Re: I came back and ... What?!

2024-09-18 Thread panagiotis merakos via use-livecode
Hello Dar,

Heather is off for a couple of weeks. I suggest you contact
supp...@livecode.com, to get answers to all these questions.

Kind regards
Panos

On Wed, 18 Sept 2024, 22:05 Dar Scott via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> I did not mean to kick up rubble. My bad.
>
> How do I handle my canceled LiveCode subscription? I haven’t heard back
> from Heather. What should I expect? I renewed back in the spring. Is this
> now lost?
>
> How do I get Create? Should I wait on the LiveCode subscription issue
> resolution before I get Create? I’m willing to try it. Is there really a
> math error in the basket calculations or am I missing something?
>
> Am I allowed to create libraries for my customers (developers of LiveCode
> applications) without complications? It is not clear; this might be part of
> “use in an IDE”. Am I responsible for my customer’s failure to pay fees to
> LiveCode if my library is the bulk of the code in the application? It is
> not clear in the license.
>
> How do I keep up with user-months within my own organization?
>
> How do I handle software included in my non-subscription deliverables?
>
> I very much would like to move forward, but, frankly, I’m all confused.
> Maybe some folks have answers to one or two. Maybe that way these get
> covered. Or some general advice is good, too.
>
> Dar
>
> > On Sep 18, 2024, at 10:45 AM, Dar Scott via use-livecode <
> use-livecode@lists.runrev.com> might have written:
> > ...
> > I need some guidance.
> > ...
>
>
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Re: LivecodeShare/revOnline - How to upload?

2024-09-12 Thread panagiotis merakos via use-livecode
Hello all,
I am afk now, but if I remember correctly, the options to log in etc are
still there in LC 10, but they have white textColor in white background!
But if you hover the mouse over them they should change color.

Cheers,
Panos

On Thu, 12 Sept 2024, 20:14 Niggemann, Bernd via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi Matthias,
>
> If you are using LC 10.0.0 RC1 and then open "Sample Stacks" from within
> LC Sample Stacks have lost their "You are logged in" etc at the topRight of
> Sample Stacks.
> However using LC 9.6.13 it shows up as usual.
> This supposes that you were logged in. Otherwise it will give you the
> opportunity to log in.
>
> Kind regards
> Bernd
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Re: Still problems with creating the neccessary file for keystore reset (Lengthy mail)

2024-08-28 Thread panagiotis merakos via use-livecode
Hello Klaus,

Hmm this looks like a different error. I also noticed that the new keystore
you created has extension ".jks" and not ".keystore".

Could you try with your old .keystore and .pem file, i.e. something like
this:

java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
--output=output.zip  --rsa-aes-encryption
--encryption-key-path=upload_certificate.pem

Kind regards,
Panos
--

On Wed, 28 Aug 2024 at 13:18, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> I had created a new keystore and PEM file with the shell commands that
> Gooogle support supplied.
> Still no joy...
> 
> % java -jar pepk.jar --keystore=android_upload2.jks --alias=upload
> --output=output.zip  --rsa-aes-encryption
> --encryption-key-path=upload_certificate2.pem
> Enter password for store 'android_upload2.jks':
> Enter password for key 'upload':
> Error: Unable to export or encrypt the private key
> java.security.UnrecoverableKeyException: Get Key failed: Given final block
> not properly padded. Such issues can arise if a bad key is used during
> decryption.
> at
> java.base/sun.security.pkcs12.PKCS12KeyStore.engineGetKey(PKCS12KeyStore.java:454)
> at
> java.base/sun.security.util.KeyStoreDelegator.engineGetKey(KeyStoreDelegator.java:93)
> at java.base/java.security.KeyStore.getKey(KeyStore.java:1075)
> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.KeystoreHelper.extractPrivateKey(KeystoreHelper.java:63)
> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.KeystoreHelper.getPrivateKey(KeystoreHelper.java:35)
> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.run(ExportEncryptedPrivateKeyTool.java:209)
> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.main(ExportEncryptedPrivateKeyTool.java:165)
> Caused by: javax.crypto.BadPaddingException: Given final block not
> properly padded. Such issues can arise if a bad key is used during
> decryption.
> at
> java.base/com.sun.crypto.provider.CipherCore.unpad(CipherCore.java:861)
> at
> java.base/com.sun.crypto.provider.CipherCore.fillOutputBuffer(CipherCore.java:941)
> at
> java.base/com.sun.crypto.provider.CipherCore.doFinal(CipherCore.java:734)
> at
> java.base/com.sun.crypto.provider.PBES2Core.engineDoFinal(PBES2Core.java:310)
> at java.base/javax.crypto.Cipher.doFinal(Cipher.java:2244)
> at
> java.base/sun.security.pkcs12.PKCS12KeyStore.lambda$engineGetKey$0(PKCS12KeyStore.java:370)
> at
> java.base/sun.security.pkcs12.PKCS12KeyStore$RetryWithZero.run(PKCS12KeyStore.java:257)
> at
> java.base/sun.security.pkcs12.PKCS12KeyStore.engineGetKey(PKCS12KeyStore.java:361)
> ... 6 more
> ---
>
> I will also write a mail to Google support now, maybe they can explain
> what's going wrong.
> The tone of their last mails however made me feel that they only take
> actual JAVA developers seriously. :-/
>
> > Am 28.08.2024 um 09:37 schrieb Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hi Panos,
> >
> >> Am 28.08.2024 um 09:17 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >>
> >> Also, in the screenshot you attached, it looks like the arguments
> >> "signing-keystore" and "keystore" expect a different value.
> >>
> >> The "keystore" looks like it should be the "android_upload.keystore" you
> >> created and used to sign the app in LiveCode. I am not sure what is the
> >> "signing-keystore" - were you asked to create one?
> >>
> >> Same for the "signing-key-alias" - it looks like it is expected to be
> >> different for the "alias" (the latter should be "sehenkey")
> >>
> >> I had a look in the terminal command I had issued back then, and it did
> not
> >> include these 2 arguments ("signing-key-alias" and "signing-keystore")
> - it
> >> was just:
> >>
> >> java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
> >> --output=output.zip  --rsa-aes-encryption
> >> --encryption-key-path=upload_certificate.pem
> >>
> >> So it might be worth giving this a try as well, again with openjdk
> 20.0.1
> >
> > sounds 

Re: Still problems with creating the neccessary file for keystore reset (Lengthy mail)

2024-08-28 Thread panagiotis merakos via use-livecode
Also, in the screenshot you attached, it looks like the arguments
"signing-keystore" and "keystore" expect a different value.

The "keystore" looks like it should be the "android_upload.keystore" you
created and used to sign the app in LiveCode. I am not sure what is the
"signing-keystore" - were you asked to create one?

Same for the "signing-key-alias" - it looks like it is expected to be
different for the "alias" (the latter should be "sehenkey")

I had a look in the terminal command I had issued back then, and it did not
include these 2 arguments ("signing-key-alias" and "signing-keystore") - it
was just:

java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
--output=output.zip  --rsa-aes-encryption
--encryption-key-path=upload_certificate.pem

So it might be worth giving this a try as well, again with openjdk 20.0.1

Kind regards,
Panos


On Wed, 28 Aug 2024 at 10:02, panagiotis merakos  wrote:

> Hello Klaus,
>
> I vaguelly remember I had a similar problem in the past. After searching
> in stackoverflow, it was suggested to use the OpenJDK version of Java,
> rather than the Oracle's one.
>
> I had used version 20.0.1. I still have the .tar file I downloaded back
> then, it is named "openjdk-20.0.1_macos-x64_bin.tar" - and I think it is
> this one:
>
>
> https://download.java.net/java/GA/jdk20.0.1/b4887098932d415489976708ad6d1a4b/9/GPL/openjdk-20.0.1_macos-x64_bin.tar.gz
>
> So it might be worth giving it a try.
>
> Kind regards,
> Panos
> --
>
> On Wed, 28 Aug 2024 at 09:38, Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hi friends,
>>
>> I really need your help, please, deadline is saturday! :-/
>>
>> If someone who knows (at least a bit of) JAVA, could try this at home
>> see all my steps below, please send me a mail and I will send you the
>> "pepk.jar" file. Not sure if I can post it openly on my server.
>>
>> Many, many thanks in advance!
>>
>>
>> Desparately
>>
>> Klaus
>>
>> > Am 27.08.2024 um 21:52 schrieb Klaus major-k via use-livecode <
>> use-livecode@lists.runrev.com>:
>> >
>> > Correction in the command:
>> > --signing-key-alias=upload-key-alias
>> > needs to be :
>> > --signing-key-alias=sehenkey
>> >
>> > But same errors. :-/
>> >
>> >> Am 27.08.2024 um 21:19 schrieb Klaus major-k via use-livecode <
>> use-livecode@lists.runrev.com>:
>> >>
>> >> Hi Mark,
>> >>
>> >>> Am 27.08.2024 um 14:11 schrieb Mark Waddingham via use-livecode <
>> use-livecode@lists.runrev.com>:
>> >>>
>> >>> On 2024-08-27 13:06, Klaus major-k via use-livecode wrote:
>> 
>> 
>>  java -jar pepk.jar --keystore=android_upload.keystore
>> --alias=sehenkey --output=output.zip
>> signing-keystore=android_upload.keystore
>> --signing-key-alias=upload-key-alias --rsa-aes -encryption
>> --encryption-key-path=upload_certificate.pem
>> >>> There's a missing `--` in front of `signing-keystore` - that's
>> causing the args error:
>>  Error: Unable to parse the input:
>> [--keystore=android_upload.keystore, --alias=sehenkey, --output=output.zip,
>> signing-keystore=android_upload.keystore,
>> --signing-key-alias=upload-key-alias, --rsa-aes, -encryption,
>> --encryption-key-path=upload_certificate.pem]
>>  java.lang.IllegalArgumentException: Invalid argument:
>> signing-keystore=android_upload.keystore
>> >>>
>> >>> Warmest Regards,
>> >>>
>> >>> Mark.
>> >>
>> >> thank you, but that was not it.
>> >>
>> >> Here is what Matthias got with the two --
>> >> 
>> >> java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
>> --output=output.zip --signing-keystore=android_upload.keystore
>> --signing-key-alias=upload-key-alias --rsa-aes-encryption
>> --encryption-key-path=upload_certificate.pem
>> > java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
>> --output=output.zip --signing-keystore=android_upload.keystore
>> --signing-key-alias=sehenkey --rsa-aes-encryption
>> --encryption-key-path=upload_certificate.pem
>> >> Enter password for store 'android_upload.keystore':
>> >> Enter password for key 'sehenkey':
>> >> Error: Unable to export or encrypt the private key
>> >> java.security.spec.InvalidKeySpecException:
>> java.security.InvalidKeyException: Unable to decode key
>> >> at
>> java.base/sun.security.rsa.RSAKeyFactory.engineGeneratePublic(RSAKeyFactory.java:241)
>> >> at
>> java.base/java.security.KeyFactory.generatePublic(KeyFactory.java:351)
>> >> at
>> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.readPublicKey(ExportEncryptedPrivateKeyTool.java:309)
>> >> at
>> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.encryptPrivateKeyWithCkmRsaAesKeyWrapEncryption(ExportEncryptedPrivateKeyTool.java:283)
>> >> at
>> com.google.wireless.android.vending.developer.signing.tools.extern.ex

Re: Still problems with creating the neccessary file for keystore reset (Lengthy mail)

2024-08-28 Thread panagiotis merakos via use-livecode
Hello Klaus,

I vaguelly remember I had a similar problem in the past. After searching in
stackoverflow, it was suggested to use the OpenJDK version of Java, rather
than the Oracle's one.

I had used version 20.0.1. I still have the .tar file I downloaded back
then, it is named "openjdk-20.0.1_macos-x64_bin.tar" - and I think it is
this one:

https://download.java.net/java/GA/jdk20.0.1/b4887098932d415489976708ad6d1a4b/9/GPL/openjdk-20.0.1_macos-x64_bin.tar.gz

So it might be worth giving it a try.

Kind regards,
Panos
--

On Wed, 28 Aug 2024 at 09:38, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I really need your help, please, deadline is saturday! :-/
>
> If someone who knows (at least a bit of) JAVA, could try this at home
> see all my steps below, please send me a mail and I will send you the
> "pepk.jar" file. Not sure if I can post it openly on my server.
>
> Many, many thanks in advance!
>
>
> Desparately
>
> Klaus
>
> > Am 27.08.2024 um 21:52 schrieb Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Correction in the command:
> > --signing-key-alias=upload-key-alias
> > needs to be :
> > --signing-key-alias=sehenkey
> >
> > But same errors. :-/
> >
> >> Am 27.08.2024 um 21:19 schrieb Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com>:
> >>
> >> Hi Mark,
> >>
> >>> Am 27.08.2024 um 14:11 schrieb Mark Waddingham via use-livecode <
> use-livecode@lists.runrev.com>:
> >>>
> >>> On 2024-08-27 13:06, Klaus major-k via use-livecode wrote:
> 
> 
>  java -jar pepk.jar --keystore=android_upload.keystore
> --alias=sehenkey --output=output.zip
> signing-keystore=android_upload.keystore
> --signing-key-alias=upload-key-alias --rsa-aes -encryption
> --encryption-key-path=upload_certificate.pem
> >>> There's a missing `--` in front of `signing-keystore` - that's causing
> the args error:
>  Error: Unable to parse the input:
> [--keystore=android_upload.keystore, --alias=sehenkey, --output=output.zip,
> signing-keystore=android_upload.keystore,
> --signing-key-alias=upload-key-alias, --rsa-aes, -encryption,
> --encryption-key-path=upload_certificate.pem]
>  java.lang.IllegalArgumentException: Invalid argument:
> signing-keystore=android_upload.keystore
> >>>
> >>> Warmest Regards,
> >>>
> >>> Mark.
> >>
> >> thank you, but that was not it.
> >>
> >> Here is what Matthias got with the two --
> >> 
> >> java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
> --output=output.zip --signing-keystore=android_upload.keystore
> --signing-key-alias=upload-key-alias --rsa-aes-encryption
> --encryption-key-path=upload_certificate.pem
> > java -jar pepk.jar --keystore=android_upload.keystore --alias=sehenkey
> --output=output.zip --signing-keystore=android_upload.keystore
> --signing-key-alias=sehenkey --rsa-aes-encryption
> --encryption-key-path=upload_certificate.pem
> >> Enter password for store 'android_upload.keystore':
> >> Enter password for key 'sehenkey':
> >> Error: Unable to export or encrypt the private key
> >> java.security.spec.InvalidKeySpecException:
> java.security.InvalidKeyException: Unable to decode key
> >> at
> java.base/sun.security.rsa.RSAKeyFactory.engineGeneratePublic(RSAKeyFactory.java:241)
> >> at
> java.base/java.security.KeyFactory.generatePublic(KeyFactory.java:351)
> >> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.readPublicKey(ExportEncryptedPrivateKeyTool.java:309)
> >> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.encryptPrivateKeyWithCkmRsaAesKeyWrapEncryption(ExportEncryptedPrivateKeyTool.java:283)
> >> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.run(ExportEncryptedPrivateKeyTool.java:213)
> >> at
> com.google.wireless.android.vending.developer.signing.tools.extern.export.ExportEncryptedPrivateKeyTool.main(ExportEncryptedPrivateKeyTool.java:165)
> >> Caused by: java.security.InvalidKeyException: Unable to decode key
> >> at java.base/sun.security.x509.X509Key.decode(X509Key.java:368)
> >> at java.base/sun.security.x509.X509Key.decode(X509Key.java:374)
> >> at
> java.base/sun.security.rsa.RSAPublicKeyImpl.(RSAPublicKeyImpl.java:148)
> >> at
> java.base/sun.security.rsa.RSAPublicKeyImpl.newKey(RSAPublicKeyImpl.java:80)
> >> at
> java.base/sun.security.rsa.RSAKeyFactory.generatePublic(RSAKeyFactory.java:324)
> >> at
> java.base/sun.security.rsa.RSAKeyFactory.engineGeneratePublic(RSAKeyFactory.java:237)
> >> ... 5 more
> >> Caused by: java.io.IOException: DerValue.getOID, not an OID 2
> >> at java.base/sun.security.util.DerValue.getOID(DerValue.java:552)
> >> at
> java.base/sun.security.util.DerInputStream.getOID(DerInputStream.java:165)
> >> at j

Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
In the IDE, in the mobile prefs, there is an invisible button (I think it
is called "chooseJDK" or such - I am not in the office now) that allows you
to manually choose the desired JDK path. That way we could have both JDK v8
(required by LC) and newer ones installed.

