Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread matthias rebbe via use-livecode
Forgot my answer, i just saw your post that your error where caused because of 
building to a network drive.

I had similar problems btw. in the past when building to a dropbox folder or a 
folder that was synchronized with iCloud.

Regards,
Matthias



> Am 09.08.2023 um 01:13 schrieb matthias_livecode_150...@m-r-d.de:
> 
> Hi Dar,
> 
> just a shot in the dark
> 
> For some time now Livecode does an adhoc code signing when creating a macOS 
> standalone. So therefore the Xcode command line tools have to be installed.
> In case you have installed more than one versions of Xcode on your system, 
> did you select in Xcode preferences the correct Xcode standalone tools that 
> shall be used?
> 
> Regards,
> Matthias
> 
> 
>> Am 09.08.2023 um 00:45 schrieb Dar Scott via use-livecode 
>> :
>> 
>> I have a clue. I changed the build destination to a drive on my Mac. That 
>> seemed to have gotten past that error and I ran into other errors.
>> 
>> I guess building expects a drive on my Mac. And my Mac returns a bogus error 
>> message. 
>> 
>> I suggest one of these as an improvement to the build operation:
>> 
>> *   Complain and advise when the target is on a network drive.
>> *   Build the standalone in a temporary location on the local drive and then 
>> copy to the network drive when the target is on a network drive.
>> 
>> I got past that error, but now I am running into others. They look familiar. 
>> I think the problem is that I’m not remembering the magic steps related to 
>> saving, purging and so on. I’m not sure, since I can build for Windows. (I 
>> can probably stumble through what I did long, long ago, but might figure it 
>> out faster.) 
>> 
>> Suggestion:
>> 
>> *   I should not have to remember.
>> 
>> Thanks, everybody, for your help!
>> 
>> Dar
>> 
>>> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode 
>>>  wrote:
>>> 
>>> Oh, and I’m building from a network drive.
>>> 
>>> 
 On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
  wrote:
 
 xcode-select -p
 /Library/Developer/CommandLineTools
 
> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
>  wrote:
> 
> I removed all inclusions. I opted to remove all profiles, probably none. 
> There are no Copy Files. I’m building for Intel only. 
> 
> For PLIST I chose Chose a PLIST and then clicked Use None.
> 
> I set my bundle identifier and have not changed that among my attempts. I 
> left all of the other Version Information as default. 
> 
> I have no Icons added.
> 
> I get the same error.
> 
> Dar
> 
>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> Signing happens after the app is built and is a manual process, so yours 
>> isn't signed /notarized yet. But unsigned apps run on the development 
>> machine anyway, so I'd say you built the app successfully.
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>>  wrote:
>> 
>>> I have, but I don’t do any signing or notarizing. If that happens 
>>> transparently, then it’s working for me.
>>> 
>>> Bob S
>>> 
>>> 
 On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
  wrote:
 
 Thanks, Jacque!
 
 That gives me a clue. I will try to get more info on this.
 
 However, that note shows how to delete the offending resource using 
 the xattr tool, but I have no app to point it to. LiveCode did not 
 build anything.
 
 I’m willing to try some magic values in Standalone Application 
 Settings.
I’m using LiveCode 9.6.9, but I’m willing to upgrade.
I’m on macOS Ventura.
 
 Has anyone successfully built a Mac application recently?
 
 Dar
 
> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> This might help:
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>  wrote:
> 
>> I’m having trouble building an application for Mac Intel.
>> 
>> The first time LiveCode crashed.
>> 
>> Subsequent times, I get this error:
>> There was an error while saving the standalone application
>> Adding ad-hoc signature failed with error:
>> /…/myProgram.app:
>> Replacing existing signature
>> /…/myProgram.app:
>> Resource for, Finder information, or similar detritus not
>> Allowed
>> 
>> I tried 

Sorting Arrays

2023-08-08 Thread Bob Sneidar via use-livecode
Has anyone come across a need to sort a numbered array by the values of the 
different keys? Here you go. Keep in mind that there is no error checking so I 
have no idea what would happen if you provided a sort key that didn’t exist in 
the array. 

on sortNumberedArray @pArrayDataA, pSortKeys
   /*
   Provide a numbered array of key value pairs and a comma delimited list of 
the sort order you want. 
   Ex. "filename,version numeric descending". 
   The result will be numbered array resorted by the sort order you provide. 
   */
   put the keys of pArrayDataA into tKeyList
   sort tKeyList numeric ascending
   put the number of items of pSortKeys into tSortKeyCount
   
   -- convert the sort keys to an array
   repeat with i = the number of items of pSortKeys down to 1
  put item i of pSortKeys into tSortIndex
  
  repeat with x = the number of words of tSortIndex down to 1
 put word x of tSortIndex into tKeyWord
 
 switch 
case tKeyWord is among the items of "asc,ascending,desc,descending"
   put tKeyWord into tSortKeysA [i] ["sortorder"] 
   break
case tKeyWord is "International,Numeric,datetime,text,binary"
   put tKeyWord into tSortKeysA [i] ["sorttype"]
   break
default
   put word 1 to x of tSortIndex into tSortKeysA [i] ["sortvalue"]
 end switch
  end repeat
   end repeat
   
   -- build a comma delimited list of sort keys from the passed array
   put the keys of pArrayDataA into tInputKeyList
   sort tInputKeyList numeric ascending
   repeat for each line tLine in tInputKeyList
  put the keys of tSortKeysA into tSortKeyList
  sort lines of tSortKeyList numeric
  repeat for each line tSortLine in tSortKeyList
 put tSortKeysA [tSortLine] ["sortvalue"] into tSortValue
 put pArrayDataA [tLine] [tSortValue] into item tSortLine of line tLine 
of tSortValueList
  end repeat
  put "," & tLine after tSortValueList 
   end repeat
   
   -- sort the list
   put the keys of tSortKeysA into tSortKeyList
   sort tSortKeyList numeric descending
   repeat for each line tKey in tSortKeyList
  put "sort lines of tSortValueList" && tSortKeysA [tKey] ["sortorder"] && 
tSortKeysA [tKey] ["sorttype"] && \
"by item" && tkey && "of each" into tSortCommand
  do tSortCommand
   end repeat
   
   -- convert the list back to an array
   repeat for each line tLine in tSortValueList
  add 1 to tArrayCounter
  put item -1 of tLine into tArrayIndex
  put pArrayDataA [tArrayIndex] into tOutArrayA [tArrayCounter]
   end repeat
   
   put tOutArrayA into pArrayDataA
end sortNumberedArray

Bob S

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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread matthias rebbe via use-livecode
Hi Dar,

just a shot in the dark

For some time now Livecode does an adhoc code signing when creating a macOS 
standalone. So therefore the Xcode command line tools have to be installed.
In case you have installed more than one versions of Xcode on your system, did 
you select in Xcode preferences the correct Xcode standalone tools that shall 
be used?

Regards,
Matthias


> Am 09.08.2023 um 00:45 schrieb Dar Scott via use-livecode 
> :
> 
> I have a clue. I changed the build destination to a drive on my Mac. That 
> seemed to have gotten past that error and I ran into other errors.
> 
> I guess building expects a drive on my Mac. And my Mac returns a bogus error 
> message. 
> 
> I suggest one of these as an improvement to the build operation:
> 
> *   Complain and advise when the target is on a network drive.
> *   Build the standalone in a temporary location on the local drive and then 
> copy to the network drive when the target is on a network drive.
> 
> I got past that error, but now I am running into others. They look familiar. 
> I think the problem is that I’m not remembering the magic steps related to 
> saving, purging and so on. I’m not sure, since I can build for Windows. (I 
> can probably stumble through what I did long, long ago, but might figure it 
> out faster.) 
> 
> Suggestion:
> 
> *   I should not have to remember.
> 
> Thanks, everybody, for your help!
> 
> Dar
> 
>> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> Oh, and I’m building from a network drive.
>> 
>> 
>>> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
>>>  wrote:
>>> 
>>> xcode-select -p
>>> /Library/Developer/CommandLineTools
>>> 
 On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
  wrote:
 
 I removed all inclusions. I opted to remove all profiles, probably none. 
 There are no Copy Files. I’m building for Intel only. 
 
 For PLIST I chose Chose a PLIST and then clicked Use None.
 
 I set my bundle identifier and have not changed that among my attempts. I 
 left all of the other Version Information as default. 
 
