Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Geoff Canyon via use-livecode
At a fundamental level (unless I'm misreading it) Scriptifier parses a whole stack and looks for objects with a script and no behavior, and turns them into an object with no script and a script-only stack behavior. Navigator will work on whatever controls you tell it to, and will look for objects w

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Geoff Canyon via use-livecode
I built my own, for several reasons, among them: 1. In the context of Navigator, I needed to support creating stack behaviors for an arbitrary collection of controls, rather than recursing through a stack. 2. I figured that Monte and I would approach the task differently, and we did on several fro

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Mike Kerner via use-livecode
Dumb question, Geoff, are you going to embed/call Scriptifier to achieve that or are you going to do something else? On Sat, Jan 20, 2018 at 8:25 PM, Geoff Canyon via use-livecode < use-livecode@lists.runrev.com> wrote: > I get that it can be done, I just hesitate to start monkeying with people's

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Geoff Canyon via use-livecode
I get that it can be done, I just hesitate to start monkeying with people's scripts like that in Navigator (which is going to have a conversion function in the next update). For now I'm thinking that I just skip anything with chained behaviors, unless someone has a better suggestion. On Sat, Jan 2

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Ali Lloyd via use-livecode
I should clarify: say you want stack 1 to have behavior stack 2 which has behavior stack 3. In the IDE we commonly do: Stack 1: on preOpenStack dispatch "setAsBehavior" to stack "Stack 2" with the long id of me end preOpenStack Stack 2: on setAsBehavior pTarget dispatch "setAsBehavior" to

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Trevor DeVore via use-livecode
On Sat, Jan 20, 2018 at 6:43 PM Geoff Canyon wrote: > Well that's too bad for anyone who's currently using chained behaviors and > wants to use source control (i.e. convert to script-only stacks). > Yes it is. For now I just set the chained behaviors for any script only stacks that require them

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Ali Lloyd via use-livecode
There are also plenty of examples in the IDE - most of the palettes have their own specific behavior chained to the generic palette behavior. Most of them do something like the following handler: on setAsBehavior pTarget dispatch "setAsBehavior" to stack revIDEFrameBehavior() with the long id of t

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Geoff Canyon via use-livecode
Well that's too bad for anyone who's currently using chained behaviors and wants to use source control (i.e. convert to script-only stacks). ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and ma

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Trevor DeVore via use-livecode
On Sat, Jan 20, 2018 at 5:53 PM Mike Kerner via use-livecode < use-livecode@lists.runrev.com> wrote: > I believe they do, because I think Trevor is doing this with Levure. You can’t specify the behavior property of a script only stack in the script only stack itself. You have to assign the behav

Re: Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Mike Kerner via use-livecode
I believe they do, because I think Trevor is doing this with Levure. On Sat, Jan 20, 2018 at 5:51 PM, Geoff Canyon via use-livecode < use-livecode@lists.runrev.com> wrote: > This page http://livecode.wikia.com/wiki/Behavior describes "chained" > behaviors, saying that button 1 can have button 2 a

Do script-only stacks support "chained" behaviors?

2018-01-20 Thread Geoff Canyon via use-livecode
This page http://livecode.wikia.com/wiki/Behavior describes "chained" behaviors, saying that button 1 can have button 2 as its behavior, and if button 2 has button 3 as *its* behavior, then button 1 will have access to the handlers in both button 2 and button 3. This seems to work in LC 8.1.8, alt

Re: Dropbox help 2

2018-01-20 Thread Klaus major-k via use-livecode
HA! Found it! :-) I had to add a SLASH at the beginning og the PATH parameter: ... dropboxUpload pAccessToken, "/dropboxtestlc1.rev", "overwrite", FALSE, FALSE, pData ... > Am 20.01.2018 um 21:11 schrieb Klaus major-k via use-livecode > : > > Hi Jaques, > >> Am 20.01.2018 um 20:58 schrieb J.

Re: Dropbox help 2

2018-01-20 Thread Klaus major-k via use-livecode
Hi Jaques, > Am 20.01.2018 um 20:58 schrieb J. Landman Gay via use-livecode > : > > On 1/20/18 12:42 PM, Klaus major-k via use-livecode wrote: >> Hi Friends, >> what is wrong with this script? >> Anything to INTI before using "dropboxupload"? >> Or anything else I forgot? >> LC 9 dp 11, macOS 10

Re: Dropbox help 2

2018-01-20 Thread J. Landman Gay via use-livecode
On 1/20/18 12:42 PM, Klaus major-k via use-livecode wrote: Hi Friends, what is wrong with this script? Anything to INTI before using "dropboxupload"? Or anything else I forgot? LC 9 dp 11, macOS 10.13.2. ... put url("binfile:/Volumes/HD500/Dokumente2/test1.livecode") into pData ## a small sta

Re: Dropbox help 2

2018-01-20 Thread Klaus major-k via use-livecode
Am 20.01.2018 um 19:42 schrieb Klaus major-k via use-livecode : > > Hi Friends, > > ... > Anything to INTI before using "dropboxupload"? sorry, I meant INIT. -- Klaus Major http://www.major-k.de kl...@major-k.de ___ use-livecode mailing list use-l

Dropbox help 2

2018-01-20 Thread Klaus major-k via use-livecode
Hi Friends, what is wrong with this script? Anything to INTI before using "dropboxupload"? Or anything else I forgot? LC 9 dp 11, macOS 10.13.2. ... put url("binfile:/Volumes/HD500/Dokumente2/test1.livecode") into pData ## a small stack of 27 KB put "My personal Access token as generated from D

Re: Width and height image gets bigger on changing angle

2018-01-20 Thread William de Smet via use-livecode
Answering my own question: it works fine when you use 'rotate by -90' groeten, William 2018-01-20 12:10 GMT+01:00 William de Smet : > Hi, > > When I add an image as a control to a new stack it gets bigger when I set > an angle of 270. > > --- > on mouseup > set the angle of me to 270 > clone

Width and height image gets bigger on changing angle

2018-01-20 Thread William de Smet via use-livecode
Hi, When I add an image as a control to a new stack it gets bigger when I set an angle of 270. --- on mouseup set the angle of me to 270 clone me set the angle of me to 0 end mouseup --- Width and height are changed by 1 px. Is that normal behaviour? How do I prevent this? LC 8.1.8 greeting