Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tom Glod via use-livecode
I would love to know if you accomplished your goal and what the price tag
ended up being, I'm interested in the same service...or at least be taught
how to do it.

Lots of tips in this thread as well, but I too would rather save the
research in the learning curve in this respect esp for mac.

Thanks,

Tom

On Tue, Dec 11, 2018 at 5:57 PM Pi Digital via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Paul
>
> I was unable to look properly at your email earlier as I was working on
> something else but noted the subject as something to follow up on. I’m
> sorry that no one else seemed to be of help. It is unusual as I was sure
> that someone would have offered.
>
> If you are still in need I have some free time tomorrow. I am UK based but
> work all sorts of times into the very early hours. We can do a Skype or
> join.me screen share to walk you through it all. From experience it takes
> a good couple of hours if it’s gotten really messy but we should be able to
> getting you running again.
>
> Let me know. My direct email is sean at pidigital dot co.uk
>
> Sean Cole
> Pi Digital Prod Ltd
>
> > On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > I do appreciate the tips.
> >
> > However, the reason we want to PAY someone who knows this is to avoid
> the learning time. Also, we do not develop for iOS nor do we deploy to the
> Mac App store, so hopefully none of the lessons pertaining to those apply
> to us.
> >
> > As stated in my initial email, we develop in LC under Windows. We build
> standalones for OSX and Window. We want to PAY someone to help us set up
> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine
> that for someone who knows what they are doing it would take more than a
> couple hours on an online meeting (screen sharing ) with us.
> >
> > I am astonished there are no takers among the LC community. How about
> LiveCode Professional Services?
> >
> >
> >> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
> >> Did you do these lessons on lessons.livecode.com ?
> >>
> >>
> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
> >>
> >>
> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
> >>
> >>
> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
> >>
> >>
> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
> >>
> >>
> >>
> >> in a nutshell for iOs:
> >>
> >> - create an account at the apple dev portal https://idmsa.apple.com
> either payed or unpayed
> >>
> >> - then open Xcode, create a new project , choose game (if i'm correct
> out of my head, i'm on windows now, have to reboot to check) but do as told
> in the lesson
> >>
> >> - then at the creation you need to add the com.mycompany.myappname and
> enter the credentials of your apple dev portal login
> >>
> >> - now a Provisioning Profile is created by Xcode (for unpaid dev's this
> is valid for 6 days)
> >>
> >> -save the project in xcode
> >>
> >> - then in Livecode in your app standalone settings you  need to choose
> the correct Provisioning Profile
> >>
> >>>
> >>> ANY takers?
> >>>
> >>> $$$ for a little assistance for someone who's done this?
> >>>
> >>>
> >>> ___
> >>> use-livecode mailing list
> >>> use-livecode@lists.runrev.com
> >>> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >>> http://lists.runrev.com/mailman/listinfo/use-livecode
> >>
> >> ___
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> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> >
> >
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Pi Digital via use-livecode
Hi Paul

I was unable to look properly at your email earlier as I was working on 
something else but noted the subject as something to follow up on. I’m sorry 
that no one else seemed to be of help. It is unusual as I was sure that someone 
would have offered.

If you are still in need I have some free time tomorrow. I am UK based but work 
all sorts of times into the very early hours. We can do a Skype or join.me 
screen share to walk you through it all. From experience it takes a good couple 
of hours if it’s gotten really messy but we should be able to getting you 
running again. 

