Re: [ANN] Release 9.6.0

2020-06-02 Thread doc hawk via use-livecode

> 
Panos protested,
> I have not seen that error before, 

Now *those* are words to make one shudder . . . 

:_)

But I once got a new high-end laptop from it . . . 

Remember several years ago, when the MacBooks had a problem when switching 
video cards (the Pros had two, one for performance, and one for battery life)?  
 


I had one of the first (maybe the first) machines on which it could be 
replicated.   Mine kernel panicked several nights a week.

I brought it in, and it was spitting codes that weren’t even in Cupertino’s 
database.  The third time, they wanted to do an autopsy, I think . . . so they 
refunded my machine, and sold me the newer version (the middle 15” Pro) for the 
same price—and commented that they (at the store) had two reasons:  I always 
brought in interesting questions, and the I’d actually understand and 
appreciate what they were doing.


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Re: [ANN] Release 9.6.0

2020-06-01 Thread Graham Samuel via use-livecode
Yes - just did it. I’m guessing it’s something left over from an earlier 
activation of LC, but it’s just a guess. I’ve seen it once before. 

Graham

Sent from my iPhone

> On 1 Jun 2020, at 19:01, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Graham,
> 
> I have not seen that error before, but looks like it is coming from the OS.
> Did restarting the machine fix the problem?
> 
> Kind regards,
> Panos
> --
> 
>> On Mon, 1 Jun 2020 at 19:53, Graham Samuel via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>> Panos, what does “LiveCodeIndy-9_6_0-M Resource Busy" mean? Basically I
>> downloaded the dmg and got that. No other version of LC was open at the
>> time, but the machine (an iMac running HIgh Sierra) has not been rebooted
>> since the last use of LiveCode. I will restart now - but it shouldn’t
>> happen, should it?
>> 
>> Graham
>> 
>>> On 1 Jun 2020, at 17:16, panagiotis merakos via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> Dear list members,
>>> 
>>> We are pleased to announce the release of LiveCode 9.6.0.
>>> 
>>> 
>>> Getting the Release
>>> ===
>>> You can get the release at https://downloads.livecode.com/livecode/ or
>> via
>>> the automatic updater.
>>> 
>>> 
>>> Release Contents
>>> 
>>> LiveCode 9.6.0 comes with more than 120 changes since the last stable
>>> release (9.5.1) including:
>>> 
>>> New Features
>>> - Support for Storyboard launch images and backgrounds on iOS
>>> - Support for using the flash as a torch in the Android Barcode Scanner
>>> - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>>> - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>>> - The mobile player control has been updated to use the AVKit framework
>>> on iOS. This fixes a lot of existing bugs, including some new issues on
>> iOS
>>> 13+ devices.
>>> - The mobile browser control has been updated to use the WebKit
>> framework
>>> on iOS. This provides better performance on iOS devices.
>>> - The "open printing to pdf ..." command can now be used to direct
>>> printing to a PDF output file on Android devices.
>>> - New CEF build is included, which addresses rendering issues with the
>>> browser widget in some 32bit Windows devices.
>>> - New "focusModes" and "focusMode" properties are implemented for the
>>> Android camera control.
>>> - The ability to pass "detailed-utf8" to the files() and folders()
>>> function to preserve unicode filenames has been added.
>>> - Support for merging activity attributes is added in the Android
>>> Manifest Merging mechanism
>>> - New text to speech library for iOS, Android and MacOS (Indy/Business
>>> only)
>>> - Improved text rendering on Android
>>> - Objective-C block support in LCB
>>> - Ability to detect dark mode on MacOS, iOS and Android
>>> - Improvements on mobilePickPhoto on Android, including support for
>> front
>>> camera
>>> - Ability to highlight none of the icons in the navigation bar widget
>>> 
>>> Bug Fixes:
>>> 
>>> - Significant performance improvement when saving stacks on Windows
>>> - Improvements in the Windows FFI in LCB
>>> - Fixes to drag-drop on macOS and Windows
>>> - Windows camera control now produces much higher quality output
>>> 
>>> For the full list of all fixes, updates and enhancements please see the
>>> release notes:
>>> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf
>>> 
>>> 
>>> Known issues
>>> 
>>> - The Browser widget's native layer is not shown in some Linux distros
>> with
>>> Cinnamon window manager.
>>> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
>> LTS
>>> yet.
>>> - The mergSettings external still uses the UIWebView API on iOS, so
>>> checking "mergSettings" in the Inclusions pane will cause an AppStore
>>> rejection, since Apple no longer accepts new apps that use UIWebView.
>>> 
>>> 
>>> Required Software
>>> =
>>> To build iOS apps with LiveCode you must have the appropriate versions of
>>> Xcode as follows:
>>> 
>>> - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
>> 12.1
>>> SDK
>>> - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
>>> 13.2 SDK
>>> - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
>>> 13.4 SDK
>>> 
>>> There is a full list of working LiveCode/macOS/Xcode combinations here:
>>> https://livecode.com/docs/9-5-0/faq/faq/
>>> 
>>> Note: Whilst we endeavour to release updated versions of LiveCode
>>> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
>>> recommend disabling automatic update of Xcode or downloading the specific
>>> version of Xcode required directly from the Apple developer portal and
>>> installing it separately.
>>> 
>>> Important: Since the end of April 2020, Apple is only accepting new apps
>>> built using iOS13 SDKs. Updates to existing apps can be built using iOS12
>>> SDKs until the end of June 2020. This means that, if you 

Re: [ANN] Release 9.6.0

2020-06-01 Thread panagiotis merakos via use-livecode
Hello Graham,

I have not seen that error before, but looks like it is coming from the OS.
Did restarting the machine fix the problem?

Kind regards,
Panos
--

On Mon, 1 Jun 2020 at 19:53, Graham Samuel via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos, what does “LiveCodeIndy-9_6_0-M Resource Busy" mean? Basically I
> downloaded the dmg and got that. No other version of LC was open at the
> time, but the machine (an iMac running HIgh Sierra) has not been rebooted
> since the last use of LiveCode. I will restart now - but it shouldn’t
> happen, should it?
>
> Graham
>
> > On 1 Jun 2020, at 17:16, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> via
> > the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 comes with more than 120 changes since the last stable
> > release (9.5.1) including:
> >
> > New Features
> >  - Support for Storyboard launch images and backgrounds on iOS
> >  - Support for using the flash as a torch in the Android Barcode Scanner
> >  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> >  - The mobile player control has been updated to use the AVKit framework
> > on iOS. This fixes a lot of existing bugs, including some new issues on
> iOS
> > 13+ devices.
> >  - The mobile browser control has been updated to use the WebKit
> framework
> > on iOS. This provides better performance on iOS devices.
> >  - The "open printing to pdf ..." command can now be used to direct
> > printing to a PDF output file on Android devices.
> >  - New CEF build is included, which addresses rendering issues with the
> > browser widget in some 32bit Windows devices.
> >  - New "focusModes" and "focusMode" properties are implemented for the
> > Android camera control.
> >  - The ability to pass "detailed-utf8" to the files() and folders()
> > function to preserve unicode filenames has been added.
> >  - Support for merging activity attributes is added in the Android
> > Manifest Merging mechanism
> >  - New text to speech library for iOS, Android and MacOS (Indy/Business
> > only)
> >  - Improved text rendering on Android
> >  - Objective-C block support in LCB
> >  - Ability to detect dark mode on MacOS, iOS and Android
> >  - Improvements on mobilePickPhoto on Android, including support for
> front
> > camera
> >  - Ability to highlight none of the icons in the navigation bar widget
> >
> > Bug Fixes:
> >
> >  - Significant performance improvement when saving stacks on Windows
> >  - Improvements in the Windows FFI in LCB
> >  - Fixes to drag-drop on macOS and Windows
> >  - Windows camera control now produces much higher quality output
> >
> > For the full list of all fixes, updates and enhancements please see the
> > release notes:
> > http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf
> >
> >
> > Known issues
> > 
> > - The Browser widget's native layer is not shown in some Linux distros
> with
> > Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
> LTS
> > yet.
> > - The mergSettings external still uses the UIWebView API on iOS, so
> > checking "mergSettings" in the Inclusions pane will cause an AppStore
> > rejection, since Apple no longer accepts new apps that use UIWebView.
> >
> >
> > Required Software
> > =
> > To build iOS apps with LiveCode you must have the appropriate versions of
> > Xcode as follows:
> >
> >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> 12.1
> > SDK
> >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> > 13.2 SDK
> >  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> > 13.4 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
> >
> > Important: Since the end of April 2020, Apple is only accepting new apps
> > built using iOS13 SDKs. Updates to existing apps can be built using iOS12
> > SDKs until the end of June 2020. This means that, if you wish to submit
> new
> > apps to the AppStore, you will have to be running at least macOS 10.14 in
> > order to be able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > 
> > Please report any bugs encountered on our quality center at
> > 

Re: [ANN] Release 9.6.0

2020-06-01 Thread Graham Samuel via use-livecode
Panos, what does “LiveCodeIndy-9_6_0-M Resource Busy" mean? Basically I 
downloaded the dmg and got that. No other version of LC was open at the time, 
but the machine (an iMac running HIgh Sierra) has not been rebooted since the 
last use of LiveCode. I will restart now - but it shouldn’t happen, should it?