 I have no Icons added.
 
 I get the same error.
 
 Dar
 
> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Signing happens after the app is built and is a manual process, so yours 
> isn't signed /notarized yet. But unsigned apps run on the development 
> machine anyway, so I'd say you built the app successfully.
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>  wrote:
> 
>> I have, but I don’t do any signing or notarizing. If that happens 
>> transparently, then it’s working for me.
>> 
>> Bob S
>> 
>> 
>>> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>>>  wrote:
>>> 
>>> Thanks, Jacque!
>>> 
>>> That gives me a clue. I will try to get more info on this.
>>> 
>>> However, that note shows how to delete the offending resource using the 
>>> xattr tool, but I have no app to point it to. LiveCode did not build 
>>> anything.
>>> 
>>> I’m willing to try some magic values in Standalone Application Settings.
>>> I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>>> I’m on macOS Ventura.
>>> 
>>> Has anyone successfully built a Mac application recently?
>>> 
>>> Dar
>>> 
 On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
  wrote:
 
 This might help:
 
 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software | http://www.hyperactivesw.com
 On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
  wrote:
 
> I’m having trouble building an application for Mac Intel.
> 
> The first time LiveCode crashed.
> 
> Subsequent times, I get this error:
> There was an error while saving the standalone application
> Adding ad-hoc signature failed with error:
> /…/myProgram.app:
> Replacing existing signature
> /…/myProgram.app:
> Resource for, Finder information, or similar detritus not
> Allowed
> 
> I tried fiddling with the PLIST settings without success.
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Dar Scott via use-livecode
I have a clue. I changed the build destination to a drive on my Mac. That 
seemed to have gotten past that error and I ran into other errors.

I guess building expects a drive on my Mac. And my Mac returns a bogus error 
message. 

I suggest one of these as an improvement to the build operation:

*   Complain and advise when the target is on a network drive.
*   Build the standalone in a temporary location on the local drive and then 
copy to the network drive when the target is on a network drive.

I got past that error, but now I am running into others. They look familiar. I 
think the problem is that I’m not remembering the magic steps related to 
saving, purging and so on. I’m not sure, since I can build for Windows. (I can 
probably stumble through what I did long, long ago, but might figure it out 
faster.) 

Suggestion:

*   I should not have to remember.

Thanks, everybody, for your help!

Dar

> On Aug 8, 2023, at 10:47 AM, Dar Scott via use-livecode 
>  wrote:
> 
> Oh, and I’m building from a network drive.
> 
> 
>> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> xcode-select -p
>> /Library/Developer/CommandLineTools
>> 
>>> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
>>>  wrote:
>>> 
>>> I removed all inclusions. I opted to remove all profiles, probably none. 
>>> There are no Copy Files. I’m building for Intel only. 
>>> 
>>> For PLIST I chose Chose a PLIST and then clicked Use None.
>>> 
>>> I set my bundle identifier and have not changed that among my attempts. I 
>>> left all of the other Version Information as default. 
>>> 
>>> I have no Icons added.
>>> 
>>> I get the same error.
>>> 
>>> Dar
>>> 
 On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
  wrote:
 
 Signing happens after the app is built and is a manual process, so yours 
 isn't signed /notarized yet. But unsigned apps run on the development 
 machine anyway, so I'd say you built the app successfully.
 
 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software | http://www.hyperactivesw.com
 On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
  wrote:
 
> I have, but I don’t do any signing or notarizing. If that happens 
> transparently, then it’s working for me.
> 
> Bob S
> 
> 
>> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> Thanks, Jacque!
>> 
>> That gives me a clue. I will try to get more info on this.
>> 
>> However, that note shows how to delete the offending resource using the 
>> xattr tool, but I have no app to point it to. LiveCode did not build 
>> anything.
>> 
>> I’m willing to try some magic values in Standalone Application Settings.
>>  I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>>  I’m on macOS Ventura.
>> 
>> Has anyone successfully built a Mac application recently?
>> 
>> Dar
>> 
>>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> This might help:
>>> 
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>>  wrote:
>>> 
 I’m having trouble building an application for Mac Intel.
 
 The first time LiveCode crashed.
 
 Subsequent times, I get this error:
 There was an error while saving the standalone application
 Adding ad-hoc signature failed with error:
 /…/myProgram.app:
 Replacing existing signature
 /…/myProgram.app:
 Resource for, Finder information, or similar detritus not
 Allowed
 
 I tried fiddling with the PLIST settings without success.
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 subscription preferences:
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>>> 
>>> 
>>> 
>>> 
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Re: Variable Watcher disappeared

2023-08-08 Thread Mark Smith via use-livecode
Bob, glad you were able to fix it. I wonder what caused it in the first place. 
Martin, an incredible list of ways to get windows back. Thanks for posting!!!

Sent from my iPhone

> On Aug 8, 2023, at 9:05 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Didn’t try that. Too late now, I’m on new prefs, but if it happens again 
> I’ll give it a try. I did drag the window to no effect, but I didn’t try 
> resizing from the top.
> 
> Bob S
> 
> 
> On Aug 8, 2023, at 12:13 PM, Craig Newman via use-livecode 
>  wrote:
> 
> What happens if you set the top of the SE window a bit higher than current?
> 
> I have a gadget that locates the SE on my portrait monitor on command. I 
> could easily make its top anything I want, and I bet that would display the 
> hidden bottom of the window.
> 
> Craig
> 
> On Aug 8, 2023, at 1:39 PM, Bob Sneidar via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> 
> Resetting prefs fixed it. Should be a better way than starting from scratch 
> though.
> 
> Bob S
> 
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Re: Variable Watcher disappeared

2023-08-08 Thread Bob Sneidar via use-livecode
Didn’t try that. Too late now, I’m on new prefs, but if it happens again I’ll 
give it a try. I did drag the window to no effect, but I didn’t try resizing 
from the top.

Bob S


On Aug 8, 2023, at 12:13 PM, Craig Newman via use-livecode 
 wrote:

What happens if you set the top of the SE window a bit higher than current?

I have a gadget that locates the SE on my portrait monitor on command. I could 
easily make its top anything I want, and I bet that would display the hidden 
bottom of the window.

Craig

On Aug 8, 2023, at 1:39 PM, Bob Sneidar via use-livecode 
mailto:use-livecode@lists.runrev.com>> wrote:

Resetting prefs fixed it. Should be a better way than starting from scratch 
though.

Bob S

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Re: Consumable In App Purchases on Android

2023-08-08 Thread Dan Friedman via use-livecode
Andrew,

Thank you for the input.   The code snippet you said you are using has 
mobileStoreConsumePurchase IMMEDIATELY following mobileStoreMakePurchase.  Is 
that what you are doing?   The LC example show that mobileStoreMakePurchase 
should be handled in the purchaseStateUpdate message after the purchase is 
paymentReceived”

If that’s true, then I feel like I’m doing exactly what you are suggesting.   
The purchase is fine, but the consumption if not working for me.   Here’s what 
I’m doing:

on startInAppPurchase numCredits
  //setup purchase id
  if numCredits = 1 then
put 1001 into productID
put "$0.99" into productAmount
  else if numCredits = 2 then
put 1002 into productID
put "$1.99" into productAmount
  else if numCredits = 3 then
put 1003 into productID
put "$2.99" into productAmount
  else if numCredits = 11 then
put 1011 into productID
put "$9.99" into productAmount
  end if

  //confirm with user
  if numCredits = 1 then
put "Are you sure you want to purchase 1 credit for" && productAmount & "?" 
into pString
  else
put "Are you sure you want to purchase" && numCredits && "credits for" && 
productAmount & "?" into pString
  end if
  if myAnswer(pString,"Cancel|Buy Now","Purchase Confirmation","|appBlue") = 
"Cancel" then //my custom answer dialog
exit startInAppPurchase
  end if

  //initiate the purchase
  mobileStoreEnablePurchaseUpdates
  mobileStoreSetProductType productID,"inapp"
  mobileStoreMakePurchase productID,"1","testPayload - Android Only"
end startInAppPurchase

on purchaseStateUpdate pPurchaseID,pProductID,pState
  global user

  switch pState
case "paymentReceived"
  put mobilePurchaseGet(pPurchaseID,"receipt") into rawReciptData

