Re: bordercolor of buttons

2021-06-09 Thread Randy Hengst via use-livecode
Klaus,

Your first message didn’t indicate that you’d unchecked 3D…

But, I see what you’re seeing. Given that the same options appear for the 
‘color’ of both types of buttons, I’d call it a bug.

randy
-
> On Jun 9, 2021, at 3:09 AM, Klaus major-k via use-livecode 
>  wrote:
> 
> Hi Paul,
> 
>> Am 09.06.2021 um 05:35 schrieb Paul Hibbert via use-livecode 
>> :
>> 
>> Like Sean points out, this is caused by the “threeD” property being on.
> 
> I was not talking about a button with its 3D is ON!
> Is nobody reading what I write?
> 
> Create a button of type "roundrect"
> Uncheck 3D
> Set its BORDERCOLOR
> No change in bordercolor
> 
> Switch that buttons STYLE to "rectangle"
> Et voila, now we can see the bordercolor!
> 
> Switch STYLE back to "roundrect" and if we now change the FOREGROUNDCOLOR
> that will also affect the BORDER.
> 
> I do not need a workaround, I just want to know if this is a bug or feature!
> 
>> ...
>> I totally agree that setting the "Border Color" Property would be much 
>> easier though.
> 
> So you also think this is not working as exspected, right? 8-)
> 
>> Paul
> 
>> 
>>> On 7Jun, 2021, at 7:53 AM, ELS Prothero via use-livecode 
>>>  wrote:
>>> 
>>> Folks,
>>> This issue also confused me recently when I was making an app for my own 
>>> use. It seems like an idiosyncrasy to me, even tho a pretty minor one that 
>>> could be mentioned in the dictionary.
>>> Best,
>>> Bill
>>> 
>>> William Prothero
>>> https://earthlearningsolutions.org
>>> 
 On Jun 7, 2021, at 7:30 AM, Klaus major-k via use-livecode 
  wrote:
 
 Hi Sean,
 
> Am 06.06.2021 um 23:40 schrieb Sean Cole (Pi) via use-livecode 
> :
> 
> Klaus,
> Forecolor IS the border color. It always has been for shapes including
> circles, polygons and custom shapes.
 
 yes, but I was clearly referring to a button.
 
> Buttons have a bordercolor property but only visible if 3d is off.
 
 AND if they are not "roundrect"!
 Then the BORDERCOLOR does nto work!
 It does if you switch to e.g. "rectangle".
 
 And that was puzzling me a bit. 8-)
 
> Sean
> 
>> On Sun, 6 Jun 2021 at 14:20, Klaus major-k via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>> Hi friends,
>> 
>> bug or feature?
>> 
>> I have a "roundrect" button and cannot set its BORDERCOLOR!?
>> I have to set the FOREGROUNDCOLOR which also affects its BORDERCOLOR.
>> 
>> This is not the case if I set the buttons type to e.g. "rectangle", then
>> the before set BORDERCOLOR will be displayed
> 
> Best
> 
> Klaus
> 
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> kl...@major-k.de
> 
> 
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Re: Does anybody know if the Livecode Global happened yesterday?

2021-03-26 Thread Randy Hengst via use-livecode
The advanced session has begun.

> On Mar 26, 2021, at 11:11 AM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Heather has not been replying to my messages and I received no notification
> about the events. Thats another bunch of money wasted with LC. They are
> amazing!
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> www.pidigital.co.uk
> +44(1634)402193
> +44(7702)116447
> 'Don't try to think outside the box. Just remember the truth: There is no
> box!'
> 'For then you realise it is not the box you are trying to look outside of,
> but it is yourself!'
> 
> eMail Ts & Cs    Pi Digital
> Productions Ltd is a UK registered limited company, no. 5255609
> 
> 
> On Fri, 26 Mar 2021 at 14:35, Alex Tweedly via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Yes, it happened yesterday (and I enjoyed it, and as always learnt
>> something), and it will again today.
>> 
>> I'd email Heather (support@...) - and maybe mark it urgent if you want
>> to get in in the next hour.
>> 
>> Alex.
>> 
>> On 26/03/2021 14:18, Lagi Pittas via use-livecode wrote:
>>> HI All,
>>> 
>>> I purchase both the beginner and advanced courses (gotta have the set
>> ;-) )
>>> 
>>> I filled in the questionnaire/registering email that was sent a few weeks
>>> ago,  and since  . nothing.
>>> 
>> 
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Re: "within graphic" question

2021-02-22 Thread Randy Hengst via use-livecode
Would it work in your case if you left the graphic visible and set the 
blendLevel to 99?

be well,
randy

> On Feb 22, 2021, at 2:14 PM, Richard Gaskin via use-livecode 
>  wrote:
> 
> jbv wrote:
>> I have a graphic made of a list of points. This graphic is opaque
>> and invisible, its filled property is set to true (according to
>> the doc).
>> In my card script I have something like :
>> on mousedown
>>   put within(grc "mygraphic", the clickloc)
>> end mousedown
>> but it always returns false, even when I click
>> inside the clickable area of the graphic...
>> What am I missing ?
> 
> IIRC invisible objects are removed from not only the rendering queue, but 
> hit-testing as well.
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
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Re: iOS builds ignore taps

2020-06-02 Thread Randy Hengst via use-livecode
I have an iOS app that uses many graphics with movement… in addition to doing 
as Scott suggested (toggling acceleratedRendering on an off) I also messed with 
adjusting the compositorCacheLimit. Raising the limit helped. Doing this also 
helped with some screen redraw issues I saw that sounds consistent with what 
Scott also mentioned.


be well,
randy
www.classroomFocusedSoftware.com

> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode 
>  wrote:
> 
> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the 
>>> culprit. That's kind of screwy isn't it? Why would it block taps? And not 
>>> consistently either.
>> WTF?
> 
> My mistake. AccleratedRendering. But still...WTF.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Again not quite OT - freeware licence agreement?

2020-05-14 Thread Randy Hengst via use-livecode
Hi Graham,

All of my iOS apps are free… all iOS apps on the Apple App Store fall under at 
least the default end user agreement… found here:
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ 


I listed this link on my website within the privacy statement.

be well,
randy
www.classroomFocusedSoftware.com


> On May 14, 2020, at 12:47 PM, Graham Samuel via use-livecode 
>  wrote:
> 
> I’ve built an iPhone app with LC which I intend to distribute without charge. 
> Obviously I have to ban the user from reverse engineering, on-selling at a 
> profit etc. This must be quite a common requirement, but my attempts to 
> search for such a licence have proved rather confusing.
> 
> Has anyone got any recommendations? As usual, I’m having to provide this 
> before Apple will even look at my app.
> 
> Graham
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Re: [OT] Personal project

2019-10-24 Thread Randy Hengst via use-livecode
Hi Kevin,

Thank you for sharing this journey.

As I watched "How To Work On Yourself When You're Feeling Terrible” you 
mentioned “that these poor states do not last forever.” 

That comment really rang home for me. While I’ve not experienced the level of 
depression you’ve described… being ’down in the dumps’ is a regular occurrence 
(does that idiom translate well?). One way I’ve addressed the dark feelings is 
to ‘experiment’ with writing poetry… usually single focus/verse poems… here are 
several related to living with and recovering from the darkness:

It seems to me depression
 escapes from my despair:
And seeks to overwhelm me
so I no longer care.

It seems to me disguises
 are fearful of themselves;
And serve to cloak the darkness
beneath which no one dwells.

It seems to me that kindness,
 a gift to one and all,
Excises pain of others
and helps to break my fall.

It seems to me compassion,
 the precursor of hope,
Sets high our sights on caring
and gives us strength to cope.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com

> On Oct 24, 2019, at 7:56 AM, Kevin Miller via use-livecode 
>  wrote:
> 
> Hi folks,
> 
> This is initial launch of a new personal project of mine, not strictly 
> LiveCode related. I hope you'll indulge this one time me if I post a link to 
> it here. Perhaps some of you might be interested in it.
> 
> Annihilate Depression is a practical guide to overcoming depression based on 
> my experiences:
> http://annihilatedepression.com 
> 
> Kind regards,
> 
> Kevin
> 
> Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
> LiveCode: Develop Yourself
> 
> 
> 
> 
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Re: acceleratedRendering bugs

2019-03-12 Thread Randy Hengst via use-livecode
My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving controls) that I 
needed to adjust the layerMode to dynamic and back to static after the move.

I also increased the compositorCacheLimit as you noted… only I went up to 
256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or compositorType.

The app I was developing when I first started making these adjustments is free 
(if that will help understand my context) …. 
here is the Apple App Preview page:  
https://itunes.apple.com/us/app/begotten/id1431461736?mt=8
   

be well,
randy
www.classroomFocusedSoftware.com


> On Mar 11, 2019, at 4:13 PM, JJS via use-livecode 
>  wrote:
> 
> i was playing a bit with the separate command you can use instead of 
> acceleratedrendering (on Android mobile)
> 
> compositorTileSize,layerMode,compositorType,compositorCacheLimit
> 
> and noticed that setting compositorType to opengl for android causes the 
> black out screen
> 
> i'm not sure yet about compositorTileSize what it does on speed
> 
> the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB according 
> calculation in the dictionary, if you set it small it gets slow updated
> 
> now i'm not sure if i need the separate commands to be set empty in the 
> closecard (to prevent upshifting on other cards when using keyboard) or that 
> setting the acceleratedrendering to false would be enough.
> 
> till now i set the accelerated rendering on and off depending if i need 
> keyboard on the card
> 
> 
> anyone else have experience with these commands?
> 
> 
> 
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OT Article That Includes LiveCode

2019-01-28 Thread Randy Hengst via use-livecode
Hi All,


I just became of an article published by:
Australian Computer Society, Inc. This paper appeared at the 17th Australasian 
Computing Education Conference (ACE 2015), Sydney, Australia, January 2015. 

Entitled:
Using Cognitive Load Theory to select an Environment for Teaching Mobile Apps 
Development

Here’s the abstract:
"After considering a number of environments for the development of apps for 
mobile devices, we have evaluated five in terms of their suitability for 
students early in their programing study. For some of the evaluation we devised 
an evaluation scheme based on the principles of cognitive load theory to assess 
the relative ease or difficulty of learning and using each environment. After 
briefly presenting the scheme, we discuss our results, including our findings 
about which mobile apps development environments appear to show most promise 
for early-level programming students.”

One of the five IDEs is LiveCode.

Here’s the link:
https://www.academia.edu/21401775/Using_Cognitive_Load_Theory_to_select_an_Environment_for_Teaching_Mobile_Apps_Development?email_work_card=view-paper



be well,
randy
www.classroomFocusedSoftware.com



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Re: Signing macOS application

2018-12-29 Thread Randy Hengst via use-livecode
Hi Peter,

I don’t develop for Macs beyond personal use… but I do develop for iOS. You 
need to use a Distribution Certificate (rather than Developer) to sell on the 
iOS App Store… could that requirement also be needed for your situation?


be well,
randy
www.classroomFocusedSoftware.com


> On Dec 29, 2018, at 2:20 PM, Peter Bogdanoff via use-livecode 
>  wrote:
> 
> Hi,
> 
> I’m using DropDMG to sign my macOS installer. Users are having trouble 
> opening it—Gatekeeper seems to not recognize my developer ID.
> 
> It is unclear to me what is going on. Does the application need to be signed 
> before I create the installer in DropDMG? And how do I do that? I had thought 
> that DropDMG took care of everything… Michael Tsai says "The app should 
> definitely be signed before creating the .dmg.”
> 
> https://c-command.com/forums/showthread.php/4103-Signing-app-to-prevent-Gatekeeper-block
>  
> 
> 
> I have these IDs:
>   Developer ID Installer
>   Developer ID Application
> 
> DropDMG shows in its preferences the 'Developer ID Application’ that is used 
> to sign the installer. That should be used and not 'Developer ID Installer’?
> 
> 
> Anyone have any guidance on this?
> 
> 
> And this all doesn’t have anything to do with Notarization? That’s another 
> step for the future?
> 
> Thanks for any help!
> 
> Peter Bogdanoff
> ArtsInteractive
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Re: Versions 7.1.1 and 8.1.3 no long working properly

2018-12-21 Thread Randy Hengst via use-livecode
You’ll find all of them here:
https://downloads.livecode.com/livecode/ 



be well,
randy
www.classroomFocusedSoftware.com



> On Dec 21, 2018, at 9:46 AM, James Hurley via use-livecode 
>  wrote:
> 
> Thanks Rick.
> 
> I have found the url for  downloading commercial versions of LIveCode.
> 
> Do you know the url for downloading the community versions?
> 
> Thanks,
> 
> Jim
> 
> 
> 
>> Hi Jim,
>> 
>> Those are older versions.
>> 
>> Try version 7.1.4 and 8.1.10 to see 
>> if you still have the same problem.
>> 
>> Hope it works!
>> 
>> Rick
>> 
>>> On Dec 20, 2018, at 3:22 PM, James Hurley via use-livecode 
>>>  wrote:
>>> 
>>> I am having trouble running a stack on 7.1.1, Community
>>> 
>>> I have had no problem with it in the past. 
>>> 
>>> But now it will not display the Tools Palette. 
>>> 
>>> Closing any window I get the message ?Do you want to save?.? I have to 
>>> click ?Cancel? to proceed
>>> 
>>> The stack runs, but erratically. 
>>> 
>>> So I thought I would try 8.1.3 and have similar problems. Still the message 
>>> ?Do yo want to save?? when I close any window.
>>> 
>>> Is it me?
>>> 
>>> Jim Hurley
>> 
>> *
> 
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Re: .app to .ipa converter and Xcode version for Mojave?