Graham

> On 1 Jun 2020, at 17:16, panagiotis merakos via use-livecode 
>  wrote:
> 
> Dear list members,
> 
> We are pleased to announce the release of LiveCode 9.6.0.
> 
> 
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
> 
> 
> Release Contents
> 
> LiveCode 9.6.0 comes with more than 120 changes since the last stable
> release (9.5.1) including:
> 
> New Features
>  - Support for Storyboard launch images and backgrounds on iOS
>  - Support for using the flash as a torch in the Android Barcode Scanner
>  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>  - The mobile player control has been updated to use the AVKit framework
> on iOS. This fixes a lot of existing bugs, including some new issues on iOS
> 13+ devices.
>  - The mobile browser control has been updated to use the WebKit framework
> on iOS. This provides better performance on iOS devices.
>  - The "open printing to pdf ..." command can now be used to direct
> printing to a PDF output file on Android devices.
>  - New CEF build is included, which addresses rendering issues with the
> browser widget in some 32bit Windows devices.
>  - New "focusModes" and "focusMode" properties are implemented for the
> Android camera control.
>  - The ability to pass "detailed-utf8" to the files() and folders()
> function to preserve unicode filenames has been added.
>  - Support for merging activity attributes is added in the Android
> Manifest Merging mechanism
>  - New text to speech library for iOS, Android and MacOS (Indy/Business
> only)
>  - Improved text rendering on Android
>  - Objective-C block support in LCB
>  - Ability to detect dark mode on MacOS, iOS and Android
>  - Improvements on mobilePickPhoto on Android, including support for front
> camera
>  - Ability to highlight none of the icons in the navigation bar widget
> 
> Bug Fixes:
> 
>  - Significant performance improvement when saving stacks on Windows
>  - Improvements in the Windows FFI in LCB
>  - Fixes to drag-drop on macOS and Windows
>  - Windows camera control now produces much higher quality output
> 
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf
> 
> 
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
> - The mergSettings external still uses the UIWebView API on iOS, so
> checking "mergSettings" in the Inclusions pane will cause an AppStore
> rejection, since Apple no longer accepts new apps that use UIWebView.
> 
> 
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
> 
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
> 
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
> 
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.
> 
> Important: Since the end of April 2020, Apple is only accepting new apps
> built using iOS13 SDKs. Updates to existing apps can be built using iOS12
> SDKs until the end of June 2020. This means that, if you wish to submit new
> apps to the AppStore, you will have to be running at least macOS 10.14 in
> order to be able to install the necessary version of Xcode.
> 
> 
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
> 
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
> 
> 
> Have fun!
> The LiveCode Team
> 
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode


___
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[ANN] Release 9.6.0

2020-06-01 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 comes with more than 120 changes since the last stable
release (9.5.1) including:

New Features
  - Support for Storyboard launch images and backgrounds on iOS
  - Support for using the flash as a torch in the Android Barcode Scanner
  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
  - The mobile player control has been updated to use the AVKit framework
on iOS. This fixes a lot of existing bugs, including some new issues on iOS
13+ devices.
  - The mobile browser control has been updated to use the WebKit framework
on iOS. This provides better performance on iOS devices.
  - The "open printing to pdf ..." command can now be used to direct
printing to a PDF output file on Android devices.
  - New CEF build is included, which addresses rendering issues with the
browser widget in some 32bit Windows devices.
  - New "focusModes" and "focusMode" properties are implemented for the
Android camera control.
  - The ability to pass "detailed-utf8" to the files() and folders()
function to preserve unicode filenames has been added.
  - Support for merging activity attributes is added in the Android
Manifest Merging mechanism
  - New text to speech library for iOS, Android and MacOS (Indy/Business
only)
  - Improved text rendering on Android
  - Objective-C block support in LCB
  - Ability to detect dark mode on MacOS, iOS and Android
  - Improvements on mobilePickPhoto on Android, including support for front
camera
  - Ability to highlight none of the icons in the navigation bar widget

Bug Fixes:

  - Significant performance improvement when saving stacks on Windows
  - Improvements in the Windows FFI in LCB
  - Fixes to drag-drop on macOS and Windows
  - Windows camera control now produces much higher quality output

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.
- The mergSettings external still uses the UIWebView API on iOS, so
checking "mergSettings" in the Inclusions pane will cause an AppStore
rejection, since Apple no longer accepts new apps that use UIWebView.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: Since the end of April 2020, Apple is only accepting new apps
built using iOS13 SDKs. Updates to existing apps can be built using iOS12
SDKs until the end of June 2020. This means that, if you wish to submit new
apps to the AppStore, you will have to be running at least macOS 10.14 in
order to be able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team

--
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Re: [ANN] Release 9.6.0 RC-2

2020-05-21 Thread panagiotis merakos via use-livecode
Hello Mike,

What you see is the expected behavior, see
https://quality.livecode.com/show_bug.cgi?id=19971 for more details.

Kind regards,
Panos
--

On Wed, 20 May 2020 at 21:06, Mike Kerner via use-livecode <
use-livecode@lists.runrev.com> wrote:

> if i do a build for ios, the build number is what shows in xcode as the
> "version", and the "version" does not appear anywhere.
>
> On Wed, May 20, 2020 at 11:43 AM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-2.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> via
> > the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 RC-2 comes with 5 regression fixes.
> >
> > For the full list of all fixes, updates and enhancements please see the
> > release notes:
> >
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_2.pdf
> >
> >
> > Known issues
> > 
> > - The Browser widget's native layer is not shown in some Linux distros
> with
> > Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
> LTS
> > yet.
> > - The mergSettings external still uses the UIWebView API on iOS, so
> > checking "mergSettings" in the Inclusions pane will cause an AppStore
> > rejection, since Apple no longer accepts new apps that use UIWebView.
> >
> >
> > Required Software
> > =
> > To build iOS apps with LiveCode you must have the appropriate versions of
> > Xcode as follows:
> >
> >   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> 12.1
> > SDK
> >   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> > 13.2 SDK
> >   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> > 13.4 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
> >
> > Important: Since the end of April 2020, Apple is only accepting new apps
> > built using iOS13 SDKs. Updates to existing apps can be built using iOS12
> > SDKs until the end of June 2020. This means that, if you wish to submit
> new
> > apps to the AppStore, you will have to be running at least macOS 10.14 in
> > order to be able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > 
> > Please report any bugs encountered on our quality center at
> > http://quality.livecode.com/
> >
> > We have a forum available for discussing LiveCode Builder at
> > http://forums.livecode.com/viewforum.php?f=93
> >
> >
> > Have fun!
> > The LiveCode Team
> >
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> >
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>and did a little diving.
> And God said, "This is good."
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>
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Re: [ANN] Release 9.6.0 RC-2

2020-05-20 Thread Mike Kerner via use-livecode
if i do a build for ios, the build number is what shows in xcode as the
"version", and the "version" does not appear anywhere.