  //tell our server is was sucessful and log users credits to database
  if isIPhone() then
if db_validateAppleReceipt(rawReciptData) then
  add (pProductID-1000) to user["credits"]
end if
  else
//will add Android database call when ready
  end if

  mobileStoreConfirmPurchase pProductID //Inform the store that the 
purchase identifier productID was successfully delivered
  if isAndroid() then
mobileStoreConsumePurchase pProductID. //  <--- DOES NOT SEEM TO 
CONSUME THE PRODUCT !!
  end if

  mobileStoreDisablePurchaseUpdates
  loadMeUp //refresh our display
  break
case "error"
  answer "Error occured during purchase handling:" & return & return & 
mobileStorePurchaseError(pPurchaseID)
  mobileStoreDisablePurchaseUpdates
  break
case "invalidSKU"
  answer "Invalid SKU."
  mobileStoreDisablePurchaseUpdates
  break
case "alreadyEntitled"
  answer "Already Owned."
  mobileStoreDisablePurchaseUpdates
  break
case "restored"
  answer "restored"
 offerPurchasedProduct pProductID
  mobileStoreConfirmPurchase pProductID
  mobileStoreDisablePurchaseUpdates

  loadMeUp //refresh our display
  break
case "canceled"
case "cancelled"
  answer "Purchase Cancelled:" && pProductID
  mobileStoreDisablePurchaseUpdates
  break
  end switch
end purchaseStateUpdate



Do you see anything wonky in my code?

--Dan

From: use-livecode  on behalf of Andrew 
at MidWest Coast Media via use-livecode 
Date: Tuesday, August 8, 2023 at 10:57 AM
To: use-livecode@lists.runrev.com 
Cc: Andrew at MidWest Coast Media 
Subject: Re: Consumable In App Purchases on Android
If I’m consuming instantly, this is the code working in my Android/iOS project 
with comment lines explaining the values being passed in the Android build 
(note that the product ID values are more specific for Android than iOS):

if tPlatform = "android" then
 put "com.midwestcoastmedia.dj3pm." into tProductIDbase
 else if tPlatform = "iPhone" then
 put EMPTY into tProductIDbase
end if
put tProductIDbase & pWhichProduct into tProductID

  mobileStoreEnablePurchaseUpdates
  ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", "inapp"
  mobileStoreSetProductType tProductID, "inapp"
  ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", "1", 
"Thanks for the buck!"
  mobileStoreMakePurchase tProductID, "1", tMessage
  ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01"
  mobileStoreConsumePurchase tProductID
  put the result into tCatch

BUT you’ll also need to implement the on purchaseStateUpdate handler to 
completely execute the purchase cycle. The lesson is sometimes hard to follow 
when Android changes their branding/naming but 
https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store
 

 has a good example of this.

—Andrew Bell
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Re: Variable Watcher disappeared

2023-08-08 Thread Craig Newman via use-livecode
What happens if you set the top of the SE window a bit higher than current?

I have a gadget that locates the SE on my portrait monitor on command. I could 
easily make its top anything I want, and I bet that would display the hidden 
bottom of the window.

Craig

> On Aug 8, 2023, at 1:39 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Resetting prefs fixed it. Should be a better way than starting from scratch 
> though. 
> 
> Bob S
> 
> 
>> On Aug 8, 2023, at 10:28 AM, Bob Sneidar  wrote:
>> 
>> That was a good suggestion, but alas no cookie. The entire window is 
>> visible, but the handle to resize is not visible. The handle for the 
>> handlers pane is visible, but is lower than halfway down the window, clueing 
>> me into the likelihood that something has gone horribly awry with my script 
>> editor. Quitting and relaunching does not fix it. 
>> 
>> I checked the forums and bug reports, nothing I can find. I’ll contact 
>> support I guess. 
>> 
>> Bob S
>> 
>> 
>>> On Aug 8, 2023, at 10:22 AM, Dick Kriesel via use-livecode 
>>>  wrote:
>>> 
>>> Hi, Bob. The bottom pane reappears to show search results, so search for 
>>> something.
>>> — Dick
>>> 
 On Aug 8, 2023, at 9:28 AM, Bob Sneidar via use-livecode 
  wrote:
 
 Hi all. 
 
 Not sure how I did it but I can no longer see the variables while 
 debugging. The bottom pane has disappeared and nothing I can find can get 
 it back. Any ideas? 
 
 Bob S
 
 
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Re: Color of text of the selected tab of Tab Panel

2023-08-08 Thread Dar Scott via use-livecode
Thanks, Bob!

I am quite open to using a different tab control.

I might make my own  or  use another designer's tab control that fits in with 
the run-of-the-mill GUI. Hmmm, I’ve put some time into this look and feel, but 
I’m willing to consider a change, so I guess I should look at even exotic tab 
controls. 

In the mean time, I will try to set up something safe.

Dar

> On Aug 8, 2023, at 11:59 AM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Uurgh. I ran into this. It prompted me to create my own custom tab group 
> around the tab widget. I overlayed buttons on the tab graphics, but the 
> tricky part was getting the buttons to resize and reposition when new tabs 
> were added. 
> 
> Bob S
> 
> 
>> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> 
>> I’m developing on a Mac. In order to change the color of the text on the 
>> selected tab of a Tab Panel I had to change backgroundColor. The seems 
>> weird. (I’ve been away, so I don’t remember how this should go).
>> 
>> However, the .exe on Windows shows that text the same color as on the other 
>> tabs. I set other color properties except foregroundColor to a variety of 
>> colors to see if any affected the color, but that text is still black. 
>> 
>> I would like for it to work the same on both Windows and Mac. I do want to 
>> strengthen the emphasis for the selected tab.
>> 
>> If need be, I can use a different method for the extra emphasis. 
>> 
>> I’d like to do it in a way that doesn’t break when any bugs are fixed.
>> 
>> Ideas?
>> 
>> Dar
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Rectangles on Windows?

2023-08-08 Thread Dar Scott via use-livecode


I have some rectangles that work just fine in development on my Mac.

However, there are problems in my Windows standalone. 

Not Showing Up
Two sets of rectangles are not visible in Windows. One set is opaque and one 
set is not. The opaque set is made visible or not invisible with a wipe effect. 
Both sets have a non-zero border thickness

Showing Up
Other rectangles have opaque true, backgroundColor red, and border thickness 0. 
They are visible on Windows. They are also within a group. These are made 
visible and not visible with a same wipe effect. 



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Re: Color of text of the selected tab of Tab Panel

2023-08-08 Thread Bob Sneidar via use-livecode
Uurgh. I ran into this. It prompted me to create my own custom tab group around 
the tab widget. I overlayed buttons on the tab graphics, but the tricky part 
was getting the buttons to resize and reposition when new tabs were added. 

Bob S


> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
>  wrote:
> 
> 
> I’m developing on a Mac. In order to change the color of the text on the 
> selected tab of a Tab Panel I had to change backgroundColor. The seems weird. 
> (I’ve been away, so I don’t remember how this should go).
> 
> However, the .exe on Windows shows that text the same color as on the other 
> tabs. I set other color properties except foregroundColor to a variety of 
> colors to see if any affected the color, but that text is still black. 
> 
> I would like for it to work the same on both Windows and Mac. I do want to 
> strengthen the emphasis for the selected tab.
> 
> If need be, I can use a different method for the extra emphasis. 
> 
> I’d like to do it in a way that doesn’t break when any bugs are fixed.
> 
> Ideas?
> 
> Dar
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Re: Consumable In App Purchases on Android

2023-08-08 Thread Andrew at MidWest Coast Media via use-livecode
If I’m consuming instantly, this is the code working in my Android/iOS project 
with comment lines explaining the values being passed in the Android build 
(note that the product ID values are more specific for Android than iOS):

if tPlatform = "android" then 
 put "com.midwestcoastmedia.dj3pm." into tProductIDbase 
 else if tPlatform = "iPhone" then 
 put EMPTY into tProductIDbase 
end if
put tProductIDbase & pWhichProduct into tProductID

  mobileStoreEnablePurchaseUpdates
  ## mobileStoreSetProductType "com.midwestcoastmedia.dj3pm.tip01", "inapp"
  mobileStoreSetProductType tProductID, "inapp"
  ## mobileStoreMakePurchase "com.midwestcoastmedia.dj3pm.tip01", "1", 
"Thanks for the buck!"
  mobileStoreMakePurchase tProductID, "1", tMessage
  ## mobileStoreConsumePurchase "com.midwestcoastmedia.dj3pm.tip01"
  mobileStoreConsumePurchase tProductID
  put the result into tCatch 

BUT you’ll also need to implement the on purchaseStateUpdate handler to 
completely execute the purchase cycle. The lesson is sometimes hard to follow 
when Android changes their branding/naming but 
https://lessons.livecode.com/m/4069/l/184481-how-do-i-implement-in-app-purchases-in-livecode-google-play-store
 

 has a good example of this.