Let me know. My direct email is sean at pidigital dot co.uk  

Sean Cole
Pi Digital Prod Ltd

> On 11 Dec 2018, at 21:18, Paul Dupuis via use-livecode 
>  wrote:
> 
> I do appreciate the tips.
> 
> However, the reason we want to PAY someone who knows this is to avoid the 
> learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
> App store, so hopefully none of the lessons pertaining to those apply to us.
> 
> As stated in my initial email, we develop in LC under Windows. We build 
> standalones for OSX and Window. We want to PAY someone to help us set up code 
> signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for 
> someone who knows what they are doing it would take more than a couple hours 
> on an online meeting (screen sharing ) with us.
> 
> I am astonished there are no takers among the LC community. How about 
> LiveCode Professional Services?
> 
> 
>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
>> Did you do these lessons on lessons.livecode.com ?
>> 
>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
>>  
>> 
>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
>>  
>> 
>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>>  
>> 
>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 
>> 
>> 
>> 
>> in a nutshell for iOs:
>> 
>> - create an account at the apple dev portal https://idmsa.apple.com either 
>> payed or unpayed
>> 
>> - then open Xcode, create a new project , choose game (if i'm correct out of 
>> my head, i'm on windows now, have to reboot to check) but do as told in the 
>> lesson
>> 
>> - then at the creation you need to add the com.mycompany.myappname and enter 
>> the credentials of your apple dev portal login
>> 
>> - now a Provisioning Profile is created by Xcode (for unpaid dev's this is 
>> valid for 6 days)
>> 
>> -save the project in xcode
>> 
>> - then in Livecode in your app standalone settings you  need to choose the 
>> correct Provisioning Profile
>> 
>>> 
>>> ANY takers?
>>> 
>>> $$$ for a little assistance for someone who's done this?
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> ___
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>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode


> 11. des. 2018 kl. 23:40 skrev Bob Sneidar via use-livecode 
> :
> 
> I'm on High Sierra, and that is how it works for me. 
> 
> Bob S

I am on Mojave now, so I may remember wrongly about High Sierra, but the 
contextual menu method works on both of them anyhow.

Tore
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
I'm on High Sierra, and that is how it works for me. 

Bob S


> On Dec 11, 2018, at 14:33 , Tore Nilsen via use-livecode 
>  wrote:
> 
>> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode 
>> :
>> 
>> I think if you double click it and get the unsafe app dialog, you can open 
>> Security & Privacy, and there should be a button to approve the most recent 
>> "unsafe" app. 
> 
> Not in High Sierra or Mojave. The only options are Only App Store or App 
> Store and identified developers.
> 
> Tore


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
I agree Bob. But there really does need to be a basis of trust or you’re asking 
for trouble. I did that once and very much regretted it - downloaded a demo 
installer for an app I was interested in. What I got was a trojan horse that 
attempted to divert my internet connection in an ploy to send me to a PayPal 
phishing site. Fortunately I caught it in time and learned my lesson. Certainly 
code signing isn’t fool proof but it could be easier!

> On Dec 11, 2018, at 2:30 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Agreed, but for a local deployment, like the company I work for, I should 
> never be forced to sign my apps. That would be onerous in my opinion. 
> 
> Bob S
> 
> 
>> On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode 
>>  wrote:
>> 
>> I think on Sierra and older there was a 3rd option in the security section 
>> to choose from “Anywhere” but that is gone in High Sierra and Mojave. There 
>> is a trick to get around this, outlined here:
>> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
>> 
>> But you can’t really seriously (in my opinion) distribute apps this way. 
>> Code signing is a hassle but it’s only going to get worse.
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode


> 11. des. 2018 kl. 23:28 skrev Bob Sneidar via use-livecode 
> :
> 
> I think if you double click it and get the unsafe app dialog, you can open 
> Security & Privacy, and there should be a button to approve the most recent 
> "unsafe" app. 

Not in High Sierra or Mojave. The only options are Only App Store or App Store 
and identified developers.

Tore
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
Agreed, but for a local deployment, like the company I work for, I should never 
be forced to sign my apps. That would be onerous in my opinion. 

Bob S


> On Dec 11, 2018, at 14:26 , Knapp Martin via use-livecode 
>  wrote:
> 
> I think on Sierra and older there was a 3rd option in the security section to 
> choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
> trick to get around this, outlined here:
> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
> 
> But you can’t really seriously (in my opinion) distribute apps this way. Code 
> signing is a hassle but it’s only going to get worse.