On Wed, May 20, 2020 at 11:43 AM panagiotis merakos via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-2.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-2 comes with 5 regression fixes.
>
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_2.pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
> - The mergSettings external still uses the UIWebView API on iOS, so
> checking "mergSettings" in the Inclusions pane will cause an AppStore
> rejection, since Apple no longer accepts new apps that use UIWebView.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.
>
> Important: Since the end of April 2020, Apple is only accepting new apps
> built using iOS13 SDKs. Updates to existing apps can be built using iOS12
> SDKs until the end of June 2020. This means that, if you wish to submit new
> apps to the AppStore, you will have to be running at least macOS 10.14 in
> order to be able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
>
> --
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-- 
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On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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[ANN] Release 9.6.0 RC-2

2020-05-20 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 RC-2.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 RC-2 comes with 5 regression fixes.

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_2.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.
- The mergSettings external still uses the UIWebView API on iOS, so
checking "mergSettings" in the Inclusions pane will cause an AppStore
rejection, since Apple no longer accepts new apps that use UIWebView.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: Since the end of April 2020, Apple is only accepting new apps
built using iOS13 SDKs. Updates to existing apps can be built using iOS12
SDKs until the end of June 2020. This means that, if you wish to submit new
apps to the AppStore, you will have to be running at least macOS 10.14 in
order to be able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team

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RE: [ANN] Release 9.6.0 RC-1

2020-05-12 Thread Ralph DiMola via use-livecode
Monte/Mark thanks from me also! I am looking now at creating launch
storyboards. I will dig in and see what I can find.

Have a good evening.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Mark Waddingham via use-livecode
Sent: Tuesday, May 12, 2020 9:03 AM
To: How to use LiveCode
Cc: Mark Waddingham
Subject: Re: [ANN] Release 9.6.0 RC-1

On 2020-05-12 13:45, Ralph DiMola via use-livecode wrote:
> Monte/LC Team,
> 
> I understand that you have limited resources. Could there be a 
> comprise here to share the workload? Instead of LC having to support 
> and change the iOS standalone options every time there is a new iOS 
> device format we(LC USERS) could pickup this pain. If there could be 2 
> options for splash screens this could work out for all.
> 1) Users can use the present 9.6 rc1 storyboard options.
> 2) Users could supply a file of resolutions and associated image names 
> for each specific resolution the user wanted to supply a custom image 
> for. If there is not a match then the images in the current 9.6 rc1 
> standalone splash screen implementation would be used.
> 
> This would put the splash screen implementation of current and new 
> screen specs squarely in hands of the LC user while retaining the 
> current seamless transition from splash to card 1. (if the LC user 
> wanted to put in the effort).

Unfortunately I'm not sure this is possible.

Apple are (soon) going to require all apps to use a launch storyboard -
specifying launch images is no longer viable if you want your app in the
AppStore.

When we started adding storyboards I asked Monte to see if there was a way
to allow current settings to work (i.e. build a storyboard which uses the
same images currently specified in the same way), and also offer a
simplified option (which is what has transpired in 9.6)...

Unfortunately it would seem that storyboards do not allow images to be
chosen based on screen size - just device type (iPhone vs iPad) and
generalized layout types (normal vs compact) - this means there appears to
be no way to replicate what you could do with simple launch images.

Apple HIG for this is a great ideal - but in reality (as far as I can
see) the only apps which can do that are those which use only iOS native
controls (the idea is that you have a launch storyboard which contains
skeleton controls from your first screen). Any app which relies on
customized controls (even intermingled with iOS ones) cannot achieve what
Apple suggests.

What we have wasn't something we just quickly did at the last minute there
was a concerted effort (as there always is) to preserve what we already had,
but we did not manage to find a way :(

That being said, it is possible that we have missed a storyboard capability
somewhere, so if someone can figure out how to create a launch storyboard
which *does* select images based on screen size (in a similar way to launch
images work), then I can be pretty confident we will be able to generalize
it to provide similar settings to the current ones in the S/B.

Currently the plan is to (in 9.7 hopefully!) to try and allow a custom
storyboard - so you can design one in Xcode and then provide it along with
the assets it needs to the standalone builder to build into your app. We
think we can do this (there are some technical details with referencing the
assets and such) but for the reason outlined above, this still won't bring
back the much simpler 'provide many launch images' 
capability.

Warmest Regards,

Mark.


--
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LiveCode: Everyone can create apps

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Re: [ANN] Release 9.6.0 RC-1

2020-05-12 Thread scott--- via use-livecode
Mark and Monte, thanks for clarifying.

—
Scott

> On May 12, 2020, at 6:03 AM, Mark Waddingham via use-livecode 
>  wrote:
> 
> On 2020-05-12 13:45, Ralph DiMola via use-livecode wrote:
>> Monte/LC Team,
>> I understand that you have limited resources. Could there be a
>> comprise here to share the workload? Instead of LC having to support
>> and change the iOS standalone options every time there is a new iOS
>> device format we(LC USERS) could pickup this pain. If there could be 2
>> options for splash screens this could work out for all.
>> 1) Users can use the present 9.6 rc1 storyboard options.
>> 2) Users could supply a file of resolutions and associated image names
>> for each specific resolution the user wanted to supply a custom image
>> for. If there is not a match then the images in the current 9.6 rc1
>> standalone splash screen implementation would be used.
>> This would put the splash screen implementation of current and new
>> screen specs squarely in hands of the LC user while retaining the
>> current seamless transition from splash to card 1. (if the LC user
>> wanted to put in the effort).
> 
> Unfortunately I'm not sure this is possible.
> 
> Apple are (soon) going to require all apps to use a launch storyboard - 
> specifying launch images is no longer viable if you want your app in the 
> AppStore.
> 
> When we started adding storyboards I asked Monte to see if there was a way to 
> allow current settings to work (i.e. build a storyboard which uses the same 
> images currently specified in the same way), and also offer a simplified 
> option (which is what has transpired in 9.6)...
> 
> Unfortunately it would seem that storyboards do not allow images to be chosen 
> based on screen size - just device type (iPhone vs iPad) and generalized 
> layout types (normal vs compact) - this means there appears to be no way to 
> replicate what you could do with simple launch images.
> 
> Apple HIG for this is a great ideal - but in reality (as far as I can see) 
> the only apps which can do that are those which use only iOS native controls 
> (the idea is that you have a launch storyboard which contains skeleton 
> controls from your first screen). Any app which relies on customized controls 
> (even intermingled with iOS ones) cannot achieve what Apple suggests.
> 
> What we have wasn't something we just quickly did at the last minute there 
> was a concerted effort (as there always is) to preserve what we already had, 
> but we did not manage to find a way :(
> 
> That being said, it is possible that we have missed a storyboard capability 
> somewhere, so if someone can figure out how to create a launch storyboard 
> which *does* select images based on screen size (in a similar way to launch 
> images work), then I can be pretty confident we will be able to generalize it 
> to provide similar settings to the current ones in the S/B.
> 
> Currently the plan is to (in 9.7 hopefully!) to try and allow a custom 
> storyboard - so you can design one in Xcode and then provide it along with 
> the assets it needs to the standalone builder to build into your app. We 
> think we can do this (there are some technical details with referencing the 
> assets and such) but for the reason outlined above, this still won't bring 
> back the much simpler 'provide many launch images' capability.
> 
> Warmest Regards,
> 
> Mark.
> 
> 
> -- 
> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
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> preferences:
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Re: [ANN] Release 9.6.0 RC-1

2020-05-12 Thread Mark Waddingham via use-livecode

On 2020-05-12 13:45, Ralph DiMola via use-livecode wrote:

Monte/LC Team,

I understand that you have limited resources. Could there be a
comprise here to share the workload? Instead of LC having to support
and change the iOS standalone options every time there is a new iOS
device format we(LC USERS) could pickup this pain. If there could be 2
options for splash screens this could work out for all.
1) Users can use the present 9.6 rc1 storyboard options.
2) Users could supply a file of resolutions and associated image names
for each specific resolution the user wanted to supply a custom image
for. If there is not a match then the images in the current 9.6 rc1
standalone splash screen implementation would be used.