I am not sure why this button is hidden though - but you could make it
visible by doing in the msg box:

set the visible of button "chooseJDK" of card "mobile support" of stack
"revPreferencesGUI" to true

Kind regards,
Panos
--

On Mon, 26 Aug 2024 at 18:30, matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> +1
>
> > Am 26.08.2024 um 17:25 schrieb Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Every entity is trying to solve their own subset of problems. The real
> question is, why has the industry seemingly abandoned the concept of,
> “backwards compatible”? It seems nowadays that we are all expected; no
> required to upgrade to the latest greatest, irrespective of the catch 22’s
> like yours that will inevitably result.
> >
> > That being said, I wonder that there is no a command to tell terminal or
> Livecode which version of the engine you want to work with.
> >
> > Bob S
> >
> >
> > On Aug 26, 2024, at 5:32 AM, Klaus major-k via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Why is this all so damn difficult and complicated? :-/
> >
> >
> > ___
> > use-livecode mailing list
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> subscription preferences:
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>
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Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
Hello Klaus,




*> Is this:> ...>
--encryption-key-path=/path/to/your/encryption_public_key.pem> The PEM file
I already created?*

Yes this is it.

*> And i don't even have a folder Java in /Library/*

This is not possible! Note that I am referring to the system Library folder
(i.e. /Library/) - not the user's Library folder (i.e. not
/Users//Library/)

Since java -version returns java version "1.8.0_311" it means you have a
folder named "jdk1.8.0_311.jdk" in /Library/Java/JavaVirtualMachines/

Kind regards,
Panos
--

On Mon, 26 Aug 2024 at 15:33, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> thank you, will try this!
>
> java -version gives me:
> -
> java version "1.8.0_311"
> Java(TM) SE Runtime Environment (build 1.8.0_311-b11)
> Java HotSpot(TM) 64-Bit Server VM (build 25.311-b11, mixed mode)
>
> And i don't even have a folder Java in /Library/
>
> Question:
> 
> > java -jar pepk.jar --keystore=foo --alias=foo --output=output.zip
> > --rsa-aes-encryption
> > --encryption-key-path=/path/to/your/encryption_public_key.pem
> -
> Is this:
>
> > ...
> > --encryption-key-path=/path/to/your/encryption_public_key.pem
>
> The PEM file I already created?
>
> Why is this all so damn difficult and complicated? :-/
>
> > Am 26.08.2024 um 14:19 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > Ok I see.
> >
> > Yes, so it seems you need to install a newer JDK version to work with the
> > terminal. So you need to do some JDK "dance":
> >
> >
> > - Download and install a newer (version >= 20.x) version of the Java JDK
> > - Verify it is installed correctly, by checking in
> > /Library/Java/JavaVirtualMachines/ - you should see a subfolder named
> e.g.
> > "jdk-20.0.1.jdk" there.
> >
> > - In the Terminal, navigate (using cd) to the folder containing your
> > resources (pepk.jar, foo.keystore)
> > - Try the terminal command now:
> >
> > java -jar pepk.jar --keystore=foo --alias=foo --output=output.zip
> > --rsa-aes-encryption
> > --encryption-key-path=/path/to/your/encryption_public_key.pem
> >
> > If the command is successful, you should see a file "output.zip" in that
> > folder, which you have to upload to the Play Store
> >
> > Note: To verify that the Terminal will indeed use the new jdk version
> > rather than the "old" v8 one, you can do in the Terminal:
> >
> > java -version
> >
> > If this still returns v8, thn try to temporarily remove v8 from
> > /Library/Java/JavaVirtualMachines/ and put it back once the terminal
> > command succeeds.
> >
> > Hope this helps.
> >
> > Kind regards,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
Hello Klaus,

Ok I see.

Yes, so it seems you need to install a newer JDK version to work with the
terminal. So you need to do some JDK "dance":


- Download and install a newer (version >= 20.x) version of the Java JDK
- Verify it is installed correctly, by checking in
/Library/Java/JavaVirtualMachines/ - you should see a subfolder named e.g.
"jdk-20.0.1.jdk" there.

- In the Terminal, navigate (using cd) to the folder containing your
resources (pepk.jar, foo.keystore)
- Try the terminal command now:

java -jar pepk.jar --keystore=foo --alias=foo --output=output.zip
--rsa-aes-encryption
--encryption-key-path=/path/to/your/encryption_public_key.pem

If the command is successful, you should see a file "output.zip" in that
folder, which you have to upload to the Play Store

Note: To verify that the Terminal will indeed use the new jdk version
rather than the "old" v8 one, you can do in the Terminal:

java -version

If this still returns v8, thn try to temporarily remove v8 from
/Library/Java/JavaVirtualMachines/ and put it back once the terminal
command succeeds.

Hope this helps.

Kind regards,
Panos
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Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
Hello Klaus,

Hmm, I do not see anything from 13:25 - could you paste it here?

Thanks,
Panos


On Mon, 26 Aug 2024 at 14:38, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 26.08.2024 um 13:19 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > Hmm, it might be the case the terminal needs a newer Java version than
> the
> > one LiveCode expects. LiveCode expects v8.
> > What Java command do you want to execute in the terminal?
>
> see my mail from 13:25 with more info.
>
> > Kind regards,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
Hello Klaus,

Hmm, it might be the case the terminal needs a newer Java version than the
one LiveCode expects. LiveCode expects v8.

What Java command do you want to execute in the terminal?

Kind regards,
Panos


On Mon, 26 Aug 2024 at 14:06, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> creating Anddroid runtimes now works with LC, however when
> using the macOS Terminal for a JAVA command, I still get these errors:
> ---
> Error: A JNI error has occurred, please check your installation and try
> again
> Exception in thread "main" java.lang.UnsupportedClassVersionError:
> com/google/wireless/android/vending/developer/signing/tools/extern/export/ExportEncryptedPrivateKeyTool
> has been compiled by a more recent version of the Java Runtime (class file
> version 55.0), this version of the Java Runtime only recognizes class file
> versions up to 52.0
> at java.lang.ClassLoader.defineClass1(Native Method)
> at java.lang.ClassLoader.defineClass(ClassLoader.java:756)
> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
> at java.net.URLClassLoader.defineClass(URLClassLoader.java:473)
> at java.net.URLClassLoader.access$100(URLClassLoader.java:74)
> at java.net.URLClassLoader$1.run(URLClassLoader.java:369)
> at java.net.URLClassLoader$1.run(URLClassLoader.java:363)
> at java.security.AccessController.doPrivileged(Native Method)
> at java.net.URLClassLoader.findClass(URLClassLoader.java:362)
> at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:355)
> at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
> at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:601)
> ---
> What is still wrong?
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Error creating Android Standalone

2024-08-26 Thread panagiotis merakos via use-livecode
Hello Klaus,

What is your installed version of the *build-tools*? LiveCode expects
*only* version 31.0.0.

You can find the installed version here - you should have a subfolder named
"31.0.0" here:

/Users//Library/Android/sdk/build-tools/

If you have any newer version installed too, you have to remove it.

Kind regards,
Panos
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Re: revSpeak/speechSpeakutterance?

2024-08-12 Thread panagiotis merakos via use-livecode
Hello Bob,

The speechSpeakUtterance should work. The library is *implemented *in LCB,
but its handlers (such as "speechSpeakUtterance") should be called from LCS
(LiveCode Script)

Make sure you initialize the library first by calling
speechInitializeLibrary.
See the dictionary for more details.

Kind regards,
Panos
--




On Mon, 12 Aug 2024 at 19:01, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> OIC it only works in Livecode Builder. NVM.
>
> Bob S
>
>
> On Aug 12, 2024, at 8:42 AM, Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> revSpeak works, speechSpeakUtterance does not.
>
> Bob S
>
>
> On Aug 12, 2024, at 6:36 AM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com<mailto:use-livecode@lists.runrev.com>>
> wrote:
>
> Hello Klaus,
>
> It is not the same library:
>
> - The "revSpeak" one is the old speech library, implemented in the engine
> level, available for Windows and macOS
>
> - The "speechSpeakUtterance" is the new speech library, implemented in LCB,
> available for macOS, Android, iOS
>
> Also, each one of them has a slightly different feature set - see the
> dictionary for more details.
>
> Kind regards,
> Panos
>
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Re: revSpeak/speechSpeakutterance?

2024-08-12 Thread panagiotis merakos via use-livecode
Hello Klaus,

Yes, indeed, we should make it clearer :)

Kind regards,
Panos
--

On Mon, 12 Aug 2024 at 16:58, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 12.08.2024 um 15:36 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > It is not the same library:
> > - The "revSpeak" one is the old speech library, implemented in the engine
> > level, available for Windows and macOS
> > - The "speechSpeakUtterance" is the new speech library, implemented in
> LCB,
> > available for macOS, Android, iOS
>
> ah, I see, thank you for clarification!
>
> But then this should be made clear in the dictionary!
> Entry for revSpeak:
> ...
> Associations: Speech library
> ...
>
> And:
> ...
> Entry for speechSpeakUtterance:
> ...
> Associations: Speech Library
> ...
>
> See what I mean? That was puzzling me. :-)
>
> > Also, each one of them has a slightly different feature set - see the
> > dictionary for more details.
> >
> > Kind regards,
> > Panos
> > --
> >
> > On Sun, 11 Aug 2024 at 14:44, Klaus major-k via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hi friends,
> >>
> >> I am currently exploring the revspeak stuff, but the dictionary
> >> does in fact irritate me a lot?
> >>
> >> Entry for revSpeak:
> >> Type: command
> >> Syntax: revSpeak phraseToSpeak
> >> Associations: Speech library
> >> Summary: Speaks text through the computer's speakers.Introduced2.0
> >> OS: mac, windows
> >>
> >> Entry for speechSpeakUtterance:
> >> Type: handler
> >> Syntax: speechSpeakUtterance(pString)
> >> Associations: Speech Library
> >> Summary: Synthesize text to speech
> >> OS: mac, ios, android
> >>
> >> Note the OS differences (while obviously using the SAME library)!?
> >>
> >> Is this an error in the dictionary or does the "speechspeak..." stuff
> >> really not work on Windows? Thanks for any insight!
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: revSpeak/speechSpeakutterance?

2024-08-12 Thread panagiotis merakos via use-livecode
Hello Klaus,

It is not the same library:

- The "revSpeak" one is the old speech library, implemented in the engine
level, available for Windows and macOS

- The "speechSpeakUtterance" is the new speech library, implemented in LCB,
available for macOS, Android, iOS

Also, each one of them has a slightly different feature set - see the
dictionary for more details.

Kind regards,
Panos
--

On Sun, 11 Aug 2024 at 14:44, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I am currently exploring the revspeak stuff, but the dictionary
> does in fact irritate me a lot?
>
> Entry for revSpeak:
> Type: command
> Syntax: revSpeak phraseToSpeak
> Associations: Speech library
> Summary: Speaks text through the computer's speakers.Introduced2.0
> OS: mac, windows
>
> Entry for speechSpeakUtterance:
> Type: handler
> Syntax: speechSpeakUtterance(pString)
> Associations: Speech Library
> Summary: Synthesize text to speech
> OS: mac, ios, android
>
> Note the OS differences (while obviously using the SAME library)!?
>
> Is this an error in the dictionary or does the "speechspeak..." stuff
> really not work on Windows? Thanks for any insight!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: iOS App Crashing On Close

2024-08-08 Thread panagiotis merakos via use-livecode
Hello Bob,

To do this you need the debug symbols for the version of the engine that
was used to build the app - which are not publicly available.

Kind regards,
Panos

On Thu, 8 Aug 2024 at 18:31, Bob Sneidar via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I would dearly love to know how to symbolicate a crash log!!!
>
> Bob S
>
>
> On Aug 8, 2024, at 2:14 AM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> In any case, I think the best way to get this resolved is to send us the
> crash log to see if we can symbolicate it
>
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[[ ANN ]] Release 9.6.13

2024-08-08 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.13 STABLE.

LiveCode 9.6.13 STABLE comes with 11 bugfixes and performance improvements
since the last stable release,
including support for building against API 34 on Android, and a new version
of Google's
in-app billing library used for in-app purchase. Both of these changes are
required for
new app submissions to the Google Play Store after the 31st of August 2024.
Moreover, The CEF browser version has been updated on Windows.

You can find more details on the bug fixes and improvements of this new
release here

.

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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Re: iOS App Crashing On Close

2024-08-08 Thread panagiotis merakos via use-livecode
Hello Dan and Mark,

Hmm, interesting, I cannot think of anything we changed from 10 DP-8 to 10
RC-1 that could have caused this on iOS. Is the app doing anything when it
is in the background (e.g. playing background audio or such)?

In any case, I think the best way to get this resolved is to send us the
crash log to see if we can symbolicate it and/or send us directly the
sample stack that exhibits the problem.

