great news. Does LC 7 now do character references in
constant
(albeit a bit slower) time? Or linear? Or...
On Tue, Feb 10, 2015 at 4:50 AM, Ali Lloyd a...@runrev.com wrote:
Apologies - hit send too early.
6.7.1
There are 2931 lines in tstart
There are now 14655 lines
Apologies - hit send too early.
6.7.1
There are 2931 lines in tstart
There are now 14655 lines in tstart
revers(ta) took 427 ms
qrevers(ta) took 6 ms
Output OK
krevers(ta) took 412 ms
Output OK
7.0.2 + bugfix
There are 2931 lines in tstart
There are now 14655 lines in tstart
It's not quite as fast as LC6, but I'm seeing a vast improvement here:
On 10 February 2015 at 04:10, Kay C Lan lan.kc.macm...@gmail.com wrote:
On Tue, Feb 10, 2015 at 11:58 AM, Geoff Canyon gcan...@gmail.com wrote:
It seems that what we've lost with unicode/7 is the speed of character
Hi all.
Thanks very much for this thread, it has uncovered a quite inefficient code
path in chunk resolution that we will be able to sort out.
Indeed, I believe that http://quality.runrev.com/show_bug.cgi?id=14504 was
already potentially causing a problem for the 'char' chunk. In theory the
Regarding id caching, I had an idea that one might be able to use it to
emulate the performance gain of a 'repeat for each...' style structure on
controls.
Referencing a control by number or name will iterate through the controls
of the card until it gets to the specified one. Thus a loop of the
Dear list members,
We're pleased to announce release of LiveCode 6.7.1-rc-1.
*Warning:* this is not a stable release. Please ensure you back up your
stacks before testing them.
*Release Contents*
This release contains 9 bugfixes:
13848 Menu items from popup menu improperly removed
13847
Dear list members,
We're pleased to announce release of LiveCode 7.0.1-rc-1.
*Warning:* this is not a stable release. Please ensure you back up your
stacks before testing them.
*Release Contents*
This release contains 38 bugfixes:
13850 ask file and ask folder default to wrong folder
13848
Hi John,
I use this handler to snap to a grid, there may well be clearer / more
efficient implementations though.
constant kHDist = 100 // horizontal distance between points
constant kVDist = 75 // vertical distance between points
on locToSnap @xLeft, @xTop
local tTopOver, tLeftOver
put
301 - 308 of 308 matches
Mail list logo