Thanks Ralph, I did create a 64-bit apk with LC 9.5. I've had a couple
of people try my test app. It works on a Pixel 2, and a Moto-something,
and my Huawei tablet. So far it only fails on my Pixel.
If anyone out there happens to have an (original) Pixel phone and is
willing to do a quick test
On 15/07/2019 22:31, Rick Harrison via use-livecode wrote:
Hi Alex,
I believe the problem is that LC function
doesn’t work in server even though the
documentation says it should work in
server.
No, it's definitely not that - I use funciton() all the time on LCServer.
Try this script and see
ok thanks Colin that clears up the most confusing part for me.
...i'll find out the rest in sept when i'm trying to submit using 9.0x :)
On Mon, Jul 15, 2019 at 8:35 PM Colin Holgate via use-livecode <
use-livecode@lists.runrev.com> wrote:
> When you submit apps to Google Play you have some
When you submit apps to Google Play you have some amount of control over what
versions are able to see that app. At this point it’s a few years since I had
to deal with that, but hopefully you will have an option to say that it’s
compatible with say Android 4-8. That rules out 9, and works aroun
Welli thought it was clear ..but now i'm more confused than ever on
this subject :P
It will not be possible to post a *new* app to the playstore starting
august 1 without using livecode 9.5 to build it?
Is 9.5 stable slated to be out anytime soon?
On Mon, Jul 15, 2019 at 7:22 P
Hit send too quick. The means that 32 bit apps will be served to 64 bit devices
until 2021
Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
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I have been following this with regard to Adobe AIR, and it’s nice that they
get an extension. I use Unity too, and that has a longer extension. I suspect
it’s in proportion to the number of apps submitted with those tools. I have
read figures of 10% of apps are AIR and 50% of games are Unity. T
From the android-developers googleblog:
The 64-bit requirement: what it means for developers
Starting August 1, 2019:
All new apps and app updates that include native code are required to provide
64-bit versions in addition to 32-bit versions when publishing to Google Play.
Extensions: Google Pl
Dar,
https://developer.android.com/distribute/best-practices/develop/64-bit states,
"Starting August 1, 2019, your apps published on Google Play will need to
support 64-bit architectures."
So, no new or updated apps can be posted to Google made by LiveCode after
August 1? That can't be right
Hi Alex,
I believe the problem is that LC function
doesn’t work in server even though the
documentation says it should work in
server.
I tried the example in the dictionary
for reversedName. It works fine in
the IDE. Once it is put into server
like the following the first line gets
flagged wit
Wow!
Perhaps the constraint for August 1 is that all NEW apps and all UPDATES need
to include 64-bit. Maybe, they will still serve your apps.
> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode
> wrote:
>
> Greetings! I got some notices from Google (android) that my apps need to
Hi, with LC950DP1 you can, but beware of some bugs still.
Op 15-7-2019 om 22:14 schreef Dan Friedman via use-livecode:
Greetings! I got some notices from Google (android) that my apps need to be
updated to 64-bit by August 1, 2019. Does LiveCode generate 64-bit Android
apps? If so, can I
Greetings! I got some notices from Google (android) that my apps need to be
updated to 64-bit by August 1, 2019. Does LiveCode generate 64-bit Android
apps? If so, can I do that with Indy 9.0.4? If so, what versions of Android
Studio and Android SDKs do I need to install? Any guidance wi
Thanks - I've added that to the comments so I don't forget again.
And thanks Andre!!
Alex.
On 15/07/2019 16:35, J. Landman Gay via use-livecode wrote:
BTW, I believe the attribution for the original handlers is Andre
Garzia. I kept a copy too.
--
Jacqueline Landman Gay | jac...@hyperactivesw
Hmmm - LC Server's error reporting can be frustrating and I'm not
sure what it is trying to say here.
All I can suggest is to try to take the problematic script and load it
as a script-only stack into the IDE and see if it can be tested out that
way - if necessary adding a few lines of co
NIce one!
Cheers,
Panos
--
On Mon, 15 Jul 2019 at 22:28, Mark Wieder via use-livecode <
use-livecode@lists.runrev.com> wrote:
> quattuorvigintillion!
>
> https://boingboing.net/2019/07/15/excellent-video-about-why-the.html
>
> --
> Mark Wieder
> ahsoftw...@gmail.com
>
> _
quattuorvigintillion!
https://boingboing.net/2019/07/15/excellent-video-about-why-the.html
--
Mark Wieder
ahsoftw...@gmail.com
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Hi all,
Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!
Read issue #185 here: http://bit.ly/2LnhEOt
This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around
Hi Alex,
I tried out the code you listed for sending email
and got the following error on
row 978, col 1: if: error in command (function)
row 978, col 1: script: bad statement (function)
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Pl
BTW, I believe the attribution for the original handlers is Andre Garzia. I
kept a copy too.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On July 15, 2019 7:01:39 AM Alex Tweedly via use-livecode
wrote:
Ah, yeah, sorry - careless o
What about the sites that ask you to enter a new password after sending you a
temporary one?
Bob S
> On Jul 13, 2019, at 12:27 , Alex Tweedly via use-livecode
> wrote:
>
> It's kind of hard to answer that without knowing how your passwords are set
> up and managed already, or what/how you n
Ah, yeah, sorry - careless of me.
Short answer : Yes.
Long answer :
function wrapQ pText
return quote & pText & quote
end wrapQ
function shellEscape pText
-- keep this at the end because it messes up Coda colouring
repeat for each char tChar in "\`!$" & quote
replace tChar with "\
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