—Andrew Bell
  


> To: How to use LiveCode 
> Subject: Re: Consumable In App Purchases on Android
> Message-ID:
>   
> 
>   
> Content-Type: text/plain; charset="Windows-1252"
> 
> Panos,
> 
> Thank you for the reply.   Unfortunately, this isn?t working for me? maybe 
> I?m doing something wrong?  Product ID is ?1001?.  I was able to purchase 
> that product no problem.  If I attempt to purchase it again, I get 
> ?alreadyEntitled?.
> 
> In a button I put:
> 
> on mouseUp
>mobileStoreConsumePurchase 1001
>answer the result
> end mouseUp
> 
> The result is empty (I assume that is success).  Then, I attempt to purchase 
> 1001 and again I get ?alreadyEntitled?.
> 
> I then tried (just guessing at what I need to do as the docs are very vague 
> on how to use it):
> 
> on mouseUp
>mobileStoreEnablePurchaseUpdates
>mobileStoreSetProductType 1001,"inapp"
>mobileStoreConsumePurchase 1001
>answer the result
> end mouseUp
> 
> Again, result is empty and an attempt to purchase 1001 again, gets 
> ?alreadyEntitled?.
> 
> What am I doing wrong?
> 
> -Dan
> 
> 
> 
> From: use-livecode  on behalf of 
> panagiotis m via use-livecode 
> Date: Tuesday, August 8, 2023 at 9:21 AM
> To: How to use LiveCode 
> Cc: panagiotis m 
> Subject: Re: Consumable In App Purchases on Android
> Hello Dan,
> 
> I think Google no longer differentiates between consumables and
> non-consumables when setting up the in-app product - they are both marked
> as "In-App Products?. However, in LiveCode, you have to call
> mobileStoreConsumePurchase pProductID to be able to buy the product again -
> otherwise you get a "alreadyEntitled" status.
> 
> If you do this, and still get "alreadyEntitled", then you have to ensure
> that the pProductID param passed to mobileStoreConsumePurchase indeed
> matches exactly the product id of the product you set up in the google dev
> console.
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Does anyone have any experience with consumable in-app purchases on
>> Android?   I can?t seem to figure out how to (1) create a consumable
>> product, and (2) how to consume it.   mobileStoreConsumePurchase pProductID
>> doesn?t seem to function right? I get back a result that is ?true?, but
>> attempting to purchase the same product, returns ?alreadyEntitled?.
>> 
>> The ?How do I implement in-app purchases in LiveCode - Google Play Store??
>> lesson says:  click "In-App Products? and click ?Add new product?.  From
>> there, follow the instructions to create the type of in-app purchase you
>> wish to use.
>> 
>> In Google Play Console > Monitize > In-App Products > Create Product,
>> there isn?t a place to select the type of in-app purchase.
>> 
>> Any insight or instructions you may have would be greatly appreciated!!
>> 
>> -Dan
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Please 

Color of text of the selected tab of Tab Panel

2023-08-08 Thread Dar Scott via use-livecode

I’m developing on a Mac. In order to change the color of the text on the 
selected tab of a Tab Panel I had to change backgroundColor. The seems weird. 
(I’ve been away, so I don’t remember how this should go).

However, the .exe on Windows shows that text the same color as on the other 
tabs. I set other color properties except foregroundColor to a variety of 
colors to see if any affected the color, but that text is still black. 

I would like for it to work the same on both Windows and Mac. I do want to 
strengthen the emphasis for the selected tab.

If need be, I can use a different method for the extra emphasis. 

I’d like to do it in a way that doesn’t break when any bugs are fixed.

Ideas?

Dar
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Re: Variable Watcher disappeared

2023-08-08 Thread Bob Sneidar via use-livecode
Resetting prefs fixed it. Should be a better way than starting from scratch 
though. 

Bob S


> On Aug 8, 2023, at 10:28 AM, Bob Sneidar  wrote:
> 
> That was a good suggestion, but alas no cookie. The entire window is visible, 
> but the handle to resize is not visible. The handle for the handlers pane is 
> visible, but is lower than halfway down the window, clueing me into the 
> likelihood that something has gone horribly awry with my script editor. 
> Quitting and relaunching does not fix it. 
> 
> I checked the forums and bug reports, nothing I can find. I’ll contact 
> support I guess. 
> 
> Bob S
> 
> 
>> On Aug 8, 2023, at 10:22 AM, Dick Kriesel via use-livecode 
>>  wrote:
>> 
>> Hi, Bob. The bottom pane reappears to show search results, so search for 
>> something.
>> — Dick
>> 
>>> On Aug 8, 2023, at 9:28 AM, Bob Sneidar via use-livecode 
>>>  wrote:
>>> 
>>> Hi all. 
>>> 
>>> Not sure how I did it but I can no longer see the variables while 
>>> debugging. The bottom pane has disappeared and nothing I can find can get 
>>> it back. Any ideas? 
>>> 
>>> Bob S
>>> 
>>> 
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Re: Variable Watcher disappeared

2023-08-08 Thread Bob Sneidar via use-livecode
That was a good suggestion, but alas no cookie. The entire window is visible, 
but the handle to resize is not visible. The handle for the handlers pane is 
visible, but is lower than halfway down the window, clueing me into the 
likelihood that something has gone horribly awry with my script editor. 
Quitting and relaunching does not fix it. 

I checked the forums and bug reports, nothing I can find. I’ll contact support 
I guess. 

Bob S


> On Aug 8, 2023, at 10:22 AM, Dick Kriesel via use-livecode 
>  wrote:
> 
> Hi, Bob. The bottom pane reappears to show search results, so search for 
> something.
> — Dick
> 
>> On Aug 8, 2023, at 9:28 AM, Bob Sneidar via use-livecode 
>>  wrote:
>> 
>> Hi all. 
>> 
>> Not sure how I did it but I can no longer see the variables while debugging. 
>> The bottom pane has disappeared and nothing I can find can get it back. Any 
>> ideas? 
>> 
>> Bob S
>> 
>> 
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Re: Variable Watcher disappeared

2023-08-08 Thread Dick Kriesel via use-livecode
Hi, Bob. The bottom pane reappears to show search results, so search for 
something.
— Dick

> On Aug 8, 2023, at 9:28 AM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Hi all. 
> 
> Not sure how I did it but I can no longer see the variables while debugging. 
> The bottom pane has disappeared and nothing I can find can get it back. Any 
> ideas? 
> 
> Bob S
> 
> 
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Re: Variable Watcher disappeared

2023-08-08 Thread Martin Koob via use-livecode
Hi Bob

So you can see the Script Editor but you can’t see the variables pane at the 
bottom?

There is a drag handle at the bottom of the Script Editor pane to resize it.   
Maybe you accidentally dragged that to the bottom hiding the variable pane at 
the bottom.

Even if you did that you should still see the tabs for ‘Errors’; ‘Variables’; 
‘Documentation’; ‘Breakpoints’; ’Search Results’.

You should be able to drag the Drag handle up to reveal the bottom pane.


The following doesn’t probably apply to you if your Script Editor Stack is open 
and visible.

You probably know this but another thing that happens to me is that some of the 
LiveCode stacks disappear randomly.

One thing that happens is that they somehow get moved offscreen. 

To get them back I first check if they are there by typing the following into 
the message box.

put the openstacks

That should result in a list like this.

Message Box
My Demo Stack
revInspector
revTools
revNewScriptEditor 1
revDictionary
revMenuBar
Improve LiveCode Handler Finder
com.livecode.palette.autocomplete.completions

If you see the stack in the list that you are looking for you can relocate it 
back to the screen by setting its location to something that will be on your 
display by entering the following in the message box.
set the topleft of stack "revtools" to 100,100





Two other reasons stacks disappear is that they become hidden or closed.