This would put the splash screen implementation of current and new
screen specs squarely in hands of the LC user while retaining the
current seamless transition from splash to card 1. (if the LC user
wanted to put in the effort).


Unfortunately I'm not sure this is possible.

Apple are (soon) going to require all apps to use a launch storyboard - 
specifying launch images is no longer viable if you want your app in the 
AppStore.


When we started adding storyboards I asked Monte to see if there was a 
way to allow current settings to work (i.e. build a storyboard which 
uses the same images currently specified in the same way), and also 
offer a simplified option (which is what has transpired in 9.6)...


Unfortunately it would seem that storyboards do not allow images to be 
chosen based on screen size - just device type (iPhone vs iPad) and 
generalized layout types (normal vs compact) - this means there appears 
to be no way to replicate what you could do with simple launch images.


Apple HIG for this is a great ideal - but in reality (as far as I can 
see) the only apps which can do that are those which use only iOS native 
controls (the idea is that you have a launch storyboard which contains 
skeleton controls from your first screen). Any app which relies on 
customized controls (even intermingled with iOS ones) cannot achieve 
what Apple suggests.


What we have wasn't something we just quickly did at the last minute 
there was a concerted effort (as there always is) to preserve what we 
already had, but we did not manage to find a way :(


That being said, it is possible that we have missed a storyboard 
capability somewhere, so if someone can figure out how to create a 
launch storyboard which *does* select images based on screen size (in a 
similar way to launch images work), then I can be pretty confident we 
will be able to generalize it to provide similar settings to the current 
ones in the S/B.


Currently the plan is to (in 9.7 hopefully!) to try and allow a custom 
storyboard - so you can design one in Xcode and then provide it along 
with the assets it needs to the standalone builder to build into your 
app. We think we can do this (there are some technical details with 
referencing the assets and such) but for the reason outlined above, this 
still won't bring back the much simpler 'provide many launch images' 
capability.


Warmest Regards,

Mark.


--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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RE: [ANN] Release 9.6.0 RC-1

2020-05-12 Thread Ralph DiMola via use-livecode
Monte/LC Team,

I understand that you have limited resources. Could there be a comprise here to 
share the workload? Instead of LC having to support and change the iOS 
standalone options every time there is a new iOS device format we(LC USERS) 
could pickup this pain. If there could be 2 options for splash screens this 
could work out for all.
1) Users can use the present 9.6 rc1 storyboard options.
2) Users could supply a file of resolutions and associated image names for each 
specific resolution the user wanted to supply a custom image for. If there is 
not a match then the images in the current 9.6 rc1 standalone splash screen 
implementation would be used.

This would put the splash screen implementation of current and new screen specs 
squarely in hands of the LC user while retaining the current seamless 
transition from splash to card 1. (if the LC user wanted to put in the effort). 

Thanks for the feedback!
Have a good night...

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Monte Goulding via use-livecode
Sent: Monday, May 11, 2020 11:40 PM
To: How to use LiveCode
Cc: Monte Goulding
Subject: Re: [ANN] Release 9.6.0 RC-1

Hi Ralph

We have had some discussions internally about the feasibility of users 
including custom storyboard file templates and imagesets. That _might_ be the 
best way forward although it could be difficult to match your UI exactly given 
storyboard does not have specific device categories but compact and regular 
width/height categories.

Cheers

Monte

> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode 
>  wrote:
> 
> Monte,
> 
> Thanks for the reply! But the problem I have is I want to match pixel for 
> pixel the splash page with the first card on all devices. These were my 
> customers specs. I now have to tell them this is not possible anymore. When I 
> submit an app update the splash page of the initial launch of their app will 
> be changing. This is not going to go over very well I can tell you that. Is 
> it not possible to have the storyboard code use specific images for specific 
> devices as was available in previous versions? Is this an Apple or an LC 
> limitation?
> 
> Thanks again
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of Monte Goulding via use-livecode
> Sent: Monday, May 11, 2020 9:58 PM
> To: How to use LiveCode
> Cc: Monte Goulding
> Subject: Re: [ANN] Release 9.6.0 RC-1
> 
> Hi Ralph
> 
> The splash images are not scaled or stretched. They are centred on the launch 
> screen. You can use any size image. There’s two main options to choose from 
> here.
> 
> - use a logo PNG with transparency and rely on the background color to fill 
> the rest. You can choose from using the system background color so it 
> switches for light and dark mode or an explicit color. This is what I would 
> recommend as there’s no maintenance for new devices apple might release.
> 
> - use an image that is sized large enough to cover the entire screen in all 
> supported orientations. If supporting portrait and landscape you would need a 
> square image. As the image is not scaled you would need to update it if Apple 
> releases a larger device.
> 
> Cheers
> 
> Monte
> 
> 
>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>>  wrote:
>> 
>> Hello Ralph,
>> 
>> I'll leave this for Monte to provide more details, but my 
>> understanding is that now with the storyboard you only need to 
>> provide one image, and this will be scaled automatically for all screen 
>> sizes.
>> 
>> So if you provide only image in the 3x slot, say a 2048x2732, the 
>> storyboard mechanism will use the same image scaled down to
>> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
>> 
>> So the idea is that now you do not need one separate image for each 
>> possible device size. You only need one "small", and/or one "medium"
>> and/or one "large" image, and this image (or these images, in case 
>> you provide more than one) will be used for "small","medium" and "large"
>> device screen sizes.
>> 
>> There are no specific required dimensions for each of the 1x,2x,3x 
>> slots, so you get no error message, but a rule of thumb is to use the 
>> largest image you used before for the 3x slot, and let the S/B do the rest 
>> for you.
>> 
>> *>>>>>Also, Will the image be stret

Re: [ANN] Release 9.6.0 RC-1

2020-05-12 Thread scott--- via use-livecode
Thank you for commenting, Monte,

I was very excited to hear that Livecode was moving forward with a way to 
handle the storyboard requirements.

From Apple Human Interface Guidelines 



"Design a launch screen that’s nearly identical to the first screen of 
your app. If you include elements that look different when the app finishes 
launching, people can experience an unpleasant flash between the launch screen 
and the first screen of the app.”


Using individual images allowed this to happen pretty well.

Because of differing aspect ratios, adhering to Apple's guidelines now, at 
least for apps that support both  iPhone and iPad  (or even just iPhone 6,7,8 
and iPhone X variants) seems not to be possible yet with the current 
implementation of storyboard. Not being experienced with storyboards, I’m not 
sure if this is a mismatch between Apple’s HIG documentation and storyboards in 
general or a limitation of Livecode’s early implementation of storyboards. I 
will be interested to hear how others are handling this.

--
Scott Morrow

Elementary Software
(Now with 20% less chalk dust!)
web   https://elementarysoftware.com/
email sc...@elementarysoftware.com
booth1-800-615-0867
--

> On May 11, 2020, at 8:57 PM, Monte Goulding via use-livecode 
>  wrote:
> 
> You can choose a large image designed in such a way the content on the sides 
> or top can be clipped or you can choose a smaller image and have the 
> background visible.
> 
>> On 12 May 2020, at 1:50 pm, scott--- via use-livecode 
>>  wrote:
>> 
>> I am puzzled by how we should approach this for apps that work on both 
>> iPhone and iPad? It seems we choose an iPhone image and an iPad simply has a 
>> background border around and iPhone shaped splash?
> 
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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
You can choose a large image designed in such a way the content on the sides or 
top can be clipped or you can choose a smaller image and have the background 
visible.

> On 12 May 2020, at 1:50 pm, scott--- via use-livecode 
>  wrote:
> 
> I am puzzled by how we should approach this for apps that work on both iPhone 
> and iPad? It seems we choose an iPhone image and an iPad simply has a 
> background border around and iPhone shaped splash?

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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread scott--- via use-livecode
I am puzzled by how we should approach this for apps that work on both iPhone 
and iPad? It seems we choose an iPhone image and an iPad simply has a 
background border around and iPhone shaped splash?