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode
You are right, there was this third option prior to High Sierra. I agree that 
if you distribute an application  as a professional developer, you need to code 
sign it.


Tore Nilsen


> 11. des. 2018 kl. 23:26 skrev Knapp Martin via use-livecode 
> :
> 
> I think on Sierra and older there was a 3rd option in the security section to 
> choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
> trick to get around this, outlined here:
> https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/
> 
> But you can’t really seriously (in my opinion) distribute apps this way. Code 
> signing is a hassle but it’s only going to get worse.
> 
>> On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode 
>>  wrote:
>> 
>> Can't you do a one time approval for an unsigned app? Also, I think you can 
>> turn that feature off in Security & Privacy. 
>> 
>>> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>>>  wrote:
>>> 
>>> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot 
>>> do it on either High Sierra or Mojave. The app has to be either from the 
>>> "App Store" or from "Identified developers” (code signed). You can run an 
>>> app you build on your own computer but to distribute and download they need 
>>> to be code signed.
>>> 
>>> Marty
>> 
>> ___
>> use-livecode mailing list
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
I think if you double click it and get the unsafe app dialog, you can open 
Security & Privacy, and there should be a button to approve the most recent 
"unsafe" app. 

Bob S


> On Dec 11, 2018, at 14:24 , Tore Nilsen via use-livecode 
>  wrote:
> 
> You can easily run an unsigned app on High Sierra or Mojave. But you can not 
> start the application by double clicking it the first time you run it. You 
> need to open it from a contextual menu (right click or ctrl click) and then 
> choose «Open» in the resulting dialog window. Afterwards you can use the 
> unsigned application just as a signed application.
> 
> I do this all the time with apps I give to my students
> 
> 
> Best regards
> Tore Nilsen

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
I think on Sierra and older there was a 3rd option in the security section to 
choose from “Anywhere” but that is gone in High Sierra and Mojave. There is a 
trick to get around this, outlined here:
https://www.macworld.co.uk/how-to/mac-software/mac-app-unidentified-developer-3669596/

But you can’t really seriously (in my opinion) distribute apps this way. Code 
signing is a hassle but it’s only going to get worse.

> On Dec 11, 2018, at 2:08 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Can't you do a one time approval for an unsigned app? Also, I think you can 
> turn that feature off in Security & Privacy. 
> 
>> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>>  wrote:
>> 
>> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot 
>> do it on either High Sierra or Mojave. The app has to be either from the 
>> "App Store" or from "Identified developers” (code signed). You can run an 
>> app you build on your own computer but to distribute and download they need 
>> to be code signed.
>> 
>> Marty
> 
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Tore Nilsen via use-livecode
You can easily run an unsigned app on High Sierra or Mojave. But you can not 
start the application by double clicking it the first time you run it. You need 
to open it from a contextual menu (right click or ctrl click) and then choose 
«Open» in the resulting dialog window. Afterwards you can use the unsigned 
application just as a signed application.

I do this all the time with apps I give to my students


Best regards
Tore Nilsen








> 11. des. 2018 kl. 22:58 skrev Knapp Martin via use-livecode 
> :
> 
> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
> it on either High Sierra or Mojave. The app has to be either from the "App 
> Store" or from "Identified developers” (code signed). You can run an app you 
> build on your own computer but to distribute and download they need to be 
> code signed.
> 
> Marty
> 
>> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode 
>>  wrote:
>> 
>> just made a quick test with the MacOsx standalone
>> 
>> i just runs
>> 
>> you don't need to code sign as far as i could see
>> 
>> 
>> just try it, and if you don't have a MAC but have a fairly new PC then try 
>> to create a multiboot with hackintosh look on tonymacx86.com on how to do it
>> 
>> 
>> Op 11-12-2018 om 22:46 schreef JJS via use-livecode:
>>> Is it then needed to code sign it? (i'm not really sure but)
>>> 
>>> Did you already try to run a macos standalone on a mac?
>>> 
>>> And you mean the signature where  is set?
>>> 
>>> I f i'm correct you can just run the standalone on mac.
>>> 
>>> I also develop on windows, but i think i jump to macos for the android and 
>>> ios, because always the locs and sizes are shifted when first created on 
>>> windows. And the i only have to do it once.
>>> 
>>> i have created a standalone for win, linux and macos. will test tomorrow 
>>> and see how it reacts on mojave
>>> 
>>> 
>>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
 I do appreciate the tips.
 
