Mark Wilcox wrote:
Having the investment of a lifetime license, I'm not
keen to see LiveCode basing part of their business model on a very
dubious interpretation of copyright law, which also restricts the useful
sharing of code between community edition users and commercial
On Thu, Jul 21, 2016 at 5:54 AM, Peter TB Brett
wrote:
>
> - If the app is closed-source, this definitely violates the LiveCode Indy
> end user license agreement and probably also the LiveCode Community
> copyright license.
>
Just to clarify, what you are saying is:
if
Mark Wilcox wrote:
> My concern around LiveCode over-reaching with their derivative
> work claims (which are significantly stronger than those made
> by WordPress and Drupal)
In what way(s)?
> I'd really hope to see a more enlightened policy here
Apparently some clarification would be
Sannyasin Brahmanathaswami wrote:
> but first Peter wrote:
>
> "- If the app is closed-source, this definitely violates the
> LiveCode Indy end user license agreement"
>
> ?
>
> https://livecode.com/products/livecode-platform/pricing/
>
> has a check mark next to "Protect your source code"
Mark, your words reflect 100% my position on that epic subject.
-- It seems to me a good thing to outline again and again, that any ruling
on such a license matter will "set the law" and will most probably override
any subsequent change in the license.
I do have a legal background, and we're all
Hmm. still a lot of gray edges here.
but first Peter wrote:
"- If the app is closed-source, this definitely violates the LiveCode
Indy end user license agreement"
?
https://livecode.com/products/livecode-platform/pricing/
has a check mark next to "Protect your source code"
What are
> On Jul 21, 2016, at 2:03 PM, Peter TB Brett wrote:
>
> On 21/07/2016 15:08, Colin Holgate wrote:
>
>> 2. It could be worth changing the title to OS X / macOS, and
>> including version 10.12 in the list. I know that it’s not released,
>> but it is in public beta, and
No. We aren't building 7 any more and also this issue is probably not the same
as in 7.
Sent from my iPhone
> On 22 Jul 2016, at 6:50 AM, Mark Wieder wrote:
>
> Will that get merged as a bugfix into the 7.1.x branch or is that branch
> just officially dead?
Both the 6.7.x and the 7.1.x versionsof LC are officially EOLed. The fix
will be included in 8.0.2 RC4 and then merged into 8.0.3 RC1 and 8.1.0 DP3
On Thu, Jul 21, 2016 at 11:50 PM, Mark Wieder
wrote:
> panagiotis merakos writes:
>
> > You can find more
panagiotis merakos writes:
> You can find more info here:
>
> http://quality.livecode.com/show_bug.cgi?id=17953
Will that get merged as a bugfix into the 7.1.x branch or is that branch
just officially dead?
--
Mark Wieder
ahsoftw...@gmail.com
So the important clause is this one:
b) The ability to create and distribute Created Software is intended for
You to use with applications You have created or been substantially
involved in developing. You are prohibited from using the Licensed
Edition to build standalone applications for others
You can find more info here:
http://quality.livecode.com/show_bug.cgi?id=17953
Best,
Panos
--
On Thu, Jul 21, 2016 at 9:59 PM, Scott Rossi wrote:
> I haven't paid close attention to this thread -- has anybody determined
> what actions trigger the non-responsiveness? I
I haven't paid close attention to this thread -- has anybody determined
what actions trigger the non-responsiveness? I seem to be dealing with
this exact issue in 7.1.4. Do a couple of updates in the stack, the
window becomes unresponsive. Drag the window a few pixels or click in the
menubar,
> On Jul 21, 2016, at 11:25 AM, Mike Kerner wrote:
>
> I'll be happy to get the unresponsive window regression resolved :-)
>
> On Wed, Jul 20, 2016 at 6:44 PM, Monte Goulding wrote:
>
>> Yes it does
>>
>> Sent from my iPhone
>>
>>> On 21 Jul
I'll be happy to get the unresponsive window regression resolved :-)
On Wed, Jul 20, 2016 at 6:44 PM, Monte Goulding wrote:
> Yes it does
>
> Sent from my iPhone
>
> > On 21 Jul 2016, at 8:36 AM, Devin Asay wrote:
> >
> > Do you know whether that
On 21/07/2016 15:08, Colin Holgate wrote:
A couple of comments about the OS X entry:
1. The description is unnecessarily political. Under linux you take
the time to explain the support for several different version of
Linux, all of which added together are not as popular as Mac OS.
Under OS X
On 21/07/2016 15:08, Colin Holgate wrote:
2. It could be worth changing the title to OS X / macOS, and
including version 10.12 in the list. I know that it’s not released,
but it is in public beta, and I’m pretty sure you intend to support
it. LiveCode seems to be running well in 10.12.
As far
Richmond wrote:
> Hi, Klaus: I am well aware what the dictionary states.
>
> However, as there seems a way to flip graphics within the menu
> system . . .
Everything in the LC IDE is written in LiveCode, and all of its scripts
are available to learn from.
--
Richard Gaskin
Fourth World
On 21.07.2016 19:48, Mike Bonner wrote:
DOH, or use the menu.
No? Really? Surely not?