> On May 11, 2020, at 8:40 PM, Monte Goulding via use-livecode 
>  wrote:
> 
> Hi Ralph
> 
> We have had some discussions internally about the feasibility of users 
> including custom storyboard file templates and imagesets. That _might_ be the 
> best way forward although it could be difficult to match your UI exactly 
> given storyboard does not have specific device categories but compact and 
> regular width/height categories.
> 
> Cheers
> 
> Monte
> 
>> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode 
>>  wrote:
>> 
>> Monte,
>> 
>> Thanks for the reply! But the problem I have is I want to match pixel for 
>> pixel the splash page with the first card on all devices. These were my 
>> customers specs. I now have to tell them this is not possible anymore. When 
>> I submit an app update the splash page of the initial launch of their app 
>> will be changing. This is not going to go over very well I can tell you 
>> that. Is it not possible to have the storyboard code use specific images for 
>> specific devices as was available in previous versions? Is this an Apple or 
>> an LC limitation?
>> 
>> Thanks again
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
>> Of Monte Goulding via use-livecode
>> Sent: Monday, May 11, 2020 9:58 PM
>> To: How to use LiveCode
>> Cc: Monte Goulding
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hi Ralph
>> 
>> The splash images are not scaled or stretched. They are centred on the 
>> launch screen. You can use any size image. There’s two main options to 
>> choose from here.
>> 
>> - use a logo PNG with transparency and rely on the background color to fill 
>> the rest. You can choose from using the system background color so it 
>> switches for light and dark mode or an explicit color. This is what I would 
>> recommend as there’s no maintenance for new devices apple might release.
>> 
>> - use an image that is sized large enough to cover the entire screen in all 
>> supported orientations. If supporting portrait and landscape you would need 
>> a square image. As the image is not scaled you would need to update it if 
>> Apple releases a larger device.
>> 
>> Cheers
>> 
>> Monte
>> 
>> 
>>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>>>  wrote:
>>> 
>>> Hello Ralph,
>>> 
>>> I'll leave this for Monte to provide more details, but my 
>>> understanding is that now with the storyboard you only need to provide 
>>> one image, and this will be scaled automatically for all screen sizes.
>>> 
>>> So if you provide only image in the 3x slot, say a 2048x2732, the 
>>> storyboard mechanism will use the same image scaled down to
>>> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
>>> 
>>> So the idea is that now you do not need one separate image for each 
>>> possible device size. You only need one "small", and/or one "medium" 
>>> and/or one "large" image, and this image (or these images, in case you 
>>> provide more than one) will be used for "small","medium" and "large" 
>>> device screen sizes.
>>> 
>>> There are no specific required dimensions for each of the 1x,2x,3x 
>>> slots, so you get no error message, but a rule of thumb is to use the 
>>> largest image you used before for the 3x slot, and let the S/B do the rest 
>>> for you.
>>> 
>>> *>>>>>Also, Will the image be stretched or cropped to fit the various
>>> aspect*
>>> *ratios?*
>>> 
>>> The image will be cropped.
>>> 
>>> If you only provide a "small" image (i.e. a 1x one), then in some 
>>> large screens it might appear as a letterbox, but you can choose the 
>>> background color to display in this case (in the areas that would 
>>> appear "black" in the letterbox). If the description is not clear, I 
>>> suggest you do some experimenting and see what is the behavior in this case.
>>> 
>>> Hope this helps.
>>> 
>>> K

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
Hi Ralph

We have had some discussions internally about the feasibility of users 
including custom storyboard file templates and imagesets. That _might_ be the 
best way forward although it could be difficult to match your UI exactly given 
storyboard does not have specific device categories but compact and regular 
width/height categories.

Cheers

Monte

> On 12 May 2020, at 12:55 pm, Ralph DiMola via use-livecode 
>  wrote:
> 
> Monte,
> 
> Thanks for the reply! But the problem I have is I want to match pixel for 
> pixel the splash page with the first card on all devices. These were my 
> customers specs. I now have to tell them this is not possible anymore. When I 
> submit an app update the splash page of the initial launch of their app will 
> be changing. This is not going to go over very well I can tell you that. Is 
> it not possible to have the storyboard code use specific images for specific 
> devices as was available in previous versions? Is this an Apple or an LC 
> limitation?
> 
> Thanks again
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
> 
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf 
> Of Monte Goulding via use-livecode
> Sent: Monday, May 11, 2020 9:58 PM
> To: How to use LiveCode
> Cc: Monte Goulding
> Subject: Re: [ANN] Release 9.6.0 RC-1
> 
> Hi Ralph
> 
> The splash images are not scaled or stretched. They are centred on the launch 
> screen. You can use any size image. There’s two main options to choose from 
> here.
> 
> - use a logo PNG with transparency and rely on the background color to fill 
> the rest. You can choose from using the system background color so it 
> switches for light and dark mode or an explicit color. This is what I would 
> recommend as there’s no maintenance for new devices apple might release.
> 
> - use an image that is sized large enough to cover the entire screen in all 
> supported orientations. If supporting portrait and landscape you would need a 
> square image. As the image is not scaled you would need to update it if Apple 
> releases a larger device.
> 
> Cheers
> 
> Monte
> 
> 
>> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>>  wrote:
>> 
>> Hello Ralph,
>> 
>> I'll leave this for Monte to provide more details, but my 
>> understanding is that now with the storyboard you only need to provide 
>> one image, and this will be scaled automatically for all screen sizes.
>> 
>> So if you provide only image in the 3x slot, say a 2048x2732, the 
>> storyboard mechanism will use the same image scaled down to
>> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
>> 
>> So the idea is that now you do not need one separate image for each 
>> possible device size. You only need one "small", and/or one "medium" 
>> and/or one "large" image, and this image (or these images, in case you 
>> provide more than one) will be used for "small","medium" and "large" 
>> device screen sizes.
>> 
>> There are no specific required dimensions for each of the 1x,2x,3x 
>> slots, so you get no error message, but a rule of thumb is to use the 
>> largest image you used before for the 3x slot, and let the S/B do the rest 
>> for you.
>> 
>> *>>>>>Also, Will the image be stretched or cropped to fit the various
>> aspect*
>> *ratios?*
>> 
>> The image will be cropped.
>> 
>> If you only provide a "small" image (i.e. a 1x one), then in some 
>> large screens it might appear as a letterbox, but you can choose the 
>> background color to display in this case (in the areas that would 
>> appear "black" in the letterbox). If the description is not clear, I 
>> suggest you do some experimenting and see what is the behavior in this case.
>> 
>> Hope this helps.
>> 
>> Kind regards,
>> Panos
>> 
>> 
>> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < 
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Also, Will the image be stretched or cropped to fit the various 
>>> aspect ratios? I would think the they will cropped as stretching 
>>> would distort the splash image. Is there a way for the storyboard to 
>>> use custom images for each of Apple's screen types? I know that this 
>>> is what their trying to get away from. I'm confused.
>>> 
>>> Ralph DiMola
>>> IT Director
>>> Evergreen Information Services
>>> rd

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Monte,

Thanks for the reply! But the problem I have is I want to match pixel for pixel 
the splash page with the first card on all devices. These were my customers 
specs. I now have to tell them this is not possible anymore. When I submit an 
app update the splash page of the initial launch of their app will be changing. 
This is not going to go over very well I can tell you that. Is it not possible 
to have the storyboard code use specific images for specific devices as was 
available in previous versions? Is this an Apple or an LC limitation?

Thanks again

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Monte Goulding via use-livecode
Sent: Monday, May 11, 2020 9:58 PM
To: How to use LiveCode
Cc: Monte Goulding
Subject: Re: [ANN] Release 9.6.0 RC-1

Hi Ralph

The splash images are not scaled or stretched. They are centred on the launch 
screen. You can use any size image. There’s two main options to choose from 
here.

- use a logo PNG with transparency and rely on the background color to fill the 
rest. You can choose from using the system background color so it switches for 
light and dark mode or an explicit color. This is what I would recommend as 
there’s no maintenance for new devices apple might release.

- use an image that is sized large enough to cover the entire screen in all 
supported orientations. If supporting portrait and landscape you would need a 
square image. As the image is not scaled you would need to update it if Apple 
releases a larger device.