 However, the reason we want to PAY someone who knows this is to avoid the 
 learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
 App store, so hopefully none of the lessons pertaining to those apply to 
 us.
 
 As stated in my initial email, we develop in LC under Windows. We build 
 standalones for OSX and Window. We want to PAY someone to help us set up 
 code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
 that for someone who knows what they are doing it would take more than a 
 couple hours on an online meeting (screen sharing ) with us.
 
 I am astonished there are no takers among the LC community. How about 
 LiveCode Professional Services?
 
 
 On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
> Did you do these lessons on lessons.livecode.com ?
> 
> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
>  
> 
> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
>  
> 
> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
>  
> 
> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
>  
> 
> 
> 
> in a nutshell for iOs:
> 
> - create an account at the apple dev portal https://idmsa.apple.com 
> either payed or unpayed
> 
> - then open Xcode, create a new project , choose game (if i'm correct out 
> of my head, i'm on windows now, have to reboot to check) but do as told 
> in the lesson
> 
> - then at the creation you need to add the com.mycompany.myappname and 
> enter the credentials of your apple dev portal login
> 
> - now a Provisioning Profile is created by Xcode (for unpaid dev's this 
> is valid for 6 days)
> 
> -save the project in xcode
> 
> - then in Livecode in your app standalone settings you  need to choose 
> the correct Provisioning Profile
> 
>> 
>> ANY takers?
>> 
>> $$$ for a little assistance for someone who's done this?
>> 
> 
> 
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Bob Sneidar via use-livecode
Can't you do a one time approval for an unsigned app? Also, I think you can 
turn that feature off in Security & Privacy. 

> On Dec 11, 2018, at 13:58 , Knapp Martin via use-livecode 
>  wrote:
> 
> Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
> it on either High Sierra or Mojave. The app has to be either from the "App 
> Store" or from "Identified developers” (code signed). You can run an app you 
> build on your own computer but to distribute and download they need to be 
> code signed.
> 
> Marty

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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Knapp Martin via use-livecode
Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do 
it on either High Sierra or Mojave. The app has to be either from the "App 
Store" or from "Identified developers” (code signed). You can run an app you 
build on your own computer but to distribute and download they need to be code 
signed.

Marty

> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode 
>  wrote:
> 
> just made a quick test with the MacOsx standalone
> 
> i just runs
> 
> you don't need to code sign as far as i could see
> 
> 
> just try it, and if you don't have a MAC but have a fairly new PC then try to 
> create a multiboot with hackintosh look on tonymacx86.com on how to do it
> 
> 
> Op 11-12-2018 om 22:46 schreef JJS via use-livecode:
>> Is it then needed to code sign it? (i'm not really sure but)
>> 
>> Did you already try to run a macos standalone on a mac?
>> 
>> And you mean the signature where  is set?
>> 
>> I f i'm correct you can just run the standalone on mac.
>> 
>> I also develop on windows, but i think i jump to macos for the android and 
>> ios, because always the locs and sizes are shifted when first created on 
>> windows. And the i only have to do it once.
>> 
>> i have created a standalone for win, linux and macos. will test tomorrow and 
>> see how it reacts on mojave
>> 
>> 
>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
>>> I do appreciate the tips.
>>> 
>>> However, the reason we want to PAY someone who knows this is to avoid the 
>>> learning time. Also, we do not develop for iOS nor do we deploy to the Mac 
>>> App store, so hopefully none of the lessons pertaining to those apply to us.
>>> 
>>> As stated in my initial email, we develop in LC under Windows. We build 
>>> standalones for OSX and Window. We want to PAY someone to help us set up 
>>> code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
>>> that for someone who knows what they are doing it would take more than a 
>>> couple hours on an online meeting (screen sharing ) with us.
>>> 
>>> I am astonished there are no takers among the LC community. How about 
>>> LiveCode Professional Services?
>>> 
>>> 
>>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
 Did you do these lessons on lessons.livecode.com ?
 