I have a pupil who is trying to make a 'shooter' game featuring a
rectangular graphic in which
he keeps changing the backPattern to get an animation effect, and a
wiggly line graphic along
which his
Thanks: I have just looked at that.
Richmond.
On 21.07.2016 19:45, Mike Bonner wrote:
Here is code in the ide that flips graphics, you can probably use it to
make your own version and stuff it in a library.
on revIDEFlipGraphics pGraphics, pOrientation
# Make sure targets are all
Hi Richmond,
> Am 21.07.2016 um 18:45 schrieb Richmond :
>
> Hi, Klaus: I am well aware what the dictionary states.
>
> However, as there seems a way to flip graphics within the menu system . . .
yes, sorry, my fault!
What Mike wrote! :-)
> Richmond.
>
>
> On
DOH, or use the menu.
On Thu, Jul 21, 2016 at 10:46 AM, Mike Bonner wrote:
> "flip" is a built in that only works on images. When the ide flips a
> graphic, it uses the preceeding code.
> Of course if you're only doing this in the ide you could use the message
> box and
"flip" is a built in that only works on images. When the ide flips a
graphic, it uses the preceeding code.
Of course if you're only doing this in the ide you could use the message
box and call revideflipgraphics directly.
On Thu, Jul 21, 2016 at 10:45 AM, Richmond
Hi, Klaus: I am well aware what the dictionary states.
However, as there seems a way to flip graphics within the menu system . . .
Richmond.
On 21.07.2016 19:39, Klaus major-k wrote:
Hi Richmond,
Am 21.07.2016 um 18:36 schrieb Richmond :
As it is possible to
Here is code in the ide that flips graphics, you can probably use it to
make your own version and stuff it in a library.
on revIDEFlipGraphics pGraphics, pOrientation
# Make sure targets are all graphics
if not revIDEEnsureControlsOfType(pGraphics, "graphic") then
exit
Hi Richmond,
> Am 21.07.2016 um 18:36 schrieb Richmond :
>
> As it is possible to *flip* a *graphic* via the *revMenubar*:
> Menu/Object/Flip Graphic why does it not
> appear to be possible to *flip* using code:
>
> on mouseUp
> flip grc "XXX" horizontally
> end
As it is possible to *flip* a *graphic* via the *revMenubar*:
Menu/Object/Flip Graphic why does it not
appear to be possible to *flip* using code:
on mouseUp
flip grc "XXX" horizontally
end mouseUp
?
Richmond.
___
use-livecode mailing list
Colin Holgate wrote:
> 1. The description is unnecessarily political. Under linux you take
> the time to explain the support for several different version of
> Linux, all of which added together are not as popular as Mac OS.
> Under OS X you’re almost apologizing for taking away support time for
Roger Eller wrote:
> On Thu, Jul 21, 2016 at 7:09 AM, Peter TB Brett wrote:
>
>> Please read more this change on the LiveCode blog:
>> https://livecode.com/updated-platform-support-policy/
>>
> In Chrome on Yosemite, clicking OSX opens the Linux list. OSX list
> will not open. Works fine in
Rick Harrison wrote:
> If student A wants to assign or sell student B all copyright rights
> for his work for let’s say $1.00 (which is consideration in the legal
> sense of then word.) then student B legally owns all copyright rights
> to that work. It is treated as though it was a work for
There is political bias anytime the source of the info has "mac" in the
name of the website. I think LiveCode was very thoughtful to detail their
reasons, and I didn't consider it a political apology at all.
~Roger
On Thu, Jul 21, 2016 at 10:08 AM, Colin Holgate
wrote:
A couple of comments about the OS X entry:
1. The description is unnecessarily political. Under linux you take the time to
explain the support for several different version of Linux, all of which added
together are not as popular as Mac OS. Under OS X you’re almost apologizing for
taking away
> If student A wants to assign or sell student B all copyright rights for
> his work
> for let’s say $1.00 (which is consideration in the legal sense of then
> word.)
> then student B legally owns all copyright rights to that work. It is
> treated
> as though it
Work for hire is a separate
In Chrome on Yosemite, clicking OSX opens the Linux list. OSX list will
not open. Works fine in Safari.
~Roger
On Thu, Jul 21, 2016 at 7:09 AM, Peter TB Brett
wrote:
> Hi all,
>
> Today, we are announcing some changes to the list of officially-supported
>
Hi Mark,
If student A wants to assign or sell student B all copyright rights for his work
for let’s say $1.00 (which is consideration in the legal sense of then word.)
then student B legally owns all copyright rights to that work. It is treated
as though it was a work for hire even though only
Hi all,
Today, we are announcing some changes to the list of
officially-supported platforms, i.e. the platforms that we use to test
LiveCode, and that you can normally expect our support team will be able
to help you with.
Please read more this change on the LiveCode blog:
> So If student A writes down some code on text wrangle and gives it to
> student B who (thanks folks) have an indy license, that belongs to student B
> and he can dispose of it as he wishes, open sourced or closed source.
> In that case it seems to me that it is just a case of confidence between
On 21/07/2016 03:00, Peter Bogdanoff wrote:
Am I correct in thinking that with Unicode support, cards can now be named
anything that uses Unicode characters?
Formerly, I ran into trouble when trying to reference cards that had a name
that contained an accented character.
As I understan it,
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