2018-12-10 Thread Randy Hengst via use-livecode
Hi Terry,

I’ve been using Sean Cole’s wonderful plugin: IPA_Builder… he announced it in 
an email September 27… I’ve pasted it below in case you don’t have access to 
emails from then…

Hi LC Community,

I needed to create IPAs of my iOS software so that I could upload them to
my website for Enterprise distribution but all the old tools for doing this
have been deprecated by Apple. So I've created this simple one to meet
Apple's new standard way to produce them. Simply extract it into your
LiveCode plugins folder and you will be able to open it from the LC menu,
Development>Plugins>IPA_Builder. Let me know if you have any problems with
it.

https://livecode.pidigital.co.uk/IPA_Builder.zip 


Sean Cole
*Pi Digital Productions Ltd*
www.pidigital.co.uk 
'Don't try to think outside the box. Just remember the truth: There is no
box!'
'For then you realise it is not the box you are trying to look outside of,
but it is yourself!'

eMail Ts & Cs >   Pi Digital
Productions Ltd is a UK registered limited company, no. 5255609
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be well,
randy
www.classroomFocusedSoftware.com


> On Dec 10, 2018, at 4:18 AM, Terry Judd via use-livecode 
>  wrote:
> 
> I’ve just (perhaps prematurely) upgraded a fairly new Macbook Pro to OS X 
> Mojave and it seems that iTunes 12.6.3 (the last version that let you manage 
> apps) is no longer supported. I have other ways of installing apps onto 
> devices and extracting files from apps on devices but I still need a simple 
> way of converting .app files to .ipa. Any ideas?
> 
> And while I’m here, will Xcode 10 work with Mojave 10.14.1 and LC 9.02 or do 
> I need Xcode 10.1 (wasn’t at all clear from the 9.0.2 release notes)?
> 
> Terry…
> 
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Re: OT: iOS Policies

2018-11-19 Thread Randy Hengst via use-livecode
I’ve had an app rejected for metadata, too.

I put an app of 20 single verse poems on the store. In my description of the 
app I mentioned that the poems were “under development” and I looked forward to 
feedback and adding new verses. The rejection stated that no “beta” software 
can be on the app store. All I did was remove “under development” from the 
description and then it was accepted.

be well,
randy
www.classroomFocusedSoftware.com



> On Nov 18, 2018, at 8:12 PM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> Well, by setting the target to iOS 8. The apps went through. …but then
> 
> FWIW
> It was rejected:
> 
> I got a message saying that "you have unfilter access to YouTube, you must 
> set the app for (age) 12+)
> I had it sent for age 4+
> 
> Send for review; wait a day..
> 
> Rejected Again!
> Guideline 2.3.10 - Performance - Accurate Metadata
> 
> We noticed that your app or its metadata includes irrelevant third-party 
> platform information.
> Specifically, your app includes Android references in the “app news” section.
> Referencing third-party platforms in your app or its metadata is not 
> permitted on the App Store unless there is specific interactive functionality.
> 
> Next Steps
> To resolve this issue, please remove all instances of this information from 
> your app and its metadata, including the app description, promotional text, 
> What's New info, previews, and screenshots.
> In the "App News" (which called from the server) I made the mistake of saying
> ===
> Version 1.3
> With version 1.3, we hope to have resolved some issues for Android users. The 
> operating system is more robust. The app is less likely to quite.]
> 
> So, if the see any reference to android, Rejected!
> Somehow that feels "just wrong" to me… I use Macs but…. "greed incarnate" 
> keeps coming up in my word cloud
> 
> 
> 
> 
> 
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Re: [ANN] IPA Build Tool for iOS

2018-10-27 Thread Randy Hengst via use-livecode
Sean,

Thank you, thank you, thank you for making this plugin available. 

I’ve been working the past month to update my apps to iOS12… your plugin has 
been a LIFE SAVER!

be well,
randy
www.classroomFocusedSoftware.com


> On Sep 27, 2017, at 9:43 AM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Hi LC Community,
> 
> I needed to create IPAs of my iOS software so that I could upload them to
> my website for Enterprise distribution but all the old tools for doing this
> have been deprecated by Apple. So I've created this simple one to meet
> Apple's new standard way to produce them. Simply extract it into your
> LiveCode plugins folder and you will be able to open it from the LC menu,
> Development>Plugins>IPA_Builder. Let me know if you have any problems with
> it.
> 
> https://livecode.pidigital.co.uk/IPA_Builder.zip
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> www.pidigital.co.uk
> 'Don't try to think outside the box. Just remember the truth: There is no
> box!'
> 'For then you realise it is not the box you are trying to look outside of,
> but it is yourself!'
> 
> eMail Ts & Cs    Pi Digital
> Productions Ltd is a UK registered limited company, no. 5255609
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Re: Password Protected Stack

2018-10-14 Thread Randy Hengst via use-livecode
Thank you Jacque. I used the Project Browser for the first time… yes, really… 
and found a library stack from one of Scott Rossi’s add-ons that I no longer 
was using.  It is an old stack… 

I didn’t have problems building with LC 7.x or 8.x even with that add-on. So, 
something in the build process must have changed in 9.x.

Anyway, the library stack is removed and all is well with the build.

be well,
randy
www.classroomFocusedSoftware.com


> On Oct 13, 2018, at 11:10 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Do you have any private libraries or substacks that might be password 
> protected?
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On October 13, 2018 10:56:01 AM Randy Hengst via use-livecode 
>  wrote:
> 
>> Hi All,
>> 
>> I have a problem I’ve not seen before. I’m working on an update to an iOS 
>> app first made years ago and last updated in 2017.
>> 
>> When I save it as a standalone … things go well in that a standalone is made 
>> (and seems to work fine on my iPad), but at the end of the build process, I 
>> get a warning: Could not auto-detect inclusions or security categories 
>> because stack is password protected
>> 
>> The catch is, I’ve never intentionally set a password on any of my work with 
>> LC.
>> • I’ve checked all the settings and can’t find a place even set a password.
>> • As noted in the dictionary, I’ve used the message box and entered …. set 
>> the password of this stack to empty … but the problem still persists.
>> 
>> The other apps I’ve been updating over the past several weeks have worked 
>> just fine with my current set up:
>> LC 9.0.1Xcode 9.2Mac Sierra 10.12.6
>> 
>> I assume I’m missing something obvious, but it escapes me. Any thoughts?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>> 
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> 
> 
> 
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Password Protected Stack

2018-10-13 Thread Randy Hengst via use-livecode
Hi All,

I have a problem I’ve not seen before. I’m working on an update to an iOS app 
first made years ago and last updated in 2017.

When I save it as a standalone … things go well in that a standalone is made 
(and seems to work fine on my iPad), but at the end of the build process, I get 
a warning: Could not auto-detect inclusions or security categories because 
stack is password protected

The catch is, I’ve never intentionally set a password on any of my work with 
LC. 
• I’ve checked all the settings and can’t find a place even set a password. 
• As noted in the dictionary, I’ve used the message box and entered …. set the 
password of this stack to empty … but the problem still persists.

The other apps I’ve been updating over the past several weeks have worked just 
fine with my current set up:
LC 9.0.1Xcode 9.2Mac Sierra 10.12.6

I assume I’m missing something obvious, but it escapes me. Any thoughts?

be well,
randy
www.classroomFocusedSoftware.com


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LIC 9.0.1 Stable Redraw Problem

2018-09-14 Thread Randy Hengst via use-livecode
Hi All,

I’ve begun the task of updating my iOS apps to work with iOS12 and have run 
into a problem.

I use “disable buttons” a lot. And, every time it is invoked… in multiple apps… 
the buttons set to disabled disappear. It doesn’t matter if the disabled icon 
is set or left at zero.

I only see this issue on a device or in the simulator. Everything looks fine in 
the IDE.

Anyone else use “disable” and can check it out with your setup?

I’m using LC 9.0.1 Stable; Xcode 9.2 and MacOS 10.12.6

I’ve not tried to create a stack from scratch to check on this issue, but I’ve 
seen it in 3 out of 3 apps that I’ve begun to update.

be well,
randy
www.classroomFocusedSoftware.com



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Re: iOS 12 compatibility

2018-09-11 Thread Randy Hengst via use-livecode
Thank you for those details, Andrew.

BTW, the app I submitted last month was actually approved the same day I 
submitted it… but, the app wasn’t very complicated. Apple does seem to have 
stepped up the speed of the review process.

be well,
randy
www.classroomFocusedSoftware.com



> On Sep 11, 2018, at 5:59 AM, Andrew Bell via use-livecode 
>  wrote:
> 
>> From: Randy Hengst 
>> To: How to use LiveCode 
>> Subject: Re: iOS 12 compatibility
>> Message-ID: <0be15129-2652-43a4-aecc-00498689e...@mac.com>
>> Content-Type: text/plain;charset=us-ascii
>> 
>> Hi Andrew,
>> 
>> What version of LC and Xcode combination did you use for your build?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
> 
> I had previously (for almost 2 years?) been using Xcode 8.2 on macOS 10.11.x 
> which worked with every version of LiveCode that was current or beta at the 
> time (including 9.0.1rc3). But when I went to submit to Apple, they rejected 
> the Xcode version I compiled against so I had to upgrade to 10.12.x so I 
> could use Xcode 9.2. Compiled with LC 9.0.1rc3 Business.
> 
> My initial submission (which got the metadata rejection) was reviewed in less 
> than 2 days. Looking at the current trend, I'll be waiting all week to get 
> this minor wording change approved according to http://appreviewtimes.com/ (a 
> GREAT little tool).
> 
> --Andrew Bell
> 
> 
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Re: iOS 12 compatibility

2018-09-10 Thread Randy Hengst via use-livecode
Hi Andrew,

What version of LC and Xcode combination did you use for your build?

be well,
randy
www.classroomFocusedSoftware.com



> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode 
>  wrote:
> 
> Thank you Livecode crew for patching Bug 21396 that required 
> acceleratedRendering to be TRUE in order for an app to launch in iOS 12! Word 
> of advice to developers as they submit their new builds to Apple (because if 
> you don't, and you don't have acceleratedRendering enabled in your stack, 
> your app won't launch in the new operating system): don't mention the fact 
> that the new OS broke the existing app.
> 
> In my "What's New in This Version" text, I mentioned "added iOS 12 
> compatibility" which apparently is a big no-no. My latest submission got 
> rejected for breaking PLA 2.3 which states "Apple may provide You with 
> pre-release versions of the Apple Software or related services that 
> constitute Apple Confidential Information and are subject to the 
> confidentiality obligations of this Agreement."
> 
> So Apple released a public beta, that beta broke developer software as 
> reported by public beta users, but we can't speak of such things. *eye roll*
> 
> Luckily this is just a metadata rejection that doesn't require a new build. 
> Just thought I'd share my experience to help save someone else the 
> embarrassment of breaking your NDA with a company who has a $1T market cap.
> 
> --Andrew Bell
> 
> 
> 
> 
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Re: [OT]Silly weekend LC poll

2018-08-25 Thread Randy Hengst via use-livecode
Interesting. I don’t pronounce them as words. They are character and location. 
Just like I don’t pronounce Dr. as durrr. I say doctor.

be well,
randy
www.classroomFocusedSoftware.com

> On Aug 25, 2018, at 2:07 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> I wonder how people pronounce two common LC abbreviations. In print you never 
> notice but in real life I always have to translate what they're talking about.
> 
> How do you pronounce:
> 
> CHAR
>  Rhymes with "care"
>  Sounds like smoldering wood
> 
> LOC
>  Rhymes with "smoke"
>  Sounds like a deadbolt
> 
> I suppose there are others.
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Move command on iOS

2018-08-04 Thread Randy Hengst via use-livecode
Did you leave the controls on dynamic? I found leaving them at static helped. 

be well,
randy
www.classroomFocusedSoftware.com

> On Aug 4, 2018, at 3:00 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> I did tinker with accleratedRendering when the problem first appeared. I 
> turned it off before the move command and back on afterward, but it didn't 
> help. I also changed the time so that the move was slower, but that didn't 
> work either.
> 
> Panos seems to have identified the reason for the failure in my case, though 
> I'm not sure it is applicable everywhere. It's posted in the bug report 
> <https://quality.livecode.com/show_bug.cgi?id=21461>. Would this situation 
> apply to your stack(s)?
> 
> I don't quite know why my stack ran okay on Monte's phone, and my 
> stripped-down test with the same code ran okay in the simulator, but my real 
> stack failed. Weird.
> 
>> On 8/4/18 8:07 AM, Randy Hengst via use-livecode wrote:
>> Sorry I’m a bit late to this strand, but yes, I’ve seen what you’re 
>> describing Jacque. I’ve seen it in the simulator and when loaded on the iPad.
>> Have you tried turning off acceleratedRendering and setting to static? As I 
>> shared earlier with the list, the problem I’m seeing includes slowdowns of 
>> the movements.
>> I’ve read on in the strand… and I’m using move to …. without waiting. The 
>> move for me always includes two buttons… sometimes five depending on the 
>> context of the call.
>> I was also seeing some issues with the acceleratedRendering/dynamic in the 
>> IDE.
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>>> On Aug 3, 2018, at 4:53 PM, J. Landman Gay via use-livecode 
>>>  wrote:
>>> 
>>> Anyone else having trouble with the move command on iOS? I'm sliding a 
>>> group into view, which works the first time, and after that it starts to 
>>> move and then immediately jumps to its destination without any animation. 
>>> It works fine in the IDE.
>>> 
>>> AccleratedRendering is true and the group layermode is "dynamic". I don't 
>>> have an actual phone to try it on, so maybe this is a simulator problem?
>>> 
>>> -- 
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software   | http://www.hyperactivesw.com
>>> 
>>> ___
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> 
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> 
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Re: Move command on iOS

2018-08-04 Thread Randy Hengst via use-livecode
Sorry I’m a bit late to this strand, but yes, I’ve seen what you’re describing 
Jacque. I’ve seen it in the simulator and when loaded on the iPad.