 http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios
  
 
 http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile
  
 
 http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store
  
 
 http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer
  
 
 
 
 in a nutshell for iOs:
 
 - create an account at the apple dev portal https://idmsa.apple.com either 
 payed or unpayed
 
 - then open Xcode, create a new project , choose game (if i'm correct out 
 of my head, i'm on windows now, have to reboot to check) but do as told in 
 the lesson
 
 - then at the creation you need to add the com.mycompany.myappname and 
 enter the credentials of your apple dev portal login
 
 - now a Provisioning Profile is created by Xcode (for unpaid dev's this is 
 valid for 6 days)
 
 -save the project in xcode
 
 - then in Livecode in your app standalone settings you  need to choose the 
 correct Provisioning Profile
 
> 
> ANY takers?
> 
> $$$ for a little assistance for someone who's done this?
> 


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

just made a quick test with the MacOsx standalone

i just runs

you don't need to code sign as far as i could see


just try it, and if you don't have a MAC but have a fairly new PC then 
try to create a multiboot with hackintosh look on tonymacx86.com on how 
to do it



Op 11-12-2018 om 22:46 schreef JJS via use-livecode:

Is it then needed to code sign it? (i'm not really sure but)

Did you already try to run a macos standalone on a mac?

And you mean the signature where  is set?

I f i'm correct you can just run the standalone on mac.

I also develop on windows, but i think i jump to macos for the android 
and ios, because always the locs and sizes are shifted when first 
created on windows. And the i only have to do it once.


i have created a standalone for win, linux and macos. will test 
tomorrow and see how it reacts on mojave



Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy 
to the Mac App store, so hopefully none of the lessons pertaining to 
those apply to us.


As stated in my initial email, we develop in LC under Windows. We 
build standalones for OSX and Window. We want to PAY someone to help 
us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I 
can't imagine that for someone who knows what they are doing it would 
take more than a couple hours on an online meeting (screen sharing ) 
with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm 
correct out of my head, i'm on windows now, have to reboot to check) 
but do as told in the lesson


- then at the creation you need to add the com.mycompany.myappname 
and enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to 
choose the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

Is it then needed to code sign it? (i'm not really sure but)

Did you already try to run a macos standalone on a mac?

And you mean the signature where  is set?

I f i'm correct you can just run the standalone on mac.

I also develop on windows, but i think i jump to macos for the android 
and ios, because always the locs and sizes are shifted when first 
created on windows. And the i only have to do it once.


i have created a standalone for win, linux and macos. will test tomorrow 
and see how it reacts on mojave



Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy to 
the Mac App store, so hopefully none of the lessons pertaining to 
those apply to us.


As stated in my initial email, we develop in LC under Windows. We 
build standalones for OSX and Window. We want to PAY someone to help 
us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I 
can't imagine that for someone who knows what they are doing it would 
take more than a couple hours on an online meeting (screen sharing ) 
with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do 
as told in the lesson


- then at the creation you need to add the com.mycompany.myappname 
and enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to 
choose the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

I do appreciate the tips.

However, the reason we want to PAY someone who knows this is to avoid 
the learning time. Also, we do not develop for iOS nor do we deploy to 
the Mac App store, so hopefully none of the lessons pertaining to those 
apply to us.


As stated in my initial email, we develop in LC under Windows. We build 
standalones for OSX and Window. We want to PAY someone to help us set up 
code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine 
that for someone who knows what they are doing it would take more than a 
couple hours on an online meeting (screen sharing ) with us.