Cheers

Monte


> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Ralph,
> 
> I'll leave this for Monte to provide more details, but my 
> understanding is that now with the storyboard you only need to provide 
> one image, and this will be scaled automatically for all screen sizes.
> 
> So if you provide only image in the 3x slot, say a 2048x2732, the 
> storyboard mechanism will use the same image scaled down to
> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
> 
> So the idea is that now you do not need one separate image for each 
> possible device size. You only need one "small", and/or one "medium" 
> and/or one "large" image, and this image (or these images, in case you 
> provide more than one) will be used for "small","medium" and "large" 
> device screen sizes.
> 
> There are no specific required dimensions for each of the 1x,2x,3x 
> slots, so you get no error message, but a rule of thumb is to use the 
> largest image you used before for the 3x slot, and let the S/B do the rest 
> for you.
> 
> *>>>>>Also, Will the image be stretched or cropped to fit the various
> aspect*
> *ratios?*
> 
> The image will be cropped.
> 
> If you only provide a "small" image (i.e. a 1x one), then in some 
> large screens it might appear as a letterbox, but you can choose the 
> background color to display in this case (in the areas that would 
> appear "black" in the letterbox). If the description is not clear, I 
> suggest you do some experimenting and see what is the behavior in this case.
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> 
> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode < 
> use-livecode@lists.runrev.com> wrote:
> 
>> Also, Will the image be stretched or cropped to fit the various 
>> aspect ratios? I would think the they will cropped as stretching 
>> would distort the splash image. Is there a way for the storyboard to 
>> use custom images for each of Apple's screen types? I know that this 
>> is what their trying to get away from. I'm confused.
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
>> Behalf Of panagiotis merakos via use-livecode
>> Sent: Monday, May 11, 2020 11:12 AM
>> To: How to use LiveCode
>> Cc: panagiotis merakos
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hello Ralph,
>> 
>> I believe that if you just set the 3x image to the largest image you 
>> used before (e.g. use a 2048x2732 image), then the storyboard 
>> mechanism will take care of the rest and scale the image 
>> automagically to fit all screen sizes.
>> At least this was the case in my tests.
>> 
>> We'll see if we could add more info in the tooltips or in the release 
>> notes to make this less confusing :)
>> 
>> Also, off-topic, I notic

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Monte Goulding via use-livecode
Hi Ralph

The splash images are not scaled or stretched. They are centred on the launch 
screen. You can use any size image. There’s two main options to choose from 
here.

- use a logo PNG with transparency and rely on the background color to fill the 
rest. You can choose from using the system background color so it switches for 
light and dark mode or an explicit color. This is what I would recommend as 
there’s no maintenance for new devices apple might release.

- use an image that is sized large enough to cover the entire screen in all 
supported orientations. If supporting portrait and landscape you would need a 
square image. As the image is not scaled you would need to update it if Apple 
releases a larger device.

Cheers

Monte


> On 12 May 2020, at 1:51 am, panagiotis merakos via use-livecode 
>  wrote:
> 
> Hello Ralph,
> 
> I'll leave this for Monte to provide more details, but my understanding is
> that now with the storyboard you only need to provide one image, and this
> will be scaled automatically for all screen sizes.
> 
> So if you provide only image in the 3x slot, say a 2048x2732, the
> storyboard mechanism will use the same image scaled down to
> (2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.
> 
> So the idea is that now you do not need one separate image for each
> possible device size. You only need one "small", and/or one "medium" and/or
> one "large" image, and this image (or these images, in case you provide
> more than one) will be used for "small","medium" and "large" device screen
> sizes.
> 
> There are no specific required dimensions for each of the 1x,2x,3x slots,
> so you get no error message, but a rule of thumb is to use the largest
> image you used before for the 3x slot, and let the S/B do the rest for you.
> 
> *>>>>>Also, Will the image be stretched or cropped to fit the various
> aspect*
> *ratios?*
> 
> The image will be cropped.
> 
> If you only provide a "small" image (i.e. a 1x one), then in some large
> screens it might appear as a letterbox, but you can choose the background
> color to display in this case (in the areas that would appear "black" in
> the letterbox). If the description is not clear, I suggest you do some
> experimenting and see what is the behavior in this case.
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> 
> On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> 
>> Also, Will the image be stretched or cropped to fit the various aspect
>> ratios? I would think the they will cropped as stretching would distort the
>> splash image. Is there a way for the storyboard to use custom images for
>> each of Apple's screen types? I know that this is what their trying to get
>> away from. I'm confused.
>> 
>> Ralph DiMola
>> IT Director
>> Evergreen Information Services
>> rdim...@evergreeninfo.net
>> 
>> 
>> -Original Message-
>> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
>> Behalf
>> Of panagiotis merakos via use-livecode
>> Sent: Monday, May 11, 2020 11:12 AM
>> To: How to use LiveCode
>> Cc: panagiotis merakos
>> Subject: Re: [ANN] Release 9.6.0 RC-1
>> 
>> Hello Ralph,
>> 
>> I believe that if you just set the 3x image to the largest image you used
>> before (e.g. use a 2048x2732 image), then the storyboard mechanism will
>> take
>> care of the rest and scale the image automagically to fit all screen sizes.
>> At least this was the case in my tests.
>> 
>> We'll see if we could add more info in the tooltips or in the release notes
>> to make this less confusing :)
>> 
>> Also, off-topic, I noticed that the app loads faster now that it uses the
>> storyboard. I am curious if it is faster for you as well.
>> 
>> Kind regards,
>> Panos
>> --
>> 
>> 
>> 
>> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Panos,
>>> 
>>> What size does the splash images need to be? How are they resized for
>>> various device aspect ratios? I make the splash image the same as the
>>> first card of the stack and in the past it was easy to make them
>>> match. I could not find anything in the docs or release notes. There
>>> used to be an image for each device. Now there is only 3 for all
>>> devices. Actually there is 6 three light three dark but only three for
>>> any mode. How is this going to work?
>

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Brian Milby via use-livecode
Here are the 2 options:

1.  Install Xcode from the Apple App Store when the latest Xcode and latest
LiveCode versions are compatible.  Disable automatic updates.  Whenever
Apple updates Xcode, update only if compatible with the current version of
LiveCode that you are using.

2.  Download and install Xcode manually (not from the App Store) and
possibly maintain multiple versions.  Whenever you update LiveCode, install
the matching version of Xcode manually.

I prefer #2 and have a folder for all of the Xcode versions that I have
downloaded.  I never have to worry about my version of Xcode that I use for
building LiveCode apps getting clobbered by an update that isn't compatible.

If you were to start using LiveCode after Apple releases 11.5 and before
LiveCode is updated, you're pretty much stuck with #2 until LiveCode gets
updated.

On Mon, May 11, 2020 at 3:05 PM matthias rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> > we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
>
>
> For me as a non-native. English speaker  it sounds like this
>
> They recommend either "...disabling the automatic update..." or
> "downloading the specific..."
>
> -
> Matthias Rebbe
> Life Is Too Short For Boring Code
>
>
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RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
What has worked for me for 8 years is to keep all Xcode versions in a separate 
folder. This includes the most recent one. I always download Xcode from the 
Apple "More Versions" page. This link is on the main download page. All of my 
Xcode versions are renamed to Xcode_x.x.x.app. I do not have any Xcode versions 
in the Applications folder nor any named Xcode.app. And I never never use the 
app store to download new versions.

There may be other ways of doing this but this method has never failed me.

PS: Don’t forget to set your build tools via terminal.
View Xcode path: sudo xcode-select --print-path
Set Xcode path: sudo xcode-select -switch Xcode_x.x.x.app

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
prothero--- via use-livecode
Sent: Monday, May 11, 2020 2:55 PM
To: JJS via use-livecode
Cc: proth...@earthlearningsolutions.org
Subject: Re: [ANN] Release 9.6.0 RC-1

Thanks for the update! I’m a bit confused, maybe it’s a typo??

I read:
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.

That means, to me, that I should not enable automatic update of Xcode (I 
understand that) AND the I should NOT download the specific version of XCode 
directly from the Apple developer portal. Did you mean that I SHOULD download 
from the developer portal to get the version of XCode I want? Otherwise, where 
should I get it? 