Have you tried turning off acceleratedRendering and setting to static? As I 
shared earlier with the list, the problem I’m seeing includes slowdowns of the 
movements.

I’ve read on in the strand… and I’m using move to …. without waiting. The move 
for me always includes two buttons… sometimes five depending on the context of 
the call.

I was also seeing some issues with the acceleratedRendering/dynamic in the IDE.


be well,
randy
www.classroomFocusedSoftware.com


> On Aug 3, 2018, at 4:53 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Anyone else having trouble with the move command on iOS? I'm sliding a group 
> into view, which works the first time, and after that it starts to move and 
> then immediately jumps to its destination without any animation. It works 
> fine in the IDE.
> 
> AccleratedRendering is true and the group layermode is "dynamic". I don't 
> have an actual phone to try it on, so maybe this is a simulator problem?
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: New Apple iPad & Chipset

2018-08-02 Thread Randy Hengst via use-livecode
That’s good to hear, Brian. Did you download the 10 Frame Fill app?

be well,
randy
www.classroomFocusedSoftware.com

> On Aug 2, 2018, at 4:33 PM, Brian Milby  wrote:
> 
> I have a new iPad and it works for me from the normal App Store. I have the 
> same model as below and am at 11.4.1.
>> On Aug 2, 2018, 2:56 PM -0500, Randy Hengst via use-livecode 
>> , wrote:
>> Hi All,
>> 
>> Well, school districts around the United States are starting to get things 
>> going for new school year… and many will have new iPads… I just received 
>> this info from one district today… Has anyone else seen issues with LC apps 
>> downloading or running on the newest iPads? I don’t have one, but just 
>> ordered one to do some checking.
>> 
>> ==
>> From the IT Operations Manager:
>> I recently tired to install 10 Frame Fill on our new fleet of iPads running 
>> iOS 11.4.1 and the app keeps failing to install. I'm using an MDM with VPP 
>> licensing. Is 10 Frame Fill compatible with this new iOS?
>> ==
>> I followed up with a couple questions and asked for a bit more detail… he 
>> replied:
>> OK. Apples hardware upgrades with 3rd party apps are becoming finicky. My 
>> new devices are Model MR7J2LL/A with the new apple pencil functionality and 
>> a new 64bit chipset. I may try to recommend using one of your other apps if 
>> they work with this device. If you make any modification to your iOS apps, 
>> will the new app upgrades automatically install themselves are would I have 
>> to reinstall the/ newest version of the app?
>> ==
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>> 
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New Apple iPad & Chipset

2018-08-02 Thread Randy Hengst via use-livecode
Hi All,

Well, school districts around the United States are starting to get things 
going for new school year… and many will have new iPads… I just received this 
info from one district today… Has anyone else seen issues with LC apps 
downloading or running on the newest iPads? I don’t have one, but just ordered 
one to do some checking.

==
From the IT Operations Manager:
I recently tired to install 10 Frame Fill on our new fleet of iPads running iOS 
11.4.1 and the app keeps failing to install.  I'm using an MDM with VPP 
licensing.   Is 10 Frame Fill compatible with this new iOS?
==
I followed up with a couple questions and asked for a bit more detail… he 
replied:
OK.  Apples hardware upgrades with 3rd party apps are becoming finicky.  My new 
devices are Model MR7J2LL/A  with the new apple pencil functionality and a new 
64bit chipset.   I may try to recommend using one of your other apps if they 
work with this device.   If you make any modification to your iOS apps,  will 
the new app upgrades automatically install themselves are would I have to 
reinstall the/ newest version of the app?
==

be well,
randy
www.classroomFocusedSoftware.com


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Re: acceleratedRendering

2018-08-02 Thread Randy Hengst via use-livecode
All,

I’ve been messing with this slowdown issue … there is a connection between 
having acceleratedRendering set to true… and my objects that move set to 
dynamic. I see the slowdown in the IDE and on the iPad. 

Using LC 9.0.1 RC1 still.

The “catch” is that I haven’t been able to reproduce the same problem for a 
demo stack… so, still investigating. If anyone has a thought for something I 
can check out, please share.

be well,
randy
classroomFocusedSoftware.com

> On Aug 2, 2018, at 8:48 AM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> Aloha Monte
> 
> You are wonderful! "it groups not redrawing..."
> 
> Right, it's not "touch". Though from a user perspective, suddenly "my swiping 
> doesn't work..."
> 
> And thank you for fixing the returnField error also  [Bug 18395] 
> ReturninField error on android app)
> 
> @team-- would it possible to send a new build out this week?  Even it has 
> only this patch
> 
> It is the one thing in Android that is blocking. Everything else you have 
> accomplished on 9.0.1 is fantastic, and I really *need* get an Android 
> version that works one on Google Play asap.   So I need to get this out to 
> beta tester asap
> 
> BR
> 
> PS...
> 
> would it would also be nice if get the home screen icon to load in iOS at the 
> same time, in an interim patch release. 
> 
> https://quality.livecode.com/show_bug.cgi?id=21451
> 
> On 8/1/18, 5:02 PM, "use-livecode on behalf of Monte Goulding via 
> use-livecode"  use-livecode@lists.runrev.com> wrote:
> 
>Yes I just patched it https://github.com/livecode/livecode/pull/6620 
> 
> 
>> FWIW... acceleratedRendering in causing trouble on Android, 9.0.1. RC 1.
>> Disables "touch" messages in some contexts… 
> 
>^ is not a very good description of the issue. The touches are fine. It’s 
> groups not redrawing when scrolled under some circumstances.
> 
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acceleratedRendering

2018-08-01 Thread Randy Hengst via use-livecode
Hi All,

Given what we’re heard about iOS12 problems with LC apps… and the suggestion 
that setting acceleratedRendering  to true in preOpenStack “solves” that issue 
with iOS12, I’ve been messing around with acceleratedRendering for the current 
LC project I’m developing for iOS. I have not used acceleratedRendering in so 
long, consider me unknowledgeable about its use.

I’m working with LC 9.0.1 RC1 with MacOS 10.12.6 and Xcode 9.2. But, I've seen 
essentially the same results when building with LC8.1.8, 9.0.0 

When setting acceleratedRendering to true in preOpenStack as shared in an 
earlier message, the IDE slows to a crawl. When setting acceleratedRendering to 
false, the IDE returns to normal responsiveness.
— is that the expected behavior?

When loaded on my iPad, the app I’m working on has shown partial screen updates 
with acceleratedRendering on… and with some aspects has actually slowed to a 
crawl when loaded onto an iPad. 

To check this out, I’ve included buttons to set acceleratedRendering to true 
and false so I can change the setting when the app is loaded on my iPad… when 
set to false, the app responds as I would expect, but when set to true again 
one portion of the app slows down to unusable speeds.

The fact that the IDE slows to a crawl… and that only some aspects of the new 
app I’m building slow down when loaded on an iPad has made this very confusing.

Is there some element that goes hand-in-hand with acceleratedRendering that 
I’ve overlooked?

be well,
randy
www.classroomFocusedSoftware.com


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Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
Thank you for taking the time and sharing the feedback. Here’s hoping I don’t 
have to resubmit them all. I’ll look into get a machine to test 12 on. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 8:40 PM, Colin Holgate via use-livecode 
>  wrote:
> 
> I had tried some in the past, and so re-downloaded those, and also downloaded 
> other free ones. Think I have five now. All of them settle on the splash 
> screen, flash briefly to a black screen, do the 3D spin, then either went to 
> a black screen and stayed there, or quit out to the iOS home screen. They get 
> a lot further than my test app before I did the acceleratedRendering fix.
> 
> I think you should find a device that you can test iOS 12 on.
> 
>> On Jul 25, 2018, at 4:19 PM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> LC apps. I should have been more specific. 
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>>>  wrote:
>>> 
>>> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
>>> crashes for example. If you have an app in the store I could test it for 
>>> you.
>>> 
>>> 
>>>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>>>>  wrote:
>>>> 
>>>> Not to be alarmist, but does this discovery suggest all current iOS apps 
>>>> will break when iOS 12 comes out?
>>>> 
>>>> be well,
>>>> randy
>>>> www.classroomFocusedSoftware.com
>>>> 
>>>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>>>>  wrote:
>>>>> 
>>>>> Ok, one less issue to tackle then :)
>>>>> 
>>>>> If you could file a bug report with a reproducible recipe (and ideally a
>>>>> sample stack), this will help us identify and fix the problem in an
>>>>> upcoming release.
>>>>> 
>>>>> Best,
>>>>> Panos
>>>>> --
>>>>> 
>>>>>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>>>>>> 
>>>>>> I've been using 9.0.0.
>>>>>> 
>>>>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>>>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>>>>> 
>>>>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like 
>>>>>> my
>>>>>> navigation and has a lot of flashing black space, not just at app launch.
>>>>>> 
>>>>>> --Andrew Bell
>>>>>> 
>>>>>> --
>>>>>> 
>>>>>> 
>>>>>> @Andrew thanks for checking.
>>>>>> 
>>>>>> Which LC version do you now use? We have fixed *a lot* of
>>>>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might 
>>>>>> be
>>>>>> already fixed.
>>>>>> 
>>>>>> Best,
>>>>>> Panos
>>>>>> --
>>>>>> 
>>>>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>>>>> use-livecode@lists.runrev.com> wrote:
>>>>>> 
>>>>>> Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>>>>> app to launch in iOS 12! I was not able to actually install the app
>>>>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>>>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>>>>> (public beta 3) to test.
>>>>>> 
>>>>>> I now remember why I disabled acceleratedRendering in the first place:
>>>>>> 1- it adds a quick black screen during the launch of the app (between
>>>>>> the openStack and openCard it seems)
>>>>>> 2- it breaks the navigation system that I implemented to get from
>>>>>> card to card (animation of a group that appears from off card)
>>>>>> 
>>>>>> I can live with #1 for now and will start plotting a work around for
>>>>>> #2 just so I can get an update out the door. Thanks for looking into 
>>>>>> this!
>>>>>> 
>>>>>> --Andrew Bell
>>>>>> 
>>>

Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
LC apps. I should have been more specific. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 6:56 PM, Colin Holgate via use-livecode 
>  wrote:
> 
> Did you mean all iOS apps, or LC ones in particular? I know that Skype 
> crashes for example. If you have an app in the store I could test it for you.
> 
> 
>> On Jul 25, 2018, at 2:43 PM, Randy Hengst via use-livecode 
>>  wrote:
>> 
>> Not to be alarmist, but does this discovery suggest all current iOS apps 
>> will break when iOS 12 comes out?
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>>> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>>>  wrote:
>>> 
>>> Ok, one less issue to tackle then :)
>>> 
>>> If you could file a bug report with a reproducible recipe (and ideally a
>>> sample stack), this will help us identify and fix the problem in an
>>> upcoming release.
>>> 
>>> Best,
>>> Panos
>>> --
>>> 
>>>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>>>> 
>>>> I've been using 9.0.0.
>>>> 
>>>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>>>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>>> 
>>>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>>>> navigation and has a lot of flashing black space, not just at app launch.
>>>> 
>>>> --Andrew Bell
>>>> 
>>>> --
>>>> 
>>>> 
>>>> @Andrew thanks for checking.
>>>> 
>>>> Which LC version do you now use? We have fixed *a lot* of
>>>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>>>> already fixed.
>>>> 
>>>> Best,
>>>> Panos
>>>> --
>>>> 
>>>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>>>> use-livecode@lists.runrev.com> wrote:
>>>> 
>>>>  Yes, enabling acceleratedRendering in the preOpenStack does allow the
>>>> app to launch in iOS 12! I was not able to actually install the app
>>>> directly to the device from LiveCode (got a generic "Error" message) so I
>>>> had to uninstall 12, install the app under 11, then upgrade back to 12
>>>> (public beta 3) to test.
>>>> 
>>>>  I now remember why I disabled acceleratedRendering in the first place:
>>>>   1- it adds a quick black screen during the launch of the app (between
>>>> the openStack and openCard it seems)
>>>>   2- it breaks the navigation system that I implemented to get from
>>>> card to card (animation of a group that appears from off card)
>>>> 
>>>>  I can live with #1 for now and will start plotting a work around for
>>>> #2 just so I can get an update out the door. Thanks for looking into this!
>>>> 
>>>>  --Andrew Bell
>>>> 
>>>> 
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Re: iOS 12 compatibility

2018-07-25 Thread Randy Hengst via use-livecode
Not to be alarmist, but does this discovery suggest all current iOS apps will 
break when iOS 12 comes out?