I am astonished there are no takers among the LC community. How about 
LiveCode Professional Services?



On 12/11/2018 1:53 PM, JJS via use-livecode wrote:

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 



http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 



http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 



http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 





in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do as 
told in the lesson


- then at the creation you need to add the com.mycompany.myappname and 
enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's 
this is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to choose 
the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: Vote for : Screen Edges Deferred is iOS

2018-12-11 Thread Brian Milby via use-livecode
Subscribed.  Wonder if an LCB library could handle this?

Thanks,
Brian
On Dec 11, 2018, 1:39 PM -0600, Sannyasin Brahmanathaswami via use-livecode 
, wrote:
> See this hibernated iOS enhancement request.
>
> https://quality.livecode.com/show_bug.cgi?id=21737
>
> I have an "immersive" module in my app, I need to have following implemented. 
> Maybe you would like to vote for it too? All my iOS user complains "Oh, gee, 
> in the puzzle, can how can I keep the notifications from dropping down?"
>
> Well, there is a way if you are developing directly in xCode, but not from 
> within LiveCode.
> Https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys
> Declaration
>
> var preferredScreenEdgesDeferringSystemGestures: 
> UIRectEdge { get }
> Discussion
> Normally, the screen-edge gestures defined by the system take precedence over 
> any gesture recognizers that you define. The system uses its gestures to 
> implement system level behaviors, such as to display Control Center.
> Whenever possible, you should allow the system gestures to take precedence. 
> However, immersive apps can use this property to allow app-defined gestures 
> to take precedence over the system gestures. You do that by overriding this 
> property and returning the screen edges for which your gestures should take 
> precedence.
> If you change the edges preferred by your view controller, update the value 
> of this property and call the 
> setNeedsUpdateOfScreenEdgesDeferringSystemGestures()
>  method to notify the system that the edges have changed.
>
> BR
>
>
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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread JJS via use-livecode

Did you do these lessons on lessons.livecode.com ?

http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios

http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile

http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store

http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer



in a nutshell for iOs:

- create an account at the apple dev portal https://idmsa.apple.com 
either payed or unpayed


- then open Xcode, create a new project , choose game (if i'm correct 
out of my head, i'm on windows now, have to reboot to check) but do as 
told in the lesson


- then at the creation you need to add the com.mycompany.myappname and 
enter the credentials of your apple dev portal login


- now a Provisioning Profile is created by Xcode (for unpaid dev's this 
is valid for 6 days)


-save the project in xcode

- then in Livecode in your app standalone settings you  need to choose 
the correct Provisioning Profile




ANY takers?

$$$ for a little assistance for someone who's done this?


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Vote for : Screen Edges Deferred is iOS

2018-12-11 Thread Sannyasin Brahmanathaswami via use-livecode
See this hibernated iOS enhancement request.

https://quality.livecode.com/show_bug.cgi?id=21737

I have an "immersive" module in my  app, I need to have following implemented. 
Maybe you would like to vote for it too?  All my iOS user complains "Oh, gee, 
in the puzzle, can how can I keep the notifications from  dropping down?"

Well, there is a way if you are developing directly in  xCode, but not from 
within LiveCode.
Https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys
Declaration

var preferredScreenEdgesDeferringSystemGestures: 
UIRectEdge { get }
Discussion
Normally, the screen-edge gestures defined by the system take precedence over 
any gesture recognizers that you define. The system uses its gestures to 
implement system level behaviors, such as to display Control Center.
Whenever possible, you should allow the system gestures to take precedence. 
However, immersive apps can use this property to allow app-defined gestures to 
take precedence over the system gestures. You do that by overriding this 
property and returning the screen edges for which your gestures should take 
precedence.
If you change the edges preferred by your view controller, update the value of 
this property and call the 
setNeedsUpdateOfScreenEdgesDeferringSystemGestures()
 method to notify the system that the edges have changed.