Kind regards,
Panos
--

On Thu, 8 Aug 2024 at 03:58, Mark Smith via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Dan,
>
> Just to followup, I’ve not experienced the crash you mentioned but I do
> remember going through a lengthy trial and error process trying to figure
> out which messages are sent, and when, in response to closing the app the
> way you describe. I think I discovered, at least I noted this as a comment
> In my code, that the shutdown and shutdownrequest messages are not sent to
> mobile devices, at least they weren’t when I was testing some years ago.
> Things may have changed since then. Instead I used closeStack and
> closeStackRequest which appear to work reliably. (But I have not tested
> with 10.0.0 (rc1)). Hope it helps.
>
> But let’s hope Panos can shine more light on this (as I often feel like I
> am walking around in LC with a blindfold on. Note: the documentation
> appears to shine no light on this situation).
>
> Best,
> Mark
>
> > On 7 Aug 2024, at 10:07 PM, Dan Friedman 
> wrote:
> >
> > Mark,
> >
> > Thank you for the reply and thoughts!   I am not using closeStack or
> closeStackRequest anywhere in my project.   I am using shutdown and
> shutdownRequest but those calls have not changed since moving from 10.0.0
> (dp 8) to 10.0.0 (rc1).   Also, I am not using mergeNotify (or have it
> included) in the build.
> >
> > Maybe Panos will have some ideas?
> >
> > -Dan
> >
> >
> >
> > From: Mark Smith 
> > Date: Wednesday, August 7, 2024 at 2:00 PM
> > To: How to use LiveCode 
> > Cc: Dan Friedman 
> > Subject: Re: iOS App Crashing On Close
> >
> > Hi Dan,
> >
> > Just a random thought that might help orient you to a potential problem…
> how are you handling the closeStackRequest (or closeStack) message? “Quit”
> in a button obviously bypasses these. Odd that the problem would just start
> showing up in 10.0.0 although I do remember reading somewhere that the
> implementation of Monte’s mergeNotify which contained the message
> UIApplicationWillResignActiveNotification had been revised at some point,
> but can’t find any reference to it now.  Sorry if that doesn’t help. Just
> some random thoughts that popped into my head while reading of your
> problem.
> >
> > Mark
> >
> > > On 7 Aug 2024, at 8:33 PM, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> > >
> > > I have an app that has been humming along just fine in the app store.
> I updated the app to 10.0.0 (rc1) and it’s now in TestFlight.   When I
> close the app from the OS (swipe up from bottom of phone and then swipe app
> up to exit it), I get this message:
> > >
> > > “MyAppName” – Crashed
> > > Do you want to share additional information with the developer?
> > >
> > > Details about the crash in TestFlight (date, time, build, device
> model, etc.) seem useless.   I looked at the crash log in Xcode, but it too
> seems to just list the threads and hex values.  For example, the
> highlighted red line in the Crash List (in Xcode) shows:   MyAppName:
> 0x104a6c000 + 634716
> > >
> > > Interesting thing is if I call “quit” in a button, I don’t get the
> crash.
> > >
> > > Any thoughts?
> > >
> > > -Dan
> > > ___
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[[ ANN ]] Release 10.0.0 RC-1

2024-07-25 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 RC-1.

LiveCode 10.0.0 RC-1 comes with 11 bugfixes since the previous DP release,
and also includes the bugfixes of LiveCode 9.6.13 RC-1, including support
for building against API 34 on Android.

You can find more details on the bugfixes and improvements of this new
release here:

https://livecode.com/livecode-10-rc-1-google-play-store-and-cef-updates-2/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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[ ANN ] Release 9.6.13 RC-1

2024-07-15 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.13 RC-1.

LiveCode 9.6.13 RC-1 comes with 11 bugfixes and performance improvements,
including support for building against API 34 on Android, and a new version
of Google's
in-app billing library used for in-app purchase. Both of these changes are
required for
new app submissions to the Google Play Store after the 31st of August 2024.
Moreover, The CEF browser version has been updated on Windows.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-13-rc-1-google-play-store-and-cef-updates/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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Re: Google Play Billing Library Version

2024-07-09 Thread panagiotis merakos via use-livecode
Hello Dan,

The current most recent versions of livecode use Google's billing library
v5.x.

Support for v6 of the library will be added in the next release, along with
support for building against API 34. Both of them are new requirements for
app submission to the Google Play Store, and the deadline is the 31st of
August.

So you should expect the next version of LiveCode before then ;)

Kind Regards,
Panos

On Tue, 9 Jul 2024, 20:14 Dan Friedman via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Greetings!   I have an app in the Google Play Store, and I recently got a
> message from Google Play that says my app is not using the correct Billing
> Library and I need to update my app to include Billing Library version 6 or
> newer.   I built the app with LC 10 (dp-6).   Is there a version of LC that
> is compatible with requirement?  Or, how do I tell which versions of LC
> include which component versions?
>
> -Dan
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Re: Copying groups

2024-06-21 Thread panagiotis merakos via use-livecode
Hello jbv,

What is the sharedText property of the field(s)? I _think_ it has to be
true in your use case.

Kind regards,
Panos
--

On Fri, 21 Jun 2024 at 14:16, jbv via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi list,
>
> I have a single card stack containing several groups,
> each group containing several fields and images.
> I need to copy these groups to a substack.
> I use :
> copy grp tname of cd 1 of this stack to cd 1 of stack myTarget
>
> The weird thing is that all groups are copied, but the text
> content of every field is missing.
> What did I miss ?
>
> Thank you in advance.
> jbv
>
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[[ ANN ]] Release 9.6.12

2024-06-20 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.12 STABLE.

LiveCode 9.6.12 STABLE comes with 19 bugfixes and performance improvements
since the last stable version, including support for adding a privacy
manifest in your iOS app, which is a new requirement for AppStore
submissions.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/release-9-6-12-stable/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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[[ ANN ]] Release 10.0.0 DP-8

2024-05-01 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-8.

LiveCode 10.0.0 DP-8 comes with 5 bugfixes since the previous DP release,
and also includes the bug fixes of LiveCode 9.6.12 RC-1, including support
for adding a privacy manifest in your iOS app, which is a new requirement
for AppStore submissions as of today.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/release-9-6-12-rc-1-ios-privacy-manifests-and-more/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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[[ ANN ]] Release 9.6.12 RC-1

2024-05-01 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.12 RC-1.

LiveCode 9.6.12 RC-1 comes with 19 bugfixes and performance improvements,
including support for adding a privacy manifest in your iOS app, which is a
new requirement for AppStore submissions as of today.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/release-9-6-12-rc-1-ios-privacy-manifests-and-more/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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Re: LiveCode 10 and Xcode 15

2024-04-28 Thread panagiotis merakos via use-livecode
You are very welcome, Mark :)

Take care,
Panos

On Sun, 28 Apr 2024, 10:28 Mark Smith,  wrote:

> Just a quick shoutout to Panos and his exemplary customer support. When at
> first I had problems getting the upgrade to work I resigned myself to
> patiently working through what I thought might be a multi-day process.
> Instead it was resolved in an hour. Thank you Panos.
>
> Mark
>
>
> On 27 Apr 2024, at 8:02 PM, panagiotis merakos  wrote:
>
> Hello Mark,
>
> Nice, one step closer!
>
> RE this error, you need to install the iOS 17 runtime. As of xcode 15 the
> iOS platform runtime is no longer included in the xcode app bundle and it
> is a separate download.
>
> There must be something in the release notes on how to download it, you
> have to go somewhere in the xcode preferences (I am afk now).
>
> Hope this helps.
>
> Cheers,
> Panos
>
> On Sat, 27 Apr 2024, 21:40 Mark Smith,  wrote:
>
>> Hi Panos,
>>
>> Thanks for the quick reply. So I still had both 15.3 and 15.0.1 on my
>> storage device, so I switched LC to select the SDK from 15.0.1 and that
>> worked. However, when I build for iOS 17 I get this error…
>>
>> There was an error while saving the standalone application failed to
>> create launch screen: /* com.apple.ibtool.errors */
>> /Users/marksmith/Desktop/Michael Brook/App 1 - Ver
>> 3/DG209/DG20912/DG209.app/LaunchScreen.storyboard:
>> error: iOS 17.0 Platform Not Installed.
>>
>> Any idea what that’s about?
>>
>> Thanks
>> Mark
>>
>> On 27 Apr 2024, at 7:15 PM, panagiotis merakos 
>> wrote:
>>
>> Hello Mark,
>>
>> Xcode 15.3 has probably the iOS SDK 17.3, but livecode 10 dp7 expects
>> 17.0. so you have to install xcode 15.0 or 15.0.1.
>>
>> Note you do not have to uninstall xcode 15.3, unless you want to. Just
>> make sure in the livecode preferences you choose xcode 15.0 (or 15.0.1) and
>> also set the command line tools to point to the same xcode version.
>>
>> Kind regards,
>> Panos
>>
>> On Sat, 27 Apr 2024, 21:07 Mark Smith,  wrote:
>>
>>> I always encounter these challenges when update season arrives. It
>>> started with my phone which mysteriously upgraded itself to iOS 17.4.1 (I
>>> don’t remember authorising that but it’s a confusing landscape so perhaps I
>>> did). Instantly my app Organize which I virtually depend on to live stopped
>>> working with the most helpful message “Organize” is no longer available. It
>>> always shocks me when a company with Apple’s resources cannot get their
>>> story straight. Of course it’s “available”. I can see it on the desktop, in
>>> fact I just selected it. Nevertheless, I know what they mean… “Organize” is
>>> no longer *compatible* (having been built on LC 9.6.10 or maybe it was
>>> .11, can’t recall at the moment, and some ancient version of Xcode … you
>>> can find it all in my signature line on the LC forums). Alright, so I have
>>> to upgrade. I start with the FAQ. The only entry that lists iOS 17 is the
>>> last one
>>>
>>> LiveCode 10.0.0 dp-7
>>> Xcode 15.0.x
>>> Mac OS 13.4+
>>> iOS 17.0
>>>
>>> So I start with Xcode 15.x and download that. That tells me my OS is not
>>> capable of handling it, I need to update the OS. So then I check the System
>>> Settings/Update option in macOS and it suggests Sonoma 14.4. Fine, down it
>>> comes. Now Sonoma 14.4 says my Xcode is not up to date so I have to
>>> RE-update that to 15.3. Now Xcode runs and I have the right SDK available
>>> for iOS 17.4.1 (the SDK is 15.3 I believe… too many numbers to keep track
>>> of). So now I download the latest LC 10 DP-7 and go to Mobile Support to
>>> select the SDK and I get an error saying I need an Xcode that has an SDK
>>> among 14.4, 15.2, 16.2, 17. But, but, but… what SDK is in Xcode 15.3 if not
>>> 17?
>>>
>>> What now?
>>>
>>> Mark
>>>
>>>
>>>
>>>
>>>
>>> On 22 Apr 2024, at 12:29 PM, panagiotis merakos via use-livecode <
>>> use-livecode@lists.runrev.com> wrote
>>>
>>> Hello Dan,
>>>
>>> The released (public) version of LiveCode 10 DP-7 does support building
>>> with Xcode 15.0 and 15.0.1, (thus with the iOS 17 SDK).
>>>
>>> If you got this message - a rough guess is that you used a "custom" (and
>>> now outdated) internal build of DP-7 we had done for you back then, which
>>> did not support Xcode 15.x/ iOS 17 SDK yet.

Re: LiveCode 10 and Xcode 15

2024-04-27 Thread panagiotis merakos via use-livecode
Hello Mark,

Nice, one step closer!

RE this error, you need to install the iOS 17 runtime. As of xcode 15 the
iOS platform runtime is no longer included in the xcode app bundle and it
is a separate download.

There must be something in the release notes on how to download it, you
have to go somewhere in the xcode preferences (I am afk now).

Hope this helps.

Cheers,
Panos

On Sat, 27 Apr 2024, 21:40 Mark Smith,  wrote:

> Hi Panos,
>
> Thanks for the quick reply. So I still had both 15.3 and 15.0.1 on my
> storage device, so I switched LC to select the SDK from 15.0.1 and that
> worked. However, when I build for iOS 17 I get this error…
>
> There was an error while saving the standalone application failed to
> create launch screen: /* com.apple.ibtool.errors */
> /Users/marksmith/Desktop/Michael Brook/App 1 - Ver
> 3/DG209/DG20912/DG209.app/LaunchScreen.storyboard:
>
> error: iOS 17.0 Platform Not Installed.
>
>
> Any idea what that’s about?
>
>
> Thanks
>
> Mark
>
> On 27 Apr 2024, at 7:15 PM, panagiotis merakos  wrote:
>
> Hello Mark,
>
> Xcode 15.3 has probably the iOS SDK 17.3, but livecode 10 dp7 expects
> 17.0. so you have to install xcode 15.0 or 15.0.1.
>
> Note you do not have to uninstall xcode 15.3, unless you want to. Just
> make sure in the livecode preferences you choose xcode 15.0 (or 15.0.1) and
> also set the command line tools to point to the same xcode version.
>
> Kind regards,
> Panos
>
> On Sat, 27 Apr 2024, 21:07 Mark Smith,  wrote:
>
>> I always encounter these challenges when update season arrives. It
>> started with my phone which mysteriously upgraded itself to iOS 17.4.1 (I
>> don’t remember authorising that but it’s a confusing landscape so perhaps I
>> did). Instantly my app Organize which I virtually depend on to live stopped
>> working with the most helpful message “Organize” is no longer available. It
>> always shocks me when a company with Apple’s resources cannot get their
>> story straight. Of course it’s “available”. I can see it on the desktop, in
>> fact I just selected it. Nevertheless, I know what they mean… “Organize” is
>> no longer *compatible* (having been built on LC 9.6.10 or maybe it was
>> .11, can’t recall at the moment, and some ancient version of Xcode … you
>> can find it all in my signature line on the LC forums). Alright, so I have
>> to upgrade. I start with the FAQ. The only entry that lists iOS 17 is the
>> last one
>>
>> LiveCode 10.0.0 dp-7
>> Xcode 15.0.x
>> Mac OS 13.4+
>> iOS 17.0
>>
>> So I start with Xcode 15.x and download that. That tells me my OS is not
>> capable of handling it, I need to update the OS. So then I check the System
>> Settings/Update option in macOS and it suggests Sonoma 14.4. Fine, down it
>> comes. Now Sonoma 14.4 says my Xcode is not up to date so I have to
>> RE-update that to 15.3. Now Xcode runs and I have the right SDK available
>> for iOS 17.4.1 (the SDK is 15.3 I believe… too many numbers to keep track
>> of). So now I download the latest LC 10 DP-7 and go to Mobile Support to
>> select the SDK and I get an error saying I need an Xcode that has an SDK
>> among 14.4, 15.2, 16.2, 17. But, but, but… what SDK is in Xcode 15.3 if not
>> 17?
>>
>> What now?
>>
>> Mark
>>
>>
>>
>>
>>
>> On 22 Apr 2024, at 12:29 PM, panagiotis merakos via use-livecode <
>> use-livecode@lists.runrev.com> wrote
>>
>> Hello Dan,
>>
>> The released (public) version of LiveCode 10 DP-7 does support building
>> with Xcode 15.0 and 15.0.1, (thus with the iOS 17 SDK).
>>
>> If you got this message - a rough guess is that you used a "custom" (and
>> now outdated) internal build of DP-7 we had done for you back then, which
>> did not support Xcode 15.x/ iOS 17 SDK yet.
>>
>> Kind regards,
>> Panos
>> --
>>
>> On Fri, 19 Apr 2024 at 21:11, Dan Friedman via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>
>> Just posted an app update to the iOS app store and I got this message:
>>
>> ITMS-90725: SDK version issue - This app was built with the iOS 16.2 SDK.
>> Starting April 29, 2024, all iOS and iPadOS apps must be built with the
>> iOS
>> 17 SDK or later, included in Xcode 15 or later, in order to be uploaded to
>> App Store Connect or submitted for distribution.
>>
>> I am using LC Version 10.0.0 (dp-7).  User Guide says update XCode 14.  Is
>> XCode 15 compatible with LC Version 10.0.0 (dp-7)?   And will that resolve
>> the issue?
>>
>> Thank you in a

Re: LiveCode 10 and Xcode 15

2024-04-27 Thread panagiotis merakos via use-livecode
Hello Mark,

Xcode 15.3 has probably the iOS SDK 17.3, but livecode 10 dp7 expects 17.0.
so you have to install xcode 15.0 or 15.0.1.

Note you do not have to uninstall xcode 15.3, unless you want to. Just make
sure in the livecode preferences you choose xcode 15.0 (or 15.0.1) and also
set the command line tools to point to the same xcode version.