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 25, 2018, at 5:22 PM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Ok, one less issue to tackle then :)
> 
> If you could file a bug report with a reproducible recipe (and ideally a
> sample stack), this will help us identify and fix the problem in an
> upcoming release.
> 
> Best,
> Panos
> --
> 
>> On Wed, Jul 25, 2018 at 5:13 PM,  wrote:
>> 
>> I've been using 9.0.0.
>> 
>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>> navigation breaks (issue #2) when I enable acceleratedRendering.
>> 
>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>> navigation and has a lot of flashing black space, not just at app launch.
>> 
>> --Andrew Bell
>> 
>> --
>> 
>> 
>> @Andrew thanks for checking.
>> 
>> Which LC version do you now use? We have fixed *a lot* of
>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>> already fixed.
>> 
>> Best,
>> Panos
>> --
>> 
>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>Yes, enabling acceleratedRendering in the preOpenStack does allow the
>> app to launch in iOS 12! I was not able to actually install the app
>> directly to the device from LiveCode (got a generic "Error" message) so I
>> had to uninstall 12, install the app under 11, then upgrade back to 12
>> (public beta 3) to test.
>> 
>>I now remember why I disabled acceleratedRendering in the first place:
>> 1- it adds a quick black screen during the launch of the app (between
>> the openStack and openCard it seems)
>> 2- it breaks the navigation system that I implemented to get from
>> card to card (animation of a group that appears from off card)
>> 
>>I can live with #1 for now and will start plotting a work around for
>> #2 just so I can get an update out the door. Thanks for looking into this!
>> 
>>--Andrew Bell
>> 
>> 
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Re: Standalone in IDE Test Works; But Not From SA

2018-07-09 Thread Randy Hengst via use-livecode
Hi Brahmanathaswami

I’ve seen similar messages in the past. All I did was drag the app a second 
time immediately after the error message and it loaded onto my iPad. 

There was one time that trick didn’t win. But I don’t remember the specific 
circumstances. 

be well,
randy
www.classroomFocusedSoftware.com

> On Jul 9, 2018, at 8:43 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hi Brahmanathaswami,
> 
> This does sound strange. I would expect either to successfully install the
> app to your phone in both cases, or to fail in both, as the "Test" button
> uses mergDeploy to install the app, which essentially does what Xcode does,
> but all in one button.
> 
> Does the device log from Xcode show anything useful the moment the app
> crashes?
> 
> Best,
> Panos
> --
> 
> On Sun, Jul 8, 2018 at 2:28 AM, Sannyasin Brahmanathaswami via use-livecode
>  wrote:
> 
>> LC 8.1.10
>> iOS 11.4 on the iPhone
>> 
>> 1) I can been able to push update from the IDE
>> 
>>  Develop
>> Test
>>myIphone   # it works on the phone
>> 
>> 2) So know to go to SA build to create a version.
>>Xcode
>> Devices
>>  Select My Phone
>> Add the App
>> 
>>  It crashed the moment it is launched.
>> 
>> Xcode says
>> 
>> "Could not locate support files)
>> This iPhone 7 (Model 1661,784,1785,1786) is running iOS 11.3(15F79), which
>> many not be SSupported by this verSions of Xcode."
>> 
>> So, it builds from the IDE Test menu, but on Standalone Builder
>> 
>> Why?
>> 
>> BR
>> 
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iOS Application Loader

2018-06-29 Thread Randy Hengst via use-livecode
Hi All,

I’ve been trying to send off an app to Apple using Application Loader. I’ve 
used it for all previous submissions. 

It seems to two factor change has caused issues. I’m stuck in a loop of 
passwords. 

Anyone successfully used Application Loader in the past month or two?

be well,
randy
www.classroomFocusedSoftware.com
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Re: Open source iOS and Android

2018-06-23 Thread Randy Hengst via use-livecode
Hi Linda,

To best of my knowledge, you can’t use the Community version to build apps for 
iOS. So, the source code isn’t automatically available from developers… but, 
within the IDE of LiveCode, select the Sample Stacks… all sorts of options 
there with code available for viewing.

be well,
randy hengst

> On Jun 22, 2018, at 8:50 PM, Linda Miller, DVM via use-livecode 
>  wrote:
> 
> It is my understanding that apps created with the Community version of 
> LiveCode are open source.  If so, how to you know what apps on the apps 
> stores (Apple and Google) are created with LiveCode and how do you request a 
> copy of the source code?  I have never published a LC app and am still in the 
> learning stages.  I would like to know how I can actually have a look at 
> other people's source code for learning purposes.
> 
> Linda
> 
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Re: 8.1.10 Reporting the ScreenSize of a iPhone7: 0,0,375,667

2018-06-18 Thread Randy Hengst via use-livecode
Hi BR,

The iPhone 6 screen is the same size as the 7. I load a splash screen at 
750x1134.

be well,
randy
-
> On Jun 18, 2018, at 9:05 AM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> Well, the problem is the SA builder in 8.1.10 does not has a "slot" for 
> iPhone 7+
> 
> I wonder if I can add it after the SA is built...
> 
> I will definitely check out your stack.
> 
> BR 
> 
> 
> 
> 
> On 6/17/18, 6:28 PM, "use-livecode on behalf of Brian Milby via 
> use-livecode"  use-livecode@lists.runrev.com> wrote:
> 
>For iOS, you must have a splash screen image for every native resolution
>that you need to access.  If you don't have a 7+ splash, then you won't get
>a true 7+ rect.  What happens is that automatic scaling kicks in at the
>device level, so your stack only gets one of the splash images sizes.  So,
>the app is telling the phone what resolutions it supports via those splash
>screens and then the OS is adjusting to ensure that the full screen gets
>used.
> 
>You can download my mobileProfile demo stack from the forum.  It uses
>profiles and GM to take care of resize when device rotates.  You can do it
>without profiles/GM, but it would at least let you see how it can work.
> 
>http://forums.livecode.com/viewtopic.php?f=7=30018
> 
>One note is that GM/PM both work on mobile now without having to manually
>include any code (common library didn't get included when the post was
>written).
> 
>I have not looked at this code in a while though.
> 
>Thanks,
>Brian
> 
>On Sun, Jun 17, 2018 at 10:03 PM, Sannyasin Brahmanathaswami via
>use-livecode  wrote:
> 
>> [my early post in pending due to length. I put the stack script in it.
>> Better to give the stack}
>> 
>> Hmm. Trying to a little responsive design (works on any device/mobile
>> screen size)
>> 
>> 1) Make a very stack with a widget "body" as browser that fill the whole
>> screen but for 50 at the bottom
>> 2) Fill the whole screen -50 at the bottom for a navigation/tool  - group
>> "footer"
>> 
>> But we the need to hide the group footer when they turn in landscape.
>> (for view full screen video)
>> And show it again when when orientationChanges to Portrait.
>> 
>> Just winging it, first time try to do this, no doubt all my methods need a
>> lot helps,  (missing the proper way to use resize and the browser widget
>> does not turn)
>> 
>> But, first problem :
>> 
>> I get a screenRect 0,0,375,667 on an iPhone 7+ and there is no way I can
>> add 7+ screen…
>> 
>> Thanks, Apple!  (can't report screenrect from the hardware) They depend on
>> the splash screens, so I been told.
>> 
>> What to do?
>> 
>> And, all of the code in the stack script
>> 
>> Available here (39k)
>> 
>> Go stack url "http://wiki.hindu.org/uploads/BrowserLandscapeTest.livecode;
>> 
>> Brahmanathaswami
>> 
>> PS. If one can tell me where to "resize" message. … I have been staying
>> away from that for years!
>> 
>> 
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Re: Mac app code signing for beginners

2018-04-29 Thread Randy Hengst via use-livecode
Bill,

Sounds like you’re loading your apps to your iPhone and iPad via the Xcode 
Devices and Simulators window… apps loaded in that way will cease to work when 
your provisioning profile expires. As far as I know (and have experienced), 
that is the “normal” way it works.

However, those same apps if approved by Apple and made available in the App 
Store will  not cease to work when the profile you used to make the app 
expires. 

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Apr 29, 2018, at 9:51 AM, prothero--- via use-livecode 
>  wrote:
> 
> I write a couple of apps for myself, that run on Apple iPhone and iPad. I 
> have to buy certificates from the Apple Developer site. They stop working 
> after a year. However, some of the apps I get on the Apple store haven’t been 
> updated for more than a year, yet they still work. I wonder if it has 
> something to do with the way I provision them, as developer apps.
> 
> Building standalone, provisioning them, etc is always a painful process for 
> me. I think one of the problems is the infrequency that I need to do this, 
> the ever changing way it needs to be done, and the interactions between 
> Xcode, the Apple developer web site, and the keychain. Finding and deleting 
> old certificates seems to be some of the problem for me. They seem to be 
> stored in multiple places and it isn’t obvious which place is accessed by LC 
> when building.
> 
> Eventually I get it working, but I’m still not sure why always. It seems that 
> there could be more docs on this, but I know it must be an enormous challenge 
> to keep up with this. Perhaps the alerts that come from LC could be more 
> explanative?  Or maybe there are simply too many complications.
> 
> Currently, I create the certificates and provisioning profiles on the 
> developer site, download them to my downloads folder, double click on them 
> and hope they get into Xcode correctly. Certificates load into the keychain.  
> This seems to work for me. When I update from old certificates,  I need to 
> delete the old ones. Finding where these are stored (multiple places) seems 
> to change, but eventually I find them.
> 
> Various postings of procedures by folks here have been extremely helpful.
> 
> So, I hope my rambling explanation of my experience with some of my 
> challenges with getting my apps on my own devices is informative to those who 
> might be working with the docs.
> 
> Best,
> Bill
> 
> William Prothero
> http://earthlearningsolutions.org
> 
>> On Apr 29, 2018, at 3:35 AM, Graham Samuel via use-livecode 
>>  wrote:
>> 
>> Sorry Mark, I’ve just switched countries and I haven’t got all the info to 
>> hand, but I think the length of validation depends on the certifcate(s) one 
>> buys - you can get them for different lengths of time. From memory, mine are 
>> three-year certificates, but you can get shorter and longer ones.
>> 
>> HTH
>> 
>> Graham
>> 
>>> On 28 Apr 2018, at 15:21, Mark Smith via use-livecode 
>>>  wrote:
>>> 
>>> graham, do your apps expire and need resigning after a year?
>>> 
>>> 
>>> 
>>> --
>>> Sent from: 
>>> http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html
>>> 
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Re: TOOLS ROUNDUP! TOOLS ROUNDUP!

2018-04-24 Thread Randy Hengst via use-livecode
That makes sense. Thanks for t hat clarification, Craig.

randy


> On Apr 24, 2018, at 7:51 AM, dunbarx via use-livecode 
>  wrote:
> 
> I wrote:
> 
> "Randy. 
> 
> There must be something different in our setups. All I did was write a 
> rawkeyUp handler to return the value of my mouse's right-click. Either you 
> get a different value with that action, or something in your machine is 
> intercepting that "message" before LC does. 
> 
> This was a while ago, so I had forgotten. (No "oops" emoticon in the
> use-list) I have a configurable mouse, and set the right-click to simulate
> "F4". Jacque uses, I think, something like "Cmd-Tab", which is similar to
> how we used to toggle tools in HC. I did something like that for a while,
> until I changed to using my mouse.
> 
> Craig
> 
> 
> 
> --
> Sent from: 
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> 
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Re: TOOLS ROUNDUP! TOOLS ROUNDUP!

2018-04-23 Thread Randy Hengst via use-livecode
Hi Craig,

That does sound handy. But for me, key 65473 references F4 rather than the 
right mouse button. Did I read your message correctly?

When I have the the Pointer Tool selected and right-click the mouse, I get an 
LC  contextual menu.

I just put your handler in the stack script. Will that make a difference 
compared to using it as a plug-in?