If the stack is closed then enter the following in the message box

open stack “revtools



If the stack is open but hidden enter

show stack “revtools”

If it is your message box that you can’t find then there is nothing you can do….


… Just kidding.  ;-)

Just type command key + M to show the message box.


Bob, I am sure this is covering things you already know  but just in case there 
others in future are looking for this I added the other cases where your 
LiveCode IDE stacks disappear.

BTW I am using LC 9.6.9 on a M1 Max Mac running Ventura 13.41

Martin

> On Aug 8, 2023, at 12:28 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Hi all. 
> 
> Not sure how I did it but I can no longer see the variables while debugging. 
> The bottom pane has disappeared and nothing I can find can get it back. Any 
> ideas? 
> 
> Bob S
> 
> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Mark Smith via use-livecode
I get this in response to Xcode-select -p

/Applications/Xcode 13.2.app/Contents/Developer


> On 8 Aug 2023, at 5:41 pm, Dar Scott via use-livecode 
>  wrote:
> 
> xcode-select -p
> /Library/Developer/CommandLineTools
> 
>> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> I removed all inclusions. I opted to remove all profiles, probably none. 
>> There are no Copy Files. I’m building for Intel only. 
>> 
>> For PLIST I chose Chose a PLIST and then clicked Use None.
>> 
>> I set my bundle identifier and have not changed that among my attempts. I 
>> left all of the other Version Information as default. 
>> 
>> I have no Icons added.
>> 
>> I get the same error.
>> 
>> Dar
>> 
>>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> Signing happens after the app is built and is a manual process, so yours 
>>> isn't signed /notarized yet. But unsigned apps run on the development 
>>> machine anyway, so I'd say you built the app successfully.
>>> 
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>>>  wrote:
>>> 
 I have, but I don’t do any signing or notarizing. If that happens 
 transparently, then it’s working for me.
 
 Bob S
 
 
> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>  wrote:
> 
> Thanks, Jacque!
> 
> That gives me a clue. I will try to get more info on this.
> 
> However, that note shows how to delete the offending resource using the 
> xattr tool, but I have no app to point it to. LiveCode did not build 
> anything.
> 
> I’m willing to try some magic values in Standalone Application Settings.
>   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>   I’m on macOS Ventura.
> 
> Has anyone successfully built a Mac application recently?
> 
> Dar
> 
>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> This might help:
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>  wrote:
>> 
>>> I’m having trouble building an application for Mac Intel.
>>> 
>>> The first time LiveCode crashed.
>>> 
>>> Subsequent times, I get this error:
>>> There was an error while saving the standalone application
>>> Adding ad-hoc signature failed with error:
>>> /…/myProgram.app:
>>> Replacing existing signature
>>> /…/myProgram.app:
>>> Resource for, Finder information, or similar detritus not
>>> Allowed
>>> 
>>> I tried fiddling with the PLIST settings without success.
>>> ___
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>>> subscription preferences:
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>> 
>> 
>> 
>> 
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>>> 
>>> 
>>> 
>>> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Dar Scott via use-livecode
Oh, and I’m building from a network drive.


> On Aug 8, 2023, at 10:41 AM, Dar Scott via use-livecode 
>  wrote:
> 
> xcode-select -p
> /Library/Developer/CommandLineTools
> 
>> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
>>  wrote:
>> 
>> I removed all inclusions. I opted to remove all profiles, probably none. 
>> There are no Copy Files. I’m building for Intel only. 
>> 
>> For PLIST I chose Chose a PLIST and then clicked Use None.
>> 
>> I set my bundle identifier and have not changed that among my attempts. I 
>> left all of the other Version Information as default. 
>> 
>> I have no Icons added.
>> 
>> I get the same error.
>> 
>> Dar
>> 
>>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> Signing happens after the app is built and is a manual process, so yours 
>>> isn't signed /notarized yet. But unsigned apps run on the development 
>>> machine anyway, so I'd say you built the app successfully.
>>> 
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>>>  wrote:
>>> 
 I have, but I don’t do any signing or notarizing. If that happens 
 transparently, then it’s working for me.
 
 Bob S
 
 
> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>  wrote:
> 
> Thanks, Jacque!
> 
> That gives me a clue. I will try to get more info on this.
> 
> However, that note shows how to delete the offending resource using the 
> xattr tool, but I have no app to point it to. LiveCode did not build 
> anything.
> 
> I’m willing to try some magic values in Standalone Application Settings.
>   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>   I’m on macOS Ventura.
> 
> Has anyone successfully built a Mac application recently?
> 
> Dar
> 
>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> This might help:
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>  wrote:
>> 
>>> I’m having trouble building an application for Mac Intel.
>>> 
>>> The first time LiveCode crashed.
>>> 
>>> Subsequent times, I get this error:
>>> There was an error while saving the standalone application
>>> Adding ad-hoc signature failed with error:
>>> /…/myProgram.app:
>>> Replacing existing signature
>>> /…/myProgram.app:
>>> Resource for, Finder information, or similar detritus not
>>> Allowed
>>> 
>>> I tried fiddling with the PLIST settings without success.
>>> ___
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>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
>> 
>> 
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>>> 
>>> 
>>> 
>>> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Dar Scott via use-livecode
xcode-select -p
/Library/Developer/CommandLineTools

> On Aug 8, 2023, at 10:19 AM, Dar Scott via use-livecode 
>  wrote:
> 
> I removed all inclusions. I opted to remove all profiles, probably none. 
> There are no Copy Files. I’m building for Intel only. 
> 
> For PLIST I chose Chose a PLIST and then clicked Use None.
> 
> I set my bundle identifier and have not changed that among my attempts. I 
> left all of the other Version Information as default. 
> 
> I have no Icons added.
> 
> I get the same error.
> 
> Dar
> 
>> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> Signing happens after the app is built and is a manual process, so yours 
>> isn't signed /notarized yet. But unsigned apps run on the development 
>> machine anyway, so I'd say you built the app successfully.
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>>  wrote:
>> 
>>> I have, but I don’t do any signing or notarizing. If that happens 
>>> transparently, then it’s working for me.
>>> 
>>> Bob S
>>> 
>>> 
 On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
  wrote:
 
 Thanks, Jacque!
 
 That gives me a clue. I will try to get more info on this.
 
 However, that note shows how to delete the offending resource using the 
 xattr tool, but I have no app to point it to. LiveCode did not build 
 anything.
 
 I’m willing to try some magic values in Standalone Application Settings.
I’m using LiveCode 9.6.9, but I’m willing to upgrade.
I’m on macOS Ventura.
 
 Has anyone successfully built a Mac application recently?
 
 Dar
 
> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> This might help:
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>  wrote:
> 
>> I’m having trouble building an application for Mac Intel.
>> 
>> The first time LiveCode crashed.
>> 
>> Subsequent times, I get this error:
>> There was an error while saving the standalone application
>> Adding ad-hoc signature failed with error:
>> /…/myProgram.app:
>> Replacing existing signature
>> /…/myProgram.app:
>> Resource for, Finder information, or similar detritus not
>> Allowed
>> 
>> I tried fiddling with the PLIST settings without success.
>> ___
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread J. Landman Gay via use-livecode
Removing the print driver or spooler works on the current machine but it 
will affect any other user who runs the app. We have a steady stream of 
support tickets from Windows users and a boilerplate response prepared.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 8, 2023 11:09:41 AM panagiotis m via use-livecode 
 wrote:



Hello all,

We recently fixed a bug (affecting mainly Windows 11) where the LC
installer, the LC IDE and Windows standalones were crashing on startup. It
turned out this was caused if some generic printer drivers were installed
in the device, and installing the official printer drivers from the
vendor's website prevented the crash. We had reports for Brother printers,
Epson and HP if I remember correctly.

The fix we added did fix the crash, but in some cases caused a delay on
startup, if the device still had the "generic" printer driver installed.

That's why I asked to quit the printer spooler and try again - if it works
with the printer spooler not running, it means that this device has a
"generic" printer driver installed, so Dar could just install the official
driver from the vendor's website and have the issue fixed.

Kind regards,
Panos



On Tue, 8 Aug 2023 at 18:36, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:


Pardon me if you know this already. Apps that are capable of printing will
attempt to connect to the default printer upon launch. Panos is trying to
isolate an issue where if the default printer is unresponsive, your app
will wait until the process times out before proceeding. In Windows the
Print Spooler service is the broker for all print processes. Stopping this
service will prevent the long timeout.

