Re: Double cursor appearing

2021-06-17 Thread Bob Sneidar via use-livecode
Usually with VMs, there are special drivers or "tools" you need to install that 
among other things "sync" the local session cursor position and the VM cursor 
position. Have they installed those tools for their VM client software? 

Bob S


> On Jun 17, 2021, at 09:55 , Paul Dupuis via use-livecode 
>  wrote:
> 
> Hello hivemind,
> 
> I have a customer running our Windows app in a virtual machine under Linux 
> and they are seeing a "double cursor".
> 
> See screen shot here: 
> http://www.researchware.com/livecode/uselist/doublecursor.jpeg
> 
> Has anyone else seen anything like this and have any idea what it may be?
> 
> My Linux skills are horribly rusty. I don't even have Linux (any flavor) 
> setup on any computer currently. I am really hoping someone has an idea what 
> the root cause is here?


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Double cursor appearing

2021-06-17 Thread Paul Dupuis via use-livecode

Hello hivemind,

I have a customer running our Windows app in a virtual machine under 
Linux and they are seeing a "double cursor".


See screen shot here: 
http://www.researchware.com/livecode/uselist/doublecursor.jpeg


Has anyone else seen anything like this and have any idea what it may be?

My Linux skills are horribly rusty. I don't even have Linux (any flavor) 
setup on any computer currently. I am really hoping someone has an idea 
what the root cause is here?




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Re: codesigning FAILS with Umlaute

2021-06-17 Thread Bob Sneidar via use-livecode
That is what I said! :-)

Bob S


> On Jun 17, 2021, at 24:02 , Tiemo via use-livecode 
>  wrote:
> 
> So I think you'll have to tweak the app name in the S/B mac options to
> remove the umlaut - then the internal exe will be fine; then after you've
> built - just rename the app bundle to be the one with the umlaut.


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AW: AW: codesigning FAILS with Umlaute

2021-06-17 Thread Tiemo via use-livecode
If it is codesign or the shell, the weird thing is, that Apple broke it. 
Codesigning worked for me in the terminal for years with my Umlaut app.
The times of the 90th, when there was nothing more compatible as a Mac are gone 
forever. I love Windows!

Tiemo

-Ursprüngliche Nachricht-
Von: use-livecode  Im Auftrag von Paul 
Dupuis via use-livecode
Gesendet: Donnerstag, 17. Juni 2021 13:42
An: use-livecode@lists.runrev.com
Cc: Paul Dupuis 
Betreff: Re: AW: codesigning FAILS with Umlaute

My guess (and it is just a guess) is that this failure has noting to do with 
Apple's codesigning.

If, since 9.6.1, LiveCode does an ad-hoc code signing, I suspect it is doing 
that via a call to the "shell" command to issue the same codesign command you 
would do through Terminal under macOS. If so, the bug is in the engine's 
"shell" command, in that Shell does not support Unicode.

See https://quality.livecode.com/show_bug.cgi?id=22334

Perhaps this will be incentive for LC to fix this bug.


On 6/17/2021 3:02 AM, Tiemo via use-livecode wrote:
> Hello Mark,
>
> thank you for jumping in with your expertise - it works! I appreciate 
> your efforts very much!
> I never would have dared to rename an app after signing and notarization.
>
> I am so glad, you found a solution. My app is named since 12 years 
> "DGS-Wörterbuch", because the German spelling of "dictionary" is 
> "Wörterbuch" - with an Umlaut and nothing else. Every other spelling 
> wouldn't look very professional for a German.
>
> So probably the other issue of my first post (fail on building a 
> standalone with Umlaut) is related to the new ad-hoc signing feature 
> of LC 9.6. and is based on the same codesign bug of xCode (it worked 
> for years without problems). I will send a bug report to Apple.
>
> Thank you again!
> Tiemo
>
>
> -Ursprüngliche Nachricht-
> Von: use-livecode  Im Auftrag 
> von Mark Waddingham via use-livecode
> Gesendet: Mittwoch, 16. Juni 2021 17:53
> An: How to use LiveCode 
> Cc: Mark Waddingham 
> Betreff: Re: codesigning FAILS with Umlaute
>
> On 2021-06-16 16:28, Tiemo via use-livecode wrote:
>> Any idea? please no stories about your doctor experiences .
>>
> So I asked Ian to have a look into this - my first thought was that we 
> were missing an appropriate textEncode when building the shell command 
> in the S/B to do the codesigning...
>
> (The S/B since 9.6.1 does an 'ad-hoc' codesign on standalones as 
> otherwise
> Catalina+ can complain)
>
> However, it would appear that 'codesign' does not like the executable 
> name (the bit in Contents/MacOS) having accented chars.
>
> So I think you'll have to tweak the app name in the S/B mac options to 
> remove the umlaut - then the internal exe will be fine; then after 
> you've built - just rename the app bundle to be the one with the umlaut.
>
> This shouldn't affect verification of the signed app at all as its 
> everything *inside* the .app folder which is signed (the internals are 
> - the plist contains a ref to the actual executable name, and plist is 
> used to generate the code signature, along with the other stuff in the app).
>
> Hope this helps!
>
> Mark.
>
> --
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
>
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Re: AW: codesigning FAILS with Umlaute

2021-06-17 Thread Paul Dupuis via use-livecode
My guess (and it is just a guess) is that this failure has noting to do 
with Apple's codesigning.