BR


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

On 12/10/2018 3:32 PM, Paul Dupuis via use-livecode wrote:
I have a Macbook Pro with El Capitn (10.11) and XCode 8.2.1. I also 
have AppWrapper 3 by Ohanaware.


I need help setting up to be able to code sign OSX applications for 
distribution from our web site (NOT via the MacOS App Store). I am 
willing to pay some one who knows how to do this for their time on an 
online meeting  to walk me through:


1) Generating the correct certificates under our Apple Developer 
Account (we have now generated so many we're not sure what is what)


2) Getting the correct Certificate(s) into our KeyChain on the MacBook 
Pro


3) Either successful code signing via the Terminal and codesign 
command line tool OR successful code signing via AppWrapper.


In our latest attempt at command line code signing we got the error:

/Users/paul/Desktop/MacOSX/HyperRESEARCH.app: code object is not 
signed at all
In subcomponent: 
/Users/Paul/Desktop/MacOSX/HyperRESEARCH.app/Contents/Frameworks/Chromium 
Embedded Framework.framework


In older Xcode, you could use the option -deep to recursively sign all 
code objects in a .app bundle, but that does not appear to work with 
the Xcode 8.2.1 version of codesign.


Email me off list if you know how to setup code signing on El Capitan 
and Xcode 8.2.1 with a hourly price.




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ANY takers?

$$$ for a little assistance for someone who's done this?


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Re: remove empty lines in DG

2018-12-11 Thread JJS via use-livecode

Thanks Bob, will come in handy when needed.

I use PHP as middleware, as others have to use it too and need access to 
the DB. If i would use RevDB then they would not be granted access. And 
the webspace provider is not allowing LC server on it's shared hosting.


So the data is coming in as delimited data, encrypted that is.

For now this works, as at the moment i can't figure out which lines in 
the DB are causing this as these lines do not seem to have an id, and i 
do not see an id with empty data in the db:


*repeat*foreachlinetLine invarResults

*if* item1oftLine isempty*then*

*delete*linetLine ofvarResults

*next* *repeat*

*end* *if*

So for me it is still a bit strange where its coming from.

*
*

Op 10-12-2018 om 23:01 schreef Bob Sneidar via use-livecode:

You would be better off gettign the data as a cursor then looping through the 
cursor data to produce a dg compatible array, then setting the dgData. dgText 
is ok if all you have to work with is delimited text data, but if you can get 
an array, then you should use dgData.

Fortunately for you, I have a cursorToArray function already written:-)

function cursorToArray pCursorID
put revDatabaseColumnCount(pCursorID) into tColumnCount
put revDatabaseColumnNames(pCursorID) into tColumnNames

repeat forever

   add 1 to tRecordCount
   repeat with i = 1 to tColumnCount
  put revDatabaseColumnNumbered(pCursorID, i) into aCursorArray 
[tRecordCount] [item i of tColumnNames]
   end repeat
   
   revMoveToNextRecord pCursorID

   if not the result then exit repeat
end repeat

return aCursorArray

end cursorToArray




On Dec 10, 2018, at 09:11 , JJS via use-livecode 
 wrote:

I could delete the empty lines by dispatching delete to the DG.

But this was not a solution to the cause.

Now it seems it happens when fetching from the DB. Now as everything is 
encrypted, i can't see which line in the DB is empty.

So have to check if i can find the exact lines causing it, which is really 
strange. Because when they finally arrive in the DG they have no no 
corresponding to the db.

So it looks like it is no fault somewhere in LC.

At least i can find empty line in the fetched results and delete them, causing 
the data nicely to appear at the top in the DG.

Thanks!

Jerry


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Drag/Drop unresponsive bug fixed!

2018-12-11 Thread Bob Sneidar via use-livecode
Hi all. 

I just wanted to confirm that the drag and drop unresponsive window bug is 
fixed. That is huge for me because I populate the data in my app by dragging 
and dropping data from a searchable PDF I get every morning. It's one of the 
features I want to showcase when I present the app to the company, but it 
wouldn't do to have the app go unresponsive in the middle of a demo! 

