Re: Allowed Orientations failing on mobile in 9dp5?

2017-03-11 Thread Sannyasin Brahmanathaswami via use-livecode
Hmmm Sorry, I have to "eat those words" I tried again today in 8.1.3 and it fails. But in some prior standalones… it did work, but I'm not able to trace back to what I did that made it work at that time. On 3/11/17, 2:07 AM, "use-livecode on behalf of Mark Schonewille via use-livecode"

Re: Messages sent while mouse is down?

2017-03-11 Thread Tim Selander via use-livecode
Yes, that had occurred to me, but my explanation was too simplistic. While it is a Scrabble-esque game with tiles, the tiles are hexagons and are staggered on the board. (pic-- http://tinyurl.com/jjcqolm) That still might be calculate-able, but is beyond my math skills! Thanks, Tim On

Re: Messages sent while mouse is down?

2017-03-11 Thread Mike Bonner via use-livecode
If the names of the tiles are numbered in a logical way, and only go horizontal, and vertical, then all you need to know is the start spot, and the end spot, and can fill in the gaps between. On Sat, Mar 11, 2017 at 4:06 PM, Quentin Long via use-livecode < use-livecode@lists.runrev.com> wrote:

What do you use for preliminary ads?

2017-03-11 Thread Jonathan Lynch via use-livecode
I am struggling to figure out the order of events for how to do this. I am creating an app called Augmented Earth. The app will be made available for iOS, Android, PC, and Mac, and maybe Linux if the browser widget works on that platform. I have an ad space set aside at the top of the app, in a

Re: Messages sent while mouse is down?

2017-03-11 Thread Quentin Long via use-livecode
sez Tim Selander : > I miss the Zynga "Pathwords" game on Facebook, so for my own > amusement I'm trying to recreate it in Livecode. > > For those who don't know the game, it had a solid screenful of > Scrabble-like lettered tiles. Click and drag the mouse through >

Re: LC for Raspberry Pi

2017-03-11 Thread Richard Gaskin via use-livecode
hh wrote: > Richard. > > Thanks for your engagement. I would like to second this with 98%. > > Let me correct two of your statements (the missing 2%). > > 1. >> RG wrote: >> The last RPi build was v704, which is generally good with one >> critical issue: a bug in the menu handling routine

Re: LC for Raspberry Pi

2017-03-11 Thread Richard Gaskin via use-livecode
jonathandlynch wrote: > Why is LC 7 slower than 6? There may be additional factors specific to the RPi build, but in general those differences were due to Unicode support and unoptimized refactoring related to that and other large-scale scopes of work. With v9 much of the earlier

Re: LC for Raspberry Pi

2017-03-11 Thread Jonathan Lynch via use-livecode
Why is LC 7 slower than 6? Sent from my iPhone > On Mar 11, 2017, at 3:50 PM, hh via use-livecode > wrote: > > Richard. > > Thanks for your engagement. I would like to second this with 98%. > > Let me correct two of your statements (the missing 2%). > > 1. >>

Re: LC for Raspberry Pi

2017-03-11 Thread hh via use-livecode
Richard. Thanks for your engagement. I would like to second this with 98%. Let me correct two of your statements (the missing 2%). 1. > RG wrote: > The last RPi build was v704, which is generally good with one critical > issue: a bug in the menu handling routine causes a crash when clicking

Re: Messages sent while mouse is down?

2017-03-11 Thread hh via use-livecode
Although there is one scenario where one has to use Mike's looping "within"-approach (adjusted to collecting, not exiting the repeat): If the controls in question (may be all) have some overlapping areas: controlAtLoc((x,y)) reports only the control at (x,y) with the highest layer. > JLG wrote:

Re: Messages sent while mouse is down?

2017-03-11 Thread Mark Wieder via use-livecode
On 03/11/2017 11:43 AM, Mike Bonner via use-livecode wrote: Nah. If you type it wrong twice the error cancels out. Two wrongs don't make a right, but three lefts do. --Steven Wright -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing

Re: Messages sent while mouse is down?