If using Windows, pop the Windows menu then start typing the word,
“Service”. Once you see “Services” open it, then find the Print Spooler
service (the list is Hot Typable but you have to select one of the services
first, otherwise just scroll down) the slick the Stop Service button.

BTW I would not use the task manager for this. I do not see either of
those names in my tasks. I think the Print Spooler task is actually named
Spoolsv.

Bob S


On Aug 8, 2023, at 7:26 AM, Dar Scott via use-livecode <
use-livecode@lists.runrev.com> wrote:

Sure, Panos! Uh, what’s its name?

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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread Dar Scott via use-livecode
I stopped service Spoolsv. The executable then loaded quickly.

It is not possible to delete drivers on that computer.

I will set up a different computer with limited printer drivers.

I look forward to seeing this resolved.

My program does not print. Is there something I can remove in the creating of a 
standalone?

Dar

> On Aug 8, 2023, at 10:07 AM, panagiotis m via use-livecode 
>  wrote:
> 
> Hello all,
> 
> We recently fixed a bug (affecting mainly Windows 11) where the LC
> installer, the LC IDE and Windows standalones were crashing on startup. It
> turned out this was caused if some generic printer drivers were installed
> in the device, and installing the official printer drivers from the
> vendor's website prevented the crash. We had reports for Brother printers,
> Epson and HP if I remember correctly.
> 
> The fix we added did fix the crash, but in some cases caused a delay on
> startup, if the device still had the "generic" printer driver installed.
> 
> That's why I asked to quit the printer spooler and try again - if it works
> with the printer spooler not running, it means that this device has a
> "generic" printer driver installed, so Dar could just install the official
> driver from the vendor's website and have the issue fixed.
> 
> Kind regards,
> Panos
> 
> 
> 
> On Tue, 8 Aug 2023 at 18:36, Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Pardon me if you know this already. Apps that are capable of printing will
>> attempt to connect to the default printer upon launch. Panos is trying to
>> isolate an issue where if the default printer is unresponsive, your app
>> will wait until the process times out before proceeding. In Windows the
>> Print Spooler service is the broker for all print processes. Stopping this
>> service will prevent the long timeout.
>> 
>> If using Windows, pop the Windows menu then start typing the word,
>> “Service”. Once you see “Services” open it, then find the Print Spooler
>> service (the list is Hot Typable but you have to select one of the services
>> first, otherwise just scroll down) the slick the Stop Service button.
>> 
>> BTW I would not use the task manager for this. I do not see either of
>> those names in my tasks. I think the Print Spooler task is actually named
>> Spoolsv.
>> 
>> Bob S
>> 
>> 
>> On Aug 8, 2023, at 7:26 AM, Dar Scott via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>> Sure, Panos! Uh, what’s its name?
>> 
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Re: Consumable In App Purchases on Android

2023-08-08 Thread Dan Friedman via use-livecode
Panos,

Thank you for the reply.   Unfortunately, this isn’t working for me… maybe I’m 
doing something wrong?  Product ID is “1001”.  I was able to purchase that 
product no problem.  If I attempt to purchase it again, I get “alreadyEntitled”.

In a button I put:

on mouseUp
mobileStoreConsumePurchase 1001
answer the result
end mouseUp

The result is empty (I assume that is success).  Then, I attempt to purchase 
1001 and again I get “alreadyEntitled”.

I then tried (just guessing at what I need to do as the docs are very vague on 
how to use it):

on mouseUp
mobileStoreEnablePurchaseUpdates
mobileStoreSetProductType 1001,"inapp"
mobileStoreConsumePurchase 1001
answer the result
end mouseUp

Again, result is empty and an attempt to purchase 1001 again, gets 
“alreadyEntitled”.

What am I doing wrong?

-Dan



From: use-livecode  on behalf of 
panagiotis m via use-livecode 
Date: Tuesday, August 8, 2023 at 9:21 AM
To: How to use LiveCode 
Cc: panagiotis m 
Subject: Re: Consumable In App Purchases on Android
Hello Dan,

I think Google no longer differentiates between consumables and
non-consumables when setting up the in-app product - they are both marked
as "In-App Products”. However, in LiveCode, you have to call
mobileStoreConsumePurchase pProductID to be able to buy the product again -
otherwise you get a "alreadyEntitled" status.

If you do this, and still get "alreadyEntitled", then you have to ensure
that the pProductID param passed to mobileStoreConsumePurchase indeed
matches exactly the product id of the product you set up in the google dev
console.

Hope this helps.

Kind regards,
Panos

On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone have any experience with consumable in-app purchases on
> Android?   I can’t seem to figure out how to (1) create a consumable
> product, and (2) how to consume it.   mobileStoreConsumePurchase pProductID
> doesn’t seem to function right… I get back a result that is “true”, but
> attempting to purchase the same product, returns “alreadyEntitled”.
>
> The “How do I implement in-app purchases in LiveCode - Google Play Store?”
> lesson says:  click "In-App Products” and click “Add new product”.  From
> there, follow the instructions to create the type of in-app purchase you
> wish to use.
>
> In Google Play Console > Monitize > In-App Products > Create Product,
> there isn’t a place to select the type of in-app purchase.
>
> Any insight or instructions you may have would be greatly appreciated!!
>
> -Dan
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Variable Watcher disappeared

2023-08-08 Thread Bob Sneidar via use-livecode
Hi all. 

Not sure how I did it but I can no longer see the variables while debugging. 
The bottom pane has disappeared and nothing I can find can get it back. Any 
ideas? 

Bob S


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Re: Consumable In App Purchases on Android

2023-08-08 Thread panagiotis m via use-livecode
Hello Dan,

I think Google no longer differentiates between consumables and
non-consumables when setting up the in-app product - they are both marked
as "In-App Products”. However, in LiveCode, you have to call
mobileStoreConsumePurchase pProductID to be able to buy the product again -
otherwise you get a "alreadyEntitled" status.

If you do this, and still get "alreadyEntitled", then you have to ensure
that the pProductID param passed to mobileStoreConsumePurchase indeed
matches exactly the product id of the product you set up in the google dev
console.

Hope this helps.

Kind regards,
Panos

On Tue, 8 Aug 2023 at 01:57, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Does anyone have any experience with consumable in-app purchases on
> Android?   I can’t seem to figure out how to (1) create a consumable
> product, and (2) how to consume it.   mobileStoreConsumePurchase pProductID
> doesn’t seem to function right… I get back a result that is “true”, but
> attempting to purchase the same product, returns “alreadyEntitled”.
>
> The “How do I implement in-app purchases in LiveCode - Google Play Store?”
> lesson says:  click "In-App Products” and click “Add new product”.  From
> there, follow the instructions to create the type of in-app purchase you
> wish to use.
>
> In Google Play Console > Monitize > In-App Products > Create Product,
> there isn’t a place to select the type of in-app purchase.
>
> Any insight or instructions you may have would be greatly appreciated!!
>
> -Dan
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Dar Scott via use-livecode
I removed all inclusions. I opted to remove all profiles, probably none. There 
are no Copy Files. I’m building for Intel only. 

For PLIST I chose Chose a PLIST and then clicked Use None.

I set my bundle identifier and have not changed that among my attempts. I left 
all of the other Version Information as default. 

I have no Icons added.

I get the same error.

Dar

> On Aug 8, 2023, at 10:08 AM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Signing happens after the app is built and is a manual process, so yours 
> isn't signed /notarized yet. But unsigned apps run on the development machine 
> anyway, so I'd say you built the app successfully.
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
>  wrote:
> 
>> I have, but I don’t do any signing or notarizing. If that happens 
>> transparently, then it’s working for me.
>> 
>> Bob S
>> 
>> 
>>> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>>>  wrote:
>>> 
>>> Thanks, Jacque!
>>> 
>>> That gives me a clue. I will try to get more info on this.
>>> 
>>> However, that note shows how to delete the offending resource using the 
>>> xattr tool, but I have no app to point it to. LiveCode did not build 
>>> anything.
>>> 
>>> I’m willing to try some magic values in Standalone Application Settings.
>>> I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>>> I’m on macOS Ventura.
>>> 
>>> Has anyone successfully built a Mac application recently?
>>> 
>>> Dar
>>> 
 On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
  wrote:
 
 This might help:
 
 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software | http://www.hyperactivesw.com
 On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
  wrote:
 
> I’m having trouble building an application for Mac Intel.
> 
> The first time LiveCode crashed.
> 
> Subsequent times, I get this error:
> There was an error while saving the standalone application
> Adding ad-hoc signature failed with error:
> /…/myProgram.app:
> Replacing existing signature
> /…/myProgram.app:
> Resource for, Finder information, or similar detritus not
> Allowed
> 
> I tried fiddling with the PLIST settings without success.
> ___
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>>> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread panagiotis m via use-livecode
Hello all,

The standalone builder does add a signature when building the mac
standalone - but an ad hoc one (i.e. it does not use an actual
certificate). The error Dar gets happens during the standalone building
process.

