Re: Sad truth about iOS apps

2020-05-16 Thread kee nethery via use-livecode
Replaced or just deleted any 32 bit apps I had. Opened files in 32 bit apps and 
converted them into something else, typically Text or PDF. Lots of files I 
printed to PDF and stored the PDF versions. 

Bought some software to open MacDraw files and save them as PDF.

I had some WriteNow files that I had to move to a really old laptop, print to 
PDF, and then move back. 

All in all, I’m pretty sure that every file I now have can be viewed under 
Catalina. And thus, I have migrated to Catalina. It took a bunch of time, but 
hey, have lots of time right now.

Kee

> On May 16, 2020, at 6:40 AM, Rick Harrison via use-livecode 
>  wrote:
> 
> For those who upgrade to Catalina, remember you will lose any 32 bit apps
> as Apple has forced everyone to move to 64 bit apps.
> 
> Good luck!
> 
> Rick
> 
>> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>>  wrote:
>> 
>> Update: You can direclty upgrade from High Sierra to Catalina using the 
>> macOS Catalina Patcher.
>> Be sure that High Sierra is up-to-date and using APFS (new Apple File 
>> System) instead of HFS+.
> 
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Re: Apps to fight COVID-19

2020-05-16 Thread Dar Scott Consulting via use-livecode
Covid Watch (where I'm working) is decentralized. (of course) 

> On May 14, 2020, at 10:35 AM, Mark Wieder via use-livecode 
>  wrote:
> 
> Updated news: Germany steps up to the plate
> 
> https://www.bbc.com/news/technology-52650576
> https://github.com/corona-warn-app/cwa-documentation
> 
> -- 
> Mark Wieder
> ahsoftw...@gmail.com
> 
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Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-16 Thread Graham Samuel via use-livecode
This is not to answer my own question, but to emphasise the apparent difficulty 
of getting this aspect of creating an iOS app right just by using just LC and a 
reasonable graphics editor on a Mac. It means to me that a lot of careful 
instructions need to be provided by somebody in the LC universe, since the 
policy (I sincerely hope!) is to get LC developers to avoid getting deep into 
XCode. I found this, which frankly scares me.

https://wiki.starling-framework.org/manual/ios_launch_images

 Can anyone help me to a less nerdy way of getting this right? I don’t even 
know what a storyboard is!

Graham

> On 16 May 2020, at 00:40, Graham Samuel via use-livecode 
>  wrote:
> 
> I see that the iOS Standalone Settings have changed in this version, no doubt 
> to accommodate Apple’s new rules. One is required to provide six images as 
> “Launch Images” under the “Splash” tab. It seems that there’s an image, a 2x 
> image and a 3x image, and then another three for dark mode.
> 
> There is no tooltip to suggest how large these images should be - in previous 
> versions they had to be tailored to different device screen sizes. Now it 
> seems anything goes, or does it?
> 
> Can anyone explain what the dimensions of these images are supposed to be? 
> Does “2x” just mean twice the original size in each direction or what? Can’t 
> see anything in the release notes, but maybe I wasn’t paying attention.
> 
> Graham
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Re: Sad truth about iOS apps

2020-05-16 Thread Rick Harrison via use-livecode
For those who upgrade to Catalina, remember you will lose any 32 bit apps
as Apple has forced everyone to move to 64 bit apps.

Good luck!

Rick

> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>  wrote:
> 
> Update: You can direclty upgrade from High Sierra to Catalina using the macOS 
> Catalina Patcher.
> Be sure that High Sierra is up-to-date and using APFS (new Apple File System) 
> instead of HFS+.

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RE: Sad truth about iOS apps

2020-05-16 Thread Erik Beugelaar via use-livecode
Update: You can direclty upgrade from High Sierra to Catalina using the macOS 
Catalina Patcher.
Be sure that High Sierra is up-to-date and using APFS (new Apple File System) 
instead of HFS+.

-Original Message-
From: use-livecode  On Behalf Of Erik 
Beugelaar via use-livecode
Sent: zaterdag 16 mei 2020 10:38
To: 'How to use LiveCode' 
Cc: Erik Beugelaar 
Subject: RE: Sad truth about iOS apps

First you can upgrade your 'old' MacBook Pro (before mid 2012), in your case 
High Sierra, to Mojave with macOS Mojave Patcher Tool. See 
http://dosdude1.com/software.html Then you upgrade to Catalina with the macOS 
Catalina Patcher and you will be up to date.
Detailed instruction are on the website. You only loose the support of the 
extra gpu card in your MacBook Pro but if you are not playing games or other 
heavy graphical stuff you will not notice any difference.

Erik

-Original Message-
From: use-livecode  On Behalf Of Graham 
Samuel via use-livecode
Sent: vrijdag 15 mei 2020 23:34
To: How to use LiveCode 
Cc: Graham Samuel 
Subject: Re: Sad truth about iOS apps

Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is 
> invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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RE: Sad truth about iOS apps

2020-05-16 Thread Erik Beugelaar via use-livecode
First you can upgrade your 'old' MacBook Pro (before mid 2012), in your case 
High Sierra, to Mojave with macOS Mojave Patcher Tool. See 
http://dosdude1.com/software.html
Then you upgrade to Catalina with the macOS Catalina Patcher and you will be up 
to date.
Detailed instruction are on the website. You only loose the support of the 
extra gpu card in your MacBook Pro but if you are not playing games or other 
heavy graphical stuff you will not notice any difference.

Erik

-Original Message-
From: use-livecode  On Behalf Of Graham 
Samuel via use-livecode
Sent: vrijdag 15 mei 2020 23:34
To: How to use LiveCode 
Cc: Graham Samuel 
Subject: Re: Sad truth about iOS apps

Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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