MacOS 10.12.6 
LC 8.1.8

randy hengst
-
> On Apr 23, 2018, at 10:11 AM, dunbarx via use-livecode 
>  wrote:
> 
> Hi.
> 
> My most useful gadget is a very simple plug-in. It toggles the Browse and
> Pointer tools when right-clicking my mouse:
> 
> 
> on rawKeyUp tKey
> if (tKey = 65473 and the tool = "browse tool") then choose "pointer tool"
> else choose "browse tool"
> end rawKeyUp
> 
> Craig Newman
> 
> 
> 
> 
> --
> Sent from: 
> http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html
> 
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Re: Odd Name Resolution

2018-04-04 Thread Randy Hengst via use-livecode
Bob,

This works for me when I’m on the card with the button:
put "btn: Set10to15" && the hilited of button "Set10to15"


This works for me on any card in the stack:
put "btn: Set10to15" && the hilited of button "Set10to15" of cd "GameCardHD"


The button I’m referencing is in a group on the cd "GameCardHD" 

Any chance you have two buttons with the same name on the card? Perhaps same 
name, but in different groups? I ask, because I seen similar results as you 
describe when I’ve done both of those things.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Apr 3, 2018, at 5:38 PM, Bob Sneidar via use-livecode 
>  wrote:
> 
> I will try to throw one together. Note that it isn't returning an error, 
> which it would if the defaultStack was something else, and the button or card 
> did not exist. It's not doing that. It's returning a false value. 
> 
> Bob S
> 
> 
>> On Apr 3, 2018, at 15:32 , Tom Glod via use-livecode 
>>  wrote:
>> 
>> hmmmthats really weird .. maybe one of the IDE stacks is being
>> considered as the defaultstack i don't know why else the ref would not
>> work
>> 
>> it really is weird you should report itcan you post a stack?
> 
> 
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Re: Sound delay

2018-03-16 Thread Randy Hengst via use-livecode
Hi William,

I haven’t messed with this for quite a while, but the sound delay isn’t new. On 
iOS I found that the second sound played without delay… even when it was not a 
repeat of the first sound. Is that what you’ve seen?

My workaround was to record a few seconds of silence and play that sound on 
openStack.
play specialFolderPath("engine") &"/"& "Silence.wav"

I’ve not used mp3 files in LiveCode, so don’t really if you’re seeing the same 
thing I did with .wav files.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Mar 15, 2018, at 9:55 AM, William de Smet via use-livecode 
>  wrote:
> 
> Hi there,
> 
> Why is there a short delay when playing a sound for the first time?
> And how do I solve this?
> 
> play specialFolderPath("engine") & slash & "sounds/pop.mp3"
> 
> 
> greetings,
> 
> William
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Re: iOS Submission -- Invalid Binary

2018-01-28 Thread Randy Hengst via use-livecode
Thank you, Mark.

I’ll give that a go.

be well,
randy
www.classroomFocusedSoftware.com


> On Jan 28, 2018, at 12:38 PM, Mark Waddingham via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi Randy,
> 
> Yes - you need to use a more recent version of 8.1 - the current maintenance 
> release is 8.1.8.
> 
> Apple tightened there analysis of binaries recently which caught a 
> mis-written field in 64-bit parts of iOS binaries. Not something which ever 
> caused a problem at runtime - but falls foul of whatever checks the AppStore 
> upload process does.
> 
> Warmest Regards,
> 
> Mark.
> 
> Sent from my iPhone
> 
>> On 28 Jan 2018, at 17:59, Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Hi All,
>> 
>> I’ve just submitted an iPad-only iOS app using
>> MacOS 10.12.6 
>> LC 8.1.3
>> Xcode 8.2.1.
>> 
>> I received this from Apple:
>> --
>> Dear developer,
>> 
>> We have discovered one or more issues with your recent delivery for "Finger 
>> Glove COUNTING". To process your delivery, the following issues must be 
>> corrected:
>> 
>> Invalid Binary - The app contains one or more corrupted binaries. Rebuild 
>> the app and resubmit.
>> 
>> --
>> 
>> Does that mean I need to change my LC/Xcode combination used for the build?
>> 
>> As I reviewed list comments, I saw a reference to using Xcode 9.2 when 
>> submitted for the new iPhone X… this app doesn’t do that.
>> 
>> Thanks for any thoughts.
>> 
>> 
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>> 
>> 
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iOS Submission -- Invalid Binary

2018-01-28 Thread Randy Hengst via use-livecode
Hi All,

I’ve just submitted an iPad-only iOS app using
MacOS 10.12.6 
LC 8.1.3
Xcode 8.2.1.

I received this from Apple:
--
Dear developer,

We have discovered one or more issues with your recent delivery for "Finger 
Glove COUNTING". To process your delivery, the following issues must be 
corrected:

Invalid Binary - The app contains one or more corrupted binaries. Rebuild the 
app and resubmit.

--

Does that mean I need to change my LC/Xcode combination used for the build?

As I reviewed list comments, I saw a reference to using Xcode 9.2 when 
submitted for the new iPhone X… this app doesn’t do that.

Thanks for any thoughts.


be well,
randy
www.classroomFocusedSoftware.com


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Re: Feature proposal: mobileActualAllowedOrientations?

2018-01-28 Thread Randy Hengst via use-livecode
All of my apps are iOS only. And virtually all are landscape only. When the 
iPhone is set to portrait lock, my apps still open as landscape orientation… 
that’s how they were designed. I wouldn’t want the user to have to take the 
extra steps to unlock the orientation.

II do have a couple apps that are in portrait orientation only. When the user 
has the device in landscape, the app still opens as portrait.

be well,
randy
classroomFocusedSoftware
-
> On Jan 27, 2018, at 5:12 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> Ralph DiMola wrote:
>> 
>> LC apps in iOS do respect the lock. This an Android only problem. 
> 
> I'm curious, if the app only supports landscape and the phone is locked to 
> portrait, what does iOS display? On Android you get a tiny representation 
> that reaches across the width of the phone with large blank areas above and 
> below.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
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Re: Object layers

2018-01-07 Thread Randy Hengst via use-livecode
What if you set the layer of the group to top before ungrouping?
set the layer of grp "playerGroup" to top

ungroup grp "playerGroup"

But, why do you need to ungroup? 

randy
-

> On Jan 7, 2018, at 9:32 AM, Pyyhtiä Christer via use-livecode 
>  wrote:
> 
> When setting object layers, how do they work actually?
> 
> The documentation states the higher the number of an object, the control is 
> higher than the the object it is on.
> 
> This means that in case of two objects on top of each other a mouseClick 
> would go first to the object with the higher layer number, yes?
> 
> And, it seems to be that not any two objects on a card can exist with the 
> same layer number, if the objects are not in the same group, right?
> 
> Now if you have objects grouped, and you ungroup them, how to keep them still 
> above any other layers they are on?  For example, you have a set of game 
> buttons on the board, which you initially group to move them together, and 
> then you need to ungroup them, and with sequential clocks you want to make 
> sure the control is with a single button instead of first hitting the 
> playboard squares, how do you make sure the buttons reside on top of the 
> board.
> 
> I have experienced that ungrouping may send the individual objects to random 
> layers.
> 
> 
> Christer Pyyhtiä
> MindCrea Ltd
> chris...@mindcrea.com 
> 
> 
> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Yes, Tore, thank you for that from me too…now play audioClip does ring a bell. 

I must have used it at some point. But as I mentioned in an earlier response, 
now I only use Copy Files… I bet that became my practice when I began 
developing exclusively for iOS 8-ish years ago.

randy

> On Jan 6, 2018, at 4:29 PM, Roger Guay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Thank you Tore. That clears up a lot and makes good sense.
> 
> Roger
> 
>> On Jan 6, 2018, at 2:15 PM, Tore Nilsen via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> When you import an audio file into the stack as a control you need to use:  
>> play audioClip "the name of your imported sound”, as the imported file 
>> becomes an audio clip. The dictionary is somewhat confusing when it comes to 
>> support for audio clips om mobile platforms. If you look at audioClip as 
>> object, the dictionary states that it is not supported on mobile platforms, 
>> but the messages deleteAudioClip and newAudioClip seems to be supported, as 
>> is the keyword templateAudioClip.
>> 
>> In my opinion it is always best to use external files for audio and video, 
>> and store them in a designated folder where you have write permissions. This 
>> makes it easier to update these resources without the need to update the 
>> whole application.
>> 
>> Regards 
>> Tore Nilsen
>> 
>>> 6. jan. 2018 kl. 20:34 skrev Roger Guay via use-livecode 
>>> <use-livecode@lists.runrev.com>:
>>> 
>>> I really appreciate your patience with me, Randy, but, here is my question: 
>>> 
>>> Under the File menu of LiveCode, one is offered the option of "Importing As 
>>> Control” -> “Audio File…” What’s Up with that and how is that related to 
>>> your solution?
>>> 
>>> Thanks,
>>> Roger
>>> 
>>> 
>>> 
>>>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> The wav file is imported via the Copy File tab…the wav file is not a 
>>>> control.
>>>> 
>>>> The path is then listed in the copy files window… for example:
>>>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>>>> folders/FingerGloveCounting ICONS/0.wav
>>>> 
>>>> In this case, the name of my wav file is “0.wav”
>>>> 
>>>> So in a control you call the play command… for example:
>>>> play specialFolderPath("engine") &"/"& “0.wav"
>>>> 
>>>> I’ve used buttons, graphic objects, and images as the control.
>>>> 
>>>> If you change the location of the wav file or the location of the 
>>>> .livecode file you’re working after importing via the Copy Files tab, 
>>>> you’ll need to change the path or the wav file won’t be found when 
>>>> building your standalone.
>>>> 
>>>> In case you’re interested, here is a link to one of my free iOS apps that 
>>>> plays wav files via buttons:
>>>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>>>> 
>>>> randy
>>>> 
>>>>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>>>>> Controls, or in addition to Importing As Controls? Or is Importing As 
>>>>> Controls useless?
>>>>> 
>>>>> Thanks again,
>>>>> 
>>>>> Roger
>>>>> 
>>>>>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>>> 
>>>>>> I bring the wav files into the app using the Copy Files tab in the 
>>>>>> Standalone Applications Settings.
>>>>> 
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>>>> 

Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Hi Roger,

Sorry, but I have no idea. I’ve only used wav files added via the Copy Files 
pane for sound. In fact, I can’t even say I remember seeing the audio file 
under import as control.

randy
-
> On Jan 6, 2018, at 1:34 PM, Roger Guay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I really appreciate your patience with me, Randy, but, here is my question: 
> 
> Under the File menu of LiveCode, one is offered the option of "Importing As 
> Control” -> “Audio File…” What’s Up with that and how is that related to your 
> solution?
> 
> Thanks,
> Roger
> 
> 
> 
>> On Jan 6, 2018, at 11:12 AM, Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> The wav file is imported via the Copy File tab…the wav file is not a control.
>> 
>> The path is then listed in the copy files window… for example:
>> /Users/randyhengst/Desktop/iOS App SOUNDS and ICON 
>> folders/FingerGloveCounting ICONS/0.wav
>> 
>> In this case, the name of my wav file is “0.wav”
>> 
>> So in a control you call the play command… for example:
>> play specialFolderPath("engine") &"/"& “0.wav"
>> 
>> I’ve used buttons, graphic objects, and images as the control.
>> 
>> If you change the location of the wav file or the location of the .livecode 
>> file you’re working after importing via the Copy Files tab, you’ll need to 
>> change the path or the wav file won’t be found when building your standalone.
>> 
>> In case you’re interested, here is a link to one of my free iOS apps that 
>> plays wav files via buttons:
>> https://itunes.apple.com/us/app/number-id/id642054717?mt=8
>> 
>> randy
>> 
>>> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
>>> Controls, or in addition to Importing As Controls? Or is Importing As 
>>> Controls useless?
>>> 
>>> Thanks again,
>>> 
>>> Roger
>>> 
>>>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> I bring the wav files into the app using the Copy Files tab in the 
>>>> Standalone Applications Settings.
>>> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
The wav file is imported via the Copy File tab…the wav file is not a control.

The path is then listed in the copy files window… for example:
/Users/randyhengst/Desktop/iOS App SOUNDS and ICON folders/FingerGloveCounting 
ICONS/0.wav

In this case, the name of my wav file is “0.wav”

So in a control you call the play command… for example:
play specialFolderPath("engine") &"/"& “0.wav"

 I’ve used buttons, graphic objects, and images as the control.

If you change the location of the wav file or the location of the .livecode 
file you’re working after importing via the Copy Files tab, you’ll need to 
change the path or the wav file won’t be found when building your standalone.

In case you’re interested, here is a link to one of my free iOS apps that plays 
wav files via buttons:
https://itunes.apple.com/us/app/number-id/id642054717?mt=8

randy

> On Jan 6, 2018, at 12:45 PM, Roger Guay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Thanks Randy. I missed that! Is this done instead of Importing (them) As 
> Controls, or in addition to Importing As Controls? Or is Importing As 
> Controls useless?
> 
> Thanks again,
> 
> Roger
> 
>> On Jan 6, 2018, at 10:18 AM, Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I bring the wav files into the app using the Copy Files tab in the 
>> Standalone Applications Settings.
> 
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Re: Play WAV audio clips in iOS

2018-01-06 Thread Randy Hengst via use-livecode
Hi Roger,

WAV files do work on iOS. I use them regularly. 

I bring the wav files into the app using the Copy Files tab in the Standalone 
Applications Settings.