@Dar
Could you attach the exact error? Just upload the screenshot somewhere and
post the link. It might help us isolate the problem, although I suspect it
is related to the command line tools version you have installed.

Could you try this in the terminal and post the output?

xcode-select -p

Cheers,
Panos

On Tue, 8 Aug 2023 at 19:08, Mark Smith via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Dar,
>
> I just built one unsigned and it worked fine. Will you be signing it for
> distribution in the Mac App store as well?
>
> Mark
>
> > On 8 Aug 2023, at 2:59 pm, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Thanks, Jacque!
> >
> > That gives me a clue. I will try to get more info on this.
> >
> > However, that note shows how to delete the offending resource using the
> xattr tool, but I have no app to point it to. LiveCode did not build
> anything.
> >
> > I’m willing to try some magic values in Standalone Application Settings.
> >   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
> >   I’m on macOS Ventura.
> >
> > Has anyone successfully built a Mac application recently?
> >
> > Dar
> >
> >> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> This might help:
> >> 
> >> --
> >> Jacqueline Landman Gay | jac...@hyperactivesw.com
> >> HyperActive Software | http://www.hyperactivesw.com
> >> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >>> I’m having trouble building an application for Mac Intel.
> >>>
> >>> The first time LiveCode crashed.
> >>>
> >>> Subsequent times, I get this error:
> >>> There was an error while saving the standalone application
> >>> Adding ad-hoc signature failed with error:
> >>> /…/myProgram.app:
> >>> Replacing existing signature
> >>> /…/myProgram.app:
> >>> Resource for, Finder information, or similar detritus not
> >>> Allowed
> >>>
> >>> I tried fiddling with the PLIST settings without success.
> >>> ___
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> subscription preferences:
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> >>
> >>
> >>
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Mark Smith via use-livecode
I should add I used 9.6.8 on Monterey. 

> On 8 Aug 2023, at 2:59 pm, Dar Scott via use-livecode 
>  wrote:
> 
> Thanks, Jacque!
> 
> That gives me a clue. I will try to get more info on this.
> 
> However, that note shows how to delete the offending resource using the xattr 
> tool, but I have no app to point it to. LiveCode did not build anything.
> 
> I’m willing to try some magic values in Standalone Application Settings.
>   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>   I’m on macOS Ventura.
> 
> Has anyone successfully built a Mac application recently?
> 
> Dar
> 
>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> This might help:
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>  wrote:
>> 
>>> I’m having trouble building an application for Mac Intel.
>>> 
>>> The first time LiveCode crashed.
>>> 
>>> Subsequent times, I get this error:
>>> There was an error while saving the standalone application
>>> Adding ad-hoc signature failed with error:
>>> /…/myProgram.app:
>>> Replacing existing signature
>>> /…/myProgram.app:
>>> Resource for, Finder information, or similar detritus not
>>> Allowed
>>> 
>>> I tried fiddling with the PLIST settings without success.
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
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>> 
>> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread J. Landman Gay via use-livecode
Signing happens after the app is built and is a manual process, so yours 
isn't signed /notarized yet. But unsigned apps run on the development 
machine anyway, so I'd say you built the app successfully.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 8, 2023 10:47:34 AM Bob Sneidar via use-livecode 
 wrote:


I have, but I don’t do any signing or notarizing. If that happens 
transparently, then it’s working for me.


Bob S


On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
 wrote:


Thanks, Jacque!

That gives me a clue. I will try to get more info on this.

However, that note shows how to delete the offending resource using the 
xattr tool, but I have no app to point it to. LiveCode did not build anything.


I’m willing to try some magic values in Standalone Application Settings.
I’m using LiveCode 9.6.9, but I’m willing to upgrade.
I’m on macOS Ventura.

Has anyone successfully built a Mac application recently?

Dar

On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
 wrote:


This might help:

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
 wrote:



I’m having trouble building an application for Mac Intel.

The first time LiveCode crashed.

Subsequent times, I get this error:
There was an error while saving the standalone application
Adding ad-hoc signature failed with error:
/…/myProgram.app:
Replacing existing signature
/…/myProgram.app:
Resource for, Finder information, or similar detritus not
Allowed

I tried fiddling with the PLIST settings without success.
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread panagiotis m via use-livecode
Hello all,

We recently fixed a bug (affecting mainly Windows 11) where the LC
installer, the LC IDE and Windows standalones were crashing on startup. It
turned out this was caused if some generic printer drivers were installed
in the device, and installing the official printer drivers from the
vendor's website prevented the crash. We had reports for Brother printers,
Epson and HP if I remember correctly.

The fix we added did fix the crash, but in some cases caused a delay on
startup, if the device still had the "generic" printer driver installed.

That's why I asked to quit the printer spooler and try again - if it works
with the printer spooler not running, it means that this device has a
"generic" printer driver installed, so Dar could just install the official
driver from the vendor's website and have the issue fixed.

Kind regards,
Panos



On Tue, 8 Aug 2023 at 18:36, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Pardon me if you know this already. Apps that are capable of printing will
> attempt to connect to the default printer upon launch. Panos is trying to
> isolate an issue where if the default printer is unresponsive, your app
> will wait until the process times out before proceeding. In Windows the
> Print Spooler service is the broker for all print processes. Stopping this
> service will prevent the long timeout.
>
> If using Windows, pop the Windows menu then start typing the word,
> “Service”. Once you see “Services” open it, then find the Print Spooler
> service (the list is Hot Typable but you have to select one of the services
> first, otherwise just scroll down) the slick the Stop Service button.
>
> BTW I would not use the task manager for this. I do not see either of
> those names in my tasks. I think the Print Spooler task is actually named
> Spoolsv.
>
> Bob S
>
>
> On Aug 8, 2023, at 7:26 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> Sure, Panos! Uh, what’s its name?
>
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Mark Smith via use-livecode
Hi Dar,

I just built one unsigned and it worked fine. Will you be signing it for 
distribution in the Mac App store as well? 

Mark

> On 8 Aug 2023, at 2:59 pm, Dar Scott via use-livecode 
>  wrote:
> 
> Thanks, Jacque!
> 
> That gives me a clue. I will try to get more info on this.
> 
> However, that note shows how to delete the offending resource using the xattr 
> tool, but I have no app to point it to. LiveCode did not build anything.
> 
> I’m willing to try some magic values in Standalone Application Settings.
>   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>   I’m on macOS Ventura.
> 
> Has anyone successfully built a Mac application recently?
> 
> Dar
> 
>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> This might help:
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>  wrote:
>> 
>>> I’m having trouble building an application for Mac Intel.
>>> 
>>> The first time LiveCode crashed.
>>> 
>>> Subsequent times, I get this error:
>>> There was an error while saving the standalone application
>>> Adding ad-hoc signature failed with error:
>>> /…/myProgram.app:
>>> Replacing existing signature
>>> /…/myProgram.app:
>>> Resource for, Finder information, or similar detritus not
>>> Allowed
>>> 
>>> I tried fiddling with the PLIST settings without success.
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
>> 
>> 
>> ___
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>> preferences:
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> 
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Bob Sneidar via use-livecode
I have, but I don’t do any signing or notarizing. If that happens 
transparently, then it’s working for me. 

