoves to false
The oval moves reasonably
I should have said that this is a Mac OS 10 problem.
I suspect this is a problem peculiar to the Mac.
When I run:
set the lockmoves to true
move grc Oval to tPoints without waiting
move grc rectangle to tNewPoints without waiting
set the lockmoves to false
The oval moves
In the case I was thinking of, the app had a release date set to make it
coincide with publicity for the app. It sat in the queue with no change of
status for two weeks, then on the release date it went into review, and was
ready for sale 36 minutes later.
On Oct 10, 2011, at 2:08 PM, Ben
I'm taking up suggestions from this list that I use a browser object to import
bitmap images in formats that LC doesn't handle directly, but it's harder than
I thought (I've never used a browser object before). My primary delivery target
is PC even tho I develop on a Mac.
I have got as far as
Thanks to all who replied.
My problem was solved by restarting the IDE, and I think Colin's explanation
was a very clear one - it is a bug IMO but perhaps not a very serious one.
On Mon, 10 Oct 2011 09:37:48 -0400, Colin Holgate co...@verizon.net wrote:
Here you go, an entire article on the
On Oct 10, 2011, at 2:22 PM, James Hurley wrote:
I suspect this is a problem peculiar to the Mac.
When I run:
set the lockmoves to true
move grc Oval to tPoints without waiting
move grc rectangle to tNewPoints without waiting
set the lockmoves to false
The oval moves
Ken,
Thanks for your careful test. This is driving me nuts and I can't find a
work-around.
I think the problem is RR not doing a screen refresh after each of the MULTIPLE
steps. (I have always, in OS 10) had to do a refresh after EACH step.
Would you please try this for me:
on mouseUp
put
Ok I get the first button moving smoothly and the second button jerky. If I run
each move individually without the other, then both are smooth. The horizontal
move leaves vertical line artifacts, which is not good. I get the same effect
even after commenting out the lock moves/unlock moves
A variation of this script shows that lockmoves is getting set to false before
the first move command. Given:
on mouseUp
put 200 into x
put 200 into y
put 2 into dx
put 1 into dy
repeat 100 times
put x,y cr after tPoints
add dx to x
Bob,
Here is what I get on the lockMove messages. (I'm on the email digest so I have
trouble copying your message.)
on mouseUp
put 200 into x
put 200 into y
put 2 into dx
put 1 into dy
repeat 100 times
put x,y cr after tPoints
add dx to x
end repeat
put 200
Hi Bob,
wouldn't
put comma and the lockmoves after mmsg
be rather
put comma the lockmoves after mmsg
?
in your version of the code you ask for the logical AND and this returns
false
Kind regards
Bernd
--
View this message in context:
Hi Jim,
I sent you a stack that decreases the syncrate and has a self-calling
routine with lock screen, wait x milliseconds unlock screen that smoothes
the movement of the two graphics moving along a path of 180 points
considerably.
Kind regards
Bernd
--
View this message in context:
DOH! of course.
Bob
On Oct 10, 2011, at 4:47 PM, BNig wrote:
Hi Bob,
wouldn't
put comma and the lockmoves after mmsg
be rather
put comma the lockmoves after mmsg
?
in your version of the code you ask for the logical AND and this returns
false
Kind regards
Bernd
--
yeah I had a brain fart and used AND instead of . DOH! I wonder then why
ANDING comma and true does not produce an error? Adding 1 to green certainly
does! I guess the logic is, All that is not true is false.
Bob
On Oct 10, 2011, at 4:44 PM, James Hurley wrote:
Bob,
Here is what I get
Bob-
Monday, October 10, 2011, 4:59:15 PM, you wrote:
I guess the logic is, All that is not true is false.
Didn't Gödel disprove that?
--
-Mark Wieder
mwie...@ahsoftware.net
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please
On Oct 10, 2011, at 6:04 PM, James Hurley wrote:
Ken,
Thanks for your careful test. This is driving me nuts and I can't find a
work-around.