Kind regards,
Panos

On Sat, 27 Apr 2024, 21:07 Mark Smith,  wrote:

> I always encounter these challenges when update season arrives. It started
> with my phone which mysteriously upgraded itself to iOS 17.4.1 (I don’t
> remember authorising that but it’s a confusing landscape so perhaps I did).
> Instantly my app Organize which I virtually depend on to live stopped
> working with the most helpful message “Organize” is no longer available. It
> always shocks me when a company with Apple’s resources cannot get their
> story straight. Of course it’s “available”. I can see it on the desktop, in
> fact I just selected it. Nevertheless, I know what they mean… “Organize” is
> no longer *compatible* (having been built on LC 9.6.10 or maybe it was
> .11, can’t recall at the moment, and some ancient version of Xcode … you
> can find it all in my signature line on the LC forums). Alright, so I have
> to upgrade. I start with the FAQ. The only entry that lists iOS 17 is the
> last one
>
> LiveCode 10.0.0 dp-7
>
> Xcode 15.0.x
>
> Mac OS 13.4+
>
> iOS 17.0
>
> So I start with Xcode 15.x and download that. That tells me my OS is not
> capable of handling it, I need to update the OS. So then I check the System
> Settings/Update option in macOS and it suggests Sonoma 14.4. Fine, down it
> comes. Now Sonoma 14.4 says my Xcode is not up to date so I have to
> RE-update that to 15.3. Now Xcode runs and I have the right SDK available
> for iOS 17.4.1 (the SDK is 15.3 I believe… too many numbers to keep track
> of). So now I download the latest LC 10 DP-7 and go to Mobile Support to
> select the SDK and I get an error saying I need an Xcode that has an SDK
> among 14.4, 15.2, 16.2, 17. But, but, but… what SDK is in Xcode 15.3 if not
> 17?
>
> What now?
>
> Mark
>
>
>
>
>
> On 22 Apr 2024, at 12:29 PM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote
>
> Hello Dan,
>
> The released (public) version of LiveCode 10 DP-7 does support building
> with Xcode 15.0 and 15.0.1, (thus with the iOS 17 SDK).
>
> If you got this message - a rough guess is that you used a "custom" (and
> now outdated) internal build of DP-7 we had done for you back then, which
> did not support Xcode 15.x/ iOS 17 SDK yet.
>
> Kind regards,
> Panos
> --
>
> On Fri, 19 Apr 2024 at 21:11, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> Just posted an app update to the iOS app store and I got this message:
>
> ITMS-90725: SDK version issue - This app was built with the iOS 16.2 SDK.
> Starting April 29, 2024, all iOS and iPadOS apps must be built with the iOS
> 17 SDK or later, included in Xcode 15 or later, in order to be uploaded to
> App Store Connect or submitted for distribution.
>
> I am using LC Version 10.0.0 (dp-7).  User Guide says update XCode 14.  Is
> XCode 15 compatible with LC Version 10.0.0 (dp-7)?   And will that resolve
> the issue?
>
> Thank you in advance!
>
> -Dan
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Re: LiveCode 10 and Xcode 15

2024-04-22 Thread panagiotis merakos via use-livecode
Hello Dan,

The released (public) version of LiveCode 10 DP-7 does support building
with Xcode 15.0 and 15.0.1, (thus with the iOS 17 SDK).

If you got this message - a rough guess is that you used a "custom" (and
now outdated) internal build of DP-7 we had done for you back then, which
did not support Xcode 15.x/ iOS 17 SDK yet.

Kind regards,
Panos
--

On Fri, 19 Apr 2024 at 21:11, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Just posted an app update to the iOS app store and I got this message:
>
> ITMS-90725: SDK version issue - This app was built with the iOS 16.2 SDK.
> Starting April 29, 2024, all iOS and iPadOS apps must be built with the iOS
> 17 SDK or later, included in Xcode 15 or later, in order to be uploaded to
> App Store Connect or submitted for distribution.
>
> I am using LC Version 10.0.0 (dp-7).  User Guide says update XCode 14.  Is
> XCode 15 compatible with LC Version 10.0.0 (dp-7)?   And will that resolve
> the issue?
>
> Thank you in advance!
>
> -Dan
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Re: Android 13 and higher and share files problems

2024-04-17 Thread panagiotis merakos via use-livecode
Hello Ludovic,

Which file explorer app do you use? As of Android 13, apps that need to
access media files that other apps have created, must request one or more
of the following granular media permissions instead of the
READ_EXTERNAL_STORAGE permission:

READ_MEDIA_IMAGES
READ_MEDIA_VIDEO
READ_MEDIA_AUDIO

So I assume the file explorer app you use might still use the (deprecated)
READ_EXTERNAL_STORAGE permission. But this is just a guess.

RE the other issue with gmail - I suggest you file a bug report and attach
a sample stack and we will investigate.

Kind regards,
Panos
--

On Wed, 17 Apr 2024 at 10:45, Ludovic THEBAULT via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello,
>
> I have an Android application that stores files in the "Documents" folder.
> The path to the files is something like : « /data/user/0/com.xxx.files/ ».
>
> With phones running Android 13 or higher, the application folder "com.xxx"
> is no longer visible in the file explorer, whereas on an Android 11 devices
> or under we can see it and access to the files.
>
> What should I do? Thank you.
>
> PS : on android 13 and higher I’ve also this bug : If I want to send the
> file by email, using the Gmail application, even if the attachment is
> present in the body of the email, the sending fails due to an error "Unable
> to attach the file". With another email application, it works. I guess this
> problem is related to the first !
>
> Ludovic
>
>
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Re: Cursor Placement in MobileControl

2024-03-05 Thread panagiotis merakos via use-livecode
Hello Dan,

I take it you are formatting the text in inputTextChanged?

Unfortunately yes, on Android calling

mobileControlSet "phoneNumber","text", pText

puts the cursor in the beginning of the text:

https://quality.livecode.com/show_bug.cgi?id=24055

RE using the selectedRange with mobile native controls, I think this
property is supported only on multiline input fields. So I suppose you
could make the fields to be multiline and give it a try.

Kind regards,
Panos
--

On Tue, 5 Mar 2024 at 18:53, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I am trying to create a field on mobile (iOS and Android) that will format
> a phone number as your type (client request).  I am able to do this on iOS
> as the command: mobileControlSet "phoneNumber","text",pText puts the cursor
> AFTER the text so the user can simply continue typing.  But, on Android,
> the cursor is placed at the beginning of the text after the
> mobileControlSet command is called.   Is there a way to set the position of
> the cursor on a native mobile text field?
>
> I did notice that the Android Native Field widget has a selectedRange
> property.  Can I use this property on a native Android control?  And, can I
> set the selectedRange to “16,15” to set the cursor location, not select
> text?
>
> Why not just use the Android Native Field widget, you ask?   I will if I
> have to… but I prefer to use the native control as it is cross-platform and
> I don’t need to case out for which platform we’re on.  You would need to
> create the control and hide the widget for iOS and show the widget for
> Android.  I’ll also have to case out the setting  and getting of the text
> as they have different methods.  I’ll do this if I have to, but I’d rather
> have a single code set and not have to manage/update separate methods.   I
> would use the standard LC field, but client wants the standard
> hold->popupMenu->paste command to work.
>
> Any thoughts or ideas?
>
> -Dan
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[[ANN]] Release 10.0.0 DP-7

2023-12-12 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-7.

LiveCode 10.0.0 DP-7 comes with more than 16 bugfixes and new features
since the previous DP release, and also includes the bug fixes of LiveCode
9.6.11, such as support for building with Xcode 15 / iOS 17 SDK and some
fixes for macOS Sonoma.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-10-dp-7-ios-17-sonoma-fixes/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] Release 9.6.11

2023-11-16 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.11 STABLE.

LiveCode 9.6.11 STABLE comes with more than 10 bugfixes and new features,
including support for Xcode 15 / iOS 17 SDK.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-11-stable-released/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] New Enhancements Bundle v1.0.33 available

2023-11-15 Thread panagiotis merakos via use-livecode
Hello all,

Just to let you know that there is an update of the enhancements bundle
available in your account area.

Latest update 1.0.33: 15 November 2023

This update includes some bugfixes. I'll update BugZilla later tonight.

You can have a look at the "changelog.txt" file that is included in the
bundle, to see what is new in this release.

Note that when installing this new version using the stack
"WidgetPackInstaller.livecode" that is included in the bundle, you need to
restart the LC IDE when the installation finishes - you will get a dialog
asking you to do so.

Kind regards,
Panos
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Re: Finally success with code signing Windows standalones withe the new eToken certificates under macOS using jarsigner

2023-11-10 Thread panagiotis merakos via use-livecode
Hello Matthias,

I think a lesson on this would be super useful!

Kind regards,
Panos
--

On Fri, 10 Nov 2023 at 01:43, Peter Bogdanoff via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Matthias, I am definitely interested in this!
>
> Peter Bogdanoff
>
> > On Nov 9, 2023, at 1:25 PM, matthias rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Phew, after searching, reading and trying many days i was finally able
> to code sign my first Windows standalone under macOS today with this new
> eToken certificates using jarsigner.
> >
> > I used jarsigner 5.0 and JDK 1.8 for it.
> > I will now intensively test it and if there is interest i could create
> either an LC lesson or just a PDF with step by step instructions
> >
> > I tested it here with a certficate  that can be used with a software
> based eToken, not a hardware based one.
> > But it should also work with hardware eTokens, as jarsigner does not see
> if the the eToken is software or hardware based.
> >
> > Code signing Windows standalones under macOS should technically also be
> possible using osslsigncode, but the current builds for macOS do not have
> the eToken support included, but i think that is just a matter of time. At
> least i hope so. ;)
> >
> > Is there any interest here in the list for detailed instructions?
> > I will see if i can also provide an easy stack that automatically builds
> and executes the needed shell commands for signing, so you just have to
> select your Windows standalone and the stack does all the work for you.
> > The only work that has to be done by you is to do the basic
> configuration once...
> >
> > Regards,
> > Matthias
> >
> >
> >
> >
> >
> >
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>
>
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Re: Windows maximization on desktops

2023-11-07 Thread panagiotis merakos via use-livecode
Hello Paul,

I think the "resizeStack" message should be sent.

Kind regards,
Panos
--

On Tue, 7 Nov 2023 at 18:08, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Is there a message sent when a user click the maximize icon (macOS and
> Windows) in the titlebar of a window?
>
> "iconifyStack" is sent for minimization, and "unIconifyStack" is sent
> when a minimizaed stack is expanded (from the Windows taskbar or Apple
> dock). However, I can't seem to find an equivalent message for
> maximization?
>
> Is there such a message. What messages (if any) are sent when a window
> is maximized?
>
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Re: Crashing on M2 Mac

2023-11-06 Thread panagiotis merakos via use-livecode
Dear Dan,

I did this quick test using LC 9.6.11 RC-1, and deployed to an iOS 17
device and an iOS 17 simulator. In both cases, it worked as expected:

on mouseUp pButtonNumber
   local tVar
   put the seconds into tVar
   convert tVar to date
   answer tVar
end mouseUp

So, either the problem you were seeing in LC 9.6.x is now fixed in LC
9.6.11 RC-1, or I am following a different recipe :)

Kind regards,

Panos

--



On Fri, 3 Nov 2023 at 20:38, Dan Friedman via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Mark,
>
> It is literally:convert dateSecs to date  //dateSecs is a epoch value
> (as in the seconds).  And yes, I am 100% positive dateSecs is a valid date
>
>
> -Dan
>
>
> From: use-livecode  on behalf of
> Mark Waddingham via use-livecode 
> Date: Friday, November 3, 2023 at 11:16 AM
> To: How to use LiveCode 
> Cc: Mark Waddingham 
> Subject: Re: Crashing on M2 Mac
> Dan, could you file a bug with the offending line of code which crashed
> ios17 with 9.6.10… Just so we can check it isn’t still there in 9.6.11 :)
>
> Thanks!
>
> Mark
>
> Sent from my iPhone
>
> > On 3 Nov 2023, at 16:48, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > To all,
> >
> > Oops!  I am mistaken…. It wasn’t MacOS that had the issue, it was iOS 17
> that was problem.   iOS app built with 9.6.10 running on iOS 17 crashes
> when the convert command is called.  I can (in my experience) absolutely
> confirm this.  Debugged it down to the single line of code.  Rebuilt the
> app with 10.0.0 (dp 6) and the issue was solved.
> >
> > Apologies for posting the wrong platform.
> >
> > -Dan
> >
> >
> > From: use-livecode  on behalf of
> panagiotis merakos via use-livecode 
> > Date: Friday, November 3, 2023 at 9:23 AM
> > To: How to use LiveCode 
> > Cc: panagiotis merakos 
> > Subject: Re: Crashing on M2 Mac
> > Hello all,
> >
> > We are not aware of any bug in the "convert" command, and I think it is
> > highly unlikely such a bug to affect M2 machines but not M1 ones.
> >
> > We have a M2 machine running Sonoma which is used in the prerelease
> testing
> > so my feeling is that if there was such a bug, we would have caught it in
> > the prerelease testing of 9.6.11 rc1, which included a fix related to the
> > system date on Sonoma. Also, a related report we got about the convert
> > command - but turned out to be not a bug, is this one:
> >
> > https://quality.livecode.com/show_bug.cgi?id=24362
> >
> > BTW, the crash report that is attached in the first post indicates that
> the
> > app was running under Rosetta (> Code Type:X86-64 (Translated))
> >
> > @Peter
> > If you have a reproducible recipe please do file a bug report and include
> > your app or a sample stack - I can give it a try in my Sonoma M2 mac
> mini.
> >
> > Kind regards,
> > Panos
> >
> >
> >> On Fri, 3 Nov 2023 at 14:05, Paul Dupuis via use-livecode <
> >> use-livecode@lists.runrev.com> wrote:
> >>
> >> Also, have you (or could you) try LC 9.6.11rc-1 and see if that has a
> >> fix for the convert issue you found?
> >>
> >> We use convert a lot (currently under LC 9.6.10) and can't take out app
> >> to LC 10, so a 9.6.11 that addresses this convert bug is needed.
> >>
> >>> On 11/2/2023 6:33 PM, Dan Friedman via use-livecode wrote:
> >>> Peter,
> >>>
> >>> I recently discovered (from one of my own apps) that a Mac app built
> >> with 9.6.10 running on Sonoma crashes when the convert command is
> called.
> >> I rebuilt the app in 10.0.0 (dp 6) and the app no longer crashes.   Hope
> >> that helps!
> >>>
> >>> - Dan
> >>>
> >>>
> >>> From: use-livecode  on behalf
> of
> >> Peter Bogdanoff via use-livecode 
> >>> Date: Thursday, November 2, 2023 at 3:23 PM
> >>> To: Paul Dupuis via use-livecode 
> >>> Cc: Peter Bogdanoff 
> >>> Subject: Crashing on M2 Mac
> >>> A user is reporting crashing on his M2 Sonoma Mac.
> >>>
> >>> This was a build of LC 9.6.10, with both Intel and Apple chosen in the
> >> Standalone settings.
> >>>
> >>> It did not crash with only Apple chosen, though there were script
> errors
> >> that did not happen with non-M2 users (M1 is OK). I haven’t been able to
> >> debug that since I don’t have an M2 Mac.
> >>>
> >>> Has anyone used LC 

Re: Crashing on M2 Mac

2023-11-03 Thread panagiotis merakos via use-livecode
Hello all,

We are not aware of any bug in the "convert" command, and I think it is
highly unlikely such a bug to affect M2 machines but not M1 ones.