If, since 9.6.1, LiveCode does an ad-hoc code signing, I suspect it is 
doing that via a call to the "shell" command to issue the same codesign 
command you would do through Terminal under macOS. If so, the bug is in 
the engine's "shell" command, in that Shell does not support Unicode.


See https://quality.livecode.com/show_bug.cgi?id=22334

Perhaps this will be incentive for LC to fix this bug.


On 6/17/2021 3:02 AM, Tiemo via use-livecode wrote:

Hello Mark,

thank you for jumping in with your expertise - it works! I appreciate your
efforts very much!
I never would have dared to rename an app after signing and notarization.

I am so glad, you found a solution. My app is named since 12 years
"DGS-Wörterbuch", because the German spelling of "dictionary" is
"Wörterbuch" - with an Umlaut and nothing else. Every other spelling
wouldn't look very professional for a German.

So probably the other issue of my first post (fail on building a standalone
with Umlaut) is related to the new ad-hoc signing feature of LC 9.6. and is
based on the same codesign bug of xCode (it worked for years without
problems). I will send a bug report to Apple.

Thank you again!
Tiemo


-Ursprüngliche Nachricht-
Von: use-livecode  Im Auftrag von
Mark Waddingham via use-livecode
Gesendet: Mittwoch, 16. Juni 2021 17:53
An: How to use LiveCode 
Cc: Mark Waddingham 
Betreff: Re: codesigning FAILS with Umlaute

On 2021-06-16 16:28, Tiemo via use-livecode wrote:

Any idea? please no stories about your doctor experiences .


So I asked Ian to have a look into this - my first thought was that we were
missing an appropriate textEncode when building the shell command in the S/B
to do the codesigning...

(The S/B since 9.6.1 does an 'ad-hoc' codesign on standalones as otherwise
Catalina+ can complain)

However, it would appear that 'codesign' does not like the executable name
(the bit in Contents/MacOS) having accented chars.

So I think you'll have to tweak the app name in the S/B mac options to
remove the umlaut - then the internal exe will be fine; then after you've
built - just rename the app bundle to be the one with the umlaut.

This shouldn't affect verification of the signed app at all as its
everything *inside* the .app folder which is signed (the internals are - the
plist contains a ref to the actual executable name, and plist is used to
generate the code signature, along with the other stuff in the app).

Hope this helps!

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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AW: codesigning FAILS with Umlaute

2021-06-17 Thread Tiemo via use-livecode
Hello Mark,

thank you for jumping in with your expertise - it works! I appreciate your
efforts very much!
I never would have dared to rename an app after signing and notarization.

I am so glad, you found a solution. My app is named since 12 years
"DGS-Wörterbuch", because the German spelling of "dictionary" is
"Wörterbuch" - with an Umlaut and nothing else. Every other spelling
wouldn't look very professional for a German.

So probably the other issue of my first post (fail on building a standalone
with Umlaut) is related to the new ad-hoc signing feature of LC 9.6. and is
based on the same codesign bug of xCode (it worked for years without
problems). I will send a bug report to Apple.

Thank you again!
Tiemo


-Ursprüngliche Nachricht-
Von: use-livecode  Im Auftrag von
Mark Waddingham via use-livecode
Gesendet: Mittwoch, 16. Juni 2021 17:53
An: How to use LiveCode 
Cc: Mark Waddingham 
Betreff: Re: codesigning FAILS with Umlaute

On 2021-06-16 16:28, Tiemo via use-livecode wrote:
> Any idea? please no stories about your doctor experiences .
> 

So I asked Ian to have a look into this - my first thought was that we were
missing an appropriate textEncode when building the shell command in the S/B
to do the codesigning...

(The S/B since 9.6.1 does an 'ad-hoc' codesign on standalones as otherwise
Catalina+ can complain)

However, it would appear that 'codesign' does not like the executable name
(the bit in Contents/MacOS) having accented chars.

So I think you'll have to tweak the app name in the S/B mac options to
remove the umlaut - then the internal exe will be fine; then after you've
built - just rename the app bundle to be the one with the umlaut.

This shouldn't affect verification of the signed app at all as its
everything *inside* the .app folder which is signed (the internals are - the
plist contains a ref to the actual executable name, and plist is used to
generate the code signature, along with the other stuff in the app).

Hope this helps!

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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