2017-03-11 Thread Mike Bonner via use-livecode
Nah. If you type it wrong twice the error cancels out. On Sat, Mar 11, 2017 at 11:10 AM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > And it works even better when I spell it right. ;-) > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com >

Re: Messages sent while mouse is down?

2017-03-11 Thread J. Landman Gay via use-livecode
And it works even better when I spell it right. ;-) -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On March 11, 2017 11:54:59 AM Mike Bonner via use-livecode wrote: Hey

Re: Messages sent while mouse is down?

2017-03-11 Thread Mike Bonner via use-livecode
Hey thats awesome! Thanks Jacqueline, another gem I had yet to discover. On Sat, Mar 11, 2017 at 9:32 AM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > You could also try comtrolAtLoc() which would avoid the loop. > > -- > Jacqueline Landman Gay |

Re: Local engagement

2017-03-11 Thread Richard Gaskin via use-livecode
Mark Rauterkus wrote: > IMHO, another avenue for local LiveCode engagement are the *Camps. > Especially the WordCamps and PodCamps. > > Plus there are the CodeFests and Hack-a-thons. Those are great - thanks for mentioning them. I originally asked about user groups since that's where I spend

LC for Raspberry Pi

2017-03-11 Thread Richard Gaskin via use-livecode
In another thread Mark Rauterkus wrote: > The other HUGE area where I think LiveCode could shine is with the > Raspberry Pi community. But, sadly, the mothership is not putting > support there for confidence to take root, IMHO. So, that remains > only a dream. An annual release for Pi would be

Re: Messages sent while mouse is down?

2017-03-11 Thread J. Landman Gay via use-livecode
You could also try comtrolAtLoc() which would avoid the loop. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On March 11, 2017 3:51:04 AM Tim Selander via use-livecode wrote:

Re: Local engagement

2017-03-11 Thread Mark Rauterkus via use-livecode
Hi, IMHO, another avenue for local LiveCode engagement are the *Camps. Especially the WordCamps and PodCamps. Plus there are the CodeFests and Hack-a-thons. At those meetings, I've found that some of the folks there at any given time are networking for jobs. That's good. Then there are the

Re: Allowed Orientations failing on mobile in 9dp5?

2017-03-11 Thread Mark Schonewille via use-livecode
Thanks foe pointing out that it works in 8.1.3. At the conference, we tried quite a few versions and none worked. This must be a bug. Kind regards, Mark Schonewille http://economy-x-talk.com https://www.facebook.com/marksch Buy the most extensive book on the LiveCode language:

Re: Messages sent while mouse is down?

2017-03-11 Thread Tim Selander via use-livecode
Oh ho! That does it, Mike. Many thanks! Tim On 2017.03.11, 18:35, Mike Bonner via use-livecode wrote: accidental send before complete. *sigh* on mousemove put 1 & cr & 2 into objectList -- just using control number for the quick example if the mouse is down then repeat for

Re: Messages sent while mouse is down?

2017-03-11 Thread Mike Bonner via use-livecode
accidental send before complete. *sigh* on mousemove put 1 & cr & 2 into objectList -- just using control number for the quick example if the mouse is down then repeat for each line tLine in objectList if within(control tLine,the mouseloc) then put tLine into

Re: Messages sent while mouse is down?

2017-03-11 Thread Mike Bonner via use-livecode
mousemove works. It does appear that "mousecontrol" doesn't fire when the mouse is down so that is out. You can also use "within" which is pretty fast. Have a variable with a list of the objects you wish to check against (or array, or whatever) on mousemove if the mouse is down then repeat

Messages sent while mouse is down?

2017-03-11 Thread Tim Selander via use-livecode
I miss the Zynga "Pathwords" game on Facebook, so for my own amusement I'm trying to recreate it in Livecode. For those who don't know the game, it had a solid screenful of Scrabble-like lettered tiles. Click and drag the mouse through adjacent letters to make words. Without clicking,