Then when you call the sound with the play command making sure you’ve spelled 
the name exactly the way you’ve brought it into your app.

upper/lower case in the wav file name matters.

randy
-
> On Jan 6, 2018, at 12:06 PM, Roger Guay via use-livecode 
>  wrote:
> 
> According to my research the Play command should work in iOS. But so far, no 
> luck. I’ve imported (as controls) a few WAV sound files into my stack and I’m 
> using the “play” command successfully in the IDE as well as Mac Standalones, 
> but not iOS.
> What am I missing please? I can’t seem to find anything in the archives about 
> this.
> 
> Thanks,
> Roger
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Re: 'manual' Copy and paste of multiple objects to new card ungroups grouped objects

2017-10-13 Thread Randy Hengst via use-livecode
David,

They way I’ve done this is to select the whole group before copying… tuning on 
“Select Group” rather than the individual controls. That has worked fine… 
scripts are kept.

randy

> On Oct 13, 2017, at 5:33 AM, David V Glasgow via use-livecode 
>  wrote:
> 
> Morning folks,
> 
> I am on Mac OS 10.12 and using LC 7.1.4
> 
> I have been using the IDE menu to copy large numbers of controls from one 
> card to another card (which is a substack of a different main stack).  It all 
> looks good, but after doing this for some time, I discovered that all groups 
> are disappearing, along with any associated scripts.  The once grouped 
> objects don’t disappear, so at first sight everything looks hunky dory, but 
> actually is badly broken.
> 
> I have searched in the usual places, but can’t see any references to this.
> 
> Is this expected behaviour?  Is there any way to preserve groups in a 
> ‘manual’ copy-paste operation?
> 
> 
> Best Wishes,
> David Glasgow
> 
> 
>  
> 
>  
> 
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Re: Best way to copy from one stack to another

2017-09-21 Thread Randy Hengst via use-livecode
Take a look at “copy” in the dictionary… I’ve used this script in a button on a 
card I wanted to move:

on mouseUp

copy this card to stack “targetStack"

end mouseUp



> On Sep 21, 2017, at 12:19 AM, ELS prothero via use-livecode 
>  wrote:
> 
> Folks:
> With all of the new versions and capabilities being added to livecode, I have 
> found need to copy parts of one stack which is older, to a new stack, which 
> is new and better. I have found it difficult to use cut and paste to copy 
> groups or other elements from one stack to another using the PB. 
> 
> Do I need to do this in code? Or is there an IDE way to copy groups and other 
> elements, including their scripts, from one card of a stack to another card 
> of  another stack?
> Tnx,
> Bill
> 
> William Prothero, PhD
> Professor Emeritus
> University of California, Santa Barbara
> http://earthlearningsolutions.org
> 
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Re: put after

2017-09-11 Thread Randy Hengst via use-livecode
It doesn’t change your question, but you don’t need ‘into me’ at the end each 
line

put "four" into word 1 of me

put space & "help" after word 1 of me



> On Sep 11, 2017, at 4:50 PM, Sean Cole (Pi) via use-livecode 
>  wrote:
> 
> Put "two" after word 1 of "word"
> 
> result: "wordtwo"
> 
> put "two" after word 2 of "word"
> 
> result: "wordtwo"
> 
> 'after word' basically counts white space. eg, "word,word,word" is counted
> as one word". "word   word" with several spaces counts as
> two words. "word " still counts as one word. There is no word two
> here so it will always append after the same as if it was 'after word 53'!
> 
> But when you use put x *after* word y of z *into* z, with z being "word", x
> being "two" and y being 2, you are using after out of syntax because you
> wouldn't use **after** and **into** in the same 'put' line
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> 'Don't try to think outside the box. Just remember the truth: There is no
> box!'
> 'For then you realise it is not the box you are trying to look outside of,
> but it is yourself!'
> 
> eMail Ts & Cs    Pi Digital
> Productions Ltd is a UK registered limited company, no. 5255609
> 
> On 11 September 2017 at 22:11, Bob Sneidar via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Okay so if a field only has 1 word, and I state
>> 
>> put tWord after word 2 of me into me
>> 
>> Shouldn't that create a second word? It doesn't it simply appends tWord to
>> the end of word 1.
>> 
>> Bob S
>> 
>> 
>> 
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Re: Bad Crash on Attempt to Group Radio Buttons

2017-08-28 Thread Randy Hengst via use-livecode
Wow, if I set the cantSelect of my background graphic to true AND set the grc 
to disabled… I can do exactly what I was talking about… nice. Both have to be 
set… just using one or the other doesn’t work.

Thanks Paul.

> On Aug 28, 2017, at 12:23 PM, Paul Hibbert via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> On Aug 28, 2017, at 7:07 AM, Randy Hengst via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
>> 
>> I would find it very handy if when the cantSelect is true, you could still 
>> drag to select objects that are above the control with cantSelect true… 
>> 
>> In other words, the ability to select the other controls with click and drag 
>> when the initial click is within the rect of the control (usually a grc for 
>> me) that has cantSelect set to true.
>> 
>> It certainly is possible to select the controls above the control with 
>> cantSelect true… but only if the initial click is outside that rect.
>> 
>> I hope all of that makes sense.
>> 
> 
> AFAIK you can achieve this if you also set the disabled of the control to 
> true.
> 
> Paul
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Re: Bad Crash on Attempt to Group Radio Buttons

2017-08-28 Thread Randy Hengst via use-livecode
I would find it very handy if when the cantSelect is true, you could still drag 
to select objects that are above the control with cantSelect true… 

In other words, the ability to select the other controls with click and drag 
when the initial click is within the rect of the control (usually a grc for me) 
that has cantSelect set to true.

It certainly is possible to select the controls above the control with 
cantSelect true… but only if the initial click is outside that rect.

I hope all of that makes sense.

> On Aug 27, 2017, at 5:04 PM, J. Landman Gay via use-livecode 
>  wrote:
> 
> In development it can be handy if you have an object that shouldn't move or 
> change, but you want to drag a selection around surrounding objects to select 
> them.
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> 
> 
> On August 27, 2017 3:31:22 PM Mark Wieder via use-livecode 
>  wrote:
> 
>> On 08/27/2017 01:10 PM, J. Landman Gay via use-livecode wrote:
>> 
>>> CantSelect is false by default, and since it isn't in the project
>>> browser, new users are unlikely to know about it. They're also unlikely
>>> to dig into the Plugins menu to show the app browser, so mistakes would
>>> probably be rare.
>> 
>> I don't think I've ever used the cantSelect property, and I've been
>> having a hard time trying to come up with a use case for it. Can you
>> clue me in as to a situation where this might be useful?
>> 
>> --
>>  Mark Wieder
>>  ahsoftw...@gmail.com
>> 
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Re: How to remove from a group

2017-08-03 Thread Randy Hengst via use-livecode
How about something like this in the button you want to remove from a group…
if the first word the owner of me is "Group" then

relayer me after the owner of me

end if



> On Aug 3, 2017, at 11:52 AM, Kaveh Bazargan via use-livecode 
>  wrote:
> 
> Can't find how to remove a button from a group of buttons. Tried this in
> stack script:
> 
> on mouseup
>  remove the target from group "presentations"
>  grab the target
>   end if
> end mouseup
> 
> but says object is not in group. Checked it is.
> 
> -- 
> Kaveh Bazargan
> Director
> River Valley Technologies
> @kaveh1000
> +44 7771 824 111
> www.rivervalleytechnologies.com
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Re: MouseDown sent to button in group, but MouseUp sent to card

2017-08-03 Thread Randy Hengst via use-livecode
I’d start by double-checking that there is a mouseUp handler in the button. If 
there isn’t, then the mouseUp will move to the group… if no mouseUp in the 
group it will move to the card.

be well,
randy

> On Aug 3, 2017, at 5:10 AM, Kaveh Bazargan via use-livecode 
>  wrote:
> 
> I have buttons in a group. When I click any button, the mousedown message
> is received by the button correctly but mouseup is received by card. Also I
> believe mousewithin.
> 
> How can I get the button to be the target for all?
> 
> My script is in the stack
> 
> Thanks.
> 
> 
> 
> -- 
> Kaveh Bazargan
> Director
> River Valley Technologies
> @kaveh1000
> +44 7771 824 111
> www.rivervalleytechnologies.com
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Re: can I lock screen over more than one handler?

2017-07-05 Thread Randy Hengst via use-livecode
It’s been a long time since I’ve messed with player objects… but what about 
putting both of the handlers into a “run” handler:

on runMyHandlers
LOCK SCREEN
handler1
handler2
UNLOCK Screen
end runMyHandlers

> On Jul 5, 2017, at 10:42 AM, Tiemo Hollmann TB via use-livecode 
>  wrote:
> 
> Jonathan had a tricky idea to work with two player objects switching between
> them with hiding and showing them and doing the assignment of the filename
> with the currently hidden player, even with locking the screen at the
> beginning of the handler.
> It's a pitty, but the flickering of the whole window frame keeps the same.
> The directShow video engine must be somehow totally dominant.
> Any other tricky idea?
> Tiemo
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
> von Tiemo Hollmann TB via use-livecode
> Gesendet: Mittwoch, 5. Juli 2017 15:57
> An: 'How to use LiveCode' 
> Cc: Tiemo Hollmann TB 
> Betreff: AW: can I lock screen over more than one handler?
> 
> Thanks Jonathan, Trevor and Sean for your comments.
> 
> Meanwhile I could drill down my "flickering" problem (post from yesterday)
> to an unexpected command.
> In one of those handlers I "set the filename of player "myVideoPlayer" to
> tFile". This command withdraws the focus from the window and passes it back
> after some milliseconds. On my Win 10 machine with a white window title bar
> I almost can't see it, but on Win 8 with the standard violet title bar it is
> an ugly flickering, each time I set the filename (which happens very
> frequently in a quiz loop).
> 
> And I can't prevent this flickering with a lock screen right before the
> setting of the filename. The setting of the filename seems to release the
> lock screen or it takes the focus of the window off and back. Very ugly in
> my case.
> 
> Tiemo
> 
> 
> 
> -Ursprüngliche Nachricht-
> Von: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] Im Auftrag
> von Sean Cole (Pi) via use-livecode
> Gesendet: Mittwoch, 5. Juli 2017 15:30
> An: How to use LiveCode 
> Cc: Sean Cole (Pi) 
> Betreff: Re: can I lock screen over more than one handler?
> 
> Hi Tiemo,
> The solution here is to call another lockScreen at the beginning of
> handler2. You don't have to use the unlockScreen at the end of handler 1 and
> 2 as it will do that automatically but it is advisable to include the
> command anyway. Is there a reason why you had an aversion to using a
> lockScreen at the start of handler2?
> 
> All the best
> 
> Sean Cole
> *Pi Digital Productions Ltd*
> 
> On 5 July 2017 at 14:09, Trevor DeVore via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> On Wed, Jul 5, 2017 at 6:45 AM, Tiemo Hollmann TB via use-livecode < 
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> 
>>> Is this possible?
>>> 
>>> on handler1
>>> 
>>> lock screen
>>> 
>>> -- do some stuff here
>>> 
>>> send "handler2" in 0 milliseconds
>>> 
>>> end handler1
>>> 
>>> 
>>> 
>>> on handler2
>>> 
>>> -- do some other stuff here
>>> 
>>> unlock screen
>>> 
>>> end handler2
>>> 
>> 
>> No it is not. From the docs for `lock screen`:
>> 
>> "When all pending handlers are finished executing, the lockScreen 
>> property is set back to false and the user sees the current state of 
>> stack windows on the screen."
>> 
>> The use of the word "pending" is confusing because when you use `send` 
>> you end up with an entry in the `pendingMessages`. But the screen is 
>> going to be unlocked each time through the event loop. If `handler` 
>> called `handler2` directly (without using `send`) then you would not 
>> see the screen update. You should see the result you are looking for 
>> if you change your code to look like this:
>> 
>> ```
>> on handler1
>>  lock screen
>> 
>>  -- do some stuff here
>> 
>>  handler2
>> end handler1
>> ```
>> 
>> If you need to call `handler2` in time then you will need to figure 
>> out another approach to updating the screen. Perhaps all screen 
>> updates will need to happen in `handler2`.
>> 
>> --
>> Trevor DeVore
>> ScreenSteps
>> www.screensteps.com
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Re: OT: Has anybody experiences with apps for VPP licenses?

2017-06-10 Thread Randy Hengst via use-livecode
Hi Tiemo,

I assume you mean Volume Purchase Program for Education… right?