Probably it’s an “across the pond” language difference, but I thought I’d check.

Best,
Bill

William A. Prothero
Santa Barbara, CA. 93105
http://earthlearningsolutions.org/

> On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Dear list members,
> 
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> 
> 
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
> 
> 
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> 
> New Features
>  - Support for Storyboard launch images and backgrounds on iOS
>  - Support for using the flash as a torch in the Android Barcode 
> Scanner
>  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> 
> Bug Fixes:
>  - Improvements in the text-to-speech library
>  - Improvements in the iOS native browser
>  - Improvements in the camera control object
>  - Significant performance improvement when saving stacks on Windows
>  - Improvements in the Windows FFI in LCB
> 
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
> 
> 
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
> 
> 
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
> 
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
> 
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
> 
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
> 
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
> 
> 
> Feedback
> 
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
> 
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
> 
> 
> Have f

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread matthias rebbe via use-livecode
> we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.


For me as a non-native. English speaker  it sounds like this

They recommend either "...disabling the automatic update..." or  "downloading 
the specific..."

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 11.05.2020 um 20:54 schrieb prothero--- via use-livecode 
> :
> 
>> we strongly
>> recommend disabling automatic update of Xcode or downloading the specific
>> version of Xcode required directly from the Apple developer portal and
>> installing it separately.

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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Bill,

Heh, sorry for the confusion :)

We recommend:

1. Either to disable automatic updates of Xcode, so as to prevent a working
compatible (possibly older) version of Xcode being updated automatically to
a newer version

2. Or to not disable automatic updates of Xcode, but in this case to
download directly the required Xcode version(s) and install them separately
so as they are not affected by automatic updates.

I hope this makes more sense now :)

Kind regards,
Panos
--



On Mon, 11 May 2020 at 21:55, prothero--- via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Thanks for the update! I’m a bit confused, maybe it’s a typo??
>
> I read:
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
>
> That means, to me, that I should not enable automatic update of Xcode (I
> understand that) AND the I should NOT download the specific version of
> XCode directly from the Apple developer portal. Did you mean that I SHOULD
> download from the developer portal to get the version of XCode I want?
> Otherwise, where should I get it?
>
> Probably it’s an “across the pond” language difference, but I thought I’d
> check.
>
> Best,
> Bill
>
> William A. Prothero
> Santa Barbara, CA. 93105
> http://earthlearningsolutions.org/
>
> > On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> via
> > the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> >
> > New Features
> >  - Support for Storyboard launch images and backgrounds on iOS
> >  - Support for using the flash as a torch in the Android Barcode Scanner
> >  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> >
> > Bug Fixes:
> >  - Improvements in the text-to-speech library
> >  - Improvements in the iOS native browser
> >  - Improvements in the camera control object
> >  - Significant performance improvement when saving stacks on Windows
> >  - Improvements in the Windows FFI in LCB
> >
> > For the full list of all fixes, updates and enhancements please see the
> > release notes:
> >
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
> >
> >
> > Known issues
> > 
> > - The Browser widget's native layer is not shown in some Linux distros
> with
> > Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
> LTS
> > yet.
> >
> >
> > Required Software
> > =
> > To build iOS apps with LiveCode you must have the appropriate versions of
> > Xcode as follows:
> >
> >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> 12.1
> > SDK
> >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> > 13.2 SDK
> >  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> > 13.4 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> > recommend disabling automatic update of Xcode or downloading the specific
> > version of Xcode required directly from the Apple developer portal and
> > installing it separately.
> >
> > Important: From the end of June 2020, Apple will only be accepting apps
> > built using iOS13 SDKs. This means that, if you wish to submit apps to
> the
> > AppStore you will have to be running at least macOS 10.14 in order to be
> > able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > 
> > Please report any bugs encountered on our quality center at
> > http://quality.livecode.com/
> >
> > We have a forum available for discussing LiveCode Builder at
> > http://forums.livecode.com/viewforum.php?f=93
> >
> >
> > Have fun!
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> 

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Dev via use-livecode
  
  

 It’s the semicolon. My eye tripped on that too.   
  

  
Update Xcode yourself via Apple. Best practice seems to recommend keeping the 
older files in a separate folder.
  

  
  
  

  
  
>   
> On May 11, 2020 at 12:55 PM,   (mailto:use-livecode@lists.runrev.com)>  wrote:
>   
>   
>   
>  Thanks for the update! I’m a bit confused, maybe it’s a typo?? I read:  >  
> Note: Whilst we endeavour to release updated versions of LiveCode  >  
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly  >  
> recommend disabling automatic update of Xcode or downloading the specific  >  
> version of Xcode required directly from the Apple developer portal and  >  
> installing it separately. That means, to me, that I should not enable 
> automatic update of Xcode (I understand that) AND the I should NOT download 
> the specific version of XCode directly from the Apple developer portal. Did 
> you mean that I SHOULD download from the developer portal to get the version 
> of XCode I want? Otherwise, where should I get it? Probably it’s an “across 
> the pond” language difference, but I thought I’d check. Best, Bill William A. 
> Prothero Santa Barbara, CA. 93105 http://earthlearningsolutions.org/  >  On 
> May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode  
>   wrote:  >   >  Dear list members,  >   >  We 
> are pleased to announce the release of LiveCode 9.6.0 RC-1.  >   >   >  
> Getting the Release  >  ===  >  You can get the release at 
> https://downloads.livecode.com/livecode/ or via  >  the automatic updater.  > 
>   >   >  Release Contents  >    >  LiveCode 9.6.0 RC-1 comes 
> with more than 30 changes, including:  >   >  New Features  >  - Support for 
> Storyboard launch images and backgrounds on iOS  >  - Support for using the 
> flash as a torch in the Android Barcode Scanner  >  - Support for building 
> with Xcode 11.4, using the iOS 13.4 SDK  >  - New tsNet and mergExt builds, 
> built with the iOS 13.4 SDK  >   >  Bug Fixes:  >  - Improvements in the 
> text-to-speech library  >  - Improvements in the iOS native browser  >  - 
> Improvements in the camera control object  >  - Significant performance 
> improvement when saving stacks on Windows  >  - Improvements in the Windows 
> FFI in LCB  >   >  For the full list of all fixes, updates and enhancements 
> please see the  >  release notes:  >  
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf  >  
>  >   >  Known issues  >    >  - The Browser widget's native layer 
> is not shown in some Linux distros with  >  Cinnamon window manager.  >  - 
> The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS  >  
> yet.  >   >   >  Required Software  >  =  >  To build iOS 
> apps with LiveCode you must have the appropriate versions of  >  Xcode as 
> follows:  >   >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using 
> the iOS 12.1  >  SDK  >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS 
> apps using the iOS  >  13.2 SDK  >  - macOS 10.15.2: Xcode 11.4.x - LiveCode 
> builds iOS apps using the iOS  >  13.4 SDK  >   >  There is a full list of 
> working LiveCode/macOS/Xcode combinations here:  >  
> https://livecode.com/docs/9-5-0/faq/faq/  >   >  Note: Whilst we endeavour to 
> release updated versions of LiveCode  >  supporting the latest Xcode/iOS SDKs 
> as quickly as possible; we strongly  >  recommend disabling automatic update 
> of Xcode or downloading the specific  >  version of Xcode required directly 
> from the Apple developer portal and  >  installing it separately.  >   >  
> Important: From the end of June 2020, Apple will only be accepting apps  >  
> built using iOS13 SDKs. This means that, if you wish to submit apps to the  > 
>  AppStore you will have to be running at least macOS 10.14 in order to be  >  
> able to install the necessary version of Xcode.  >   >   >  Feedback  >  
>   >  Please report any bugs encountered on our quality center at  >  
> http://quality.livecode.com/  >   >  We have a forum available for discussing 
> LiveCode Builder at  >  http://forums.livecode.com/viewforum.php?f=93  >   >  
>  >  Have fun!  >  The LiveCode Team  >  --  >  
> ___  >  use-livecode mailing list 
>  >  use-livecode@lists.runrev.com  >  Please visit this url to subscribe, 
> unsubscribe and manage your subscription preferences:  >  
> http://lists.runrev.com/mailman/listinfo/use-livecode 
> ___ use-livecode mailing list 
> use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe 
> and manage your subscription preferences: 
> http://lists.runrev.com/mailman/listinfo/use-livecode  
>
>   
  
  
 
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Please visit this url to subscribe, unsubscribe and manage your 

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread prothero--- via use-livecode
Thanks for the update! I’m a bit confused, maybe it’s a typo??