Bob S


> On Aug 8, 2023, at 6:59 AM, Dar Scott via use-livecode 
>  wrote:
> 
> Thanks, Jacque!
> 
> That gives me a clue. I will try to get more info on this.
> 
> However, that note shows how to delete the offending resource using the xattr 
> tool, but I have no app to point it to. LiveCode did not build anything.
> 
> I’m willing to try some magic values in Standalone Application Settings.
>   I’m using LiveCode 9.6.9, but I’m willing to upgrade.
>   I’m on macOS Ventura.
> 
> Has anyone successfully built a Mac application recently?
> 
> Dar
> 
>> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> This might help:
>> 
>> --
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
>> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>>  wrote:
>> 
>>> I’m having trouble building an application for Mac Intel.
>>> 
>>> The first time LiveCode crashed.
>>> 
>>> Subsequent times, I get this error:
>>> There was an error while saving the standalone application
>>> Adding ad-hoc signature failed with error:
>>> /…/myProgram.app:
>>> Replacing existing signature
>>> /…/myProgram.app:
>>> Resource for, Finder information, or similar detritus not
>>> Allowed
>>> 
>>> I tried fiddling with the PLIST settings without success.
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
>> 
>> 
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>> preferences:
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread J. Landman Gay via use-livecode
I built a Mac standalone about 3 weeks ago without issue using an RC 
version of 9.6.9. I'm still on Monterey though. Do you have any inclusions 
selected or files in the Copy Files pane of the standalone settings? If so, 
try building without them and see what happens.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 8, 2023 9:01:54 AM Dar Scott via use-livecode 
 wrote:



Thanks, Jacque!

That gives me a clue. I will try to get more info on this.

However, that note shows how to delete the offending resource using the 
xattr tool, but I have no app to point it to. LiveCode did not build anything.


I’m willing to try some magic values in Standalone Application Settings.
I’m using LiveCode 9.6.9, but I’m willing to upgrade.
I’m on macOS Ventura.

Has anyone successfully built a Mac application recently?

Dar

On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
 wrote:


This might help:

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
 wrote:



I’m having trouble building an application for Mac Intel.

The first time LiveCode crashed.

Subsequent times, I get this error:
There was an error while saving the standalone application
Adding ad-hoc signature failed with error:
/…/myProgram.app:
Replacing existing signature
/…/myProgram.app:
Resource for, Finder information, or similar detritus not
Allowed

I tried fiddling with the PLIST settings without success.
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread Bob Sneidar via use-livecode
Pardon me if you know this already. Apps that are capable of printing will 
attempt to connect to the default printer upon launch. Panos is trying to 
isolate an issue where if the default printer is unresponsive, your app will 
wait until the process times out before proceeding. In Windows the Print 
Spooler service is the broker for all print processes. Stopping this service 
will prevent the long timeout.

If using Windows, pop the Windows menu then start typing the word, “Service”. 
Once you see “Services” open it, then find the Print Spooler service (the list 
is Hot Typable but you have to select one of the services first, otherwise just 
scroll down) the slick the Stop Service button.

BTW I would not use the task manager for this. I do not see either of those 
names in my tasks. I think the Print Spooler task is actually named Spoolsv.

Bob S


On Aug 8, 2023, at 7:26 AM, Dar Scott via use-livecode 
 wrote:

Sure, Panos! Uh, what’s its name?

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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread panagiotis m via use-livecode
Hello Dar,

So, try this:

1. Open Windows Task Manager
2. Search for a process named "Spooler Subsystem app" or just "Print
Spooler"
3. Force quit this process

Now open your standalone and see if it starts immediately.

Cheers,
Panos
--

On Tue, 8 Aug 2023 at 17:27, Dar Scott via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Sure, Panos! Uh, what’s its name?
>
> > On Aug 7, 2023, at 11:42 AM, panagiotis m via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Hello Dar,
> >
> > Could you quit the printer spooler process ( from the task manager or
> from
> > Windows CMD) and try again?
> >
> > Cheers,
> > Panos
> >
> > On Mon, 7 Aug 2023, 20:38 Dar Scott via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >>
> >> Greetings!
> >>
> >> A made a stack with very little script—just enough to exercise the GUI.
> >>
> >> (I couldn’t build a Mac app; more on that as a separate question.)
> >>
> >> I build a Windows app from my Mac. It takes 40 seconds to load. What
> might
> >> I be doing wrong?
> >>
> >> I can set up a flash screen, but I’m lazy. Even so, 2/3 of a minute.
> >>
> >> Dar
> >> ___
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Re: Light Windows programs takes 40 s to load

2023-08-08 Thread Dar Scott via use-livecode
Sure, Panos! Uh, what’s its name?

> On Aug 7, 2023, at 11:42 AM, panagiotis m via use-livecode 
>  wrote:
> 
> Hello Dar,
> 
> Could you quit the printer spooler process ( from the task manager or from
> Windows CMD) and try again?
> 
> Cheers,
> Panos
> 
> On Mon, 7 Aug 2023, 20:38 Dar Scott via use-livecode, <
> use-livecode@lists.runrev.com> wrote:
> 
>> 
>> Greetings!
>> 
>> A made a stack with very little script—just enough to exercise the GUI.
>> 
>> (I couldn’t build a Mac app; more on that as a separate question.)
>> 
>> I build a Windows app from my Mac. It takes 40 seconds to load. What might
>> I be doing wrong?
>> 
>> I can set up a flash screen, but I’m lazy. Even so, 2/3 of a minute.
>> 
>> Dar
>> ___
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Re: If you're using the github version of Navigator, please update

2023-08-08 Thread Geoff Canyon via use-livecode
Thanks for the suggestion, Bernard. Note that in a moment of whimsy I
switched development of the documentation from wordpress to wix. So
documentation on wordpress stops at version 6. Everything more recent is
here: https://gcanyon.wixsite.com/navigator

But even that's slightly out of date. I'll update soon.

Thanks!

Geoff

On Mon, Aug 7, 2023 at 11:59 PM Bernard Devlin via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Thanks for reminding me to re-install a copy, Geoff.  I've been away from
> LC development for a year or so, started again using a new machine, and had
> forgotten how much I like using your tool.  I just downloaded v 7.5 RC2
> from your Wordpress site, which looks like it's at the cutting edge along
> with the Github version.
>
> I would suggest you put the URL to the documentation in your signature.
> Probably most LC users have no idea what they are missing!
> https://gcanyon.wordpress.com/navigator-documentation/
>
> Regards
> Bernard
>
> On Sat, Aug 5, 2023 at 8:23 AM Geoff Canyon via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Turns out I had a glitch I didn't notice with my github client, and no
> > updates were making it to main for some time now. So if you happen to
> have
> > installed Navigator by cloning the repo, now would be a good time to
> > update. Some improvements that have happened:
> >
> >
> >
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Re: Unable to build for Mac: adding ad-hoc signature failed

2023-08-08 Thread Dar Scott via use-livecode
Thanks, Jacque!

That gives me a clue. I will try to get more info on this.

However, that note shows how to delete the offending resource using the xattr 
tool, but I have no app to point it to. LiveCode did not build anything.

I’m willing to try some magic values in Standalone Application Settings.
I’m using LiveCode 9.6.9, but I’m willing to upgrade.
I’m on macOS Ventura.

Has anyone successfully built a Mac application recently?

Dar

> On Aug 7, 2023, at 3:43 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> This might help:
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 7, 2023 12:49:03 PM Dar Scott via use-livecode 
>  wrote:
> 
>> I’m having trouble building an application for Mac Intel.
>> 
>> The first time LiveCode crashed.
>> 
>> Subsequent times, I get this error:
>> There was an error while saving the standalone application
>> Adding ad-hoc signature failed with error:
>> /…/myProgram.app:
>> Replacing existing signature
>> /…/myProgram.app:
>> Resource for, Finder information, or similar detritus not
>> Allowed
>> 
>> I tried fiddling with the PLIST settings without success.
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
> 
> 
> 
> 
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Re: If you're using the github version of Navigator, please update

2023-08-08 Thread Bernard Devlin via use-livecode
Thanks for reminding me to re-install a copy, Geoff.  I've been away from
LC development for a year or so, started again using a new machine, and had
forgotten how much I like using your tool.  I just downloaded v 7.5 RC2
from your Wordpress site, which looks like it's at the cutting edge along
with the Github version.

I would suggest you put the URL to the documentation in your signature.
Probably most LC users have no idea what they are missing!
https://gcanyon.wordpress.com/navigator-documentation/

Regards
Bernard

On Sat, Aug 5, 2023 at 8:23 AM Geoff Canyon via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Turns out I had a glitch I didn't notice with my github client, and no
> updates were making it to main for some time now. So if you happen to have
> installed Navigator by cloning the repo, now would be a good time to
> update. Some improvements that have happened:
>
>
>
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