I’ve set all of my apps to be available with the “education discount” you just 
check the appropriate radio button when setting the price of the app … the 
education institutions must have an account with Apple… and, if they buy at 
least 20 copies of an app, the apps are “half price” based on the price you 
set. My paid apps are listed at $.99 (US) and then are discounted to $.49 
automatically when the educational institution buys at least 20 copies.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com

> On Jun 9, 2017, at 8:17 AM, Tiemo Hollmann TB via use-livecode 
>  wrote:
> 
> Hello, I don't find adhoc the answers for my questions at apple, so I want
> to ask you, if anybody has experiences, what it means to offer an app for
> VPP licenses in the iOS appStore? I have an app offered in the appstore with
> inApp purchases, but inApp purchases are not allowed for the VPP program, so
> I have to make a second version of my same app with all inApp features
> included, which I want to offer for public schools. There are a lot of
> informations for customers, what they have to do to get VPP licenses, but I
> don't find anything about what the developer has to do to offer VPP
> licenses, perhaps it is much more easy, as I think. Perhaps I even don't
> have to do anything else as for a "normal app".
> 
> Do I have to prepare or mark an app as available for VPP or is every app per
> se available for VPP?
> 
> Do I have any control over the VPP discounts, or is that fixed by apple and
> I just set the price per 1, as for a "normal app"?
> 
> Do I upload the "VPP app" to the appstore the same way, as a "normal app" or
> is there a separate "VPP store"?
> 
> Are there any other differences or pitfalls with VPP?
> 
> Thanks for your experiences
> 
> Tiemo 
> 
> 
> 
> 
> 
> 
> 
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[OT] iOS Alert

2017-06-01 Thread Randy Hengst via use-livecode
Hi All,

Several of my iOS apps are displaying this alert:

 “AppName” Needs to Be
Updated. 
This app will not work with future
versions of iOS. The developer of this
app needs to update it to improve its
compatibility.

I don’t remember which version of LC I used to build these apps… is this a 32 
bit issue that is now addressed with builds using LC 8.1.x?


be well,
randy
www.classroomFocusedSoftware.com


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Re: Wouldn't it be nice to have a "back/forward" button in script editor?

2017-05-11 Thread Randy Hengst via use-livecode
I’m a little late to this party, but I’ve thought it would be handy to have a 
“sort by most recent” button on the handler list… like in apple mail and 
desktop folders.


be well,
randy


> On May 11, 2017, at 12:23 PM, Richmond via use-livecode 
>  wrote:
> 
> I will, Thanks.
> 
> 
> Richmond.
> 
> 
> On 11.05.2017 20:11, J. Landman Gay via use-livecode wrote:
>> No. Try it. I use it all the time.
>> -- 
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software   | http://www.hyperactivesw.com
>> 
>> 
>> 
>> On May 11, 2017 11:23:32 AM Richmond Mathewson via use-livecode 
>>  wrote:
>> 
>>> Jacque, are you confusing the dictionary with the script editor?
>>> 
>>> 
>>> On May 11, 2017 7:17 PM, "J. Landman Gay via use-livecode" <
>>> use-livecode@lists.runrev.com> wrote:
>>> 
 I've wanted this for years. There is half a way to do it, but it's very
 limited. Right click on a handler name in calling handler and choose "go to
 definition". It will scroll to the handler in the script or open a new
 script tab if necessary. The orginal start position in the handler list
 remains hilited so you can find it again easily.
 
 But it's far from perfect. If you click anywhere in the new handler, the
 list selection changes. And it only works for one hop. But even that much
 is useful for a quick check on what a particular handler does.
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 
 
 On May 11, 2017 7:35:41 AM Tiemo Hollmann TB via use-livecode <
 use-livecode@lists.runrev.com> wrote:
 
 When working on longer scripts with a lot of handlers, I often work on
> handler 1 and have to jump to handler 2 to have a look at it. Afterwords I
> have to go back to my handler 1. Nowadays I have to keep in mind, at which
> handler I was coming from and click at it in the list of handlers.
> Wouldn't
> it be nice, to have a "back" and "forward" button, (like in a browser) to
> get back to the last visited line (not like in a browser) or again
> forward,
> where I 've already been?
> 
> Am I the only one, working like this, or is it my overflowed brain
> requesting such a feature?
> 
> Tiemo
> 
> 
> 
> 
> 
> 
> 
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Re: iOS plist concern from Apple

2017-04-14 Thread Randy Hengst via use-livecode
Thank you, Panos. I hadn't seen that thread… but, another thought. Since I’ve 
included a font for the first time, I’ve been looking at that as a possible 
issue. 

I included the font in the app using the Copy Files pane of the Settings. Is 
there something I was supposed to reference in the “Font Mapping File” box of 
the iOS pane?

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com

> On Apr 14, 2017, at 10:15 AM, panagiotis merakos via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Hi Randy,
> 
> See this thread:
> http://forums.livecode.com/viewtopic.php?f=49=153346#p153346
> 
> This ("perBinaryResults") does not sound like a name for a plist key.
> 
> Best,
> Panos
> --
> 
> On Fri, Apr 14, 2017 at 3:42 PM, Randy Hengst via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Hi All,
>> 
>> I’ve just received an email from apple that indicated a plist problem:
>> ”We are reaching out to you because we were unable to process your latest
>> build uploads due to bad binaries. Specifically, your plists had an empty
>> perBinaryResults key"
>> 
>> When I open the plist from the build, I don’t see any key named
>> “perBinaryResults.”
>> 
>> The apps referenced in the email were approved (processed) without issue 5
>> and 6 weeks ago. I have no idea what they message is referring to. As of
>> right now, I don’t have any idea what to even ask apple… nor, how to fix
>> the issue.
>> 
>> My only “new” thing was to add a font … first time I’ve done so and I
>> included the font with all of the apps listed in the email from apple.
>> 
>> I didn’t make note as to whether I used LC 8.1.0 or 8.1.2 to build the app
>> for submission.
>> 
>> Thanks for any thoughts you can share.
>> 
>> be well,
>> randy
>> 
>> Randy Hengst
>> www.classroomFocusedSoftware.com
>> 
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iOS plist concern from Apple

2017-04-14 Thread Randy Hengst via use-livecode
Hi All,

I’ve just received an email from apple that indicated a plist problem:
”We are reaching out to you because we were unable to process your latest build 
uploads due to bad binaries. Specifically, your plists had an empty 
perBinaryResults key"

When I open the plist from the build, I don’t see any key named 
“perBinaryResults.” 

The apps referenced in the email were approved (processed) without issue 5 and 
6 weeks ago. I have no idea what they message is referring to. As of right now, 
I don’t have any idea what to even ask apple… nor, how to fix the issue.

My only “new” thing was to add a font … first time I’ve done so and I included 
the font with all of the apps listed in the email from apple.

I didn’t make note as to whether I used LC 8.1.0 or 8.1.2 to build the app for 
submission.

Thanks for any thoughts you can share.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com

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Re: Sort on two sortTypes

2017-04-10 Thread Randy Hengst via use-livecode
Hi Craig,

Yes, I was able to sort in the way you described… the problem I ran into was... 
where to place the dateTime sortType when using a multiple sort when one 
sortKey was date time and the other text.



be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Apr 10, 2017, at 8:23 AM, dunbarx via use-livecode 
>  wrote:
> 
> Since HC days, you have been able to:
> 
> sort yourData by sortKey1 & sortKey2 & 
> 
> sort yourData by item 1 of each & item 2 of each
> 
> Craig Newman
> 
> 
> 
> --
> View this message in context: 
> http://runtime-revolution.278305.n4.nabble.com/Sort-on-two-sortTypes-tp4713821p4713855.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
> 
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Re: Sort on two sortTypes

2017-04-08 Thread Randy Hengst via use-livecode
Mike, thank you. I didn’t try the function you mentioned… to be honest, it 
would take me a bit to get my head around it.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com



> On Apr 8, 2017, at 1:17 PM, Mike Bonner via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> do 2 consecutive sorts..
> First by item 3
> then by item 2 datetime
> 
> Alternatively, you might be able to use a function sort to do it, but I'd
> have to really think about how to accomplish it that way, and its too early.
> 
> Basically though, a sort using a function looks like the following example..
> (if the lines contain an item like a hex code for example, 00 to ff, one
> could use a function to convert the value to a decimal and then return the
> decimal value as the numeric sort key)
> 
> sort lines of  ascending numeric by myFunction(each)
> 
> function myFunction pVar
>   return baseconvert(item 3 of pvar,16,10)
> end myFunction
> 
> This would return the decimal value of the hex and use the value as the
> sort key.  Like I say, since you're using two data types for your sort, it
> would require some pondering to figure out the best way to normalize the
> data and generate the proper sort key, but it should be possible.  Still,
> much easier to just do two consecutive sorts.
> 
> 
> On Sat, Apr 8, 2017 at 11:45 AM, Randy Hengst via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Hi All,
>> 
>> I’m working an app to facilitate the development of student class
>> schedules.
>> 
>> Right now there are three items for each course that I’d like to sort in
>> various ways: CourseName, Time, Days. The information is placed in that
>> order in a field for display.
>> 
>> It’s easy to sort on any one of the items. For example….
>> sort lines of field "FIRSTyear_FALL" by item 1 of each
>> 
>> sort lines of field "FIRSTyear_FALL" dateTime by item 2 of each
>> 
>> sort lines of field "FIRSTyear_FALL" by item 3 of each
>> 
>> 
>> But I can’t figure out how to sort first on item 3, Days and then by item
>> 2, Time. My goal is sort by matching Days and then by time in ascending
>> order. The courses meeting on the same day would be grouped together by
>> time earliest to latest. A sort does take place, but it’s text. I’ve not
>> figured out how/where to place the dateTime sortType when combining a sort
>> on item 3 and item 2.
>> 
>> Here’s the basic line of script… where does “dateTime” go? I’ve tried
>> placing it in all the points of the line that I can think of….
>> sort lines of field "FIRSTyear_FALL" by item 3 of each & item 2 of each
>> 
>> The dictionary under “Sort Container” suggests what I want to do is
>> possible:
>> The sort container command is a stable sort. This means that if the
>> sortKey for two items or lines is the same, sorting does not change their
>> order, so you can do two successive sorts to create subcategories within
>> the major sort categories.
>> Tip: To create a custom sort order, use the each keyword to pass each line
>> or item to a custom function. The value returned by the function is used as
>> the sort key for that line or item. It is not currently possible to debug
>> custom sort functions, and doing so could make the IDE unstable. It is
>> recommended to use logging messages instead.
>> The information in the “LiveCode Resource Center” doesn’t include an
>> example of sorting on two criteria.
>> 
>> Thanks in advance for any thoughts you can share.
>> 
>> be well,
>> randy
>> 
>> Randy Hengst
>> www.classroomFocusedSoftware.com
>> 
>> 
>> 
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Re: Sort with two sortTypes

2017-04-08 Thread Randy Hengst via use-livecode
Well, if I really was channeling you, I’d call that a win!! And besides, then 
I’d be able to provide way more help to the list than I can now!

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com



> On Apr 8, 2017, at 3:04 PM, J. Landman Gay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> It's because you were channeling me, and I had it wrong.
> 
> On 4/8/17 2:58 PM, Randy Hengst via use-livecode wrote:
>> I tried Jacque’s suggestion multiple times… why I didn’t try
>> reversing the order I don’t know…
> 
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
> 
> 
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Re: Sort with two sortTypes

2017-04-08 Thread Randy Hengst via use-livecode
Thank you, Jacque and Jerry. I tried Jacque’s suggestion multiple times… why I 
didn’t try reversing the order I don’t know… it seems so obvious now. 

Thank you both for the quick response.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com


> On Apr 8, 2017, at 2:26 PM, Jerry Jensen via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Other way around I think. Sort by time first, then sort by day
> .Jerry
> 
>> On Apr 8, 2017, at 12:07 PM, J. Landman Gay via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> On 4/8/17 12:47 PM, Randy Hengst via use-livecode wrote:
>>> But I can’t figure out how to sort first on item 3, Days and then by
>>> item 2, Time. My goal is sort by matching Days and then by time in
>>> ascending order. The courses meeting on the same day would be grouped
>>> together by time earliest to latest.
>> 
>> Just run the sort twice:
>> 
>> sort lines of field "FIRSTyear_FALL" by item 3 of each
>> sort lines of field "FIRSTyear_FALL" by item 2 of each
>> 
>> -- 
>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>> HyperActive Software   | http://www.hyperactivesw.com
>> 
>> 
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Sort with two sortTypes

2017-04-08 Thread Randy Hengst via use-livecode
Hi All,

I’m working an app to facilitate the development of student class schedules.

Right now there are three items for each course that I’d like to sort in 
various ways: CourseName, Time, Days. The information is placed in that order 
in a field for display.

It’s easy to sort on any one of the items. For example….
sort lines of field "FIRSTyear_FALL" by item 1 of each

sort lines of field "FIRSTyear_FALL" dateTime by item 2 of each

sort lines of field "FIRSTyear_FALL" by item 3 of each


But I can’t figure out how to sort first on item 3, Days and then by item 2, 
Time. My goal is sort by matching Days and then by time in ascending order. The 
courses meeting on the same day would be grouped together by time earliest to 
latest. A sort does take place, but it’s text. I’ve not figured out how/where 
to place the dateTime sortType when combining a sort on item 3 and item 2. 

Here’s the basic line of script… where does “dateTime” go? I’ve tried placing 
it in all the points of the line that I can think of….
sort lines of field "FIRSTyear_FALL" by item 3 of each & item 2 of each

The dictionary under “Sort Container” suggests what I want to do is possible:
The sort container command is a stable sort. This means that if the sortKey for 
two items or lines is the same, sorting does not change their order, so you can 
do two successive sorts to create subcategories within the major sort 
categories.
Tip: To create a custom sort order, use the each keyword to pass each line or 
item to a custom function. The value returned by the function is used as the 
sort key for that line or item. It is not currently possible to debug custom 
sort functions, and doing so could make the IDE unstable. It is recommended to 
use logging messages instead.
The information in the “LiveCode Resource Center” doesn’t include an example of 
sorting on two criteria.