We have a M2 machine running Sonoma which is used in the prerelease testing
so my feeling is that if there was such a bug, we would have caught it in
the prerelease testing of 9.6.11 rc1, which included a fix related to the
system date on Sonoma. Also, a related report we got about the convert
command - but turned out to be not a bug, is this one:

https://quality.livecode.com/show_bug.cgi?id=24362

BTW, the crash report that is attached in the first post indicates that the
app was running under Rosetta (> Code Type:X86-64 (Translated))

@Peter
If you have a reproducible recipe please do file a bug report and include
your app or a sample stack - I can give it a try in my Sonoma M2 mac mini.

Kind regards,
Panos


On Fri, 3 Nov 2023 at 14:05, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Also, have you (or could you) try LC 9.6.11rc-1 and see if that has a
> fix for the convert issue you found?
>
> We use convert a lot (currently under LC 9.6.10) and can't take out app
> to LC 10, so a 9.6.11 that addresses this convert bug is needed.
>
> On 11/2/2023 6:33 PM, Dan Friedman via use-livecode wrote:
> > Peter,
> >
> > I recently discovered (from one of my own apps) that a Mac app built
> with 9.6.10 running on Sonoma crashes when the convert command is called.
> I rebuilt the app in 10.0.0 (dp 6) and the app no longer crashes.   Hope
> that helps!
> >
> > - Dan
> >
> >
> > From: use-livecode  on behalf of
> Peter Bogdanoff via use-livecode 
> > Date: Thursday, November 2, 2023 at 3:23 PM
> > To: Paul Dupuis via use-livecode 
> > Cc: Peter Bogdanoff 
> > Subject: Crashing on M2 Mac
> > A user is reporting crashing on his M2 Sonoma Mac.
> >
> > This was a build of LC 9.6.10, with both Intel and Apple chosen in the
> Standalone settings.
> >
> > It did not crash with only Apple chosen, though there were script errors
> that did not happen with non-M2 users (M1 is OK). I haven’t been able to
> debug that since I don’t have an M2 Mac.
> >
> > Has anyone used LC with M2?
> >
> > Peter Bogdanoff
> >
> >> Process:   MITA [10810]
> >> Path:  /Applications/MITA.app/Contents/MacOS/MITA
> >> Identifier:com.artsinteractiveinc.mita
> >> Version:   3.0 (3.0)
> >> Code Type: X86-64 (Translated)
> >> Parent Process:launchd [1]
> >> User ID:   501
> >>
> >> Date/Time: 2023-11-02 13:22:17.1555 -0400
> >> OS Version:macOS 14.1 (23B74)
> >> Report Version:12
> >> Anonymous UUID:982CECFD-B763-4068-2C69-6639836A03DF
> >>
> >> Sleep/Wake UUID:   DAD13568-D6D9-4419-BF53-FA013DE5385B
> >>
> >> Time Awake Since Boot: 11 seconds
> >> Time Since Wake:   1041 seconds
> >>
> >> System Integrity Protection: enabled
> >>
> >> Notes:
> >> PC register does not match crashing frame (0x0 vs 0x1026B9E58)
> >>
> >> Crashed Thread:0  Dispatch queue: com.apple.main-thread
> >>
> >> Exception Type:EXC_BAD_ACCESS (SIGSEGV)
> >> Exception Codes:   KERN_INVALID_ADDRESS at 0x0004
> >> Exception Codes:   0x0001, 0x0004
> >>
> >> VM Region Info: 0x4 is not in any region.  Bytes before following
> region: 140722906071036
> >>REGION TYPESTART - END [ VSIZE]
> PRT/MAX SHRMOD  REGION DETAIL
> >>UNUSED SPACE AT START
> >> --->
> >>mapped file  7ffc9ad4-7ffcc03e8000 [598.7M]
> r-x/r-x SM=COW  ...t_id=60eeba9b
> >>
> >> Error Formulating Crash Report:
> >> PC register does not match crashing frame (0x0 vs 0x1026B9E58)
> > ___
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Re: [[ ANN ]] Release 9.6.11 RC-1

2023-11-02 Thread panagiotis merakos via use-livecode
Hello Mike,

Yes, the time to try Sonoma has come :)

BTW, to all you folks trying Xcode 15 - here is something you should note.
We have included this in the Release Notes, but I put it here as well:

*Note: *In Xcode 15.0.x, and possibly in future versions as well, the
required iOS runtimes (iOS 17.0 in this case) are no longer included in the
Xcode app bundle, and they have to be installed explicitly. You can do so
by opening Xcode and going to Xcode -> Settings.. -> Platforms and then
find row iOS 17.0 and click GET .

If you do not do this ^^, you will not be able to build a standalone for an
iOS device or the simulator.

Cheers,
Panos
--

On Thu, 2 Nov 2023 at 17:13, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> looking forward to maybe finally doing the sonoma thing
>
> On Thu, Nov 2, 2023 at 10:32 AM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.11 RC-1.
> >
> > LiveCode 9.6.11 RC-1 comes with more than 10 bugfixes and new features,
> > including support for Xcode 15 / iOS 17 SDK.
> >
> > You can find more details on the bug fixes and improvements of this new
> > release here:
> >
> > https://livecode.com/livecode-9-6-11-rc-1-released-support-for-ios-17/
> >
> > You can find the release in your LiveCode account area or get it via the
> > automatic updater.
> >
> > Enjoy!
> >
> > Kind regards
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> >
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
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Re: Direct editing of polygrid text cells and polylist text elements

2023-11-02 Thread panagiotis merakos via use-livecode
Hello all,

You can write a script for that. Just add a PolyGrid and a field, set the
name of the field to "Edit" and add this code:

Add this in the script of the field "edit":

on enterinfield
   hide me
end enterinfield

on returninfield
   hide me
end returninfield

on textChanged
   set the pgInternalPointer of widget "PolyGrid" to the cCoordinate of me
   set the pgTextOfCell of widget "PolyGrid" to the text of me
end textChanged

Add this to the script of the PolyGrid:

on cellDoubleClick pCol, pRow, pRect
   set the rect of field "edit" to pRect
   set the text of field "edit" to the pgmousecelltext of me
   set the cCoordinate of field "edit" to  pCol, pRow
   show  field "edit"
   --focus on field "edit"
   select after  field "edit"
end cellDoubleClick

on cellClick
   hide  field "edit"
end cellClick

Now just double-click on a cell to edit it.

Kind regards,
Panos

On Thu, 2 Nov 2023 at 00:01, Paul Dupuis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> +1
>
> I'd like to know this too as I can see no way in the Property Inspector
> or the pgColumns property to indicate a column is 'editable'. Nor can I
> find any property, message, etc. in the polygrid Dictionary entry that
> seems to suggest cell editing.
>
>
> On 11/1/2023 5:28 PM, Peter Thirkell via use-livecode wrote:
> > I am enjoying both the polygrid and polylist add-ons to Livecode. They
> are infinitely flexible to use once you get to know them, and most
> importantly they render beautifully across all platforms.
> >
> > I have one question which doesn’t seem to be addressed in the
> documentation. The polygrid widget specifications say that it supports
> “direct cell editing” but I am not able to find any way to do this. Has
> anyone found a way?
> >
> > More generally, do we have any multi-line input field options for
> Livecode which render well across all platforms? Polygrid and polylist work
> beautifully in displaying already existing data from some sort of data
> repository ... but it would be awesome to provide the ability for users to
> input information as well as display it using the brilliant polygrid and
> polylist tools.
> >
> > Providing truly cross-platform inputting of data and information in an
> easy way would provide the final puzzle piece for many of us wanting to
> provide a modern and beautiful user interface for our apps.
> >
> > Many thanks 😊
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>
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[[ ANN ]] Release 9.6.11 RC-1

2023-11-02 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.11 RC-1.

LiveCode 9.6.11 RC-1 comes with more than 10 bugfixes and new features,
including support for Xcode 15 / iOS 17 SDK.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-11-rc-1-released-support-for-ios-17/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
--
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Re: Google new API 33 requirements

2023-10-19 Thread panagiotis merakos via use-livecode
Hello Klaus,

Thank you for the update.

>>>>*So I think that was more a general warning regarding my initial app.*
 Ah, that should be it!

Cheers,
Panos

On Thu, 19 Oct 2023 at 12:57, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 19.10.2023 um 11:42 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > *>>>>>Does that mean I have to select -> 13 (API 33) as the *
> > *Minimum Android Version in the STAB?*
> >
> > Nope, if you select "13 (API 33)" in the android standalone application
> > settings it means your app will run only on devices that run Android 13+.
>
> ah, thanks for confirmation.
>
> > Regarding the warning/error you get from the Play Store - where (in which
> > track) did you upload your new build? Was it in the Production track, or
> in
> > any of the (Internal/External) Testing tracks?
>
> My update is currently "in examination" in the Production track.
> So I think that was more a general warning regarding my initial app.
>
> Now I have to wait for the result of the examination.
>
> > Could you post a screenshot of the exact warning/error you get?
>
> See above...
>
> > Also, I take it you used LiveCode 9.6.10 or 10.0.0 DP-6 to build the app,
> > since these versions build against API 33 - is that correct?
>
> Yes LC 9.6.10.
>
> > Moreover, note that you do not need the "SDK Build tools v33" - you need
> > "SDK Platform API 33". These are two different things. The version of the
> > SDK Build tools that are installed must be 31.0.0. I believe you have the
> > correct versions installed anyway, but I just mention it again to prevent
> > confusion :)
>
> Just checked what is checked in Android Studio:
> SDK platform -> Android Tiramisu (Tiramisu) -> API Level 33
> SDK Tools -> Android SDL Build-Tools 31.0.0
> Check! :-)
>
> Thank you for the quick answer!
>
> > KInd regards,
> > Panos
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Google new API 33 requirements

2023-10-19 Thread panagiotis merakos via use-livecode
Hello Klaus,

*>Does that mean I have to select -> 13 (API 33) as the *
*Minimum Android Version in the STAB?*

Nope, if you select "13 (API 33)" in the android standalone application
settings it means your app will run only on devices that run Android 13+.

Regarding the warning/error you get from the Play Store - where (in which
track) did you upload your new build? Was it in the Production track, or in
any of the (Internal/External) Testing tracks?

Could you post a screenshot of the exact warning/error you get?

Also, I take it you used LiveCode 9.6.10 or 10.0.0 DP-6 to build the app,
since these versions build against API 33 - is that correct?

Moreover, note that you do not need the "SDK Build tools v33" - you need
"SDK Platform API 33". These are two different things. The version of the
SDK Build tools that are installed must be 31.0.0. I believe you have the
correct versions installed anyway, but I just mention it again to prevent
confusion :)

KInd regards,
Panos
--

On Thu, 19 Oct 2023 at 12:04, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I installed the build tools for API 33 and created an update
> for my app.
>
> In the STAB I selected : Minimum Android Version -> 8.0
> and uploaded the app to Google.
>
> Now I read in the Google Play Console this for my app:
> ...
> API Level 26+
> Target-SDK 33
> ...
> However Google still shows me that my app is targeted to
> Android Version 12 API 31!?
> Not sure if they mean the previous version I wanted to update?
>
> Does that mean I have to select -> 13 (API 33) as the
> Minimum Android Version in the STAB?
>
> If yes, is the app then still backwards-compatible with older
> devices/android versions? My tablet has Android version 8.0 installed.
>
> Thanks for any hints!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: AW: Another (macOS) Code signing guidance question...

2023-10-10 Thread panagiotis merakos via use-livecode
Hello all,

Just downloading the certificate from your account in the apple dev
website, and using it in a different machine from the one it was created
will not work (you get identity not found), because you need the private
key as well.

This is why you have to export the certificate from the old machine,
because exporting the certificate exports the private key that is
associated with it as well.

Kind regards,
Panos

On Wed, 11 Oct 2023, 01:08 J. Landman Gay via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> On 10/10/23 4:16 PM, Paul Dupuis via use-livecode wrote:
> > The hardest part was getting the correct Certificates into the Keychain
> on the macBook Air.
> > When code signing I kept getting an "identity not found" (or something
> like that) that meant I
> > didn't have the "right" certificate or the certificate installed where
> it was needed.
>
> Thanks for this. That was the error I was getting too. Apparently both of
> us have identity
> crises (ref: Doc Hawk. The smartalec.)
>
> Guess I need to dig around in Keychain.
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
>
>
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Re: Can't codesign Mac app

2023-10-09 Thread panagiotis merakos via use-livecode
Hello Jacque,

Have you included any entitlements when codesigning the app?

I suggest including all of these:

https://lessons.livecode.com/m/4071/l/1293515-entitlements-for-signed-and-notarized-apps

There is an option to do that in the settings (iirc) in Matthias'
notarization tool.

Kind regards,
Panos

On Tue, 10 Oct 2023, 04:29 J. Landman Gay via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Thank you, I'll try that. Meanwhile, I ran this on a supposedly
> notarized/signed app:
>
>spctl --assess --raw --verbose 
>
> which was rejected. Does his mean anything to anyone:
>
> 
>  "http://www.apple.com/DTDs/PropertyList-1.0.dtd";>
> 
> 
> assessment:authority
> 
> assessment:authority:flags
> 0
> 
> assessment:remote
> 
> assessment:verdict
> 
> 
> 
>
>
> On 10/9/23 8:10 PM, Timothy Bleiler via use-livecode wrote:
> > I think this is the most recent lesson listing the terminal commands for
> using NotaryTool instead of altool.
> > These worked when I was using the last version of Ventura and Xcode
> 14.3.1.  I haven’t tried Sonoma.
> >
> > <
> https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up
> >
> > Code signing and notarizing your LC standalone for distribution outside
> the Mac Appstore with Xcode 13 and up | How To - Step-By-Step Guides To
> Tasks In LiveCode | LiveCode Lessons<
> https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up
> >
> > lessons.livecode.com<
> https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up
> >
> > [X]<
> https://lessons.livecode.com/m/4071/l/1653720-code-signing-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore-with-xcode-13-and-up
> >
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
>
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Re: Android Standalone buiulding error

2023-09-28 Thread panagiotis merakos via use-livecode
Hello Klaus,

Yes you do need android API 33, but keep the version of the android build
tools to 31.0.0. These are different things. You can install/uninstall
various versions of the build tools if you open the second tab of the sdk
manager in android studio.

Cheers,
Panos

Ps: afk = away from keyboard :)

On Thu, 28 Sept 2023, 20:51 Klaus major-k via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi Panos,
>
> > Am 28.09.2023 um 19:40 schrieb panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hello Klaus,
> >
> > I am afk
>
> what does that stand for? 8-)
>
> > now, but there is a bug report about it. The workaround is to make
> > sure you have installed only v31.0.0 of the android *build tools*.
> Anything
> > above v31 will cause this error.
>
> But LC claimed this for version 9.6.10 (from the LC blog):
> --
> LiveCode 9.6.10 Stable Released
> ...
> FEATURES ADDED:
> Android API 33 update
> The Android engine is now built using version 33 of the Android API, a
> requirement for new apps submitted to the Google Play Store. Note you’ll
> have to install “Android API 33” using the SDK Manager in Android Studio.
> -
> And I am using LC 9.6.10!
> I installed API 33 for this reason. What gives? :-(
>
> And we MUST use API 33 for new apps or updates of older app.
> Or did I misunderstand this Google requirement?
>
> > Cheers,
> > Panos
> >
> > On Thu, 28 Sept 2023, 18:35 Klaus major-k via use-livecode, <
> > use-livecode@lists.runrev.com> wrote:
> >
> >> Hi friends,
> >>
> >> I created an Android runtime from this stack in April without any
> problem.
> >> Now I changes some minor cosmetic issues and got this error when "Save
> as
> >> standalone..."
> >>
> >> Only thing I can remember is that I added API 33 in Android Studio.
> >>
> >> macOS 12.7, LC 9.6.10. Android Studio 2021.3
> >> 
> >> There was an error while saving the standalone application
> >> Could not encode class bundle - error:
> >> Methods with invalid locals information
> >> void androidx.orint.Printre persprintUriAdapters
> >> I.onrosttxecutelandroid.araonics.Bitman)
> >> Information in locals-table is invalid with respect to the stack map
> >> table. Local refers to non-present stack map type for register: 2 with
> >> constraint OBJECT
> >> Info in
> >>
> >>
> /private/var/tolders/8v/k8b7ir8503db3h60tdt9pbwa/T/Temporarvltems/tmp.6277.nK1natOk/22/classes.iar:androidx/viewoaaer/widaet/PagerTitleStrip.class
> >> Methods with invalld locals intormation
> >>
> >>
> voidandroidx.viewpager.widget.PagerTitleStrip.updateTextPositions(int.float,boolean"
> >> Intormation in locals-table is invalid with respect to the stack map
> >> table. Local refers to non-present stack map type for register: 37 with
> >> constraint INT
> >> --
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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Re: Android Standalone buiulding error

2023-09-28 Thread panagiotis merakos via use-livecode
Hello Klaus,

I am afk now, but there is a bug report about it. The workaround is to make
sure you have installed only v31.0.0 of the android *build tools*. Anything
above v31 will cause this error.

Cheers,
Panos

On Thu, 28 Sept 2023, 18:35 Klaus major-k via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Hi friends,
>
> I created an Android runtime from this stack in April without any problem.
> Now I changes some minor cosmetic issues and got this error when "Save as
> standalone..."
>
> Only thing I can remember is that I added API 33 in Android Studio.
>
> macOS 12.7, LC 9.6.10. Android Studio 2021.3
> 
> There was an error while saving the standalone application
> Could not encode class bundle - error:
> Methods with invalid locals information
> void androidx.orint.Printre persprintUriAdapters
> I.onrosttxecutelandroid.araonics.Bitman)
> Information in locals-table is invalid with respect to the stack map
> table. Local refers to non-present stack map type for register: 2 with
> constraint OBJECT
> Info in
>
> /private/var/tolders/8v/k8b7ir8503db3h60tdt9pbwa/T/Temporarvltems/tmp.6277.nK1natOk/22/classes.iar:androidx/viewoaaer/widaet/PagerTitleStrip.class
> Methods with invalld locals intormation
>
> voidandroidx.viewpager.widget.PagerTitleStrip.updateTextPositions(int.float,boolean"
> Intormation in locals-table is invalid with respect to the stack map
> table. Local refers to non-present stack map type for register: 37 with
> constraint INT
> --
> Any idea what is going wrong here?
> Thank you!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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[[ ANN ]] Release 10.0.0 DP-6

2023-08-31 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-6.

LiveCode 10.0.0 DP-6 comes with more than 30 bugfixes and exciting new
features.

You can find more details on this new release here:

https://livecode.com/livecode-10-dp-6-web-fonts-and-api-33/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] Release 9.6.10

2023-08-29 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.10 STABLE.

LiveCode 9.6.10 STABLE comes with more than 20 bugfixes, including support
for Android API 33, which will be a requirement for submitting new apps to
the Google Play Store as of the 31st of August.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-10-stable-released/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team

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[[ ANN ]] Release 9.6.10 RC-1

2023-08-17 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.10 RC-1.

LiveCode 9.6.10 RC-1 comes with more than 20 bugfixes, including support
for Android API 33, which will be a requirement for submitting new apps to
the Google Play Store as of the 31st of August.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-10-rc-1-released/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] New Enhancements Bundle v1.0.32 available

2023-08-04 Thread panagiotis merakos via use-livecode
Hello all,

Just to let you know that there is an update of the enhancements bundle
available in your account area.

Latest update 1.0.32: 4 August 2023

This update includes some bugfixes. I'll update BugZilla later tonight.

Note that when installing this new version using the stack
"WidgetPackInstaller.livecode" that is included in the bundle, you might
need to restart the LC IDE once (or twice) - you will get a dialog asking
you to do so.

Kind regards,
Panos


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[[ ANN ]] Release 10.0.0 DP-5

2023-04-18 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-5.

LiveCode 10.0.0 DP-5 comes with some amazing new features, such as:

- The initializing value for constant and local declarations can
now be any constant expression
- The suspend and resume messages are now supported on
mobile platforms
- A library has been added which gives access to the Sign-in with Google
API on Android
- Support for working with media controls on Android has been
added
- On Web, data required by the engine to run has been
separated out into optional files thus reducing the size of the
download required in many cases
- A prototype implementation of the 'script widgets' feature has
been included

and many more :)

You can find more details on the new features and the bug fixes of this new
release here:

https://livecode.com/livecode-10-dp-5-smaller-faster-richer

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] Release 9.6.9

2023-04-10 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.9 STABLE.

LiveCode 9.6.9 STABLE comes with more than 75 bugfixes and improvements,
compared to the previous stable (9.6.8) release, including:

- Support for Android API 31, which is now a requirement for submitting new
apps to the Google Play Store.
- Update to the version of OpenSSL used by the engine to 1.1.1q, allowing
LiveCode built apps including "SSL & Encryption" to be submitted
successfully to the Google Play Store.
- Support for building with Xcode 14.2 and the iOS 16.2 SDK to meet the new
(as of April 2023) requirements of the Apple AppStore.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-9-released/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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[[ ANN ]] New Enhancements Bundle v1.0.31 available

2023-03-31 Thread panagiotis merakos via use-livecode
Hello all,

Just to let you know that there is an update of the enhancements bundle
available in your account area.

Latest update 1.0.31: 31 March 2023

This update includes some bugfixes. I'll update BugZilla later tonight.

Kind regards,
Panos


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[[ ANN ]] Release 9.6.9 RC-3

2023-03-29 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.9 RC-3.

LiveCode 9.6.9 RC-3 comes with more than 25 bugfixes and improvements,
including support for building with Xcode 14.2 and the iOS 16.2 SDK to meet
the new requirements of the Apple AppStore.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/9-6-9-rc-3-released-support-for-ios-16/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[[ ANN ]] New Enhancements Bundle v1.0.30 available

2023-02-24 Thread panagiotis merakos via use-livecode
Hello all,

Just to let you know that there is an update of the enhancements bundle
available in your account area.

Latest update 1.0.30: 24 February 2023

This update includes some bugfixes. I'll update BugZilla later tonight.

Kind regards,
Panos

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[[ ANN ]] New Enhancements Bundle v1.0.29 available

2023-02-09 Thread panagiotis merakos via use-livecode
Hello all,

Just to let you know that there is an update of the enhancements bundle
available in your account area.

Latest update 1.0.29: 9 February 2023

This update includes several bugfixes. I'll update BugZilla later tonight.

Kind regards,





-- 
Panos Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] Release 9.6.9 RC-2

2022-11-04 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.9 RC-2.

LiveCode 9.6.9 RC-2 comes with more than 20 bugfixes, including the update
of the version of OpenSSL used by the engine to 1.1.1q, allowing LiveCode
built apps including "SSL & Encryption" to be submitted successfully to the
Google Play Store.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-9-rc-2-security-improvements-smaller-standalones-and-more/

This maintenance pre-release will break from convention slightly in that
there will definitely be an RC-3 with further bug fixes, including some iOS
16 related fixes we're currently working on as well as adding support for
building with the latest Xcode and iOS16 SDK.

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[ANN] Release 9.6.9 RC-1

2022-08-10 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.9 RC-1.

LiveCode 9.6.9 RC-1 comes with more than 30 bugfixes, including support for
Android API 31, which is now a requirement for submitting new apps to the
Google Play Store.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/android-api-31-support/

Note: This maintenance pre-release will break from convention slightly in
that there will definitely be an RC-2 with further bug fixes. This RC-1
release is being made due to the change in API level requirement for the
Play Store recently made by Google.

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team

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[[ ANN ]] Release 9.6.8

2022-07-08 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.8 STABLE

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/livecode-9-6-8-stable-m1-and-onwards-apple-architecture-support/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team
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[ANN] Release 9.6.8 RC-3

2022-07-04 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.8 RC-3.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the 9.6.8 RC-3 test release in your LiveCode
account, please scroll down to below the list of stable releases, to find
your available test releases.

Release Contents

LiveCode 9.6.8 RC-3 comes with 1 regression bugfix:

- The standalone builder now ensures all executables in a macOS standalone
only contain the requested architectures

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_8/LiveCodeNotes-9_6_8_rc_3.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 13.2.x - LiveCode builds iOS apps using the iOS 15.2
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/faq

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2022, Apple is only accepting apps built
using iOS15.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 11 in order to be able
to install the necessary version of Xcode.

To build macOS apps with an Apple architecture slice requires macOS High
Sierra (10.13) or higher.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
http://forums.livecode.com


Have fun!
The LiveCode Team
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[ANN] Release 9.6.8 RC-2

2022-06-16 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.8 RC-2.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the 9.6.8 RC-2 test release in your LiveCode
account, please scroll down to below the list of stable releases, to find
your available test releases.

Release Contents

LiveCode 9.6.8 RC-2 comes with 4 regression bugfixes:

- Using export when the source is an image object of a closed stack will no
longer cause an error to be thrown
- The property inspector geometry pane icons have been reinstated
- LiveCode will no longer crash on startup on versions of macOS El Capitan
(10.11) and below
- Building a macOS standalone on macOS Sierra (10.12) and earlier 9.6.8-
will not include an Apple architecture slice, even if selected

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_8/LiveCodeNotes-9_6_8_rc_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 13.2.x - LiveCode builds iOS apps using the iOS 15.2
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/faq

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2022, Apple is only accepting apps built
using iOS15.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 11 in order to be able
to install the necessary version of Xcode.

To build macOS apps with an Apple architecture slice requires macOS High
Sierra (10.13) or higher.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
http://forums.livecode.com


Have fun!
The LiveCode Team
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[[ ANN ]] Release 10.0.0 DP-4

2022-05-31 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-4.

You can find more details on the new features and the bug fixes of this new
release here:

https://livecode.com/m1-native-latest-livecode-releases/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team

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[[ ANN ]] Release 9.6.8 RC-1

2022-05-31 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.8 RC-1.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/m1-native-latest-livecode-releases/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team

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[ANN] Release 9.6.7

2022-04-01 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.7.

You can find more details on the bug fixes and improvements of this new
release here:

https://livecode.com/9-6-7-stable-maintenance-release/

You can find the release in your LiveCode account area or get it via the
automatic updater.

Enjoy!

Kind regards
The LiveCode Team


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[ANN] Release LC 10.0.0 DP-3

2022-03-24 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-3.

You can find more details on the new features of this amazing release here:

https://livecode.com/livecode-10-dp-3-release/

Enjoy!

Kind regards
The LiveCode Team
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[ANN] Release 9.6.7 RC-2

2022-03-17 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.7 RC-2.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater.


Release Contents

LiveCode 9.6.7 RC-2 comes with 1 regression fix:

  - LiveCode will no longer potentially crash if there is an unsupported
system date or time format in use on macOS


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18+ 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 13.2.x - LiveCode builds iOS apps using the iOS 15.2
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/resources/support/ask-a-question/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
http://forums.livecode.com/


Have fun!
The LiveCode Team
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[ANN] Release 9.6.7 RC-1

2022-02-25 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.7 RC-1.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the 9.6.7 RC-1 test release in your LiveCode
account, please scroll down to below the list of stable releases, to find
your available test releases.

Release Contents

LiveCode 9.6.7 RC-1 comes with more than 20 bugfixes and performance
improvements.

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_7/LiveCodeNotes-9_6_7_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 13.2.x - LiveCode builds iOS apps using the iOS 15.2
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/faq

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
http://forums.livecode.com


Have fun!
The LiveCode Team


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[ANN] Release 10.0.0 DP-2

2022-02-18 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-2.

You can find more details on the new features of this amazing release here:

https://livecode.com/livecode-10-dp-2-charts-guidelines-web-browser-widget-and-more/

Not to spoil the surprise but ... anyone want a chart widget? Animated
even, and perhaps displayed in a in-web Web Browser widget...

Enjoy!

Kind regards
The LiveCode Team


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[ ANN ] Release 9.6.6

2022-01-24 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.6 STABLE.

Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater.

Release Contents

LiveCode 9.6.6 comes with several changes, including fixes for lots of the
bugs you requested in the recent survey:

New Features:
- iOS device safe area insets function
An iphoneSafeAreaInsets function has been added to enable getting the safe
area insets of the device the app is running on. These can be used to
adjust your app's user interface elements to avoid areas that are covered
by device furniture, e.g. the notch.

- Android adaptive icons
It is now possible to configure your Android apps to use adaptive icons.
To use adaptive icons, generate them using the Image Asset Editor in
Android Studio and
then choose the resulting res folder in the android standalone settings
pane.

- Android app query whitelist
Support has been added for specifying which other apps can be interacted
with via the intent and other (custom) URL schemes.
Since Android 11, by default, an app cannot interact with any others due to
changes to package visibility. You must now specify which apps you need
access to by adding their ids to the App ID Query Whitelist field in the
Android standalone settings.


Bug Fixes:
- Opening HyperCard stacks will no longer cause a crash
- Support for the system date and the system time has been added on Android
- A stack's rect will no longer become out of sync with its actual position
after being moved in the IDE on macOS
- A wider range of TrueType font files will now work on Android and Web
- Use of the term Tutorials have been replaced by the term Lessons
throughout the IDE
- When a runtime error occurs in a context where the script debugger cannot
run, the error dialog will be displayed rather
than failing silently
- Conversions between global and local co-ordinates are now correct on
multi-screen macOS systems.
- The welcome tutorial can now be started on first run via the Start
Interactive Welcome button in the start center
- Starting a new tutorial will now close the previous tutorial's stack, if
present
- The performance of the script editor while typing has been improved
- Downloading large amounts of data using tsNet on Windows is now
substantially faster
- Invalid PDFs will no longer be generated when using the open printing to
PDF command on Windows using the 64-bit engine
- Script debugging will no longer fail to work intermittently when running
the IDE with pro features
- Scripts which run without locking the screen are no longer slower on
macOS Big Sur and later
- The drawing library now correctly handle gradients which are referred to
using an id containing - or _
- Key events will now work correctly after a modal dialog is shown from a
mouseUp handler in a grouped control
- The iphoneDeviceModel function now returns the correct model string when
run on an iOS/iPadOS simulator.
- Default buttons and progress bars will no longer cause unnecessary CPU
usage on macOS 10.10 (Yosemite) or later
- The byteOffset function will no longer cause incorrect results in some
cases nor cause a crash
- Scripts containing accented characters will no longer incorrectly report
being externally modified
- Using the print link command when printing to PDF on Windows no longer
causes a crash
- The copyright notices in the engine app bundle (macOS) and exe (Windows)
have been updated
- A significant memory leak in the browser widget on macOS has been
resolved
- POST data larger than 64kb is now parsed correctly by the Windows server
engine
- Audio-only players no longer consume excessive CPU when in Edit Mode on
macOS Big Sur
- WebGL content now displays in the browser widget when running on macOS
12.x (Monterey)
- The union (and other set operation) commands now throw an error if there
is no into clause and the target is not a declared variable
- Building iOS apps using Xcode 13.2 with the iOS 15.2 SDK is now supported
- Local file and content access has been re-enabled in the browser widget
and native control on Android
- Touch events now occur at the correct location when handled by objects
underneath a disabled Android scroller
- SVG elements with a stroke-width of 0 are no longer drawn with a hairline
stroke
- There is no longer a delay when opening the IDE menus on macOS
- Selecting a specific browser to test a web project against now works
correctly
- The overhead of using "do .." to evaluate long JavaScript scripts in the
browser widget on Android has been greatly reduced

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_6/LiveCodeNotes-9_6_6.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required So

[ANN] Release 9.6.6 RC-2

2022-01-06 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.6 RC-2.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater.


Release Contents

LiveCode 9.6.6 RC-2 comes with 2 regression fixes:

  - The example code in the 'iphoneSafeAreaInsets' function dictionary
entry has been corrected
  - Saving a standalone for iOS 15 or later now works correctly

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_6/LiveCodeNotes-9_6_6_rc_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 13.2.x - LiveCode builds iOS apps using the iOS 15.2
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/resources/support/ask-a-question/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
http://forums.livecode.com/


Have fun!
The LiveCode Team
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[ANN] Release 9.6.6 RC-1

2021-12-21 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.6 RC-1.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the 9.6.6 RC-1 test release in your LiveCode
account, please scroll down to below the list of stable releases, to find
your available test releases.

Release Contents

LiveCode 9.6.6 RC-1 comes with several changes, including fixes for lots of
the bugs you requested in the recent survey:

New Features:
- iOS device safe area insets function
An iphoneSafeAreaInsets function has been added to enable getting the safe
area insets of the device the app is running on. These can be used to
adjust your app's user interface elements to avoid areas that are covered
by device furniture, e.g. the notch.

- Android adaptive icons
It is now possible to configure your Android apps to use adaptive icons.
To use adaptive icons, generate them using the Image Asset Editor in
Android Studio and
then choose the resulting res folder in the android standalone settings
pane.

- Android app query whitelist
Support has been added for specifying which other apps can be interacted
with via the intent and other (custom) URL schemes.
Since Android 11, by default, an app cannot interact with any others due to
changes to package visibility. You must now specify which apps you need
access to by adding their ids to the App ID Query Whitelist field in the
Android standalone settings.


Bug Fixes:
- Opening HyperCard stacks will no longer cause a crash
- Support for the system date and the system time has been added on Android
- A stack's rect will no longer become out of sync with its actual position
after being moved in the IDE on macOS
- A wider range of TrueType font files will now work on Android and Web
- Use of the term Tutorials have been replaced by the term Lessons
throughout the IDE
- When a runtime error occurs in a context where the script debugger cannot
run, the error dialog will be displayed rather
than failing silently
- Conversions between global and local co-ordinates are now correct on
multi-screen macOS systems.
- The welcome tutorial can now be started on first run via the Start
Interative Welcome button in the start center
- Starting a new tutorial will now close the previous tutorial's stack, if
present
- The performance of the script editor while typing has been improved
- Downloading large amounts of data using tsNet on Windows is now
substantially faster
- Invalid PDFs will no longer be generated when using the open printing to
PDF command on Windows using the 64-bit engine
- Script debugging will no longer fail to work intermittently when running
the IDE with pro features
- Scripts which run without locking the screen are no longer slower on
macOS Big Sur and later
- The drawing library now correctly handle gradients which are referred to
using an id containing - or _
- Key events will now work correctly after a modal dialog is shown from a
mouseUp handler in a grouped control
- The iphoneDeviceModel function now returns the correct model string when
run on an iOS/iPadOS simulator.
- Default buttons and progress bars will no longer cause unnecessary CPU
usage on macOS 10.10 (Yosemite) or later
- The byteOffset function will no longer cause incorrect results in some
cases nor cause a crash
- Scripts containing accented characters will no longer incorrectly report
being externally modified
- Using the print link command when printing to PDF on Windows no longer
causes a crash
- The copyright notices in the engine app bundle (macOS) and exe (Windows)
have been updated
- A significant memory leak in the browser widget on macOS has been
resolved
- POST data larger than 64kb is now parsed correctly by the Windows server
engine
- Audio-only players no longer consume excessive CPU when in Edit Mode on
macOS Big Sur
- WebGL content now displays in the browser widget when running on macOS
12.x (Monterey)
- The union (and other set operation) commands now throw an error if there
is no into clause and the target is not a declared variable
- Building iOS apps using Xcode 13.2 with the iOS 15.2 SDK is now supported
- Local file and content access has been re-enabled in the browser widget
and native control on Android
- Touch events now occur at the correct location when handled by objects
underneath a disabled Android scroller
- SVG elements with a stroke-width of 0 are no longer drawn with a hairline
stroke
- There is no longer a delay when opening the IDE menus on macOS
- Selecting a specific browser to test a web project against now works
correctly
- The overhead of using "do .." to evaluate long JavaScript scripts in the
browser widget on Android has been greatly reduced

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_6/LiveCodeNotes-9_6_6_rc_1.pdf


Known issues

- The Browser widget's native 

[ANN] Release 9.6.5

2021-12-03 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.5.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater


Release Contents

LiveCode 9.6.5 comes with several changes, including:

New Features
  - Android standalones can now be deployed as app bundles
  - The Android engine is now built using version 30 of the Android API
  - In-app purchases for Google Play Store now use v4 of the Google Billing
Library

Bug Fixes:
  - Fix browser widget on iOS not sending load events in response to user
navigation
  - Fix library conflicts between maps and barcode widgets on Android
  - Improve speed of appending to large strings and encoding large arrays
on Windows
  - Fix long engine exit time when many loaded fonts and objects/paragraphs
are still in memory


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS 14.5
SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode
http://forums.livecode.com/

Have fun!
The LiveCode Team
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[ANN] Release 9.6.5 RC-3

2021-11-25 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.5 RC-3.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the rc-3 test release in your LiveCode account,
please scroll down to below the list of stable releases, to find your
available test releases.



Release Contents

LiveCode 9.6.5 RC-3 comes with 5 regression fixes:

  - Ensure the App Tracking Transparency dialog is shown when queued up
after other permission dialogs
  - Fix crash on Android when receiving a push notification with no badge
in the payload.
  - Fix incorrect arithmetic involving string variables which have been
targetted with replace
  - Fix incorrect result of specific string mutation operations
  - Handle Android push notifications when not in the foreground

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_3.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11+.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/resources/support/ask-a-question/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
https://forums.livecode.com


Have fun!
The LiveCode Team
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[ANN] Release 10.0.0 DP-1

2021-11-18 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 10.0.0 DP-1.

Developer Preview Release
=
Warning: this is not a stable release.  Please ensure that you back up your
stacks before testing them.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater. To find the dp-1 test release in your LiveCode account,
please scroll down to below the list of stable releases, to find your
available test releases.


Release Contents

LiveCode 10.0.0 DP-1 comes with several bug fixes and some amazing new
features:

- Web deployment now uses WebAssembly

The WebAssembly engine is smaller, and substantially faster than the
previous asm.js version. In addition, moving to this new architecture means
that the wait command now works - along with any engine functionality which
internally uses wait-like functionality.

- A new "clipSnapshots" property has been added to the barcode scanner on
Android

By default, if a snapshot is taken by the Android barcode scanner widget,
the resulting image is clipped to the actual rect of the barcode. A new
property "clipSnapshots" has been added which can be set to false to
prevent this behavior, so that the resulting snapshot is the full image.

- Support for GLES3.x acceleratedRendering has been added for Android and
iOS devices

An OpenGL ES 3 implementation of the accelerated rendering backend has been
added. This makes it possible for future versions of LiveCode to leverage
the new technology to improve accelerated rendering performance. It also
enables accelerated rendering to be used with Android emulators.

- A new "bounds" option has been added to the LCB begin layer command

New syntax has been added to the Canvas library to allow specifying the
drawing boundary when beginning a new layer for an effect. This should be a
rectangle signifying the bounds of any drawing performed on the layer. This
information allows the canvas library to limit the amount of memory
allocated to the new layer by restricting the size of its backing buffer to
only that area required to correctly render effects based on the given
drawing bounds.

- A new "device transform" property has been added to the LCB canvas object

New syntax has been added to enable getting the current transform of a
canvas.
The canvas "device transform" property returns the affine transform from
logical units to backing device pixels.

- A new "is valid" operator has been added to the LCB image object

New syntax has been added to allow querying an image to determine if it
contains valid data. The image "is valid" operator returns a boolean value
indicating whether or not its data is valid.


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/10_0_0/LiveCodeNotes-10_0_0_dp_1.pdf


Known issues

- Stacks may experience redraw issues on macOS when running on macOS 10.14
(Mojave) and macOS 10.15 (Catalina)
- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x   : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK
  - macOS 12.x   : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/resources/support/ask-a-question/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode at
https://forums.livecode.com


Have fun!
The LiveCode Team
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[ANN] Release 9.6.5 RC-2

2021-10-25 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.5 RC-2.


Getting the Release
===
You can find the release in your LiveCode account area or get it via the
automatic updater.


Release Contents

LiveCode 9.6.5 RC-2 comes with 5 regression fixes:

  - Fix regression in performance of simple loops involving accumulating
string variables
  - Fix Android standalones built with a trial license crashing on startup
  - Fix error when completing interactive tutorials when pro features pack
is not present
  - Fix intermittent crash on startup when apps run on iOS 15
  - Fix abort on startup of mobile apps when using the Test button without
the pro features pack.

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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[ANN] Release 9.6.5 RC-1

2021-09-23 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.5 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.5 RC-1 comes with several changes, including:

New Features
  - Android standalones can now be deployed as app bundles
  - The Android engine is now built using version 30 of the Android API
  - In-app purchases for Google Play Store now use v4 of the Google Billing
Library

Bug Fixes:
  - Fix browser widget on iOS not sending load events in response to user
navigation
  - Fix library conflicts between maps and barcode widgets on Android
  - Improve speed of appending to large strings and encoding large arrays
on Windows
  - Fix long engine exit time when many loaded fonts and objects/paragraphs
are still in memory


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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[ANN] This Week in LiveCode 273

2021-08-02 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #273 here: https://bit.ly/3jbr6CZ

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] Release 9.6.3

2021-07-30 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.3 STABLE.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.3 STABLE comes with more than 60 changes, compared to the
previous stable version (9.6.2), including:

New Features
  - HiDPI scaling support to HTML5 engine
  - Support for building with Xcode 12.4 (Catalina) and Xcode 12.5 (Big
Sur), using the iOS 14.4 and 14.5 SDK respectively
  - New tsNet and mergExt builds, built against the iOS 14.4 and 14.5 SDKs
  - Support for App Tracking transparency on iOS
  - Ability to detect the device model an iOS app is running on
  - CameraControl: Include dual and triple camera capture devices when
listing 'videoDevices' on iOS
  - Updated SQLite to version 3.34.0

Bug Fixes:
  - A couple of crashes are fixed
  - Several memory leaks are addressed
  - Several dictionary fixes and documentation improvements


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_3/LiveCodeNotes-9_6_3.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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[ANN] Release 9.6.3 RC-3

2021-07-27 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.3 RC-3.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.3 RC-3 comes with 1 regression fix:

  - Fix Android build error when 'Allow Http Connections' is checked

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_3/LiveCodeNotes-9_6_3_rc_3.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.12.6: Xcode 9.2 - LiveCode builds iOS apps using the iOS 11.2
SDK
  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team


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[ANN] Release 9.6.3 RC-2

2021-07-23 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.3 RC-2.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.3 RC-2 comes with 3 regression fixes:

  - Fix some images rendering as black in recent macOS versions
  - Fix User Guide being empty
  - Fix Android build error when 'Allow Http Connections' is checked

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_3/LiveCodeNotes-9_6_3_rc_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 272

2021-07-19 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #272 here: https://bit.ly/3kAIVxA

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 271

2021-07-05 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #271 here: https://bit.ly/3qLsbEO

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.

-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] Release 9.6.3 RC-1

2021-07-05 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.3 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.3 RC-1 comes with more than 60 changes, including:

New Features
  - HiDPI scaling support to HTML5 engine
  - Support for building with Xcode 12.4 (Catalina) and Xcode 12.5 (Big
Sur), using the iOS 14.4 and 14.5 SDK respectively
  - New tsNet and mergExt builds, built against the iOS 14.4 and 14.5 SDKs
  - Support for App Tracking transparency on iOS
  - Ability to detect the device model an iOS app is running on
  - CameraControl: Include dual and triple camera capture devices when
listing 'videoDevices' on iOS
  - Updated SQLite to version 3.34.0

Bug Fixes:
  - A couple of crashes are fixed
  - Several memory leaks are addressed
  - Several dictionary fixes and documentation improvements


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_3/LiveCodeNotes-9_6_3_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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[ANN] This Week in LiveCode 270

2021-06-28 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #270 here: https://bit.ly/35UTPWx

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.

-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 269

2021-06-21 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #269 here: https://bit.ly/3dhOg8L

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 268

2021-06-07 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #268 here: https://bit.ly/3vW6rIa

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 267

2021-05-31 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #267 here: https://bit.ly/3yPwCSB

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.



-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 266

2021-05-24 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #266 here: https://bit.ly/3wtnFMN

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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Re: iOS screen size

2021-05-21 Thread panagiotis merakos via use-livecode
Hello Dan,

Rough guess, are you including a custom plist? If so, then this plist was
probably created by an older LC version, before storyboard support was
added. If this is the case, the (old) plist expects some splash images,
which are not in the app bundle, thus you see the black bars.

Kind regards,
Panos
--

On Fri, 21 May 2021 at 11:16, Mark Smith via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Dan,
>
> did you try fullscreen set to “ShowAll”?
>
> Also,I set the background color of my splash to a color that matched the
> background of my splash screen image so now it “appears” to cover the full
> screen of all device sizes.
>
> Mark
>
>
> > On May 20, 2021, at 9:22 PM, Dan Friedman via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Stupid Question (I should know this!)...   Why in my iOS app not scaled
> to the device?   I am getting black bars at the top and bottom of the
> device.   I thought this once had to do with the splash screens, but
> changing the "Launch Image" doesn't seem to have any effect.  I don't
> recall having to set fullscreenmode, but that seems to have no effect
> either.
> >
> > LC 9.6.1
> > XCode 11.3.1
> >
> > -Dan
> >
> > ___
> > use-livecode mailing list
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> subscription preferences:
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>
>
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> subscription preferences:
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[ANN] Release 9.6.2

2021-05-18 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.2 STABLE.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.2 STABLE comes with 49 changes since the last stable release
(9.6.1), including:

New Features
  - Support for the newly released MacOS Big Sur
  - Support for building with Xcode 12.1, using the iOS 14.1 SDK
  - New tsNet and mergExt builds, built with the iOS 14.1 SDK

Bug Fixes:
  - Fixed crash with mobilePickPhoto on Android 11
  - Fixed 'revIsSpeaking()' function on Windows
  - Faster deployment to iOS simulator
  - Several fixes related to modal dialogs on MacOS
  - Several dictionary fixes and documentation improvements

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_2/LiveCodeNotes-9_6_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4+: Xcode 12.1.x - LiveCode builds iOS apps using the iOS
14.1 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: Starting April 26, 2021, all iPhone and iPad apps submitted to
the App Store must be built with Xcode 12 and the iOS 14 SDK or later. This
means that, if you wish to submit apps to the AppStore you will have to be
running at least macOS 10.15.4 in order to be able to install the necessary
version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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[ANN] This Week in LiveCode 265

2021-05-17 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #265 here: https://bit.ly/3u2Upex

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] This Week in LiveCode 264

2021-05-10 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #264 here: https://bit.ly/3o8bBhk

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project. New issues will be
released weekly on Mondays. We have a dedicated mailing list that will
deliver each issue directly to your e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.



-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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[ANN] Release 9.6.2 RC-6

2021-05-10 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.2 RC-6.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.2 RC-6 comes with 3 regression fixes:

- Fix 100% CPU usage when the player control is set to load an unplayable
media file on Macos Big Sur
- Fix rectangle border inset too much when printing on Windows or to PDF
- Ensure externals are not blocked by hardened runtime

For the full list of all fixes, updates and enhancements please see the
release notes:

http://downloads.livecode.com/livecode/9_6_2/LiveCodeNotes-9_6_2_rc_6.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4+: Xcode 12.1.x - LiveCode builds iOS apps using the iOS
14.1 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: Starting April 26, 2021, all iPhone and iPad apps submitted to
the App Store must be built with Xcode 12 and the iOS 14 SDK or later. This
means that, if you wish to submit apps to the AppStore you will have to be
running at least macOS 10.15.4 in order to be able to install the necessary
version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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Re: Close & remove from memory - Engine hang

2021-05-07 Thread panagiotis merakos via use-livecode
Hello Curry,

What Tiemo described sounded like this issue
https://quality.livecode.com/show_bug.cgi?id=22896 - so if this is the
case, this bug is very specific to Big Sur, and it is fixed in LC 9.6.2
RC-1+.

Kind regards,
Panos
--

On Fri, 7 May 2021 at 19:19, Curry Kenworthy via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
> Panos:
>
>  > If I remember correctly, this happened on Big Sur only,
>  > and it is fixed in LC 9.6.2 rc-X
>
> No way.
>
> Hangs have become a defining feature of the LC experience.
> They are quite common on both Mac and PC in various situations.
>
> I'm not disputing that you fixed "something" recently.
> Perhaps a specific Hang, or specific Hang trigger.
> But there are plenty more waiting to be fixed.
>
> Big Sur only? Not at all. I've had many LC hangs, and please note:
> I don't even have Big Sur yet. Windows and Mac both have hangs.
> Nor have they completely disappeared as of LC 9.6.2 rc-X. (AFAIK.)
>
> Yeah, I know: it's always a verify specific bug. "File another report."
> And we will! But face facts - this is not affecting one single LC area.
>
> That means the Hang (or Hangs) may not be only local or specific.
> It's more like a general or systemic flaw throughout LC.
> Either a deeper flaw, or else a bad coding habit being repeated.
>
> So that means LC needs to look at the bigger picture.
> Thus, you can make the entire "LC experience" less about Hangs. Thanks!
>
> Best wishes,
>
> Curry Kenworthy
>
> Custom Software Development
> "Better Methods, Better Results"
> LiveCode Training and Consulting
> http://livecodeconsulting.com/
>
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Re: the systemversion shows wrong version # on Mac

2021-05-07 Thread panagiotis merakos via use-livecode
Hello all,

Yeap, what Phil said:

function mySystemVersion
   get shell("sw_vers -productVersion")
   return it
end mySystemVersion

This will return 11.2.3 on a Mac running Big Sur 11.2.3

See https://quality.livecode.com/show_bug.cgi?id=22887

Cheers,
Panos
--

On Fri, 7 May 2021 at 19:43, Phil Davis via use-livecode <
use-livecode@lists.runrev.com> wrote:

> If you want the actual macOS system version, you can use the 'sw_vers'
> shell command.
>
> phils-macbook-pro:~ pdslabs2$ sw_vers -productVersion
> 10.15.7
>
> or
>
> phils-macbook-pro:~ pdslabs2$ sw_vers
> ProductName:Mac OS X
> ProductVersion:10.15.7
> BuildVersion:19H1030
>
> Phil Davis
>
>
>
> On 5/7/21 7:25 AM, Andre Garzia via use-livecode wrote:
> > Tiemo,
> >
> > This is not a bug.
> >
> > MacOS Big Sur will identify itself as both 10.16.0 and 11.x. This is by
> design so that scripts checking for version compatibility can see Big Sur
> as just a minor version of 10.x
> >
> > The version seen depends on both which SDK was used to compile the app,
> and also on the value of the environment variable called
> SYSTEM_VERSION_COMPAT.
> >
> > Best
> > Andre
> >
> >> On 7 May 2021, at 13:00, Tiemo via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >>
> >> Hello,
> >>
> >>
> >>
> >> I am on macOS 11.2.3 and the systemversion shows 10.16.0?
> >>
> >> It shows the same at least going back to 8.1.7
> >>
> >>
> >>
> >> Do I have to multiply the systemversion by 1.1053 to get the real one?
> >>
> >>
> >>
> >> Tiemo
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> ___
> >> use-livecode mailing list
> >> use-livecode@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-livecode
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>
> --
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> 503-307-4363
>
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Re: Close & remove from memory - Engine hang

2021-05-07 Thread panagiotis merakos via use-livecode
Hello all,
If I remember correctly, this happened on Big Sur only, and it is fixed in
LC 9.6.2 rc-X

Cheers,
Panos

On Fri, 7 May 2021, 18:52 J. Landman Gay via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Are you trying to remove a substack? I'm not sure you can do that.
> Substacks are always in memory until the mainstack is closed.
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On May 7, 2021 4:08:19 AM Tiemo via use-livecode
>  wrote:
>
> > Hello,
> >
> >
> >
> > LC 9.6.1 macOS 11.2.3
> >
> >
> >
> > when trying to close and remove a file from memory I get the known window
> > "really remove the stack file stack?" with the options "cancel" & "OK"
> >
> > Both options are non responsible, nothing happens.
> >
> > I still can navigate thru the file menu (with the above dialog still
> open)
> > and close that stack (without removing from memory)
> >
> > But even then I can't close the IDE - nothing happens when trying to quit
> > the engine.
> >
> > Only a hard close via task manager is the only option to quit the engine
> >
> > When selecting just "close" from the file menu, everything works fine.
> >
> > There is one additional strange issue. In that dialog "really remove the
> > stack file stack? The text really says "stack file stack" and not "stack
> >  file"
> >
> >
> >
> > Is it something about my stack what makes the engine hang, or do you also
> > experience this behaviour?
> >
> >
> >
> > Tiemo
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
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>
>
>
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Re: notarizing DMG fails

2021-05-04 Thread panagiotis merakos via use-livecode
Hello Tiemo,

When did you create these certificates? And what is your MacOS version, and
the Xcode version returned if you type "xcode-select -p" in a Terminal? I
am wondering if you need to install the new Apple Worldwide Developer
Relations Intermediate Certificate:

https://developer.apple.com/support/wwdr-intermediate-certificate/

You can find it here:

https://developer.apple.com/support/expiration/

Kind regards,
Panos
--

On Tue, 4 May 2021 at 19:02, Tiemo via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Matthias,
>
> still struggeling ...
>
> I have two developer certificates in my keychain:
> Developer ID Installer : 
> Developer ID Application: 
>
> Using the Application certificate on the app and pkg and dmg, all
> codesigning is fine, even when verifying it, but I get the "The binary is
> not signed" error in the notarization log, when notarizing the dmg ???
> Using the Installer certificate on the pkg, I get already the error when
> codesigning the pkg "this identity cannot be used for signing code" ???
>
> All errors are the same, either using the tool "Packages" or creating the
> package on command line by pkgbuild
> (productbuild is only for builing appStore apps, as far as I see it)
>
> I must be missing something obvious
>
> Any other ideas?
> Tiemo
>
>
> -Ursprüngliche Nachricht-
> Von: use-livecode  Im Auftrag von
> matthias rebbe via use-livecode
> Gesendet: Dienstag, 4. Mai 2021 13:49
> An: How to use LiveCode 
> Cc: matthias_livecode_150...@m-r-d.de
> Betreff: Re: notarizing DMG fails
>
> Tiemo,
>
> you can create 2 different installer certificates in you Apple developer
> account.
> One is called 'Mac Installer Distribution' and is used for code signing
> installers for the Mac App Store.
> The other one is called 'Developer ID Installer' and is used to code sign
> your  Installer Package for distribution outside of the Mac App Store
>
> Which one did you use for signing the packager?
>
> And another question, how did you build the package? Did you use a 3rd
> party tool or did you use 'productbuild' in Terminal?
> If you used a 3rd party tool, then could you please try to create the
> package installer using terminal command?
>
> productbuild --sign  --component
>  /Applications 
>
> example
> productbuild --sign "Developer ID Installer: Matthias Rebbe
> (x)" --component "/users/matthias/LC/builts/test/test.app"
> /Applications "/users/matthias/downloads/MyPackager.pkg"
>
>
> But maybe it was just the wrong installer certificate
>
> Regards
> Matthias
>
>
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
>
> > Am 04.05.2021 um 12:08 schrieb Tiemo via use-livecode <
> use-livecode@lists.runrev.com>:
> >
> > Hi Matthias,
> >
> > thank you for your ideas. I tried both.
> >
> > When using just signed, but not notarized apps, packing, signing the
> > pkg, wrapping into dmg, signing the dmg, I get the same error when
> > notarizing the dmg "The binary is not signed"
> >
> > When trying to notarize the signed pkg via terminal I get the error:
> > "unable to  notarize app"
> > "Upload succeeded but did not receive a RequestedUUID. Unable to
> > upload your app for notarization (-1018)"
> >
> > I also tried to use the "Installer" certificate instead of the
> "Application"
> > certificate, but trying this with codesigning the package, I get the
> > error "this identitiy cannot be used"
> > (actually I don't know for what purposes you can use the Installer
> > certificate)
> >
> >
> > Codesigning and notarizing the apps works fine ...
> >
> > Perhaps I'll look for another packager and go testing with another
> packager.
> >
> > Any other ideas?
> > Tiemo
> >
> >
> > -Ursprüngliche Nachricht-
> > Von: use-livecode  Im Auftrag
> > von matthias rebbe via use-livecode
> > Gesendet: Dienstag, 4. Mai 2021 10:34
> > An: How to use LiveCode 
> > Cc: matthias_livecode_150...@m-r-d.de
> > Betreff: Re: notarizing DMG fails
> >
> > Hi Tiemo,
> >
> > but you did not create a .pkg from the a notarized app, did you?
> >
> > You have to create and code sign a .pkg from the code signed, but not
> > notarized, .app  and then you have to notarize only the .pkg or the
> > code signed .dmg, if you want to distribute as .dmg.
> > So the steps are
> >
> > 1. code sign your .app - do not notarize it!
> > 2. create a .pkg from the .app and code sign it 3. if you want to
> > distribute as dmg, create .dmg with the .pkg and code sign the .dmg 4.
> > notarize the .pkg (or the .dmg)
> >
> > The staple process then writes the needed information to the .dmg, to
> > the containing .pkg and the .app.
> >
> > If these are the steps you've done already, then could you please try
> > the following using the helper stack
> >
> > 1. code sign .app
> > 2. notarize the .app using the '.zip method'
> >
> > Is this successful? Then the problem does not rely on your .app.
> > In this case please repeat and code sign the .app using the helper
> > stack and use the .dmg method
> >
> > I

Re: where do I find the notarization log?

2021-05-03 Thread panagiotis merakos via use-livecode
Hello Tiemo,

Sorry, it seems this is no longer the case (i.e. the email from Apple no
longer contains the notarization log URL).

In this case, you can use the command that is described in section
6.3. Check the status of analysis
of Matthias' lesson

(
https://lessons.livecode.com/m/4071/l/1122100-codesigning-and-notarizing-your-lc-standalone-for-distribution-outside-the-mac-appstore
).

The output of this command will contain a URL, which you can visit to see
the detailed logs.

Kind regards,
Panos
--

On Mon, 3 May 2021 at 13:24, panagiotis merakos  wrote:

> Hello Tiemo,
>
> I think the email you got from Apple should have a link where you can view
> the log.
>
> Cheers,
> Panos
> --
>
> On Mon, 3 May 2021 at 13:02, Tiemo via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hello,
>>
>>
>>
>> I successfully signed a dmg and wanted to notarize it via terminal with
>> Matthias  codesigning guidelines:
>>
>> xcrun altool -type osx --notarize-app --primary-bundle-id
>> "de.kestner.dgslernupdate.dmg" --username "" --password
>> "" --file
>> "/Users/tiemohollmann/Desktop/DGSlern_Update_1.0.0.4.dmg"
>>
>> The file was accepted and uploaded, but I got an email from Apple, that
>> the
>> file was not notarized and I should review the notarization log with xCode
>> or altool.
>>
>>
>>
>> I can't find these logs. Mac search doesn't find anything with "altool"
>>
>> Can anybody point me to the location, where I find this notarizing log?
>>
>> Thank you
>>
>> Tiemo
>>
>>
>>
>>
>>
>>
>>
>> ___
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Re: where do I find the notarization log?

2021-05-03 Thread panagiotis merakos via use-livecode
Hello Tiemo,

I think the email you got from Apple should have a link where you can view
the log.

Cheers,
Panos
--

On Mon, 3 May 2021 at 13:02, Tiemo via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello,
>
>
>
> I successfully signed a dmg and wanted to notarize it via terminal with
> Matthias  codesigning guidelines:
>
> xcrun altool -type osx --notarize-app --primary-bundle-id
> "de.kestner.dgslernupdate.dmg" --username "" --password
> "" --file
> "/Users/tiemohollmann/Desktop/DGSlern_Update_1.0.0.4.dmg"
>
> The file was accepted and uploaded, but I got an email from Apple, that the
> file was not notarized and I should review the notarization log with xCode
> or altool.
>
>
>
> I can't find these logs. Mac search doesn't find anything with "altool"
>
> Can anybody point me to the location, where I find this notarizing log?
>
> Thank you
>
> Tiemo
>
>
>
>
>
>
>
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Re: install custom apps from Google Drive, known limits?

2021-04-29 Thread panagiotis merakos via use-livecode
Hello Klaus,

A rough guess is that both appd had the same Identifier (e.g.
"com.yourcompany.yourapp"). This is what makes an app unique  - not the
display name.

Kind regards,
Panos
--

On Thu, 29 Apr 2021 at 21:32, Klaus major-k via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi all,
>
> I created two Android apps and put them on my Google Drive.
> Then I installed one app from there, no problem.
> Then I installed the other app from there, also no problem.
>
> But I was very suprised that only the second installed app was
> left on my cellphone. The first one was obvioulsy overwritten!?
>
> Before you ask, of course the apps have different names! 8-)
>
> I searched the internet, but did not find any info about this.
> Is this a known limitation for "custom apps" installed from Google Drive?
>
> Thanks for any insight!
>
>
> Best
>
> Klaus
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
>
>
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