Hmmm Sorry, I have to "eat those words"
I tried again today in 8.1.3 and it fails. But in some prior standalones… it
did work, but I'm not able to trace back to what I did that made it work at
that time.
On 3/11/17, 2:07 AM, "use-livecode on behalf of Mark Schonewille via
use-livecode"
Yes, that had occurred to me, but my explanation was too
simplistic. While it is a Scrabble-esque game with tiles, the
tiles are hexagons and are staggered on the board. (pic--
http://tinyurl.com/jjcqolm)
That still might be calculate-able, but is beyond my math skills!
Thanks,
Tim
On
If the names of the tiles are numbered in a logical way, and only go
horizontal, and vertical, then all you need to know is the start spot, and
the end spot, and can fill in the gaps between.
On Sat, Mar 11, 2017 at 4:06 PM, Quentin Long via use-livecode <
use-livecode@lists.runrev.com> wrote:
I am struggling to figure out the order of events for how to do this.
I am creating an app called Augmented Earth. The app will be made available
for iOS, Android, PC, and Mac, and maybe Linux if the browser widget works
on that platform.
I have an ad space set aside at the top of the app, in a
sez Tim Selander :
> I miss the Zynga "Pathwords" game on Facebook, so for my own
> amusement I'm trying to recreate it in Livecode.
>
> For those who don't know the game, it had a solid screenful of
> Scrabble-like lettered tiles. Click and drag the mouse through
>
hh wrote:
> Richard.
>
> Thanks for your engagement. I would like to second this with 98%.
>
> Let me correct two of your statements (the missing 2%).
>
> 1.
>> RG wrote:
>> The last RPi build was v704, which is generally good with one
>> critical issue: a bug in the menu handling routine
jonathandlynch wrote:
> Why is LC 7 slower than 6?
There may be additional factors specific to the RPi build, but in
general those differences were due to Unicode support and unoptimized
refactoring related to that and other large-scale scopes of work.
With v9 much of the earlier
Why is LC 7 slower than 6?
Sent from my iPhone
> On Mar 11, 2017, at 3:50 PM, hh via use-livecode
> wrote:
>
> Richard.
>
> Thanks for your engagement. I would like to second this with 98%.
>
> Let me correct two of your statements (the missing 2%).
>
> 1.
>>
Richard.
Thanks for your engagement. I would like to second this with 98%.
Let me correct two of your statements (the missing 2%).
1.
> RG wrote:
> The last RPi build was v704, which is generally good with one critical
> issue: a bug in the menu handling routine causes a crash when clicking
Although there is one scenario where one has to use Mike's looping
"within"-approach (adjusted to collecting, not exiting the repeat):
If the controls in question (may be all) have some overlapping areas:
controlAtLoc((x,y)) reports only the control at (x,y) with the
highest layer.
> JLG wrote:
On 03/11/2017 11:43 AM, Mike Bonner via use-livecode wrote:
Nah. If you type it wrong twice the error cancels out.
Two wrongs don't make a right, but three lefts do.
--Steven Wright
--
Mark Wieder
ahsoftw...@gmail.com
___
use-livecode mailing
Nah. If you type it wrong twice the error cancels out.
On Sat, Mar 11, 2017 at 11:10 AM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> And it works even better when I spell it right. ;-)
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
>
And it works even better when I spell it right. ;-)
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 11, 2017 11:54:59 AM Mike Bonner via use-livecode
wrote:
Hey
Hey thats awesome! Thanks Jacqueline, another gem I had yet to discover.
On Sat, Mar 11, 2017 at 9:32 AM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> You could also try comtrolAtLoc() which would avoid the loop.
>
> --
> Jacqueline Landman Gay |
Mark Rauterkus wrote:
> IMHO, another avenue for local LiveCode engagement are the *Camps.
> Especially the WordCamps and PodCamps.
>
> Plus there are the CodeFests and Hack-a-thons.
Those are great - thanks for mentioning them.
I originally asked about user groups since that's where I spend
In another thread Mark Rauterkus wrote:
> The other HUGE area where I think LiveCode could shine is with the
> Raspberry Pi community. But, sadly, the mothership is not putting
> support there for confidence to take root, IMHO. So, that remains
> only a dream. An annual release for Pi would be
You could also try comtrolAtLoc() which would avoid the loop.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On March 11, 2017 3:51:04 AM Tim Selander via use-livecode
wrote:
Hi,
IMHO, another avenue for local LiveCode engagement are the *Camps.
Especially the WordCamps and PodCamps.
Plus there are the CodeFests and Hack-a-thons.
At those meetings, I've found that some of the folks there at any given
time are networking for jobs. That's good. Then there are the
Thanks foe pointing out that it works in 8.1.3. At the conference, we
tried quite a few versions and none worked. This must be a bug.
Kind regards,
Mark Schonewille
http://economy-x-talk.com
https://www.facebook.com/marksch
Buy the most extensive book on the
LiveCode language:
Oh ho!
That does it, Mike. Many thanks!
Tim
On 2017.03.11, 18:35, Mike Bonner via use-livecode wrote:
accidental send before complete. *sigh*
on mousemove
put 1 & cr & 2 into objectList -- just using control number for the
quick example
if the mouse is down then
repeat for
accidental send before complete. *sigh*
on mousemove
put 1 & cr & 2 into objectList -- just using control number for the
quick example
if the mouse is down then
repeat for each line tLine in objectList
if within(control tLine,the mouseloc) then
put tLine into
mousemove works. It does appear that "mousecontrol" doesn't fire when the
mouse is down so that is out.
You can also use "within" which is pretty fast.
Have a variable with a list of the objects you wish to check against (or
array, or whatever)
on mousemove
if the mouse is down then
repeat
I miss the Zynga "Pathwords" game on Facebook, so for my own
amusement I'm trying to recreate it in Livecode.
For those who don't know the game, it had a solid screenful of
Scrabble-like lettered tiles. Click and drag the mouse through
adjacent letters to make words.
Without clicking,
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