I think the problem is RR not doing a screen refresh after each of the
MULTIPLE steps. (I have always, in OS 10) had to do a refresh after EACH
Ken,
The script I sent you was just an example and I simplified what I ultimately
would like to try.
I would like, for example, to simulate dynamical motion, for example projectile
motion, and that requires fairly close spacing of the points. Or motion around
an elliptical orbit. Generally
I just got a personal note from Benrd Niggemann who has experimented with a
number of parameters affecting the smoothness of the motion. He has found,
and I I have just confirmed it myself, that setting the syncrate (I was
totally unaware of such a property) to 6 rather than the default of
Mark,
There isn't anything in particular about what LC can do regarding code signing.
You code sign LC apps just like any other application.
It is a tedious process. I have some information in the archives that will help
but have not documented a step by step process. I hope to do that at some
On 10/10/11 6:04 PM, James Hurley wrote:
Ken,
Thanks for your careful test. This is driving me nuts and I can't
find a work-around.
The workaround might be LiveCode 5.0, where animation has been greatly
enhanced.
That said, I have a script that moves two objects together that also
Ken-
Monday, October 10, 2011, 7:58:39 PM, you wrote:
that setting the syncrate (I was totally unaware of such a
I wasn't aware of syncRate either!
That makes a lot more sense than when I first read it as syn-crate.
--
-Mark Wieder
mwie...@ahsoftware.net
John,
Sorry if I'm being dense but I don't see anything on page 31 that will help me.
Bill Vlahos
On Oct 10, 2011, at 12:17 PM, John Dixon wrote:
Read page 31 of the iOS release notes and all will be revealed..:-)
Subject: Re: How to play a sound file in iOS?
From: bvla...@mac.com
Folks,
Thanks to those that contributed with my little fundraising campaign, I am
now able to release a minimal facebook library. There is still much work to
be done and I don't plan to stop it.
You can learn more about my Social Network Library Suite here:
On 10/10/11 10:20 PM, Bill Vlahos wrote:
John,
Sorry if I'm being dense but I don't see anything on page 31 that will help me.
I didn't look up the page number, but somewhere in the release notes it
states that iOS doesn't have a default alert sound. If you want one,
your app has to provide
I just tried some values, and it appears that the documentation is wrong. The
example given of setting it to 12, makes you think that it's 12 frames per
second. Saying that 20 is the default and that decreasing the rate will reduce
CPU load, but may make things jerky, confirms that the help is
I'm not sure if this is OT or not. I want a web page to deliver a file
when the user clicks on a download link, but I don't want the file
delivered if the direct URL is entered into the browser location bar.
I have a CGI that provides access to a download page for only those who
are
Jacque,
There are many ways to do this. The easiest is with .htaccess. You can make
your .htaccess check for the HTTP_REFERRER and see if the download is coming
from your own site, if it is not, then, it can redirect somewhere.
Check out this:
On 10/10/11 11:04 PM, Andre Garzia wrote:
Jacque,
There are many ways to do this. The easiest is with .htaccess. You can make
your .htaccess check for the HTTP_REFERRER and see if the download is coming
from your own site, if it is not, then, it can redirect somewhere.
Thanks Andre, I thought
Message: 26
Date: Mon, 10 Oct 2011 22:16:04 -0500
From: J. Landman Gay jac...@hyperactivesw.com
To: How to use LiveCode use-livecode@lists.runrev.com
Subject: Re: Another examples of the screen refresh problem on the
Mac?
Message-ID: 4e93b4f4.1010...@hyperactivesw.com
Content-Type:
Did you read my message yet?
On Oct 11, 2011, at 12:29 AM, James Hurley wrote:
...or there is no visible change on the screen--only the final location is
seen. And for reasons that I do not understand, setting the syncRate to 6
(Brnd's suggestion) improves the smoothness of the motion.
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