Thanks in advance for any thoughts you can share.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com 
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Sort on two sortTypes

2017-04-08 Thread Randy Hengst via use-livecode
Hi All,

I’m working an app to facilitate the development of student class schedules.

Right now there are three items for each course that I’d like to sort in 
various ways: CourseName, Time, Days. The information is placed in that order 
in a field for display.

It’s easy to sort on any one of the items. For example….
sort lines of field "FIRSTyear_FALL" by item 1 of each

sort lines of field "FIRSTyear_FALL" dateTime by item 2 of each

sort lines of field "FIRSTyear_FALL" by item 3 of each


But I can’t figure out how to sort first on item 3, Days and then by item 2, 
Time. My goal is sort by matching Days and then by time in ascending order. The 
courses meeting on the same day would be grouped together by time earliest to 
latest. A sort does take place, but it’s text. I’ve not figured out how/where 
to place the dateTime sortType when combining a sort on item 3 and item 2. 

Here’s the basic line of script… where does “dateTime” go? I’ve tried placing 
it in all the points of the line that I can think of….
sort lines of field "FIRSTyear_FALL" by item 3 of each & item 2 of each

The dictionary under “Sort Container” suggests what I want to do is possible:
The sort container command is a stable sort. This means that if the sortKey for 
two items or lines is the same, sorting does not change their order, so you can 
do two successive sorts to create subcategories within the major sort 
categories.
Tip: To create a custom sort order, use the each keyword to pass each line or 
item to a custom function. The value returned by the function is used as the 
sort key for that line or item. It is not currently possible to debug custom 
sort functions, and doing so could make the IDE unstable. It is recommended to 
use logging messages instead.
The information in the “LiveCode Resource Center” doesn’t include an example of 
sorting on two criteria.

Thanks in advance for any thoughts you can share.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com



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Re: Distinguishing between tap and swipe

2017-03-10 Thread Randy Hengst via use-livecode
Hi BR,

I’ve not used swipe a lot, but here is how I have used it to “erase” from a 
text field… the app is iOS iPad only. Below is the script of the text field.  
It works quickly without a noticeable delay.

local tStartLocX, tEndLocX

on mouseDown
   put the short name of target into tTargetFieldToClear
   put item 1 the mouseLoc into tStartLocX
end mouseDown

on mouseUp
   lock screen

   put item 1 the mouseLoc into tEndLocX

   if tEndLocX + 10 < tStartLocX then
  put empty into target
   end if

   unlock screen
end mouseUp

be well,
randy
www.classroomFocusedSoftware.com


> On Mar 9, 2017, at 11:12 PM, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> Mobile: To distinquish tap from swipe, I'm using the abs of the difference of 
> the mouseloc on mousedown and mouseup….
> 
> private function _mouseMoved
> put abs (the mouseV - item 2 of sStartLoc) into someDistance
> put someDistance >= 10 into someBoolean
> return someBoolean
> end _mouseMoved
> 
> But this is quite "sluggish" on the any phone, meanwhile any straight forward
> 
> on mouseup
> do something
> end mouseup
> 
> is quite snappy.
> 
> Is there a better way to trap for swipe and immediately trigger a tap.
> 
> BR
> 
> 
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Re: Dragging widgets

2017-02-28 Thread Randy Hengst via use-livecode
I’ve not messed with widgets at all… but, with graphics in this situation I 
would either put

on mouseDown
 grab me
end mouseDown

in the group script…

OR put

on mouseDown
 grab the owner of me
end mouseDown

in the script of each object within the group.

be well,
randy

> On Feb 28, 2017, at 12:56 PM, Richmond Mathewson via use-livecode 
>  wrote:
> 
> I tried grouping my SVG widget, and that allows me to drag the group:
> 
> on mouseDown
>   grab me
> end mouseDown
> 
> HOWEVER, when I wish to move the SVG widget itself it vanishs as it moves 
> outwith
> the boundaries of the group.
> 
> NOW: whether I can group my "Turtle" SVG widget and then have my Turtle 
> Graphics code move
> the group and rotate the widget within the group remains to be seen . . .
> 
> Yup, that works!
> 
> Richmond.
> 
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Re: IconGravity vs Margins in Buttons

2017-02-21 Thread Randy Hengst via use-livecode
Hi Bob,

Thanks for the response… I’ve messed with the margin settings. For example, 
0,12,0,0 does move the text down realtive to the top of the button, but it also 
moves the icon down… I really need to just adjust the text…. I’d like to be 
able to set something like “textHeight” in a field for buttons.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com



> On Feb 21, 2017, at 9:57 AM, Bob Sneidar via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Sounds like there are margins set. Try playing with those. 
> 
> Bob S
> 
> 
>> On Feb 20, 2017, at 08:42 , Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Hi All,
>> 
>> I’ve been messing with using a variety of fonts in buttons coupled with a 
>> round icon.
>> 
>> It’s handy to set the iconGravity of the button to “center” and have the 
>> text of the button line up nicely with the icon. However, I’ve noticed that 
>> some fonts don’t line up in the center of the icon.
>> 
>> I’ve set the textAlign of the button to “center”
>> I’ve set the iconGravity of the button to “center” 
>> 
>> Is there a way besides using textAlign to adjust only the placement of the 
>> text of the button separately from the icon? I’m thinking of something like 
>> in spreadsheet cells that have the left, right, center and top, middle, 
>> bottom settings. 
>> 
>> In this case, I’d like to move the text down relative to the button icon… 
>> the textAlign will move the text left or right without moving the icon. Is 
>> there a way to move the text down without moving the icon down?
>> 
>> I’ve tried messing with “margins,” but changing those settings moves the 
>> text and the icon.
>> 
>> I’m using LC 8.1.2
>> Mac OS 10.11.6
>> 
>> Thanks for any thoughts.
>> 
>> be well,
>> randy
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IconGravity vs Margins in Buttons

2017-02-20 Thread Randy Hengst via use-livecode
Hi All,

I’ve been messing with using a variety of fonts in buttons coupled with a round 
icon.

It’s handy to set the iconGravity of the button to “center” and have the text 
of the button line up nicely with the icon. However, I’ve noticed that some 
fonts don’t line up in the center of the icon.

I’ve set the textAlign of the button to “center”
I’ve set the iconGravity of the button to “center” 

Is there a way besides using textAlign to adjust only the placement of the text 
of the button separately from the icon? I’m thinking of something like in 
spreadsheet cells that have the left, right, center and top, middle, bottom 
settings. 

In this case, I’d like to move the text down relative to the button icon… the 
textAlign will move the text left or right without moving the icon. Is there a 
way to move the text down without moving the icon down?

I’ve tried messing with “margins,” but changing those settings moves the text 
and the icon.

I’m using LC 8.1.2
Mac OS 10.11.6

Thanks for any thoughts.

be well,
randy
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Re: Re [OT] Download Request

2017-01-12 Thread Randy Hengst via use-livecode
Thank you for letting me know. I’ve now seen it on the US store.

be well,
randy


> On Jan 12, 2017, at 7:01 AM, David Milne via use-livecode 
>  wrote:
> 
> Hi Randy,
> 
> Number Tile Fill Up
> I picked up your software in the New Zealand store at 1.58 am Friday 13
> (New Zealand Local time and date)
> 
> Regards
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Re: [OT] Download Request

2017-01-11 Thread Randy Hengst via use-livecode
They didn’t say…. here’s a quotation from their response to me:

”An issue was detected with the apps and we have made the necessary 
corrections."

I’m pretty darn sure I did all the right things… so, something on their end, I 
guess.


> On Jan 11, 2017, at 2:39 PM, Colin Holgate via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> What was the fix?
> 
> 
>> On Jan 11, 2017, at 3:25 PM, Randy Hengst via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> A quick follow-up… the initial response from Apple said that they’d get back 
>> to me within 3 business days… actually, they responded in 6 hours with a 
>> fix… so, all is well.
>> 
>> Apple really has gotten faster and the review process… this one for me only 
>> took two days.
>> 
>> be well,
>> randy
>> 
>> 
>>> On Jan 11, 2017, at 12:00 PM, Randy Hengst via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Thank you, Skip.
>>> 
>>> be well,
>>> randy
>>> 
>>> 
>>>> On Jan 11, 2017, at 11:14 AM, Skip Kimpel via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> I just checked and I don't see it.
>>>> 
>>>> SKIP KIMPEL
>>>> 
>>>> On Wed, Jan 11, 2017 at 12:09 PM, Randy Hengst via use-livecode <
>>>> use-livecode@lists.runrev.com> wrote:
>>>> 
>>>>> Hi All,
>>>>> 
>>>>> I successfully had three iOS apps approved for sale by Apple on Jan 8th.
>>>>> So far they have not shown up on the Apple App Store… when I check on them
>>>>> via iTunes Connect all things seem to be in order, but when I click on
>>>>> “Show in iTunes” it says the app isn’t available  in the U.S. store… and,
>>>>> well, I’m in the U.S….
>>>>> 
>>>>> Is anyone outside of the U.S willing to check for me to see if you can
>>>>> download the app? It’s iPad only and  call “Number Tile Fill Up” … it’s
>>>>> free.
>>>>> 
>>>>> I have contacted iTunes “help” but thought I’d see if I could gather a bit
>>>>> of data before they respond.
>>>>> 
>>>>> Thanks in advance for your help.
>>>>> 
>>>>> be well,
>>>>> randy
>>>>> 
>>>>> Randy Hengst
>>>>> www.classroomFocusedSoftware.com
>>>>> ___
>>>>> use-livecode mailing list
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>>>>> subscription preferences:
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Re: [OT] Download Request

2017-01-11 Thread Randy Hengst via use-livecode
A quick follow-up… the initial response from Apple said that they’d get back to 
me within 3 business days… actually, they responded in 6 hours with a fix… so, 
all is well.

Apple really has gotten faster and the review process… this one for me only 
took two days.

be well,
randy


> On Jan 11, 2017, at 12:00 PM, Randy Hengst via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> Thank you, Skip.
> 
> be well,
> randy
> 
> 
>> On Jan 11, 2017, at 11:14 AM, Skip Kimpel via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> I just checked and I don't see it.
>> 
>> SKIP KIMPEL
>> 
>> On Wed, Jan 11, 2017 at 12:09 PM, Randy Hengst via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Hi All,
>>> 
>>> I successfully had three iOS apps approved for sale by Apple on Jan 8th.
>>> So far they have not shown up on the Apple App Store… when I check on them
>>> via iTunes Connect all things seem to be in order, but when I click on
>>> “Show in iTunes” it says the app isn’t available  in the U.S. store… and,
>>> well, I’m in the U.S….
>>> 
>>> Is anyone outside of the U.S willing to check for me to see if you can
>>> download the app? It’s iPad only and  call “Number Tile Fill Up” … it’s
>>> free.
>>> 
>>> I have contacted iTunes “help” but thought I’d see if I could gather a bit
>>> of data before they respond.
>>> 
>>> Thanks in advance for your help.
>>> 
>>> be well,
>>> randy
>>> 
>>> Randy Hengst
>>> www.classroomFocusedSoftware.com
>>> ___
>>> use-livecode mailing list
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>>> subscription preferences:
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Re: [OT] Download Request

2017-01-11 Thread Randy Hengst via use-livecode
Thank you, Skip.

be well,
randy


> On Jan 11, 2017, at 11:14 AM, Skip Kimpel via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I just checked and I don't see it.
> 
> SKIP KIMPEL
> 
> On Wed, Jan 11, 2017 at 12:09 PM, Randy Hengst via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Hi All,
>> 
>> I successfully had three iOS apps approved for sale by Apple on Jan 8th.
>> So far they have not shown up on the Apple App Store… when I check on them
>> via iTunes Connect all things seem to be in order, but when I click on
>> “Show in iTunes” it says the app isn’t available  in the U.S. store… and,
>> well, I’m in the U.S….
>> 
>> Is anyone outside of the U.S willing to check for me to see if you can
>> download the app? It’s iPad only and  call “Number Tile Fill Up” … it’s
>> free.
>> 
>> I have contacted iTunes “help” but thought I’d see if I could gather a bit
>> of data before they respond.
>> 
>> Thanks in advance for your help.
>> 
>> be well,
>> randy
>> 
>> Randy Hengst
>> www.classroomFocusedSoftware.com
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[OT] Download Request

2017-01-11 Thread Randy Hengst via use-livecode
Hi All,

I successfully had three iOS apps approved for sale by Apple on Jan 8th. So far 
they have not shown up on the Apple App Store… when I check on them via iTunes 
Connect all things seem to be in order, but when I click on “Show in iTunes” it 
says the app isn’t available  in the U.S. store… and, well, I’m in the U.S….

Is anyone outside of the U.S willing to check for me to see if you can download 
the app? It’s iPad only and  call “Number Tile Fill Up” … it’s free.

I have contacted iTunes “help” but thought I’d see if I could gather a bit of 
data before they respond.

Thanks in advance for your help.

be well,
randy

Randy Hengst
www.classroomFocusedSoftware.com
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