Thanks all on the dev team for your hard work on this and other issues. 

Bob S


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Re: remove empty lines in DG

2018-12-11 Thread Bob Sneidar via use-livecode
If you think that is awesome, have a look at sqlYoga, or any of the database 
APIs by other devs in this group. 

Bob S


> On Dec 11, 2018, at 05:01 , Andrew Bell via use-livecode 
>  wrote:
> 
>> From: Bob Sneidar 
>> To: How to use LiveCode 
>> Subject: Re: remove empty lines in DG
>> 
>> 
>> Fortunately for you, I have a cursorToArray function already written:-)
>> 
> 
> YOU wrote that? Thank you thank you thank you! When I discovered that script 
> it completely changed my workflow by allowing me the ability to create more 
> robust dataGrids since I could change the database schema around without 
> messing up all my tabs!
> 
> --Andrew Bell


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Re: Datagrid Refresh

2018-12-11 Thread Sannyasin Brahmanathaswami via use-livecode
Tom... did you mean "set its dgprop"?

I think I figured it out..  First I needed to follow procedure:

--In project inspector  for the datagrip
--Pick Row Template
--Make sure not to have "SelectGroupedControls" on 
--Set the Row Template group
-- Choose Edit.

Now the interesting part..  the "background" is "special object"

You can set it color and gradient... you will see them Row Template card. Click 
stop editing group, save the card

Quit the row template card and refresh in the PI of the map. I think it did 
refresh, because you don't see the color and gradient of the background

What happens is  if the background of opaque, the row color as sent on datagrid 
inspector shows through! It does not matter what the color or gradient of the 
"background" graphic what matters is  that is either opaque or not. If does 
show round corners if want you those and you set it opaque.

So if you do want a real "backdrop" you have the make an graphic rectangle, set 
its layer to 2 (just above Background)  and if you give a color/gradient, stop 
editing the group, save the care and refresh it works. 

So it seems that the background serves  as a mask with transparency or no 
transparency

And this give you the ability to add visual space between the rows (to the 
users, in reality the background of ever row  touches the next one)..

Anyway, that as far I got with datagrid the mysteries as of today. 

BR

On 12/10/18, 7:23 PM, "Tom Glod via use-livecode" 
 wrote:

the best way to refresh your grid is to "set its dgdata" property to the
array you want.

i've used the grid extensively and over the years have gone through all
sorts of anomalies.

Hitting refresh on inspector seems like it should work. but with v9 and
other possible issues...i wouldn't trust it , setting the dgdata is
the only way to reset.

if it still doesn't work then there is something wrong with the code on
your templates.

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Re: remove empty lines in DG

2018-12-11 Thread Andrew Bell via use-livecode

From: Bob Sneidar 
To: How to use LiveCode 
Subject: Re: remove empty lines in DG


Fortunately for you, I have a cursorToArray function already written:-)



YOU wrote that? Thank you thank you thank you! When I discovered that  
script it completely changed my workflow by allowing me the ability to  
create more robust dataGrids since I could change the database schema  
around without messing up all my tabs!


--Andrew Bell


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Re: Seeking OSX Code signing consultant...

2018-12-11 Thread Paul Dupuis via use-livecode

On 12/10/2018 9:57 PM, Brian Milby via use-livecode wrote:

Does the Xcode option for it to manage certificates help?  So far I just 
compile for iOS testing (don’t have a paid dev account yet), but it 
automatically updates the cert when needed.

Thanks,
Brian
On Dec 10, 2018, 8:40 PM -0600, prothero--- via use-livecode 
, wrote:



Brian,

With respect, I don't know about the "XCode option for ... well 
anything" and I don't want to invest the time to learn which is why I am 
trying to hire a consultant who already knows this stuff. A few hours of 
an experts time is a better investment than many hours of my time for 
the degree of use that we  we have for OSX code signing.




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