System Window Mask Stack (Keyhole effect for stack with Windowshape)
I’m trying to create a stack which I place in front of stacks which contain browser objects and camera controls in order to mask them and create more interesting shapes for the video and browser content. The only way to do this I believe is to have a stack - let’s call it a “System Window Mask” stack - and punch holes though it. A stack level keyhole effect. Scott if you are there I need your help :) This stack of Scotts shows the result: • go url "http://www.tactilemedia.com/download/animated_mask.livecode"; And I’d like a way to generate those masks from graphic objects that I place on the “System Window Mask” stack - then export a snapshot - my experiments so far are failing. I can get a polygon to make the stack with code like this: • export snapshot from graphicObject with effects to img”mask” of me as PNG • set the windowshape of stack stackName to imageID But I’d like to reverse the effect - so I get a hole in the shape of the graphic. Code like this: -- set the ink of graphicObject to "blendDstIn" -- set the ink of myGroup to "blendSrcOver" Before taking the snapshot is not cutting it? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Q re monetization via ads
i think no one, because it's not working and no longer supported in LC. Why do so many app dev(non LC) use so many ads in their apps? i guess not for fun but for some income (free apps with ads) A free game and i mean a good playable quality game costs maybe 200K to be build for Android and iOs, so somewhere the money most come from. I've seen prices asked for apps around 15K just for Android and another 15k to get iOs too. Maybe prices dropped meanwhile, but some softwarehouses ask serious prices Op 31-7-2020 om 20:22 schreef Richard Gaskin via use-livecode: How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Q re monetization via ads
Richard rumbled, > > How many LC devs have earned more than $500 from in-app ads? For that matter, did *anyone* ever manage to get that company to even run an add. The answer I got back (after an unreasonably long delay) made it pretty clear that they weren’t interested until there was a huge installed base . . . ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Q re monetization via ads
i think no one, because it's not working and no longer supported in LC. For many years now!! Why do so many app devs (non LC) use so many ads in their apps? i guess not for fun but for some income (free apps with ads) And alongside that sometimes also in-app purchases, like more lives or whatever, but that's another story. A free game and i mean a good playable quality game costs maybe 200K to be build for Android and iOs, so the money most come from somewhere. I've seen prices asked for apps around 15K just for Android and another 15k to get iOs too. Maybe prices dropped meanwhile, but some softwarehouses ask serious prices. Paying for an app is the way to get rid of the ads. The nr of ad-free free to use apps, is very low compared to free in-app ads apps. You can simply check the playstore for that. Regards, Jerry Op 31-7-2020 om 20:22 schreef Richard Gaskin via use-livecode: How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.com http://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Google Play SDK problem
Awesome news! — Scott Morrow Elementary Software > On Jul 31, 2020, at 9:06 AM, Mark Waddingham via use-livecode > wrote: > > On 2020-07-31 16:25, Mark Wieder via use-livecode wrote: >> On 7/30/20 10:32 PM, JeeJeeStudio via use-livecode wrote: >> Looks like the fix is on the way for 9.6.1. Quick response from the team. >> https://github.com/livecode/livecode/pull/7412 > > Yes - sorry - I meant to either post (or get someone to post) that we think we > found the culprit. There was still some Inneractive SDK related stuff being > included in the commercial Android engine's Java class bundle. > > All being well 9.6.1-rc-2 will appear early next week, and should hopefully > solve the submission issue occurring here. > > Warmest Regards, > > Mark. > > -- > Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/ > LiveCode: Everyone can create apps > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Q re monetization via ads
How many LC devs have earned more than $500 from in-app ads? Outside of LC, anyone know what percentage of indy shops with small or zero marketing budgets have earned more than $1,000 on ads? -- Richard Gaskin Fourth World Systems Software Design and Development for the Desktop, Mobile, and the Web ambassa...@fourthworld.comhttp://www.FourthWorld.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Google Play SDK problem
On 2020-07-31 16:25, Mark Wieder via use-livecode wrote: On 7/30/20 10:32 PM, JeeJeeStudio via use-livecode wrote: Looks like the fix is on the way for 9.6.1. Quick response from the team. https://github.com/livecode/livecode/pull/7412 Yes - sorry - I meant to either post (or get someone to post) that we think we found the culprit. There was still some Inneractive SDK related stuff being included in the commercial Android engine's Java class bundle. All being well 9.6.1-rc-2 will appear early next week, and should hopefully solve the submission issue occurring here. Warmest Regards, Mark. -- Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/ LiveCode: Everyone can create apps ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Google Play SDK problem
On 7/30/20 10:32 PM, JeeJeeStudio via use-livecode wrote: Well 2 things: 1. Since LC is no longer supporting ads, with which one might earn an extra dime, they could better remove it. Maybe via lcb and an injection in the manifest something is possible and one could choose it's own preferable ads provider. Looks like the fix is on the way for 9.6.1. Quick response from the team. https://github.com/livecode/livecode/pull/7412 -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode