Re: xAPI in LiveCode Week #3 Meeting TODAY 2 PM

2021-02-19 Thread Colin Holgate via use-livecode
I was going to ask whose 2pm is it, but I tried the link, and it told me it was 
my 12pm. So, just under two hours from now.


> On Feb 19, 2021, at 10:00 AM, Brian K. Duck via use-livecode 
>  wrote:
> 
> Hello, 
> 
> Here is the zoom invite:
> Brian Duck is inviting you to a scheduled Zoom meeting.
> 
> Topic: xAPI in LiveCode Week #3 Zoom Meeting
> Time: Feb 19, 2021 02:00 PM America/Detroit
> 
> Join Zoom Meeting
> https://us04web.zoom.us/j/71031947408?pwd=MzNzTWUwak16UDBlanhsTGNLY1p2UT09
> 
> Meeting ID: 710 3194 7408
> Passcode: s7TM6U
> 
> 
> 
> 
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Re: Big Sur bugs

2020-11-15 Thread Colin Holgate via use-livecode
I haven’t tested much, but LiveCode seems to work normally in Big Sur on Intel, 
and on the M1 chip machines there is a – in front of each menu item, but 
otherwise it’s working.


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Re: Big Sur issues

2020-08-25 Thread Colin Holgate via use-livecode
In related news, I have an ARM64 Mac mini, and LC seems to be running ok.

With the Tab Panel issue, did you notice that as you dragged it into place you 
could see the first tab’s text? That suggests that the highlighter for the tab 
has transparency issues, not that text is missing.

WindowShape does work, but there is a card size backdrop. Also, while LiveCard 
is open all of your desktop is obscured by a backdrop as well.


> On Aug 25, 2020, at 6:31 PM, Marty Knapp via use-livecode 
>  wrote:
> 
> Thanks Bob, I may have to take you up on that. Hopefully it will get fixed. I 
> did tinker with it a bit and found that if I set the backgroundColor of the 
> button to something dark the text shows up, so the issue is the change in 
> appearance to the active tab being white - so the default white text  is 
> there, just not visible against a white background.
> 
> Marty
> 
>> On Aug 25, 2020, at 3:40 PM, Bob Sneidar via use-livecode 
>>  wrote:
>> 
>> FYI I recently built my own tab control that looks almost exactly like the 
>> one the Mac displays, but it has two advantages: 
>> 
>> 1. It looks good on both Windows AND Mac. 
>> 2. It has support for Drag and Drop. 
>> 
>> You edit the tabs by right-clicking in the “pane” of the group object, then 
>> selecting Tabs. You use an answer dialog to enter a comma separated list of 
>> tabs. When these are built there are invisible buttons created over the top 
>> of the Segmented Control Widget tabs. (The only reason I did this is so I 
>> could drag over a button and it would hilite, and also because I could 
>> create a behavior that is applied to ALL the buttons, so I only have one 
>> place to go to edit the code for them.) 
>> 
>> Sizing works for every side but the top. I haven’t spent any time trying to 
>> figure that one out. Also, I’ve had problems adding more than one tab at a 
>> time, but I think I know what is wrong there. 
>> 
>> Let me know and I will try to kludge together a sample stack. 
>> 
>> Bob S
>> 
>> 
>>> On Aug 25, 2020, at 3:27 PM, Marty Knapp via use-livecode 
>>>  wrote:
>>> 
>>> I just installed the latest beta of the Big Sur OS on my MacBook Pro and 
>>> ran an LC app built in 9.6.1 (that works fine on Catalina) and right off it 
>>> looks like 2 things are broken:
>>> 
>>> 1) Tabbed buttons - the active tab does not show the text, it’s just blank 
>>> white. Tried both Light and Dark modes with no difference
>>> 2) WindowShape - whatever graphic you’ve selected for the shape is ignored
>>> 
>>> Anybody else finding these or other issues?
>>> 
>>> Marty
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Re: OFFLIST Re: Animation Engine: speed tips

2020-06-29 Thread Colin Holgate via use-livecode
We’re all curious!

> On Jun 29, 2020, at 9:26 AM, Richard Gaskin via use-livecode 
>  wrote:
> 
> On the use-livecode list you wrote:
> > Hey Alex,
> >
> > Public Domain it is. I’ve set it free couple. of years back, as I am
> > essentially no longer writing code. :-) Still following LiveCodes
> > progress with interest though.  :-)
> >
> > Cheers,
> >
> > Malte
> 
> If you're no coding, what are you up to these days?
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
> 
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Re: Platform Divergence

2020-06-23 Thread Colin Holgate via use-livecode
Something they did show was a demo of a high end Intel CPU compiled game, and 
with Rosetta 2 the performance was good. I think it will be a few years before 
having to take advantage of native hardware will matter, and if LiveCode is 
built with Xcode, there is already a way to compile so that the application 
supports both sets of hardware.
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Re: Chromebook apps?

2020-06-22 Thread Colin Holgate via use-livecode
Would HTML5 be a better option?


> On Jun 22, 2020, at 10:51 AM, prothero--- via use-livecode 
>  wrote:
> 
> Folks:
> A LOT of elementary school teachers are using Chromebooks to teach online. 
> So… I am wondering what the current situation is with Android (?) apps on 
> Chromebooks.
> 
> Is anybody developing apps for Chromebooks? Are there gothchas? Any pointers 
> to online Chromebook specific docs? I may invest in a Chromebook, for 
> testing, but would like to scope out the landscape before I waste my time.
> 
> Thanks for any offerings.
> Best,
> Bill
> 
> William A. Prothero
> Santa Barbara, CA. 93105
> http://earthlearningsolutions.org/
> 
> 
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Re: LC 9.6.0 RC1 Splash/Launch Images

2020-05-17 Thread Colin Holgate via use-livecode
What I’ve done for a while is to use a flat color that is the average of the 
colors in the actual title screen. The splash screen is not around for very 
long, and with there being lots of different sizes required, a detailed splash 
screen could possibly take up 50 MB of app side, for the sake of a fraction of 
a second.

In the best case it feels like the title screen faded into view. In fact, you 
could do that, quickly fade in from a matching flat background color.


> On May 17, 2020, at 10:58 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Graham,
> 
> The new storyboard mechanism has some restrictions as it is (we might
> enhance it in the future)
> 
> For example it is no longer possible to have an exact (pixel) matching of
> the splash screen and the first card of the stack as it appears on the
> device
> 
> So the best suggestion now is to use a splash image that has just a logo at
> the center and it is transparent, and also to set the background of the
> splash in the standalone settings.
> 
> In that way, in all devices (ipads/iphones) you will get a centered logo
> with the background you set in the standalone settings (or you can choose
> to not set the background - in this case the default background color will
> be used depending on the device appearance: white if the device is on light
> mode and black if the device is on dark mode)
> 
> Of course, if you do not wish to have a splash that shows just a logo, you
> can choose a regular image (or 3 regular images, one for each 1x,2x,3x
> slots) and also set the background color to match the image background
> color. In this case, depending of the device, the app will use the one of
> the three images that is closer to the device screen size, and will center
> this image to the screen.
> 
> This means that the image in some devices will either match exactly, or it
> will be larger (in this case it will be cropped and the edges will not
> show), or it will be smaller (in this case it will be centered at the
> device screen, and the left/top/right/bottom areas will show the background
> color that was set in the standalone settings.
> 
> One might ask, what size should the images be then? Well, it depends on the
> images (i.e. how much content they have at the center, and if you are OK if
> some of the content at the edges is cropped etc). A rule of thumb - as I
> understand it - is the following:
> 
> -use a "small", a "medium" and a "large" image for each of the 1x, 2x and
> 3x slots, where "small" is the smallest image you used before the
> storyboard, "large" is the largest you used before, and "medium" is
> something in-between.
> 
> For example, you could try images with these dimensions:
> 
> - 1334x750
> - 2208x1242 (x2)
> - 2732x2048 (x3)
> 
> Hope this helps.
> 
> We will write a lesson for this topic soon.
> 
> Kind regards,
> Panos
> --
> 
> On Sat, 16 May 2020 at 17:49, Graham Samuel via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> This is not to answer my own question, but to emphasise the apparent
>> difficulty of getting this aspect of creating an iOS app right just by
>> using just LC and a reasonable graphics editor on a Mac. It means to me
>> that a lot of careful instructions need to be provided by somebody in the
>> LC universe, since the policy (I sincerely hope!) is to get LC developers
>> to avoid getting deep into XCode. I found this, which frankly scares me.
>> 
>> https://wiki.starling-framework.org/manual/ios_launch_images
>> 
>> Can anyone help me to a less nerdy way of getting this right? I don’t
>> even know what a storyboard is!
>> 
>> Graham
>> 
>>> On 16 May 2020, at 00:40, Graham Samuel via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> I see that the iOS Standalone Settings have changed in this version, no
>> doubt to accommodate Apple’s new rules. One is required to provide six
>> images as “Launch Images” under the “Splash” tab. It seems that there’s an
>> image, a 2x image and a 3x image, and then another three for dark mode.
>>> 
>>> There is no tooltip to suggest how large these images should be - in
>> previous versions they had to be tailored to different device screen sizes.
>> Now it seems anything goes, or does it?
>>> 
>>> Can anyone explain what the dimensions of these images are supposed to
>> be? Does “2x” just mean twice the original size in each direction or what?
>> Can’t see anything in the release notes, but maybe I wasn’t paying
>> attention.
>>> 
>>> Graham
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Re: Small and strange problem

2020-05-11 Thread Colin Holgate via use-livecode
Do you have an earlier line where you have set tMins? If it has never been set, 
would you export tMins/60 to work?

Aside from that, there was a change in LiveCode 7 or 8, where you could no 
longer create a variable on the first line that it is used. You need to have 
declared it earlier on.


> On May 11, 2020, at 2:24 AM, AndyP via use-livecode 
>  wrote:
> 
> I seem to have my posts dropped at the moment hence this,
> 
> I'm seeing the same error
> 
> with 
> 
> on mouseUp pMouseButton
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> button "Button": execution error at line 2 (Operators /: error in left 
> operand), char 1
> 
> Interestingly this
> 
> on mouseUp pMouseButton
>  try
>put (tMins/60) into tMins
>  catch tError
>if tError then answer "An Error Occurred;"  && tError & return & "tMins =" 
> && tMins
>  end try
> end mouseUp
> 
> does NOT through an error or a catch error message
> 
> 
> If however tMins is initialized then all works as expected
> 
> on mouseUp pMouseButton
>  put 20 into tMins
>  put (tMins/60) into tMins
>  answer tMins
> end mouseUp
> 
> ???
> 
> 
> _
> Sent from http://runtime-revolution.278305.n4.nabble.com
> 
> 
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Another off topic challenge

2020-05-05 Thread Colin Holgate via use-livecode
Many of you are way more into tricky Windows things than I am, so I thought it 
would be worth asking this here.

In my Windows 10 I can run this line in PowerShell:

Get-WmiObject -Query "SELECT * FROM Win32_ComputerSystem”

It echos a few lines of information about my system. When I try the same on a 
customer’s machine I get this:

Get-WmiObject : Invalid class "Win32_ComputerSystem"
At line:1 char:1
+ Get-WmiObject -Query "SELECT * FROM Win32_ComputerSystem"
+ ~
+ CategoryInfo  : InvalidType: (:) [Get-WmiObject], 
ManagementException
+ FullyQualifiedErrorId : 
GetWMIManagementException,Microsoft.PowerShell.Commands.GetWmiObjectCommand


What is Win32_ComputerSystem, and what could make it be invalid?


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Re: Most obscure HC question

2020-05-04 Thread Colin Holgate via use-livecode

That looked hopeful, but requires Power Tools. I do have HyperCard installer 
discs somewhere…


> On May 4, 2020, at 3:24 PM, Richard Gaskin via use-livecode 
>  wrote:
> 
> Paul McClernan wrote:
> 
> > That old HC stack that removes the HC engine leaving only a stack file
> > is here:
> > https://archive.org/details/hypercard_standalone-stripper-232
> 
> From the link:
>   This stack 'deconverts' HyperCard standalone applications into
>   stacks by removing the 'stock' standalone resources, changing
>   the file's Type and Creator codes to 'STAK' and 'WILD', and
>   clearing the new stack's 'hasBundle' bit.
> 
> Can also be done with ResEdit or LC:
> http://lists.runrev.com/pipermail/use-livecode/2020-May/260175.html
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
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Re: Most obscure HC question

2020-05-03 Thread Colin Holgate via use-livecode
Thanks for the suggestions.

The ideas about resizing the card window is what I had already tried. The 
scroller window only allows the window to be made smaller, it won’t go bigger. 
Double clicking in the scroller makes the card window hide or show, it doesn’t 
do the expected make the window the size of the card.

I had tried changing the APPL to STAK, and that does let me open it in 
HyperCard. The card window is the correct size when I do that. The stack ends 
up locking up though, because it does use xcmds, and those are resources in the 
standalone app version, they’re not in HyperCard.

Deleting most of the resources, not the xcmdd and xfcns, does make the stack 
work in HyperCard, but I lost a lot of the graphics doing that.

I found that I could edit the script using a hex editor, and put in a line to 
set the size of the card (replacing a line that wasn’t vital). That broke the 
stack, but I may try it again.

I added script to show the message box, but it seems that the standalone player 
doesn’t include the HyperTalk interpreter, attempts to set the rect of the card 
failed, as would anything I typed.

I will keep trying other ideas.


> On May 3, 2020, at 9:40 AM, Craig Newman via use-livecode 
>  wrote:
> 
> Can you explicitly set the text of the card in an openCard handler?
> 
> Craig Newman 
> 
> Sent from my iPhone
> 
>> On May 2, 2020, at 7:06 PM, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> I fear that the HyperCard group in Yahoo may be lost. Please let me know if 
>> that isn’t true.
>> 
>> But between you all you may remember something that will help me. I have a 
>> standalone HC application, and it opens with a window that shows that you 
>> are only seeing part of the card window. The card window doesn’t resize, and 
>> I can’t remember how to make it be bigger. Here’s things that didn’t work:
>> 
>> Setting a ton of memory.
>> Setting Monitors to match the card size.
>> Resizing the preview rectangle. You can only resize it smaller.
>> Resizing the card window.
>> Clicking the zoom box.
>> 
>> As it’s a standalone application I can’t easily get at the stack, but feel 
>> sure there was a way to hack the stack out of a standalone.
>> 
>> Anyway, please enjoy the challenge of remembering this far back!
>> 
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Re: Most obscure HC question

2020-05-02 Thread Colin Holgate via use-livecode
That is the whole reference guide. I have physical copies of that! Was there a 
particular part that might help with the ‘maximize’ card size problem?


> On May 2, 2020, at 5:39 PM, doc hawk via use-livecode 
>  wrote:
> 
> 
> Colin called,
>> 
>> But between you all you may remember something that will help me. I have a 
>> standalone HC application, and it opens with a window that shows that you 
>> are only seeing part of the card window. The card window doesn’t resize, and 
>> I can’t remember how to make it be bigger. Here’s things that didn’t work:
> 
> 
> Does this help?
> 
> https://cancel.fm/stuff/share/HyperCard_Reference_1.pdf 
> 
> 
> It’s for 2.5, but seems to cover it.
> 
> I had to switch from hypercard to supercars to have multiple windows.  Once 
> Hypercard 2.0 came out with multiple views, I would have had to copy/paste 
> every last control to go back, so only transferred the main script for other 
> applications of my tech.
> 
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Most obscure HC question

2020-05-02 Thread Colin Holgate via use-livecode
I fear that the HyperCard group in Yahoo may be lost. Please let me know if 
that isn’t true.

But between you all you may remember something that will help me. I have a 
standalone HC application, and it opens with a window that shows that you are 
only seeing part of the card window. The card window doesn’t resize, and I 
can’t remember how to make it be bigger. Here’s things that didn’t work:

Setting a ton of memory.
Setting Monitors to match the card size.
Resizing the preview rectangle. You can only resize it smaller.
Resizing the card window.
Clicking the zoom box.

As it’s a standalone application I can’t easily get at the stack, but feel sure 
there was a way to hack the stack out of a standalone.

Anyway, please enjoy the challenge of remembering this far back!

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Re: MP3s

2020-04-13 Thread Colin Holgate via use-livecode
I don’t know where it is now, probably lost, but I had a JVC quadraphonic 8 
Track player. It could play regular 8 Track, which involved playing two tracks 
on the first loop and the other two tracks on the second loop, or it could play 
the four tracks in one loop. I only had a few tapes for it, one of those was a 
special recording of The Six Wives of Henry the Eighth, by Rick Wakeman.


> On Apr 13, 2020, at 9:40 AM, Richard Gaskin via use-livecode 
>  wrote:
> 
> Graham Samuel wrote:
> 
> > Well, Richard, as usual you say something informative and useful!
> >
> > I didn’t know that LC could play a sound file in MP3 format.
> 
> LC's Player control uses the host OS's playback engine, so as long as the 
> OS-supplied media player can handle a format, LC should be able to as well.
> 
> 
> > Instinctively I thought that an audioclip was the way to go, because I
> > saw it as a small chunk of data best embedded in my app. In my mind,
> > the format of an external file trades flexibility (the user or the app
> > can switch content easily) against a massive overhead of storage and
> > software mechanics and potential delays due to loading etc, whereas
> > the audioclip is small, clean, and can be started and stopped with no
> > overheads.
> 
> True, reading the media file takes a bit more time than a clip already in RAM 
> with the rest of the stack file.  But in many cases it's not noticeable.  And 
> where it is noticeable it probably has less to do with the file I/O than the 
> codec itself:  HC's SND resources had few compression options, and MC's 
> audioclips were limited to .au format, which IIRC isn't compressed at all.
> 
> It might be nice to see LC expand the internal clips options to support the 
> same range of formats/codecs the Player does. But even then it would be 
> limited to smaller files where it's practical to load them all into RAM with 
> the rest of the stack file, modestly useful for some projects but prohibitive 
> with longer files.
> 
> As for user modification, the files can be in the Mac bundle, and on Windows 
> usually an installer is required anyway so you can put them in any useful 
> place the user is unlikely to stumble across them accidentally (this isn't a 
> problem at all on Linix - the absence of a functional Player in that LC 
> version simplifies many things ).
> 
> I miss the simplicity of delivering true stand-alone apps, but with so many 
> of the most lauded features of LC 8-and-later having been implemented as 
> externals, adding some media files to the mix doesn't affect deployment 
> options much.
> 
> If there's a security or other concern requiring the files be protected from 
> user manipulation, there are options for that.  Like any DRM, there's usually 
> a tradeoff between strength and ease of implementation, but if it's needed we 
> can explore it.
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
> 
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Re: MP3s

2020-04-12 Thread Colin Holgate via use-livecode
For AIFF and WAV the file size is affected by the sample rate, number of bits, 
and number of channels. For MP3, only the data rate determines the file size.


> On Apr 12, 2020, at 12:32 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> On 4/12/20 11:07 AM, Richmond via use-livecode wrote:
> 
>> "Just for fun" I exported a sound file as WAV, AIFF and MP3 using Audacity"
>> WAV 36.9 MB
>> AIFF  36.9 MB
>> MP3  4.4 MB
>> which means that WAV and AIFF stink about 9 times more than MP3
> 
> For the record, mp3 is a lossy format while WAV and AIFF are lossless. And 
> your file size will depend on the bitness of the compaction.
> 
>> NWO: as Audacity is Open Source: https://www.audacityteam.org/
>> and can import, read and export sound files in MP3 format . . .
> 
> The mp3 format used to be "protected" by patent licensing but was set free a 
> few years ago, so is now available for general use.
> 
> -- 
> Mark Wieder
> ahsoftw...@gmail.com
> 
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Re: Go to card has become slow

2020-04-10 Thread Colin Holgate via use-livecode
I have an interest in this topic, and even some ideas, but I’ve been swamped 
with other demands and not able to read every post. Is there a short way to say 
where you are at with the discussion, or a test script that will show a problem?
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Re: Mobile screen sizes - another naive question

2020-04-10 Thread Colin Holgate via use-livecode
That description doesn’t seem correct. It partly depends on the aspect ratio of 
the card. With showAll you know that all of the card area will be visible. With 
noBorder you know that there will not be any black borders to the left and 
right, or top and bottom of the card area.

So, with showAll either the width of the card will fill the width of the 
screen, or the height of the card will fit the height of the screen (or both 
could be true). The other axis will reveal what was off the edges of the card 
window.

With noBorder the same width and height matching will happen, but the other 
axis will cut into the card area instead of revealing what was outside of the 
card area.

> On Apr 10, 2020, at 2:53 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> It's similar to noBorder, but noBorder scales to the short side of the 
> screenrect and showAll scales to the long side (regardless of orientation.)
> 
> I think. I get those two mixed up.
> 
> On 4/10/20 1:14 PM, Richard Gaskin via use-livecode wrote:
>> Good catch. It would be great if the Lessons were in Github so they could be 
>> enhanced by the community. I guess for now a comment there is the only 
>> mechanism for filing enhancement requests.
>> How does showAll differ from the options shown there?
> 
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Video format for mobile

2020-04-09 Thread Colin Holgate via use-livecode
Only H.264/AAC is acceptable!

Have you tried setting hardware acceleration rendering to be on?

Have you tried including a small video file in the app, to help rule out 
security issues?


> On Apr 9, 2020, at 4:10 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> On 4/9/20 3:41 PM, Colin Holgate via use-livecode wrote:
>> A long time ago it was possible to work around hardware acceleration issues 
>> by playing the video at a different size. That is, a 1920x1080 playback 
>> would fail and a 1920x1081 would work. It was just a trick to force the 
>> player to use software instead of hardware.
> 
> 
> I have a hard deadline in a short time. If necessary we'll have to convert at 
> least a few of the videos to something else if the problem isn't resolved by 
> dp4.
> 
> What codec is acceptable?
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Video format for mobile

2020-04-09 Thread Colin Holgate via use-livecode
A long time ago it was possible to work around hardware acceleration issues by 
playing the video at a different size. That is, a 1920x1080 playback would fail 
and a 1920x1081 would work. It was just a trick to force the player to use 
software instead of hardware.


> On Apr 9, 2020, at 2:36 PM, Mark Waddingham via use-livecode 
>  wrote:
> 
> This sounds like a bug we are currently fixing (hopefully in time for 
> 9.6-DP-4) - the android player doesn’t currently play nicely with accelerated 
> rendering... Turning that off should mean things play properly.
> 
> We use the system player object so MP4 should be fine.
> 
> Warmest Regards,
> 
> Mark.
> 
> Sent from my iPhone
> 
>> On 9 Apr 2020, at 20:31, J. Landman Gay via use-livecode 
>>  wrote:
>> 
>> I tried the browser widget: no audio, no video, white screen, no browser 
>> outline on Android.
>> 
>> I tried a mobile browser (mobileControlCreate): audio plays, no video, white 
>> screen.
>> 
>> So yeah, it looks like there's no codec. The widget on desktop doesn't play 
>> it either. If I ask the client to re-do the videos, what codec should I ask 
>> for? I was told that we had to use their existing videos, so I'm not even 
>> sure they will re-do them.
>> 
>>> On 4/9/20 1:01 PM, Tom Glod via use-livecode wrote:
>>> I'm sorry to be the bearer of bad news here.  :(
>>> if its h264 the browser widget won't play it. If you saw video but no audio
>>> then thats one thing.but no video means the video codec is also absent.
 On Thu, Apr 9, 2020 at 1:57 PM J. Landman Gay via use-livecode <
 use-livecode@lists.runrev.com> wrote:
 They're kind of huge (like 400 MB) so I didn't copy them to my phone, but
 they play okay on Mac
 using Firefox and on Android using Chrome browser. I guess that doesn't
 tell us much.
 
 Swami suggested to me privately that he uses a browser widget to play
 videos so I will try that
 next.
 
 On 4/9/20 9:20 AM, Mark Talluto via use-livecode wrote:
> What happens if you play the file locally on each device?
> 
> -Mark
> 
> On Wed, Apr 8, 2020 at 10:22 PM J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Not sure what you mean by "an existing app" but my test app uses
>> mobileControlCreate to set up
>> a mobile player. When it accesses the video from my server, it's all
 black
>> with no video or
>> audio, and the nonexistent playback quits a few seconds in.
>> 
>> I'm not sure whether these videos were created with streaming in mind. I
>> vaguely remember we
>> used to need to set a "streaming" checkbox when creating a video. Is
 that
>> still required?
>> 
 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
>> 
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 --
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 HyperActive Software   | http://www.hyperactivesw.com
 
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>> 
>> 
>> -- 
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software   | http://www.hyperactivesw.com
>> 
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Re: Video format for mobile

2020-04-08 Thread Colin Holgate via use-livecode
QuickTime Player can play it, but it doesn’t need QuickTime.

I’m not sure what player LiveCode uses on Android, but it is highly likely to 
be able to cope.

Is the LC Player an existing Android app?

> On Apr 8, 2020, at 5:10 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> I asked this before, looking for the best format for video files on both 
> Android and iOS. Colin suggested H.264 as the codec, and MP4 as the file 
> format. I have a video with those specs but it won't play in the LC player, 
> and the Mac wants to open it with QuickTime. VLC will play it.
> 
> Get Info shows the codec as H.264, AAC. The file extension is mp4. Is AAC the 
> problem (that's the audio format, right?) What should it be?
> 
> I haven't tried it on mobile yet, but if it needs QT I'm pretty sure it won't 
> work.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Problems locating Android SDK

2020-04-06 Thread Colin Holgate via use-livecode
You may have read the path where tools are as being where you need to point 
LiveCode to. Point LiveCode to ~/Library/Android/SDK, and not 
~/Library/Android/SDK/Tools


> On Apr 6, 2020, at 11:32 AM, Richard Gaskin via use-livecode 
>  wrote:
> 
> Colin Holgate wrote:
> 
> > On Apr 6, 2020, at 10:14 AM, Richard Gaskin wrote:
> >>
> >> I'm setting up a new machine for Android development.
> >>
> >> Where is the one-page list of steps on the livecode.com site that
> >> reliably guides a new user through this for all supported platforms
> >> (Mac, Win, Linux)?
> >>
> >> This one fails:
> >> http://lessons.livecode.com/m/2571/l/625198-livecode-and-android-studio
> >
> > That link does work, and helps to solve the problem. The current
> > Android Studio comes with Android 10 installed, and LiveCode needs
> > Android 9.
> 
> The link itself works, in that it goes to a page. :)
> 
> But I have followed its instructions to install Android 9, and pointed my LC 
> prefs to the folder shown in the screen shot, and LC reports:
> 
>  The chosen folder is not a valid Android SDK. Please
>  ensure that you have installed it correctly, and enabled
>  support for 9.0 (API 28)
> 
> 
> When I run Android Studio it all seems to work.  But LC says it doesn't.
> 
> What did I miss?
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
> 
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Re: Problems locating Android SDK

2020-04-06 Thread Colin Holgate via use-livecode
That link does work, and helps to solve the problem. The current Android Studio 
comes with Android 10 installed, and LiveCode needs Android 9.


> On Apr 6, 2020, at 10:14 AM, Richard Gaskin via use-livecode 
>  wrote:
> 
> I'm setting up a new machine for Android development.
> 
> Where is the one-page list of steps on the livecode.com site that reliably 
> guides a new user through this for all supported platforms (Mac, Win, Linux)?
> 
> This one fails:
> http://lessons.livecode.com/m/2571/l/625198-livecode-and-android-studio
> 
> 
> #CriticalDocumentationBugsThatTurnOffNewUsers
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
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Re: Problems locating Android SDK

2020-04-05 Thread Colin Holgate via use-livecode
You could give the path that you are using. Also, did you have to set up any 
virtual machines? Long ago LiveCode was only happy if you had an Android 2.2 
virtual device.


> On Apr 5, 2020, at 6:36 PM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> Mine is working, I'm wondering if I can put it a dropbox for you. (4.6 GB) Or 
> does it put your "machine signature" on it  when you install it.  I remember 
> having to "down grade it"  to build-tools 29.0.01 to get it to be seen by LC,
> 
> BR
> 
> 
> 
> 
> 
> On 4/5/20, 12:46 PM, "use-livecode on behalf of Skip Kimpel via 
> use-livecode"  use-livecode@lists.runrev.com> wrote:
> 
>okay, glad it is not just me then.
> 
>SKIP
> 
> 
> 
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Re: Problems locating Android SDK

2020-04-05 Thread Colin Holgate via use-livecode
I manually downloaded Tools from here:

https://developer.android.com/studio

And put it into the SDK folder. LiveCode is still not happy.


> On Apr 5, 2020, at 4:09 PM, matthias rebbe via use-livecode 
>  wrote:
> 
> Hi Skip,
> 
> the problem is that Android Studio 3.6.x does not install Android command 
> line tools by default.
> 
> this is an excerpt of the update LC lesson 
> http://lessons.livecode.com/m/2571/l/625198-livecode-and-android-studio
> 
> 
> 
> Update: Android Studio 3.6 has stopped to install the android command line 
> tools by default. These tools were stored in the 
> /Users/youruser/Library/Android/sdk/tools folder, and contained some 
> necessary jar files that are needed to build for Android.
> 
> You can still force Android Studio 3.6 to download these tools:
> 
> - Launch Android Studio and go to Configure -> "SDK Manager"
> 
> - In the new window open "System Settings -> Android SDK". 
> 
> - From there pick the tab "SDK Tools". 
> 
> - Uncheck the "Hide Obsolete Packages" option in the bottom of the window. 
> 
> - Now there should appear a new option: "Android SDK Tools (Obsolete)" - 
> check that, hit "Apply" - it will download the files and "Tools" folder will 
> appear in the /Users/youruser/Library/Android/sdk/ folder:
> 
> 
> 
> 
> 
> HTH,
> 
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
> 
>> Am 05.04.2020 um 23:55 schrieb Skip Kimpel via use-livecode 
>> :
>> 
>> Very helpful, thank you Colin. and I knew it would not be that easy.
>> Now I get a message that says "The chosen folder is not a valid Android
>> SDK.  Please ensure you have installed it correctly, and enabled support
>> for 9.0 (api 28).   I went back into Android Studio and verified the path
>> was correct and that I had checked the box for version 9.0, which I had.
>> Any other suggestions for this new phase I am stuck at?
>> 
>> SKIP
>> 
>> On Sun, Apr 5, 2020 at 5:47 PM Colin Holgate via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> In Finder there is a Go menu, in which you can Go to Folder… Then you type
>>> in the path to the hidden user library to get there. The same thing works
>>> in open dialogs. When you are pointing LiveCode to the Android SDK, type
>>> command-shift-g, and put in:
>>> 
>>> ~/Library/Android/sdk/
>>> 
>>> That path isn’t exactly right I’m sure, LiveCode doesn’t recognize it as
>>> valid Android SDK root. It’s been a few years since I had to set that path.
>>> 
>>> 
>>>> On Apr 5, 2020, at 3:25 PM, Skip Kimpel via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> I am relatively new to Mac so if this is an easy fix, sorry for asking.
>>> I
>>>> have installed Android Studio and the SDK is located in my user/library
>>>> directory.  I figured out how to reveal the library folder using Finder
>>> but
>>>> when I try to browse to the SDK location in Livecode settings, I am not
>>>> able to get there.
>>>> 
>>>> Can anybody help?  This is driving me nuts because I  know it is a quick
>>>> fix.
>>>> 
>>>> Thanks,
>>>> 
>>>> SKIP
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Re: Problems locating Android SDK

2020-04-05 Thread Colin Holgate via use-livecode
In Finder there is a Go menu, in which you can Go to Folder… Then you type in 
the path to the hidden user library to get there. The same thing works in open 
dialogs. When you are pointing LiveCode to the Android SDK, type 
command-shift-g, and put in:

~/Library/Android/sdk/

That path isn’t exactly right I’m sure, LiveCode doesn’t recognize it as valid 
Android SDK root. It’s been a few years since I had to set that path.


> On Apr 5, 2020, at 3:25 PM, Skip Kimpel via use-livecode 
>  wrote:
> 
> I am relatively new to Mac so if this is an easy fix, sorry for asking.  I
> have installed Android Studio and the SDK is located in my user/library
> directory.  I figured out how to reveal the library folder using Finder but
> when I try to browse to the SDK location in Livecode settings, I am not
> able to get there.
> 
> Can anybody help?  This is driving me nuts because I  know it is a quick
> fix.
> 
> Thanks,
> 
> SKIP
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Save stack in HTML5

2020-03-27 Thread Colin Holgate via use-livecode
I made progress getting the basic stack going, the main hold ups were ‘wait' 
and 'the system date', neither of those work.

What approach is needed if the stack has text entry that you want to persist 
when the page is reloaded? Save this stack seems not to work. 
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Re: Getting HTML5 going

2020-03-23 Thread Colin Holgate via use-livecode
The simple test worked, but the missing file errors still showed up.

I will try some old fashioned answer “hello” lines in the stack scripts, to see 
how far the real stack is getting.
 
> On Mar 23, 2020, at 9:53 AM, Pi Digital via use-livecode 
>  wrote:
> 
> You shouldn’t need the stdio.html file at all. It is a placeholder 
> effectively for some other command you are referencing. 
> 
> Again, both using community and Indy and html5deployment versions I have no 
> issue with 404 errors like this. So it’s likely something in your setup. So a 
> step-by-step guide of your process will help us pin it down for you 
> 
> Sean Cole
> Pi Digital
> 
> 
>> On 23 Mar 2020, at 15:48, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> stdio.h is file I/O, and I have copies of that in Unity. The missing file 
>> is stdio.html, not sure what that is, but maybe a JavaScript variation of 
>> the C header file. 
>> 
>> I have Indy installed now, and am trying to retrieve my license to give that 
>> a go.
>> 
>>> On Mar 22, 2020, at 5:59 PM, Pi Digital via use-livecode 
>>>  wrote:
>>> 
>>> Hi Colin
>>> 
>>> I’ve done a bit of digging and stdio is an api for file IO used in 
>>> emscripten. It’s also used for accessing external site pages. Additionally, 
>>> LC uses it to write to the log message box on your main page. 
>>> 
>>> So, I’m curious about the method you go through to get to this point of 
>>> error. Here are a series of questions that should get to the bottom of it. 
>>> 
>>> What platform are you running on?
>>> What platforms are you building for as set in the standalone settings?
>>> What browser are you running the HTML5 deployment in?
>>> How have you setup your localhost server?
>>> 
>>> Finally
>>> What is your recipe for failure from the point you load your stack in to LC 
>>> to when you get the 404 message, step by step?
>>> 
>>> Sean Cole
>>> Pi Digital
>>> 
>>> 
>>>>> On 21 Mar 2020, at 23:30, Colin Holgate via use-livecode 
>>>>>  wrote:
>>>> 
>>>> I have only used the standalone publishing, I’m not doing anything 
>>>> custom. Line 48 of standalone-community-9.5.1.js is what is talking to the 
>>>> stdio.html file. That part of the code says this:
>>>> 
>>>> http.open("POST",”stdio.html"
>>>> 
>>>> 
>>>> 
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Re: Getting HTML5 going

2020-03-23 Thread Colin Holgate via use-livecode
I deselect everything in standalone application settings except for HTML5. I 
choose Save as Standalone Application, and when it is done I copy the files 
into a folder inside my home / Sites folder. I do rename the html to index.html 
because another approach I was trying required there to be an index.html file. 
I tested without renaming the file, same symptoms.

I start the localhost server with php -S localhost:8080, and then use Chrome to 
look at http://localhost:8080/Sites/MyAppName/MyAppName.html 
<http://localhost:8080/Sites/MyAppName/MyAppName.html>. The stack loads and I 
see card 1. Graphics are there but buttons are missing icons, which is 
understandable. The stack would normally go on to another card, but it stays on 
card 1, not responding.

These are the lines that appear in Terminal:

[Mon Mar 23 10:02:44 2020] [::1]:58416 [404]: / - No such file or directory
[Mon Mar 23 10:02:44 2020] [::1]:58417 [404]: /favicon.ico - No such file or 
directory
[Mon Mar 23 10:03:09 2020] [::1]:58451 [200]: /Sites/MyAppName/MyAppName.html
[Mon Mar 23 10:03:09 2020] [::1]:58452 [200]: 
/Sites/MyAppName/standalone-community-9.5.1.html.mem
[Mon Mar 23 10:03:09 2020] [::1]:58453 [200]: 
/Sites/MyAppName/standalone-community-9.5.1.js
[Mon Mar 23 10:03:12 2020] [::1]:58454 [404]: /Sites/MyAppName/stdio.html - No 
such file or directory
[Mon Mar 23 10:03:12 2020] [::1]:58455 [200]: /Sites/MyAppName/standalone.zip
[Mon Mar 23 10:03:12 2020] [::1]:58456 [404]: /Sites/MyAppName/stdio.html - No 
such file or directory
[Mon Mar 23 10:03:15 2020] [::1]:58457 [404]: /Sites/MyAppName/stdio.html - No 
such file or directory


I tried a test build to Mac 64 bit, and that works fine. Next I will try the 
simplest possible stack, and see if that shows any errors.


> On Mar 23, 2020, at 9:53 AM, Pi Digital via use-livecode 
>  wrote:
> 
> You shouldn’t need the stdio.html file at all. It is a placeholder 
> effectively for some other command you are referencing. 
> 
> Again, both using community and Indy and html5deployment versions I have no 
> issue with 404 errors like this. So it’s likely something in your setup. So a 
> step-by-step guide of your process will help us pin it down for you 
> 
> Sean Cole
> Pi Digital
> 
> 
>> On 23 Mar 2020, at 15:48, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> stdio.h is file I/O, and I have copies of that in Unity. The missing file 
>> is stdio.html, not sure what that is, but maybe a JavaScript variation of 
>> the C header file. 
>> 
>> I have Indy installed now, and am trying to retrieve my license to give that 
>> a go.
>> 
>>> On Mar 22, 2020, at 5:59 PM, Pi Digital via use-livecode 
>>>  wrote:
>>> 
>>> Hi Colin
>>> 
>>> I’ve done a bit of digging and stdio is an api for file IO used in 
>>> emscripten. It’s also used for accessing external site pages. Additionally, 
>>> LC uses it to write to the log message box on your main page. 
>>> 
>>> So, I’m curious about the method you go through to get to this point of 
>>> error. Here are a series of questions that should get to the bottom of it. 
>>> 
>>> What platform are you running on?
>>> What platforms are you building for as set in the standalone settings?
>>> What browser are you running the HTML5 deployment in?
>>> How have you setup your localhost server?
>>> 
>>> Finally
>>> What is your recipe for failure from the point you load your stack in to LC 
>>> to when you get the 404 message, step by step?
>>> 
>>> Sean Cole
>>> Pi Digital
>>> 
>>> 
>>>>> On 21 Mar 2020, at 23:30, Colin Holgate via use-livecode 
>>>>>  wrote:
>>>> 
>>>> I have only used the standalone publishing, I’m not doing anything 
>>>> custom. Line 48 of standalone-community-9.5.1.js is what is talking to the 
>>>> stdio.html file. That part of the code says this:
>>>> 
>>>> http.open("POST",”stdio.html"
>>>> 
>>>> 
>>>> 
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Re: Getting HTML5 going

2020-03-23 Thread Colin Holgate via use-livecode
stdio.h is file I/O, and I have copies of that in Unity. The missing file is 
stdio.html, not sure what that is, but maybe a JavaScript variation of the C 
header file. 

I have Indy installed now, and am trying to retrieve my license to give that a 
go.

> On Mar 22, 2020, at 5:59 PM, Pi Digital via use-livecode 
>  wrote:
> 
> Hi Colin
> 
> I’ve done a bit of digging and stdio is an api for file IO used in 
> emscripten. It’s also used for accessing external site pages. Additionally, 
> LC uses it to write to the log message box on your main page. 
> 
> So, I’m curious about the method you go through to get to this point of 
> error. Here are a series of questions that should get to the bottom of it. 
> 
> What platform are you running on?
> What platforms are you building for as set in the standalone settings?
> What browser are you running the HTML5 deployment in?
> How have you setup your localhost server?
> 
> Finally
> What is your recipe for failure from the point you load your stack in to LC 
> to when you get the 404 message, step by step?
> 
> Sean Cole
> Pi Digital
> 
> 
>> On 21 Mar 2020, at 23:30, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> I have only used the standalone publishing, I’m not doing anything custom. 
>> Line 48 of standalone-community-9.5.1.js is what is talking to the 
>> stdio.html file. That part of the code says this:
>> 
>> http.open("POST",”stdio.html"
>> 
>> 
>> 
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Re: Getting HTML5 going

2020-03-22 Thread Colin Holgate via use-livecode
Mac, only building for HTML5, tried different browsers, but mainly Safari, 
local server set up with:

php -S localhost:8080

The graphics of the stack appear, but is covered by a gray box, that may or may 
not be something in the stack. I can tell from a field that shows the current 
date that even that isn’t running.

I see errors both in Terminal  or by viewing the browser developer console. The 
errors are there immediately, before I have attempted any interaction.


> On Mar 22, 2020, at 5:59 PM, Pi Digital via use-livecode 
>  wrote:
> 
> Hi Colin
> 
> I’ve done a bit of digging and stdio is an api for file IO used in 
> emscripten. It’s also used for accessing external site pages. Additionally, 
> LC uses it to write to the log message box on your main page. 
> 
> So, I’m curious about the method you go through to get to this point of 
> error. Here are a series of questions that should get to the bottom of it. 
> 
> What platform are you running on?
> What platforms are you building for as set in the standalone settings?
> What browser are you running the HTML5 deployment in?
> How have you setup your localhost server?
> 
> Finally
> What is your recipe for failure from the point you load your stack in to LC 
> to when you get the 404 message, step by step?
> 
> Sean Cole
> Pi Digital
> 
> 
>> On 21 Mar 2020, at 23:30, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> I have only used the standalone publishing, I’m not doing anything custom. 
>> Line 48 of standalone-community-9.5.1.js is what is talking to the 
>> stdio.html file. That part of the code says this:
>> 
>> http.open("POST",”stdio.html"
>> 
>> 
>> 
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Re: Getting HTML5 going

2020-03-21 Thread Colin Holgate via use-livecode
I have only used the standalone publishing, I’m not doing anything custom. Line 
48 of standalone-community-9.5.1.js is what is talking to the stdio.html file. 
That part of the code says this:

http.open("POST",”stdio.html"



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Getting HTML5 going

2020-03-21 Thread Colin Holgate via use-livecode
I’m trying to get a stack going in HTML5, and there is a 404 error about a file 
named stdio.html. Is that a file I’m supposed to get from somewhere else?


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Re: Mobile video formats

2020-02-26 Thread Colin Holgate via use-livecode
H.264 as the codec, and MP4 as the file format, ought to work on both.

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Re: OT: Apple Alumni Reunion?

2020-02-19 Thread Colin Holgate via use-livecode
Larry Tesler is one of the people in the photo on the event info page:

https://applereunion2020.com/event

Alas, we won’t be seeing him:

https://www.cultofmac.com/685669/larry-tesler-the-apple-employee-who-invented-cut-copy-paste-dies-at-74
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Re: OT: Apple Alumni Reunion?

2020-02-17 Thread Colin Holgate via use-livecode
I have a ticket. Didn’t yet figure out where I will stay, but I have a plane 
ticket too.

For anyone completely puzzled, it’s an Apple reunion where it’s only open to 
employees from the first 10 years, roughly speaking. The cut off is 1988. I 
worked at Apple Computer UK from October 1987 to end of Jan 1992, so I got an 
invite. It isn’t cheap, $100 per ticket. Also, guests are currently not allowed 
until they see what the attendance figures are like. Jim Armstrong says they 
will have a better idea in mid-March.


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Re: HyperCard: the Myst story

2020-02-10 Thread Colin Holgate via use-livecode
Thanks for that. Voyager did well in the list, 15 out of the 50. 10 of which 
were in HyperCard. #1 I programmed on my own, and I also did some work on #4 
and #15.


> On Feb 10, 2020, at 3:53 PM, Alejandro Tejada via use-livecode 
>  wrote:
> 
> Hi Colin,
> 
> I found this Mac User magazine!
> https://vintageapple.org/macuser/pdf/MacUser_9311_November_1993.pdf
> 
> Al
> 
> On Tue, Feb 4, 2020 at 9:21 PM
> Colin Holgate wrote:
>> In 1993 Mac User magazine had a review
>> of the top 50 CD-ROMs, and of those there
>> was an overall winner.
>> The A Hard Day’s Night CD-ROM I made
>> in HyperCard was the overall winner.
>> I was lucky that it was before Myst was
>> released. It would have easily won!
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Re: OMG text processing performance 6.7 - 9.5

2020-02-04 Thread Colin Holgate via use-livecode
Would have been neat if it took 24601 milliseconds.


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Re: HyperCard: the Myst story

2020-02-04 Thread Colin Holgate via use-livecode
In 1993 Mac User magazine had a review of the top 50 CD-ROMs, and of those 
there was an overall winner. The A Hard Day’s Night CD-ROM I made in HyperCard 
was the overall winner. I was lucky that it was before Myst was released. It 
would have easily won!


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Re: Java update?

2019-12-10 Thread Colin Holgate via use-livecode
I don’t know if your version of LiveCode is an example, but many applications 
need Java 6 in particular, and macOS comes with Java 8. The solution is to 
install the legacy version of Java as well:

https://support.apple.com/kb/dl1572?locale=en_US 



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Re: Achilles Heel of Livecode

2019-12-03 Thread Colin Holgate via use-livecode
For Mickey Mouse, he would have been updated 12 times per second, and almost 
all cartoons you’ve ever watched were animated at 12 frames per second. The 
film was projected at 24 frames per second, and all normal movies you’ve seen 
in a cinema were also at 24 frame per second. PAL TV is 25 frames per second, 
and NTSC is 30 frame per second. So, those frame rates are clearly acceptable.

But, they are animations and not scrolling. With scrolling, updates of 12 per 
second are very noticeable, and even 30 frame per second can be seen as not 
smooth. Open a browser on a mobile device and scroll the page. It’s smoothly 
updating at 60 frame per second. I think that’s what people are asking for, not 
animated GIFs.
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Re: iOS scrollers

2019-12-01 Thread Colin Holgate via use-livecode
It would be good to have a simple stack to test that only is for showing the 
problem. One thing I would look at is how you are measuring coordinates when 
using ShowAll. With ShowAll and Portrait, of a card that is iPhone 4 sized, 
zero Y is not at the top of the iPhone 5 screen. If you are finding a way to 
base things off of the visible top of the screen, and not using the top of the 
card, then things will go wrong.
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Re: IPhone geometry

2019-11-30 Thread Colin Holgate via use-livecode
ShowAll will reveal the bits off the edges of the card. So long as you included 
the required stash screen the app will fill the taller screens.


> On Nov 30, 2019, at 12:39 PM, Ludovic THEBAULT via use-livecode 
>  wrote:
> 
> 
> 
>> Le 30 nov. 2019 à 18:25, Colin Holgate via use-livecode 
>>  a écrit :
>> 
>> I think they would, but the iPhone 11 screen is the same ratio of the iPhone 
>> X screen. If you had successfully submitted for iPhone X, it should be ok 
>> for iPhone 11.
>> 
>> It only needs to be background though, but you could do some math and put 
>> buttons into the corners where the notches are (if your app hides the status 
>> bar that is).
>> 
>> 
>>> On Nov 30, 2019, at 12:18 PM, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> Does anyone know if Apple will reject an app that doesn't fill the screen 
>>> on the newer tall phones?
> 
> I submittted a week ago an update to my app which was built for an iphone 4 
> screen ! (There is just a fullscreenmode to « show all ») and is on the App 
> Store !
> 
> Ludovic
> 
> 
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Re: IPhone geometry

2019-11-30 Thread Colin Holgate via use-livecode
I think they would, but the iPhone 11 screen is the same ratio of the iPhone X 
screen. If you had successfully submitted for iPhone X, it should be ok for 
iPhone 11.

It only needs to be background though, but you could do some math and put 
buttons into the corners where the notches are (if your app hides the status 
bar that is).


> On Nov 30, 2019, at 12:18 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Does anyone know if Apple will reject an app that doesn't fill the screen on 
> the newer tall phones?
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> 
> 


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Re: Recommended specs for Windows Development computer.

2019-10-06 Thread Colin Holgate via use-livecode
I originally bought Home, but at some point needed to do some RDP testing, 
which is a Pro feature. I think that currently my Parallels VM of Windows 10 
doesn’t know it’s Pro, I need to track down the registration codes.

Anyway, RDP aside, I didn’t yet need Pro features, and was testing with the 
Home version.

One of my needs is to support OpenGL 3.1, I haven’t tried VirtualBox to see if 
it handles that or not, so for now I’m happy with Parallels.


> On Oct 6, 2019, at 10:21 AM, Martin Koob via use-livecode 
>  wrote:
> 
> Hi
> 
> I am just setting up Virtual Box now on my iMac.  I need to purchase of copy 
> of Windows 10.  I am just wondering whether people would recommend Windows 10 
> Home or Pro.  Any real difference when it comes to developing or testing?  Is 
> it best again to stick to the lowest common denominator principle and go with 
> Windows 10 Home?
> 
> Thanks.
> 
> 
> Regards,
> 
> Martin Koob
> 
> 
> 
> 
> 
>> On Oct 4, 2019, at 12:33 PM, Richard Gaskin via use-livecode 
>>  wrote:
>> 
>> 
>> All that said, I've enjoyed the convenience of VMs for decades, and a few 
>> years ago Mark Wieder suggested I try VirtualBox - never used anything else 
>> since.  It's free and open source, and when I last used Parallels I found 
>> VirtualBox was able to restore sessions in a fraction of the time.
>> 
>> With a VM you can share the Clipboard across OSes, as well as folders, 
>> hardware, and more.  Being able to copy code from my dev OS into the test OS 
>> has been a godsend of a convenience more times than I can count.
>> 
>> Running a second OS within your main OS will eat some RAM;  Min. 8 GB, 16 GB 
>> feels luxurious.
>> 
>> Whether virtual or physical, the OS choice is no choice: Windows 10 is the 
>> present and future of Windows.  What I personally prefer doesn't matter for 
>> testing.  I need what my customers use, and while it can be useful to spin 
>> up VMs with older Windows versions, Win10 is where the action is today, and 
>> tomorrow.
> 
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Re: ...and a challenge

2019-10-05 Thread Colin Holgate via use-livecode

Pi is a reserved work, so I used pie. I haven’t seen this way of producing Pi 
before, and in both JavaScript and LivceCode it seems to be instantaneous. I 
think it’s a rewording of 4*(1-1/3+1/5-1/7+1/9…)

Anyway, see for yourself

on mouseup

put the ticks into t

put 1.0 into i

put 3.0 * 10^200 into x

put x into pie

repeat while (x > 0)

put x * i / ((i + 1.0) * 4.0) into x

add x / (i + 2.0) to pie

add 2.0 to i

end repeat

set numberformat to "x.xxx"

answer the ticks - t

answer (pie / (10.0 ^ 200))

end mouseup


BTW, I haven’t seen JavaScript using ‘let’ before, or having ’n’ to indicate a 
floating point number. That could be a dot net thing.


> On Oct 5, 2019, at 8:33 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> On 10/5/19 6:01 PM, Mark Wieder via use-livecode wrote:
>> On 10/5/19 4:57 PM, JB via use-livecode wrote:
>>> Hi Mark,
>>> I just visited the link Richard provided and it shows the following;
>> Hah! I missed a very important word in that sentence.
> 
> Nonetheless, here's pi in nine lines of javascript. I haven't tried 
> converting this yet... anyone wanna try writing this in LiveCode? And 
> benchmarking it?
> 
> 

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Re: Recommended specs for Windows Development computer.

2019-10-03 Thread Colin Holgate via use-livecode
For my job I need to frequently test things in Windows 10, and I have been 
doing that using Parallels. It works really well, but sometimes I need to do 
hardware tests, and so I had Bootcamp added as well.

I was curious how well it performs, and so downloaded a benchmark test program. 
Users who have submitted their results range from a score of 200, up to around 
5,500. I tested my work MacBook Pro as a Mac, Windows 10 in Parallels, and 
Windows 10 in Bootcamp. Parallels managed 1100, macOS was 1900, and Bootcamp 
was 2300. My Mac pretending to be a PC worked better than my Mac as a Mac, and 
also better than about 75% of the real PCs in the list of results.


> On Oct 3, 2019, at 12:31 PM, JJS via use-livecode 
>  wrote:
> 
> yes you can use virtualbox or whatever but it will be slower, running an OS 
> in an OS, or:
> 
> You install bootcamp if you only need Win10: read this 
> https://support.apple.com/nl-nl/HT201468 it's in dutch but you can find the 
> English version yourself i think
> 
> then bootcamp will install all needed drivers so win10 will run smoothly on 
> your mac (note that your fan might blow some harder, windows is resource 
> hungry)
> 
> Or:
> 
> you go to https://www.rodsbooks.com/refind Now this is a bit more difficult 
> but very good doable, some IT people prefer this.
> 
> ReFind will create a new bootloader (something like GRUB but better with nice 
> icons)
> 
> With Refind you are also able to get Linux on it too, so you could create a 
> triple boot
> 
> 
> If you want something reversed --> make a mac from a windows/Linux PC, then 
> you need to go to https://tonymacx86.com and use Clover as bootloader. Note 
> this is harder, and you need to have a mac to download the OS on a stick.
> 
> Op 3-10-2019 om 20:13 schreef Dar Scott Consulting via use-livecode:
>> I have used Parallels, and am now also using Virtual Box on my Mac. I use 
>> No-Machine to connect to hardware Windows test platforms, and plan to use it 
>> for other platforms (Linux, iOS, Android, Raspberry Pi). I use MiniWoL to 
>> wake one machine and plan add Wake-on-LAN to another Windows machine. Even 
>> when testing on Windows, I edit on Mac and use a network drive for projects. 
>> If need be, I sit at the Windows hardware.
>> 
>>> On Oct 3, 2019, at 11:48 AM, Martin Koob via use-livecode 
>>>  wrote:
>>> 
>>> Hi
>>> 
>>> I need to buy a new desktop PC to be used for LiveCode development 
>>> including using the new camera control and the player as I am working on a 
>>> cross platform application for Mac and Windows.
>>> 
>>> I have been developing the application  on on a Mac to this point but need 
>>> to have the PC for testing and debugging in a Windows environment.
>>> 
>>> Being a Mac guy I am not sure what I should look for in a PC— processor, 
>>> speed, RAM, etc. I bought a cheap desktop  PC, an Acer AXC-230 a year or so 
>>> ago for that purpose but that is painfully slow. So I don’t want to make 
>>> that mistake again.
>>> 
>>> With the comments on speed problems on Windows in the earlier thread I 
>>> don’t want to get something underpowered.
>>> 
>>> Any suggestions? What are people using?
>>> 
>>> Thanks in advance.
>>> 
>>> Martin Koob
>>> 
>>> Sent from my iPhone
>>> 
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Re: OT: Catalina - the end of ad hoc & in-house development?

2019-09-07 Thread Colin Holgate via use-livecode
One part you say seems incorrect. I’ve been running Catalina full time since 
the first developer build, and I’ve seen various combinations of problems.

For the one you’re talking about, where right-click Open still doesn’t open the 
app, in the security control panel where it used to say open applications from 
anywhere, it now should show a message asking for permission to open the 
specific application that you just attempted to open.


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Re: Android 64-bit?

2019-07-15 Thread Colin Holgate via use-livecode
When you submit apps to Google Play you have some amount of control over what 
versions are able to see that app. At this point it’s a few years since I had 
to deal with that, but hopefully you will have an option to say that it’s 
compatible with say Android 4-8. That rules out 9, and works around the 64 bit 
requirements.


> On Jul 15, 2019, at 6:26 PM, Tom Glod via use-livecode 
>  wrote:
> 
> Welli thought it was clear ..but now i'm more confused than ever on
> this subject :P
> 
> It will not be possible to post a *new* app to the playstore starting
> august 1 without using livecode 9.5 to build it?
> 
> Is 9.5 stable slated to be out anytime soon?
> 
> 
> 
> On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> I have been following this with regard to Adobe AIR, and it’s nice that
>> they get an extension. I use Unity too, and that has a longer extension. I
>> suspect it’s in proportion to the number of apps submitted with those
>> tools. I have read figures of 10% of apps are AIR and 50% of games are
>> Unity. That’s a lot of users to upset.
>> 
>> LiveCode isn’t quite at the 10 or 50 percent level yet, so no special
>> case. But one thing to note is that Android 9 is only at 10% of devices,
>> which is high enough for Google to brag about, but if you have to set your
>> APK to only work on Android 8 or earlier, you still get 90% of the users.
>> 
>> 
>>> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> From the android-developers googleblog:
>>> 
>>> The 64-bit requirement: what it means for developers
>>> Starting August 1, 2019:
>>> 
>>> All new apps and app updates that include native code are required to
>> provide 64-bit versions in addition to 32-bit versions when publishing to
>> Google Play.
>>> Extensions: Google Play will continue to accept 32-bit only updates to
>> existing games that use the following SDKs:
>>> Corona Labs SDK - until August 2020
>>> Adobe Air software and the AIR SDK - until August 2020
>>> Unity 5.6.7 or older - until August 2021
>>> Starting August 1, 2021:
>>> Google Play will stop serving apps without 64-bit versions on 64-bit
>> capable devices, meaning they will no longer be available in the Play Store
>> on those devices.
>>> This will include games built with Unity 5.6.x or older.
>>> The requirement does not apply to:
>>> APKs or app bundles explicitly targeting Wear OS or Android TV, which
>> are form factors that do not currently support 64-bit code.
>>> APKs or app bundles that are not distributed to devices running Android
>> 9 Pie or later.
>>> 
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rdim...@evergreeninfo.net
>>> 
>>> -Original Message-
>>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
>> Behalf Of Dan Friedman via use-livecode
>>> Sent: Monday, July 15, 2019 6:04 PM
>>> To: How to use LiveCode
>>> Cc: Dan Friedman; Dar Scott Consulting
>>> Subject: Re: Android 64-bit?
>>> 
>>> Dar,
>>> 
>>> https://developer.android.com/distribute/best-practices/develop/64-bit
>> states, "Starting August 1, 2019, your apps published on Google Play will
>> need to support 64-bit architectures."
>>> 
>>> So, no new or updated apps can be posted to Google made by LiveCode
>> after August 1?   That can't be right!   Perhaps someone at LC will have
>> some better news?
>>> 
>>> -Dan
>>> 
>>> 
>>> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting
>> via use-livecode" > use-livecode@lists.runrev.com> wrote:
>>> 
>>>   Wow!
>>> 
>>>   Perhaps the constraint for August 1 is that all NEW apps and all
>> UPDATES need to include 64-bit. Maybe, they will still serve your apps.
>>> 
>>>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> Greetings!   I got some notices from Google (android) that my apps need
>> to be updated to 64-bit by August 1, 2019.   Does LiveCode generate 64-bit
>> Android apps?  If so, can I do that with Indy 9.0.4?  If so, what versions
>> of Android Studio and Android SDKs do I need to install?   Any guidance
>> will be greatly appreci

Re: Android 64-bit?

2019-07-15 Thread Colin Holgate via use-livecode
I have been following this with regard to Adobe AIR, and it’s nice that they 
get an extension. I use Unity too, and that has a longer extension. I suspect 
it’s in proportion to the number of apps submitted with those tools. I have 
read figures of 10% of apps are AIR and 50% of games are Unity. That’s a lot of 
users to upset.

LiveCode isn’t quite at the 10 or 50 percent level yet, so no special case. But 
one thing to note is that Android 9 is only at 10% of devices, which is high 
enough for Google to brag about, but if you have to set your APK to only work 
on Android 8 or earlier, you still get 90% of the users.


> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode 
>  wrote:
> 
> From the android-developers googleblog:
> 
> The 64-bit requirement: what it means for developers
> Starting August 1, 2019:
> 
> All new apps and app updates that include native code are required to provide 
> 64-bit versions in addition to 32-bit versions when publishing to Google Play.
> Extensions: Google Play will continue to accept 32-bit only updates to 
> existing games that use the following SDKs:
> Corona Labs SDK - until August 2020
> Adobe Air software and the AIR SDK - until August 2020
> Unity 5.6.7 or older - until August 2021
> Starting August 1, 2021:
> Google Play will stop serving apps without 64-bit versions on 64-bit capable 
> devices, meaning they will no longer be available in the Play Store on those 
> devices.
> This will include games built with Unity 5.6.x or older.
> The requirement does not apply to:
> APKs or app bundles explicitly targeting Wear OS or Android TV, which are 
> form factors that do not currently support 64-bit code.
> APKs or app bundles that are not distributed to devices running Android 9 Pie 
> or later.
> 
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Dan Friedman via use-livecode
> Sent: Monday, July 15, 2019 6:04 PM
> To: How to use LiveCode
> Cc: Dan Friedman; Dar Scott Consulting
> Subject: Re: Android 64-bit?
> 
> Dar,
> 
> https://developer.android.com/distribute/best-practices/develop/64-bit 
> states, "Starting August 1, 2019, your apps published on Google Play will 
> need to support 64-bit architectures."
> 
> So, no new or updated apps can be posted to Google made by LiveCode after 
> August 1?   That can't be right!   Perhaps someone at LC will have some 
> better news?
> 
> -Dan
> 
> 
> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting via 
> use-livecode"  use-livecode@lists.runrev.com> wrote:
> 
>Wow!  
> 
>Perhaps the constraint for August 1 is that all NEW apps and all UPDATES 
> need to include 64-bit. Maybe, they will still serve your apps.
> 
>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode 
>>  wrote:
>> 
>> Greetings!   I got some notices from Google (android) that my apps need to 
>> be updated to 64-bit by August 1, 2019.   Does LiveCode generate 64-bit 
>> Android apps?  If so, can I do that with Indy 9.0.4?  If so, what versions 
>> of Android Studio and Android SDKs do I need to install?   Any guidance will 
>> be greatly appreciated and surely help keep my hair in my head.
>> 
>> -Dan
>> 
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Re: Some UX fun

2019-07-03 Thread Colin Holgate via use-livecode
I didn’t get to the point where it was fun.


> On Jul 3, 2019, at 7:10 PM, Mark Wieder via use-livecode 
>  wrote:
> 
> I got through this, but it took me ten minutes.
> Anyone else game to play?
> 
> https://userinyerface.com/
> 


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Re: Fastest Frame Rate?

2019-03-23 Thread Colin Holgate via use-livecode
Are you testing on mobile yet? There is LiveCode code that will make that be 
faster than desktop.


These sort of things:

on preopenstack

  if the environment is mobile then

iphoneSetRedrawInterval 1

set the compositorType of this stack to "OpenGL"

set the compositorTileSize of this stack to 64

set the compositorCacheLimit of this stack to 1024*1024*128

  end if

end preopenstack


> On Mar 23, 2019, at 6:38 PM, Rick Harrison via use-livecode 
>  wrote:
> 
> 
> I find I get equally good results
> by alternately setting the blend level
> of the blue rectangle to 100 and
> then back to 0.  It has fewer lines
> of code too.
> 
> I still see flicker though.
> 
> Rick
> 
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Re: Fastest Frame Rate?

2019-03-23 Thread Colin Holgate via use-livecode
I think you would need to wait 0 with messages to get a fair test.

In my case I didn’t do it that way. I have one handler that moves everything, 
and a shorter handler that checks the mouse position (if you’re not on mobile) 
and calls the longer handler. Like this:

on moveworld
  if the environment is not mobile then
put (512-the mouseh)/100 into difx
  end if
  movethings difx
  send moveworld to me in 16 milliseconds
end moveworld

The send in 16 milliseconds means I’m trying to do 60 fps.

> On Mar 23, 2019, at 11:05 AM, Rick Harrison via use-livecode 
>  wrote:
> 
> I was digging through the archives
> and was reminded that we fully
> funded a kickstarter for a physics
> engine.  Whatever happened to that?
> Is it even on the roadmap?
> 
> Rick
> 
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Re: Fastest Frame Rate?

2019-03-23 Thread Colin Holgate via use-livecode
There are 10 layers to handle the landscape, sky, and tracks. Then 100 LC logos 
on top of those.


> On Mar 23, 2019, at 7:57 AM, Rick Harrison via use-livecode 
>  wrote:
> 
> Hi Colin,
> 
> That’s a nice demo!
> How many layers does it have?
> 
> Rick
> 
> 
> 
>> On Mar 23, 2019, at 12:42 AM, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> http://colin.scienceninja.com/lcscrolling/Scrolling.htm 
>> <http://colin.scienceninja.com/lcscrolling/Scrolling.html>
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Re: Fastest Frame Rate?

2019-03-22 Thread Colin Holgate via use-livecode
I had a fun technical challenge, where me and my new computer in Colorado had a 
few stacks, and my old machine back in Brooklyn had a couple of hundred stacks, 
one of which I wanted to show you. I used Remotix to get my old machine to 
upload to an ftp server all of those stacks, then I downloaded them here.

After doing all that I was going to post something, only to find that I had 
posted a test a while ago.

So, try this in a browser, including on mobile:

http://colin.scienceninja.com/lcscrolling/Scrolling.html 


You’ll see why I remember it as being 60 fps.
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Re: Fastest Frame Rate?

2019-03-22 Thread Colin Holgate via use-livecode
If the Unity article is correct, 45 fps wouldn’t give you more smoothness than 
30 fps. In my tests I’m pretty sure I had 60 fps, but for most things I would 
be happy enough with 30. Pretty well every film you ever saw, and those seemed 
smooth enough, were at 24 fps.


> On Mar 22, 2019, at 9:56 PM, Rick Harrison via use-livecode 
>  wrote:
> 
> Hi Colin,
> 
> Yes, I understand that, but I’m wondering
> what LiveCode can give us as a top
> frame rate.  Could we get at least 30 or 
> 45 fps out of it, or is it just too slow?
> 
> Thanks,
> 
> Rick
> 
>> On Mar 22, 2019, at 10:23 PM, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> You could see the answer that Unity give:
>> 
>> https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS
>>  
>> <https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS>
>> 
>> Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. 
>> It depends on what you’re doing as to how fast it could be. But no tool on 
>> earth can show faster than 60 frames per second.
>> 
>> 
>>> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode 
>>>  wrote:
>>> 
>>> I’m wondering what the upper limit is
>>> for a fastest frame rate that LiveCode
>>> can produce.  I’m trying to do some
>>> special video effects and the faster
>>> the better so as to avoid any flicker.
>>> 
>>> My target device is ultimately an
>>> iPhone or Android device.
>>> 
>>> If LiveCode isn’t fast enough I may
>>> have to consider using some other
>>> language which I would rather not
>>> have to do if LiveCode is up to the
>>> job.
>>> 
>>> Does anyone have any benchmark 
>>> data or suggestions?
>>> 
>>> Thanks,
>>> 
>>> Rick
>> 
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Re: Fastest Frame Rate?

2019-03-22 Thread Colin Holgate via use-livecode
You could see the answer that Unity give:

https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS
 


Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. It 
depends on what you’re doing as to how fast it could be. But no tool on earth 
can show faster than 60 frames per second.


> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode 
>  wrote:
> 
> I’m wondering what the upper limit is
> for a fastest frame rate that LiveCode
> can produce.  I’m trying to do some
> special video effects and the faster
> the better so as to avoid any flicker.
> 
> My target device is ultimately an
> iPhone or Android device.
> 
> If LiveCode isn’t fast enough I may
> have to consider using some other
> language which I would rather not
> have to do if LiveCode is up to the
> job.
> 
> Does anyone have any benchmark 
> data or suggestions?
> 
> Thanks,
> 
> Rick

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Re: JIGSAW PUZZLE 2d-video v_100

2018-12-29 Thread Colin Holgate via use-livecode
The loading percentage is working now, and videos are playing ok in Safari 
(they didn’t before). Frame rate is still a bit slow.
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Re: Can't Submit App to iTunes

2018-12-18 Thread Colin Holgate via use-livecode
iPhone 5 support requires default-5...@2x.png. It is a portrait image 
(640x1136), but it’s needed for landscape apps too. It’s what Apple uses to 
decide that you want to use the extra space, as opposed to having an iPhone 4 
app that is centered with black borders.

For a landscape app it would be your 16:9 splash screen image rotated clockwise 
90 degrees.
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Re: Xcode for El Capitan

2018-12-07 Thread Colin Holgate via use-livecode
The link we gave to the downloads page has a search field. I tried Xcode 8, and 
it seems they are all there. The latest v8 is 8.3.3, and it isn’t easy to tell 
which OS it needs.

This Wikipedia article backs up your theory that 8.2.1 is the latest for El 
Capitan:

https://en.wikipedia.org/wiki/Xcode


> On Dec 7, 2018, at 12:42 PM, JB via use-livecode 
>  wrote:
> 
> I am using El Capitan 10.11.6 and my Xcode is
> version 8.2.1.  It is possible I missed a later
> version but if it was upgraded automatically
> then that is the latest version that will work
> on my El Capitan.
> 
> JB
> 
> 
>> On Dec 7, 2018, at 1:22 PM, Paul Dupuis via use-livecode 
>>  wrote:
>> 
>> Is there any way or place to download Xcode for El Capitan? I think this is 
>> Xcode 9?
>> 
>> The MacOS app store only has Xcode 10.1 (or I can only find 10.1 which 
>> requires OSX 10.13+ (High Sierra)
>> 
>> Any advice would be welcome.
>> 
>> 
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Re: Xcode for El Capitan

2018-12-07 Thread Colin Holgate via use-livecode
If you have an Apple developer account you can log into you can get older 
versions of Xcode here:

https://developer.apple.com/download/more/

It does have Xcode 9, as well as the later 9.x versions.


> On Dec 7, 2018, at 11:25 AM, Brian Milby via use-livecode 
>  wrote:
> 
> Generally it is better to download Xcode from the Apple developer site than 
> the App Store since you frequently need to have multiple versions around.  
> Older versions are found there.
> 
> Thanks,
> Brian
> On Dec 7, 2018, 3:22 PM -0600, Paul Dupuis via use-livecode 
> , wrote:
>> Is there any way or place to download Xcode for El Capitan? I think this
>> is Xcode 9?
>> 
>> The MacOS app store only has Xcode 10.1 (or I can only find 10.1 which
>> requires OSX 10.13+ (High Sierra)
>> 
>> Any advice would be welcome.
>> 
>> 
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Re: OT: iOS Policies

2018-11-23 Thread Colin Holgate via use-livecode
We just got an app removed from Google Play because the metadata included 
references to other works. That’s 6 years after the app was approved for the 
store. It’s not just Apple that do these things. Here’s the Google article on 
what will lead to a rejection:

https://play.google.com/about/storelisting-promotional/metadata/
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Re: iOS Policies

2018-11-18 Thread Colin Holgate via use-livecode
I’ve seen similar issues if you add in awards, such as “Best App in Google 
Play”. Pretty sure Amazon are similar about promoting other apps stores, and 
even Google apps go through a review process.

You wouldn’t dream of putting “Support for iOS 12 and iPhone X” in your Android 
submissions, though you might get away with it. Just get used to only having 
meta data that is needed for that particular store.
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Re: Reading data from Google Sheets

2018-11-14 Thread Colin Holgate via use-livecode
On a Google Sheets page there is a Share button in the upper right. If it has a 
padlock it hasn’t been set up for sharing. Once you click on it you can set 
various options, including one where anyone with the link can view without 
having to sign in.
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Re: NSURLErrorDomain error -999

2018-11-14 Thread Colin Holgate via use-livecode
I took the iOS part of the problem as being incidental, even if it was where 
the problem showed up. Are you doing something that affects a web view, and 
then doing something else before that first change has happened?
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Re: NSURLErrorDomain error -999

2018-11-14 Thread Colin Holgate via use-livecode
Mr Google suggested this page:

https://stackoverflow.com/questions/1024748/how-do-i-fix-nsurlerrordomain-error-999-in-iphone-3-0-os
 


"This error may occur if an another request is made before the previous request 
of WebView is completed."
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Re: how to properly use the fullscreenmode and screen scaling

2018-10-29 Thread Colin Holgate via use-livecode
That’s fair enough. Rotating a phone so the bottom of the portrait phone is now 
to the right, is a right-handed way of thinking I guess! So yes, avoid the 
right middle too, for the benefit of left-handed people.

> On Oct 29, 2018, at 10:31 AM, Alex Tweedly via use-livecode 
>  wrote:
> 
> On 29/10/2018 14:18, Colin Holgate via use-livecode wrote:
>> On top of all that you may well want to place some things using code, but 
>> remember that the later Android phones, and the iPhone X, have a notch, so 
>> don’t place things at the far left center of a landscape app.
>> 
> Should that be "far left center" or "far-left or right center" ?
> Are people consistent enough about rotating 90'  anti-clockwise, or do they 
> (like me) sometimes rotate the other way ?
> [ I've never used a phone with a notch, so don't know if that leads to 
> greater consistency ]
> 
> Thanks
> Alex.


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Re: how to properly use the fullscreenmode and screen scaling

2018-10-29 Thread Colin Holgate via use-livecode
No comment about the main code you showed, but what you said about showAll 
isn’t quite right. All of the card will always be visible. On devices wider 
than the horizontal ratio of the card, extra content will be revealed from off 
of the left and right of the card, the height of the card will fill the height 
of the device screen. On devices that are a narrower ratio than the horizontal 
ratio of the card, extra content is revealed from off of the top and bottom of 
the card, the width of the card will fill the width of the device screen. No 
combination should ever crop into the card area.

The easiest way to use showAll is to have all of the important things within 
the card window, then have enough extra stuff off all edges. Until recently I 
would make the card window be 16:9, and have enough content above and below the 
card to cope with iPad. That approach worked well for all devices from iPhone 5 
to iPad (16:9 to 4:3, using landscape as an example). With the super wide 
recent Samsung phones (and Pixel 3 too), and the even wider iPhone X, the ratio 
gets as high as 19.5:9.

Now my approach is to have a 16:9 card, extra content up to 4:3 as before, but 
now extra content off the left and right to reach a ratio of 20:9. My typical 
16:9 size is 1024x576, and 20:9 gives a familiar looking 1280x576.

So, card window of 1024x576 and all important objects within that space, extra 
background above and below the card, to give 1024x768, and extra content off 
the left and right to give 1280x576. You could of course have backgrounds that 
are 1280x768, that would do no harm. The parts in the corners will never be 
seen.

On top of all that you may well want to place some things using code, but 
remember that the later Android phones, and the iPhone X, have a notch, so 
don’t place things at the far left center of a landscape app.
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Re: Move the Mouse

2018-10-01 Thread Colin Holgate via use-livecode
There is the screenMouseLoc, which is the cursor’s location on the whole 
screen. To move it to be on a button I guess you would add the left and top of 
the card window, to the x and y position you want to move to.



> On Oct 1, 2018, at 2:36 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> Has this been asked before?? I'm trying to set the mouse location to the loc 
> of a particulat button. The mouseLoc is read only. I cannot find a command 
> for doing this! Am I having another senior moment??
> 
> Bob S
> 


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Re: App Dead on iOS 12

2018-09-17 Thread Colin Holgate via use-livecode
Is what you said true for older LiveCode, or just 9.0.1?


> On Sep 17, 2018, at 8:09 PM, Monte Goulding via use-livecode 
>  wrote:
> 
> 
> 
>> On 18 Sep 2018, at 9:47 am, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> For icons to show up you need to make an Assets.car file with the icons in 
>> it. Here is one example tool for making that file:
>> 
>> http://www.applicationloader.net/appuploader/icontool.php 
>> <http://www.applicationloader.net/appuploader/icontool.php> 
>> <http://www.applicationloader.net/appuploader/icontool.php 
>> <http://www.applicationloader.net/appuploader/icontool.php>>
>> 
>> I think you just then include the file in the Files section.
> 
> This is not necessary as the standalone builder will use actool to create the 
> Assets.car for you however you do need to install Xcode’s additional 
> components in order to make actool available.
> 
> Cheers
> 
> Monte


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Re: App Dead on iOS 12

2018-09-17 Thread Colin Holgate via use-livecode
For icons to show up you need to make an Assets.car file with the icons in it. 
Here is one example tool for making that file:

http://www.applicationloader.net/appuploader/icontool.php 


I think you just then include the file in the Files section.

> On Sep 17, 2018, at 7:02 PM, Dan Friedman via use-livecode 
>  wrote:
> 
> Terry,
> 
> So, here's what I've discovered in the last 40 minutes…
> 
> If you add, "set the acceleratedRendering of stack myStack to true", then 
> things start working again.  However, I did find that if I had more than one 
> stack open, and the second stack did not have acceleratedRendering enabled, 
> then the app crashed.
> 
> Most everything seems to be working ok once the app is open.   Visual Effects 
> are working fine, but I’m having some issues with moving controls (on 
> mouseMove) and the like…  S—l—u—g—i—s—h !!
> 
> 
> Thank you!
> 
> Dan Friedman
> CEO, ClearVision Technologies, LLC
> Voice: 909/484-2052
> http://www.clearvisiontech.com
> 
> 
> On 9/17/18, 3:51 PM, "use-livecode on behalf of Terry Judd via use-livecode" 
>  use-livecode@lists.runrev.com> wrote:
> 
>Yeah - I just updated an iPad to iOS 12 and 2 LC apps that were already 
> installed on it now just show a black screen (with the outlines of a couple 
> of native fields) after the splash screen. I kinda assumed they would just 
> still work.
> 
>Terry...
> 
>On 18/09/2018 7:56 am, "use-livecode on behalf of Dan Friedman via 
> use-livecode"  use-livecode@lists.runrev.com> wrote:
> 
>I see that all my apps are launching and immediately crashing on iOS 
> 12.  I rebuilt the app using 9.0.1 and I get the same result.  Since this 
> list isn't blowing up with people complaining about this, I have must have 
> missed the meeting about the secret button to click to get things working.   
> Anyone have any words of wisdom?
> 
>HELP!
> 
>-Dan
> 
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Re: Natural Programming

2018-09-11 Thread Colin Holgate via use-livecode
I’m surprised you can tell anyone about that.


> On Sep 11, 2018, at 11:18 AM, Bob Sneidar via use-livecode 
>  wrote:
> 
> You know, programming comes so naturally to me, it's like it's in my NDA. 
> 
> Bob S
> 
> 


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Re: iOS 12 compatibility

2018-09-10 Thread Colin Holgate via use-livecode
You could write that you have tested under iOS 12, maybe that would be ok? 
Saying that you had to do something proactive in order to support iOS 12 is 
indirectly reporting that Apple software had issues.


> On Sep 10, 2018, at 11:37 AM, Randy Hengst via use-livecode 
>  wrote:
> 
> Hi Andrew,
> 
> What version of LC and Xcode combination did you use for your build?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
> 
> 
>> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode 
>>  wrote:
>> 
>> Thank you Livecode crew for patching Bug 21396 that required 
>> acceleratedRendering to be TRUE in order for an app to launch in iOS 12! 
>> Word of advice to developers as they submit their new builds to Apple 
>> (because if you don't, and you don't have acceleratedRendering enabled in 
>> your stack, your app won't launch in the new operating system): don't 
>> mention the fact that the new OS broke the existing app.
>> 
>> In my "What's New in This Version" text, I mentioned "added iOS 12 
>> compatibility" which apparently is a big no-no. My latest submission got 
>> rejected for breaking PLA 2.3 which states "Apple may provide You with 
>> pre-release versions of the Apple Software or related services that 
>> constitute Apple Confidential Information and are subject to the 
>> confidentiality obligations of this Agreement."
>> 
>> So Apple released a public beta, that beta broke developer software as 
>> reported by public beta users, but we can't speak of such things. *eye roll*
>> 
>> Luckily this is just a metadata rejection that doesn't require a new build. 
>> Just thought I'd share my experience to help save someone else the 
>> embarrassment of breaking your NDA with a company who has a $1T market cap.
>> 
>> --Andrew Bell
>> 
>> 
>> 
>> 
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Re: [OT] Accommodation in Edinburgh

2018-09-01 Thread Colin Holgate via use-livecode
For the last conference in Edinburgh I used AirBNB. It worked out well, and I 
biked to the conference each day in a few minutes.
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Re: [OT]Silly weekend LC poll

2018-08-25 Thread Colin Holgate via use-livecode
I’m with Matthias on this. Some abbreviations are their own thing, and you 
don’t want to reminisce over where the short version came from. LOC is spelled 
LOC, not Loke, and CHAR is not spelled as Chare or Care.

But it’s your choice, I don’t char.


> On Aug 25, 2018, at 3:35 PM, Devin Asay via use-livecode 
>  wrote:
> 
> “Care” and “loke”. Habits from way back in the HyperCard days.  
> 
> Sent from my iPhone
> 
>> On Aug 25, 2018, at 1:28 PM, Matthias Rebbe via use-livecode 
>>  wrote:
>> 
>> 
>> 
>> CHAR  rhymes with far
>> LOC rhymes with lock.
>> 
>> This is at least how i pronounce them. But i am native German and not native 
>> English.
>> 
>> Btw.: due to the fact that LC language is english like,  you should see my 
>> comments  and variable names in my scripts.
>> They are mixed, some comments are in english some in german, even in one and 
>> the same script. It could be that i use tDate in one script and in another  
>> one tDatum as date var.
>> But that´s an other story.
>> 
>> Regards,
>> 
>> Matthias
>> 
>> 
>>> Am 25.08.2018 um 21:07 schrieb J. Landman Gay via use-livecode 
>>> :
>>> 
>>> I wonder how people pronounce two common LC abbreviations. In print you 
>>> never notice but in real life I always have to translate what they're 
>>> talking about.
>>> 
>>> How do you pronounce:
>>> 
>>> CHAR
>>> Rhymes with "care"
>>> Sounds like smoldering wood
>>> 
>>> LOC
>>> Rhymes with "smoke"
>>> Sounds like a deadbolt
>>> 
>>> I suppose there are others.
>>> -- 
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software   | http://www.hyperactivesw.com
>>> 
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>> 
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Re: iPad Pro Simulator

2018-08-24 Thread Colin Holgate via use-livecode
This is not obvious at all, but the splash screen name of 
default-portr...@2x.png is now owned by iPad Pro. To support iPad Pro, iPad 
Retina, and iPad 1, you need these splash screens:

default-portr...@2x.png - 2048x2732
Default-Portrait@2x~ipad.png - 1536x2048
Default-Portrait~ipad.png - 768x1024

Or for landscape:

default-landsc...@2x.png - 2732x2048
Default-Landscape@2x~ipad - 2048x1536
Default-Landscape~ipad = 1024x768



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Re: Fun with Windows 10

2018-08-14 Thread Colin Holgate via use-livecode
I tried both 8.1.1 and 9.0.1 in Windows 10 Home version 1803, and they were ok.

If you get Properties on the EXE, and “Run compatibility tourbleshooter”, does 
that show up anything?
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Re: How to filter a list with a variable anywhere in a line

2018-08-13 Thread Colin Holgate via use-livecode
In that book I wrote there is a chapter on making a web scraper, something that 
could pull images and other media from a web page. I soon found all the 
articles talking about not using regex with HTML, so I used a mixture of 
techniques instead. Here’s the first part I wrote about it:

“A common approach when extracting a known pattern of text is to use regular 
expressions, often referred to as regex or regexp. At its simplest it's easy to 
understand, but it can get quite complex. Read the Wikipedia article if you 
want to understand it in depth:

http://en.wikipedia.org/wiki/Regular_expression

Another useful source of information is this Packt article on regular 
expressions:

http://www.packtpub.com/article/regular-expressions-python-26-text-processing

One problem though is that using regexp to parse HTML content is frowned upon. 
There are scores of articles online telling you outright not to parse HTML with 
regexp! Here's one pithy example:

http://boingboing.net/2011/11/24/why-you-shouldnt-parse-html.html

Now, parsing HTML source is exactly what we want to do here, and one solution 
to the problem is to mix and match, using LiveCode's other text matching and 
filtering abilities to do most of the work. Although it's not exactly regexp, 
LiveCode can use regular expressions in some of its matching and filtering 
functions, and they are somewhat easier to understand than full-blown regexp. 
So, let's begin by using those …”

A few pages later I do use some regex to pull text from the page:

function getText pPageSource
   put 
replaceText(pPageSource,"(?:<(?Pscript|style)[\s\S]*?)|(?:)|(?:<[\s\S]*?>)","")
 into pPageSource
   replace lf with "" in pPageSource”
   replace tab with " " in pPageSource
   return pPageSource
end getText
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A few solutions to problems I had

2018-08-08 Thread Colin Holgate via use-livecode
I needed to refresh an app today, not one in any store, just a utility app I 
made for a friend. It didn’t go easily!

First issue was that between my old MacBook Pro running macOS 10.14, and my new 
MacBook Pro running 10.13.6, I couldn’t find a combination of LiveCode and 
Xcode that would work. I tried versions 7, 8, and 9. Then I tried 9.0.1 rc1 
with my new machine, and that finally worked!

That soon got me through to the next error, which was about how it couldn’t 
find a valid signing entity. The phrase was clear enough that it made it easy 
to find a post that Scott Rossi had made, talking about how Apple’s certificate 
had expired. I grabbed the new version but it wasn’t enough, so I revoked and 
remade my certificate and profile, and then I was able to install onto my iOS 
12 iPad (using Xcode).

The app, of course, crashed immediately, but that one I knew the answer to 
already! I added the acceleratedRendering = true code, and the app got further. 
It jumps to a second stack as part of what it does, and then the crash happened 
again. Interesting that acceleratedRendering doesn’t persist between stacks. I 
added the code to the second stack, and things are all good now, even on iOS 12.

One challenge though is that the Mac my friend has with him at the moment has 
an old enough version of iTunes that it could be used for install apps, but the 
iOS on his iPad is too new for that iTunes to cope with. Next best option is to 
use the Apple Configurator 2 from the App Store, but his Mac OS is too old to 
run that application. One thing that would be bound to work in the iPhone 
Configuration Utility, but Apple have removed the download page for that. I 
don’t seem to have a copy of it anymore.

He’s going to be somewhere with a more modern Mac on Friday, and so should be 
able to install the app with the new configuration tool. Installing apps can be 
quite tricky sometimes!
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Re: Home Screen Icon Not Rendered on iOS

2018-07-30 Thread Colin Holgate via use-livecode
Do you all know about the Assets.car requirement in iOS 11? Instead of 
including individual icons (which you have to do to support older iOS), you now 
include an Assets.car file, that has all of the icon sizes. It would be an 
included file.

It is possible to make the file using Xcode, but I found that some icon sizes 
were being left out, and Apple rejects apps like that. Fortunately someone made 
an online tool, you give it your 1024x1024 icon, it gives you back the 
Assets.car file:

http://www.applicationloader.net/appuploader/icontool.php

It also makes the needed Android icons.


> On Jul 30, 2018, at 8:52 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Do the icons have an alpha channel? I *think* they are not allowed to have
> one.
> 
> Best,
> Panos
> --
> 
> 
> On Mon, Jul 30, 2018 at 4:01 PM, Mike Kerner via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Yes, I've had a similar problem, but I haven't figured it out.  I went back
>> and found a couple of icons we had used several years ago.  They do work,
>> so I'm also baffled.
>> 
>> On Mon, Jul 30, 2018 at 10:11 AM Sannyasin Brahmanathaswami via
>> use-livecode  wrote:
>> 
>>> Apple continues to give us grief…Anyone else have this context.
>>> 
>>> Mac OS High Sierra 10.13.6
>>> LC: 9.0.1 RC1
>>> Xcode 9.4.1
>>> iOS (on phone) 11.4.1
>>> 
>>> No matter what I do, I can't get the Home screen icon to render on the
>>> phone. It always "generic"
>>> 
>>> All icons are entered into SA at correct dimensions. Whether  we use
>>> "prerendered" on not, still doesn't work.
>>> No entitlements issues, build goes through with no error. Just no proper
>>> icon.
>>> 
>>> Previously, in Xcode 9.3 this same problem was solved by saying  "Yes" to
>>> Apple's Dialog on Xcode start up
>>> 
>>> "Do You Want to Install Additional Components?"
>>> 
>>> After that, restarting Xcode, restart LC and the icon rendered.
>>> 
>>> But Xcode 9.3 will not build for iOS 11.4.1. AND XCode 9.4.1. invokes no
>>> dialog for "Additional Components"  -- it opens "silently" and on Apple's
>>> developer site there are no additional component for 9.4.1? (in
>> downloads)
>>> I tried manually adding the 9.3 Components (little applications that I
>> put
>>> the Xcode applications folder). but still no go…
>>> 
>>> I am stumped.
>>> 
>>> I can still build and get my beta testers to check the app - minus a
>>> proper home screen icons. But sure would be nice to solve this one.
>>> 
>>> BR
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>> 
>> 
>> --
>> On the first day, God created the heavens and the Earth
>> On the second day, God created the oceans.
>> On the third day, God put the animals on hold for a few hours,
>>   and did a little diving.
>> And God said, "This is good."
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Re: ANN: *** targetSdkVersion requirements Android ***

2018-07-25 Thread Colin Holgate via use-livecode
One problem this may introduce is that from Android 6 onwards you’re expected 
to only ask permission to use features at the time the user reaches that part 
of your app, like it has always been on iOS. I wrote about publishing to 
Android before Android 6, I’m not sure how that gets handled. Are there 
features in LiveCode to cover the difficulty of asking for permission at 
runtime instead of when the app is installed?


> On Jul 25, 2018, at 8:57 PM, Erik Beugelaar via use-livecode 
>  wrote:
> 
> Hi All,
> 
> 
> 
> Starting from August 2018 for new apps and November 2018 for existing apps,
> Google will force developers to set the targetSdkVersion to 26+:
>  d-performance.html>
> https://android-developers.googleblog.com/2017/12/improving-app-security-and
> -performance.html
> 
> 
> 
> Cheers,
> 
> Erik
> 
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Re: iOS 12 compatibility

2018-07-25 Thread Colin Holgate via use-livecode
I had tried some in the past, and so re-downloaded those, and also downloaded 
other free ones. Think I have five now. All of them settle on the splash 
screen, flash briefly to a black screen, do the 3D spin, then either went to a 
black screen and stayed there, or quit out to the iOS home screen. They get a 
lot further than my test app before I did the acceleratedRendering fix.

I think you should find a device that you can test iOS 12 on.

> On Jul 25, 2018, at 4:19 PM, Randy Hengst via use-livecode 
>  wrote:
> 
> LC apps. I should have been more specific. 
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>>  wrote:
>> 
>> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
>> crashes for example. If you have an app in the store I could test it for you.
>> 
>> 
>>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>>>  wrote:
>>> 
>>> Not to be alarmist, but does this discovery suggest all current iOS apps 
>>> will break when iOS 12 comes out?
>>> 
>>> be well,
>>> randy
>>> www.classroomFocusedSoftware.com
>>> 
>>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>>>  wrote:
>>>> 
>>>> Ok, one less issue to tackle then :)
>>>> 
>>>> If you could file a bug report with a reproducible recipe (and ideally a
>>>> sample stack), this will help us identify and fix the problem in an
>>>> upcoming release.
>>>> 
>>>> Best,
>>>> Panos
>>>> --
>>>> 
>>>>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>>>>> 
>>>>> I've been using 9.0.0.
>>>>> 
>>>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>>>> 
>>>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>>>> navigation and has a lot of flashing black space, not just at app launch.
>>>>> 
>>>>> --Andrew Bell
>>>>> 
>>>>> --
>>>>> 
>>>>> 
>>>>> @Andrew thanks for checking.
>>>>> 
>>>>> Which LC version do you now use? We have fixed *a lot* of
>>>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might 
>>>>> be
>>>>> already fixed.
>>>>> 
>>>>> Best,
>>>>> Panos
>>>>> --
>>>>> 
>>>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>>>> use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>>>> app to launch in iOS 12! I was not able to actually install the app
>>>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>>>> (public beta 3) to test.
>>>>> 
>>>>> I now remember why I disabled acceleratedRendering in the first place:
>>>>>  1- it adds a quick black screen during the launch of the app (between
>>>>> the openStack and openCard it seems)
>>>>>  2- it breaks the navigation system that I implemented to get from
>>>>> card to card (animation of a group that appears from off card)
>>>>> 
>>>>> I can live with #1 for now and will start plotting a work around for
>>>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>>>> 
>>>>> --Andrew Bell
>>>>> 
>>>>> 
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Re: iOS 12 compatibility

2018-07-25 Thread Colin Holgate via use-livecode
Did you mean all iOS apps, or LC ones in particular? I know that Skype crashes 
for example. If you have an app in the store I could test it for you.


> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>  wrote:
> 
> Not to be alarmist, but does this discovery suggest all current iOS apps will 
> break when iOS 12 comes out?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>  wrote:
>> 
>> Ok, one less issue to tackle then :)
>> 
>> If you could file a bug report with a reproducible recipe (and ideally a
>> sample stack), this will help us identify and fix the problem in an
>> upcoming release.
>> 
>> Best,
>> Panos
>> --
>> 
>>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>>> 
>>> I've been using 9.0.0.
>>> 
>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>> 
>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>> navigation and has a lot of flashing black space, not just at app launch.
>>> 
>>> --Andrew Bell
>>> 
>>> --
>>> 
>>> 
>>> @Andrew thanks for checking.
>>> 
>>> Which LC version do you now use? We have fixed *a lot* of
>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>> already fixed.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
>>> 
>>>   Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>> app to launch in iOS 12! I was not able to actually install the app
>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>> (public beta 3) to test.
>>> 
>>>   I now remember why I disabled acceleratedRendering in the first place:
>>>1- it adds a quick black screen during the launch of the app (between
>>> the openStack and openCard it seems)
>>>2- it breaks the navigation system that I implemented to get from
>>> card to card (animation of a group that appears from off card)
>>> 
>>>   I can live with #1 for now and will start plotting a work around for
>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>> 
>>>   --Andrew Bell
>>> 
>>> 
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Re: iOS 12 compatibility (panagiotis merakos)

2018-07-25 Thread Colin Holgate via use-livecode
>From 9.0.1 (rc 1) I can get an app to run on iOS 12, with the 
>acceleratedRendering set to true.


> On Jul 25, 2018, at 2:43 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hi all,
> 
> It seems the crash is related to screen updates, and adding this to the
> preopenstack handler prevents the app from crashing:
> 
> 
> 
> Could you please confirm?
> 
> Best,
> Panos
> --
> 
> PS: We are still investigating.
> 
> On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos 
> wrote:
> 
>> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
>> confirm apps still crash on startup. Sigh :(
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Based on the fact that my apps are still crashing on load in iOS 12 beta
>>> 4 (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)
>>> 
>>> --Andrew Bell
>>> 
>>> 
>>> From: panagiotis merakos 
 To: How to use LiveCode 
 Subject: Re: iOS 12 compatibility
 Message-ID:
>>> ail.com>
 Content-Type: text/plain; charset="UTF-8"
 
 BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
 and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
 crossed :)
 
 Best,
 Panos
 --
 
 On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos 
 wrote:
 
 Hi all,
> 
> iOS 12 beta 4 is out today. I will install it on our test device and
> have
> a play tomorrow. If anyone tries it sooner, please post your results
> here :)
> 
> Best regards,
> Panos
> --
> 
 
>>> 
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Re: Autocomplete in 9.0.1 RC1

2018-07-20 Thread Colin Holgate via use-livecode
I think it’s a convention issue. Normally autocomplete is triggered with the 
tab key. You can right arrow down the list and then press tab, and it will do 
the line you were on.

You could argue that enter/return should work as well, but then you don’t have 
a way to indicate that you don’t want autocomplete at all, you really wanted to 
call your handler ‘on moused’.


> On Jul 20, 2018, at 1:40 PM, Stephen MacLean via use-livecode 
>  wrote:
> 
> Hi All,
> 
> Maybe I’m missing something, but Autocomplete in the 9.0.1 RC1 doesn’t seem 
> to work… I try selecting the appropriate pop up from the list with the right 
> arrow key, but it doesn’t complete and just stays there.
> 
> TIA,
> 
> Steve MacLean
> 
> 9.0.1 RC1 Business
> 
> 
> 
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iOS 12 testing

2018-07-20 Thread Colin Holgate via use-livecode
I tested at app on iOS 12 beta 4, and the Console details of the crash are 
below. I wanted to compare what it would be like when it works, so tried to 
test on an iOS 11 iPhone. But, it’s a new device, and my provisioning profiles 
have changed.

Under LC 7.1.4 I couldn’t see my profile listed. There were lots of other ones. 
Under 8.1.7 I choose see and choose the new profile, but LC wasn’t happy with 
my Xcode, which has SDK 11.4 and doesn’t have 11.0. Under LC 9.0.1 rc1 I could 
only see at entry for Team Provisioning. So, it was happy with my Xcode but 
couldn’t show me any profiles, let alone my new one.

Which just meant I couldn’t test a working version. Here’s what Console had to 
say about the test on my iPad, which was already under my old profile:

default 10:13:19.994329 -0700   SpringBoard Bootstrapping Untitled-1 with 
intent foreground-interactive
default 10:13:19.995979 -0700   kernel  AMFI: 
'/private/var/containers/Bundle/Application/2A113E7E-870A-4463-8877-E9281D952845/Untitled-1.app/Untitled-1'
 does not pass CT evaluation, result: 0x80008
default 10:13:19.996347 -0700   kernel  AMFI: 
'/private/var/containers/Bundle/Application/2A113E7E-870A-4463-8877-E9281D952845/Untitled-1.app/Untitled-1':
 Unrecoverable CT signature issue, bailing out.
default 10:13:20.025970 -0700   assertiond  Submitting new job for 
"Untitled-1" on behalf of 
default 10:13:20.026078 -0700   assertiond  Submitted job with label: 
UIKitApplication:Untitled-1[0x8c4][63]
default 10:13:20.026316 -0700   assertiond  Unable to get pid for 
'UIKitApplication:Untitled-1[0x8c4][63]': No such process (3)
error   10:13:20.026768 -0700   SpringBoard [Untitled-1] Bootstrap failed 
with error: 
error   10:13:20.026822 -0700   SpringBoard Bootstrapping failed for 
 with error: Error 
Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID 
Untitled-1" UserInfo={NSLocalizedDescription=Unable to bootstrap process with 
bundleID Untitled-1, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to 
start job, NSUnderlyingError=0x2812199e0 {Error Domain=NSPOSIXErrorDomain 
Code=3 "No such process" 
UserInfo={BKLaunchdOperation=launch_get_running_pid_4SB, 
NSLocalizedDescription=Unable to get pid for label 
UIKitApplication:Untitled-1[0x8c4][63], 
BKLaunchdJobLabel=UIKitApplication:Untitled-1[0x8c4][63], 
NSLocalizedFailureReason=No such process}}, 
BKSProcessJobLabel=UIKitApplication:Untitled-1[0x8c4][63], 
BSErrorCodeDescription=bootstrap-failed}
default 10:13:20.026916 -0700   SpringBoard Adding: 
default 10:13:20.026997 -0700   SpringBoard  exited.
default 10:13:20.027946 -0700   SpringBoard Removing: 

default 10:13:20.032999 -0700   SpringBoard Application process state 
changed for Untitled-1: 
default 10:13:20.033138 -0700   SpringBoard Process exited: 
 -> 
 {
stateAtExit = ;
}
default 10:13:20.033257 -0700   SpringBoard Application process state 
changed for Untitled-1: (null)
error   10:13:20.034136 -0700   assertiond  Failed to start job with error 
 {
description = "Unable to get pid for label 
UIKitApplication:Untitled-1[0x8c4][63]";
failureReason = "No such process";
userInfo = {
BKLaunchdJobLabel = UIKitApplication:Untitled-1[0x8c4][63];
BKLaunchdOperation = launch_get_running_pid_4SB;
}
}
default 10:13:20.034175 -0700   assertiond  Deleted job with label: 
UIKitApplication:Untitled-1[0x8c4][63]
default 10:13:20.623005 -0700   SpringBoard Front display did change: 



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Re: iOS and video mirroring

2018-07-17 Thread Colin Holgate via use-livecode
HDMI itself has DRM, and I can imagine there are cables that work for non-DRM 
content, but won’t work for DRM content.

Here’s an article on the issue, and some suggested fixes:

https://www.howtogeek.com/208917/htg-explains-how-hdcp-breaks-your-hdtv-and-how-to-fix-it/
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Re: iOS 12 compatibility

2018-07-04 Thread Colin Holgate via use-livecode
Beta 3 of iOS 12 came out today. Apps still crash.


> On Jul 4, 2018, at 2:16 AM, panagiotis merakos  wrote:
> 
> Thanks for the update @Colin
> 
> For anyone interested, I just filed a bug report:
> 
> https://quality.livecode.com/show_bug.cgi?id=21396 
> <https://quality.livecode.com/show_bug.cgi?id=21396>
> 
> Best,
> Panos
> --
> 
> On Tue, Jul 3, 2018 at 11:16 PM, Colin Holgate via use-livecode 
> mailto:use-livecode@lists.runrev.com>> wrote:
> Skype also crashes. With Adobe AIR apps a current app crashes, but one from
> four years ago doesn’t. Hopefully Apple will fix things.
> 
> On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
> 
> > Hello Andrew,
> >
> > No we did not have a chance to look at it yet, but we are aware of the
> > issue. I think I had filed a bug report a week ago, I'll double check and
> > let you know.
> >
> > Best
> > Panos
> > --
> >
> > On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> > use-livecode@lists.runrev.com <mailto:use-livecode@lists.runrev.com>> wrote:
> >
> > > Had my first customer complaint about the app not working on their
> > > device running the iOS 12 beta. Luckily I was able to point to a blog
> > > post about how Fortnite also crashes under iOS 12 and explained how
> > > their development budget is WAY larger to buy some time ;)
> > >
> > > Has the mothership had a chance to investigate this and/or should I
> > > submit a report to bugzilla?
> > >
> > > --Andrew Bell
> > >
> > > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > > From: panagiotis merakos  > > > <mailto:merak...@gmail.com>>
> > > > To: How to use LiveCode  > > > <mailto:use-livecode@lists.runrev.com>>
> > > > Cc: and...@midwestcoastmedia.com <mailto:and...@midwestcoastmedia.com>
> > > > Subject: Re: iOS 12 compatibility
> > > > Message-ID:
> > > >   <
> > > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com 
> > > <mailto:ca%2bjfeq8%2b1ptdywsvsa0xk6asrdcqnrk8v%2b9xtbyod5ufdyv...@mail.gmail.com>>
> > > > Content-Type: text/plain; charset="UTF-8"
> > > >
> > > > Hi Andrew,
> > > >
> > > > oh what fun!
> > > >
> > > > I will install iOS 12 beta in one of our office devices and investigate
> > > > tomorrow. After a quick google search it seems that other non-LC apps
> > > crash
> > > > on startup on iOS 12 beta, so probably Apple has changed something.
> > > >
> > > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > > standalone(s)?
> > > >
> > > > Best,
> > > > Panos
> > > > --
> > >
> > >
> > >
> > > ___
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Re: iOS 12 compatibility

2018-07-03 Thread Colin Holgate via use-livecode
Skype also crashes. With Adobe AIR apps a current app crashes, but one from
four years ago doesn’t. Hopefully Apple will fix things.

On Tue, Jul 3, 2018 at 1:53 PM panagiotis merakos via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hello Andrew,
>
> No we did not have a chance to look at it yet, but we are aware of the
> issue. I think I had filed a bug report a week ago, I'll double check and
> let you know.
>
> Best
> Panos
> --
>
> On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Had my first customer complaint about the app not working on their
> > device running the iOS 12 beta. Luckily I was able to point to a blog
> > post about how Fortnite also crashes under iOS 12 and explained how
> > their development budget is WAY larger to buy some time ;)
> >
> > Has the mothership had a chance to investigate this and/or should I
> > submit a report to bugzilla?
> >
> > --Andrew Bell
> >
> > > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > > From: panagiotis merakos 
> > > To: How to use LiveCode 
> > > Cc: and...@midwestcoastmedia.com
> > > Subject: Re: iOS 12 compatibility
> > > Message-ID:
> > >   <
> > ca+jfeq8+1ptdywsvsa0xk6asrdcqnrk8v+9xtbyod5ufdyv...@mail.gmail.com>
> > > Content-Type: text/plain; charset="UTF-8"
> > >
> > > Hi Andrew,
> > >
> > > oh what fun!
> > >
> > > I will install iOS 12 beta in one of our office devices and investigate
> > > tomorrow. After a quick google search it seems that other non-LC apps
> > crash
> > > on startup on iOS 12 beta, so probably Apple has changed something.
> > >
> > > BTW what version of LC / MacOS/ Xcode did you use to build the
> > > standalone(s)?
> > >
> > > Best,
> > > Panos
> > > --
> >
> >
> >
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Re: 8.1.10 Reporting the ScreenSize of a iPhone7: 0,0,375,667

2018-06-23 Thread Colin Holgate via use-livecode
I’m working on an update to an Adobe AIR app, and one thing for me to have to 
figure out is that on iPhone 7 some graphics are being cut off. The screens are 
fine on other phones that are the same screen size. Which suggests there may be 
something about iPhone 7 that is odd, that is nothing to do with LiveCode.
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Re: Dark Mode in macOS Mojave, any thoughts from the mothership?

2018-06-14 Thread Colin Holgate via use-livecode
>>We haven’t yet got a system with it running on yet. If anyone does (Colin?)

I have several tight deadline things on at the moment, otherwise I would have 
gone ahead and installed it!

Come to think of it, I do have an external drive I could try it on.
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Re: Devawriter Pro: Fund Raiser Goes Live!

2018-05-31 Thread Colin Holgate via use-livecode
Read the other two articles, then divide by 2.


> On May 31, 2018, at 10:57 PM, Richard Gaskin via use-livecode 
>  wrote:
> 
> Lagi Pittas wrote:
> > I would put a couple of "we love ya" perks $1 $5 or $7 (there is some
> > psychology with the last one).
> 
> I would love to learn more about 7, but when I went searching I just found 
> the usual articles about the psychology of 9 and 5.  Where can I learn more?
> 
> -- 
> Richard Gaskin



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Re: Splash-stack apps on Google Play

2018-05-21 Thread Colin Holgate via use-livecode
At the time Mark thought there might be some LCB tweaks LiveCode might make to 
keep Google happy, but after the Google guys looked at a number of LiveCode 
apps, they concluded that they don’t seem to violate the new policy. Well, it 
was new 11 months ago when this came up last time!
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Re: Certificate Problems

2018-05-11 Thread Colin Holgate via use-livecode
It’s in Utilities. Open that. There’s a Filter option, which you could type in 
some letters once you know what process is going on that you want to watch.


> On May 11, 2018, at 9:15 PM, prothero--- via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> That sounds promising. I only vaguely remember how to do this.on Mac, how...?
> Bill
> 
> William Prothero
> http://earthlearningsolutions.org
> 
>> On May 11, 2018, at 6:11 PM, Colin Holgate via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> It’s sometimes worth opening Console, and see what errors are happening at 
>> that time.
>> 
>> 
>>> On May 11, 2018, at 9:09 PM, William Prothero via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Thanks for the suggestion. 
>>> I tried it, but it didn’t work. I do know that old profiles can cause 
>>> confusion.
>>> 
>>> It does seem like a failure like that should generate some kind of alert 
>>> saying why.
>>> Best,
>>> Bill
>>> 
>>> 
>>>> On May 11, 2018, at 6:01 PM, Colin Holgate via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> Unrelated to LiveCode I read about something today to do with old 
>>>> provisioning files and Xcode. Short version is, go here:
>>>> 
>>>> ~/Library/MobileDevice/Provisioning Profiles/
>>>> 
>>>> Delete everything, then in Xcode Preferences, Account, Download Manual 
>>>> Profiles. That will download only valid profiles, and only leave current 
>>>> ones for Xcode to worry over.
>>>> 
>>>> It may go horribly wrong, but I think it will improve things.
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Re: Certificate Problems

2018-05-11 Thread Colin Holgate via use-livecode
It’s sometimes worth opening Console, and see what errors are happening at that 
time.


> On May 11, 2018, at 9:09 PM, William Prothero via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Thanks for the suggestion. 
> I tried it, but it didn’t work. I do know that old profiles can cause 
> confusion.
> 
> It does seem like a failure like that should generate some kind of alert 
> saying why.
> Best,
> Bill
> 
> 
>> On May 11, 2018, at 6:01 PM, Colin Holgate via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Unrelated to LiveCode I read about something today to do with old 
>> provisioning files and Xcode. Short version is, go here:
>> 
>> ~/Library/MobileDevice/Provisioning Profiles/
>> 
>> Delete everything, then in Xcode Preferences, Account, Download Manual 
>> Profiles. That will download only valid profiles, and only leave current 
>> ones for Xcode to worry over.
>> 
>> It may go horribly wrong, but I think it will improve things.
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> 
> 
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Re: Certificate Problems

2018-05-11 Thread Colin Holgate via use-livecode
Unrelated to LiveCode I read about something today to do with old provisioning 
files and Xcode. Short version is, go here:

~/Library/MobileDevice/Provisioning Profiles/

Delete everything, then in Xcode Preferences, Account, Download Manual 
Profiles. That will download only valid profiles, and only leave current ones 
for Xcode to worry over.

It may go horribly wrong, but I think it will improve things.
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Re: export imagedata into a file ?

2018-05-08 Thread Colin Holgate via use-livecode
I was failing to even get the image in! But, the thing I would have tried if 
that had worked would be to set the paintCompression of the image to “jpeg".


> On May 8, 2018, at 10:17 AM, jbv via use-livecode 
>  wrote:
> 
> Hi list,
> I have a script that starts as follows :
> 
>   put URL "binfile:/myFile.jpg" into tImageData
>   put tImageData into image "Image_test"
>   put the imagedata of image "Image_test" into tImageData
>   -- tImageData processing
> 
> After tImageData is processed, I would like to export
> its content directly into a file.
> I tried :
>   put tImageData into URL "binfile:/test.jpg"
> but the file is considered corrupted and can't be opened.
> 
> I also tried :
>   put tImageData into URL "binfile:/test.jpg" as JPEG
> but it returns an error.
> 
> I know I can set the imagedata of an image to the content
> of tImageData, and then use "export snapshot", but for some
> reasons too long to explain, I would like to follow a different
> path.
> So, How can I export the binary content of tImageData to
> a jpeg or png file that can be opened like any similar
> file ?
> 
> Thanks in advance,
> jbv
> 
> 
> 
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Re: [OT] Web based HyperCard

2018-03-27 Thread Colin Holgate via use-livecode
In Safari preferences you can say to show the Develop menu. In the Develop menu 
there are experimental features you can enable. I have most of those turned on.



> On Mar 27, 2018, at 8:59 AM, dunbarx via use-livecode 
>  wrote:
> 
> Could only see a black screen when opening in Safari on OS 10.9.
> 
> Craig Newman
> 


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Re: [OT] Web based HyperCard

2018-03-27 Thread Colin Holgate via use-livecode
It seems to fully work in Safari on Mac, but he hasn’t prevented the page 
scroll, so some things don’t work on iPad.
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Re: iOS cached Screen Flashes after Splash Image

2018-03-14 Thread Colin Holgate via use-livecode
I have seen something like you’re describing with other apps, not LiveCode 
ones. iOS 11 has a new way of doing app switching, and that uses a different 
snapshot of the apps. Are you letting your app quit on suspend, or is it still 
open in the background? I can imagine cases where someone switches apps and 
will get the last app switching image iOS 11 kept. That is bound to be 
different if the app quit on suspend.
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Re: Was I hallucinating? Totally OT, perhaps relevant

2017-11-14 Thread Colin Holgate via use-livecode
I was at Google for meetings last week, some of which was with the Google Home 
and also Assistant teams. They have the same need as Siri, and I imagine that 
they solve the problem in the same way. For Google, they are always listening 
for “ok google”, and Apple are listening for “hey Siri”. It’s only a two second 
buffer though, that is constantly overwriting itself. If you could steal 
someone’s device and freeze all electrons in it so you could scrape for sound 
data, you probably would only get the sound of you picking the person’s pocket.

If the trigger words are detected, the next bit of sound is uploaded to be 
analyzed. That happens for all devices within hearing, and online all of the 
recordings are considered at the same time. The reply is usually sent to the 
device that was closest to the user at the time. The recording is kept in your 
history, so you can go back and listen to it to figure out why it might have 
been misinterpreted. This is the page you can go to listen to yourself:

https://myactivity.google.com/myactivity?product=29



> On Nov 14, 2017, at 10:38 AM, Bob Sneidar via use-livecode 
>  wrote:
> 
> If Apple was doing data collection via Siri always on and feeding the data to 
> Amazon, that would be a huge news story. Americans would FREAK OUT! 
> 
> Bob S
> 
> 
>> On Nov 10, 2017, at 19:18 , Kay C Lan via use-livecode 
>>  wrote:
>> 
>> I have an iPhone with Siri usually turned Off, but
>> after I recently upgraded to iOS11 I hadn't picked up that Siri had
>> been turned On - it's now back Off.
>> 
>> I'd like to think it was coincidence... but how many of you have EVER
>> seen an online advert for a mattress specifically for station wagons?
> 


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