I read:
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.

That means, to me, that I should not enable automatic update of Xcode (I 
understand that) AND the I should NOT download the specific version of XCode 
directly from the Apple developer portal. Did you mean that I SHOULD download 
from the developer portal to get the version of XCode I want? Otherwise, where 
should I get it? 

Probably it’s an “across the pond” language difference, but I thought I’d check.

Best,
Bill

William A. Prothero
Santa Barbara, CA. 93105
http://earthlearningsolutions.org/

> On May 11, 2020, at 6:00 AM, panagiotis merakos via use-livecode 
>  wrote:
> 
> Dear list members,
> 
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> 
> 
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
> 
> 
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> 
> New Features
>  - Support for Storyboard launch images and backgrounds on iOS
>  - Support for using the flash as a torch in the Android Barcode Scanner
>  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>  - New tsNet and mergExt builds, built with the iOS 13.4 SDK
> 
> Bug Fixes:
>  - Improvements in the text-to-speech library
>  - Improvements in the iOS native browser
>  - Improvements in the camera control object
>  - Significant performance improvement when saving stacks on Windows
>  - Improvements in the Windows FFI in LCB
> 
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
> 
> 
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
> 
> 
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
> 
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
> 
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
> 
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.
> 
> Important: From the end of June 2020, Apple will only be accepting apps
> built using iOS13 SDKs. This means that, if you wish to submit apps to the
> AppStore you will have to be running at least macOS 10.14 in order to be
> able to install the necessary version of Xcode.
> 
> 
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
> 
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
> 
> 
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode

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Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
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Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Ralph,

I'll leave this for Monte to provide more details, but my understanding is
that now with the storyboard you only need to provide one image, and this
will be scaled automatically for all screen sizes.

So if you provide only image in the 3x slot, say a 2048x2732, the
storyboard mechanism will use the same image scaled down to
(2048/2)x(2732/2) for the 2x  slot and (2048/3)x(2732/3) for the 1x slot.

So the idea is that now you do not need one separate image for each
possible device size. You only need one "small", and/or one "medium" and/or
one "large" image, and this image (or these images, in case you provide
more than one) will be used for "small","medium" and "large" device screen
sizes.

There are no specific required dimensions for each of the 1x,2x,3x slots,
so you get no error message, but a rule of thumb is to use the largest
image you used before for the 3x slot, and let the S/B do the rest for you.

*>>>>>Also, Will the image be stretched or cropped to fit the various
aspect*
*ratios?*

The image will be cropped.

If you only provide a "small" image (i.e. a 1x one), then in some large
screens it might appear as a letterbox, but you can choose the background
color to display in this case (in the areas that would appear "black" in
the letterbox). If the description is not clear, I suggest you do some
experimenting and see what is the behavior in this case.

Hope this helps.

Kind regards,
Panos


On Mon, 11 May 2020 at 18:37, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Also, Will the image be stretched or cropped to fit the various aspect
> ratios? I would think the they will cropped as stretching would distort the
> splash image. Is there a way for the storyboard to use custom images for
> each of Apple's screen types? I know that this is what their trying to get
> away from. I'm confused.
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 11:12 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: Re: [ANN] Release 9.6.0 RC-1
>
> Hello Ralph,
>
> I believe that if you just set the 3x image to the largest image you used
> before (e.g. use a 2048x2732 image), then the storyboard mechanism will
> take
> care of the rest and scale the image automagically to fit all screen sizes.
> At least this was the case in my tests.
>
> We'll see if we could add more info in the tooltips or in the release notes
> to make this less confusing :)
>
> Also, off-topic, I noticed that the app loads faster now that it uses the
> storyboard. I am curious if it is faster for you as well.
>
> Kind regards,
> Panos
> --
>
>
>
> On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Panos,
> >
> > What size does the splash images need to be? How are they resized for
> > various device aspect ratios? I make the splash image the same as the
> > first card of the stack and in the past it was easy to make them
> > match. I could not find anything in the docs or release notes. There
> > used to be an image for each device. Now there is only 3 for all
> > devices. Actually there is 6 three light three dark but only three for
> > any mode. How is this going to work?
> >
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdim...@evergreeninfo.net
> >
> > -Original Message-
> > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> > Behalf Of panagiotis merakos via use-livecode
> > Sent: Monday, May 11, 2020 9:00 AM
> > To: How to use LiveCode
> > Cc: panagiotis merakos
> > Subject: [ANN] Release 9.6.0 RC-1
> >
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.0 RC-1.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> > via the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
> >
> > New Features
> >   - Support for Storyboard launch images and backgrounds on iOS
> >   - Support for using the flash as a torch in the Android Barcode Scanner
> >   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
> >   - New tsNet and mergExt builds, built with the iOS 13.4 S

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Also, Will the image be stretched or cropped to fit the various aspect
ratios? I would think the they will cropped as stretching would distort the
splash image. Is there a way for the storyboard to use custom images for
each of Apple's screen types? I know that this is what their trying to get
away from. I'm confused.

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 11:12 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: Re: [ANN] Release 9.6.0 RC-1

Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will take
care of the rest and scale the image automagically to fit all screen sizes.
At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for 
> various device aspect ratios? I make the splash image the same as the 
> first card of the stack and in the past it was easy to make them 
> match. I could not find anything in the docs or release notes. There 
> used to be an image for each device. Now there is only 3 for all 
> devices. Actually there is 6 three light three dark but only three for 
> any mode. How is this going to work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center a

RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Panos,

Thanks. A few questions

1) There used to be an error message to let you know the correct resolution.
Does this not make sense now?
2) If we use 2048x2732 for the 3x image what resolution should we use for
the 2x and 1x? Or do we need the 1x and 2x images at all?
3) So I assume since Apple devices use many different aspect ratios that
making an exact match of the splash image and the first card is no longer
possible?


Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 11:12 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: Re: [ANN] Release 9.6.0 RC-1

Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will take
care of the rest and scale the image automagically to fit all screen sizes.
At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for 
> various device aspect ratios? I make the splash image the same as the 
> first card of the stack and in the past it was easy to make them 
> match. I could not find anything in the docs or release notes. There 
> used to be an image for each device. Now there is only 3 for all 
> devices. Actually there is 6 three light three dark but only three for 
> any mode. How is this going to work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On 
> Behalf Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.
> pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the 
> iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the end of June 2020, Apple will only be accepting 
> apps built using iOS13 SDKs. This means that, if you wish to submit 
> apps to the AppStore you will have to be running at least macOS 10.14 
> in order to be able to install the necessary vers

Re: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Hello Ralph,

I believe that if you just set the 3x image to the largest image you used
before (e.g. use a 2048x2732 image), then the storyboard mechanism will
take care of the rest and scale the image automagically to fit all screen
sizes. At least this was the case in my tests.

We'll see if we could add more info in the tooltips or in the release notes
to make this less confusing :)

Also, off-topic, I noticed that the app loads faster now that it uses the
storyboard. I am curious if it is faster for you as well.

Kind regards,
Panos
--



On Mon, 11 May 2020 at 17:55, Ralph DiMola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Panos,
>
> What size does the splash images need to be? How are they resized for
> various device aspect ratios? I make the splash image the same as the first
> card of the stack and in the past it was easy to make them match. I could
> not find anything in the docs or release notes. There used to be an image
> for each device. Now there is only 3 for all devices. Actually there is 6
> three light three dark but only three for any mode. How is this going to
> work?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdim...@evergreeninfo.net
>
> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of panagiotis merakos via use-livecode
> Sent: Monday, May 11, 2020 9:00 AM
> To: How to use LiveCode
> Cc: panagiotis merakos
> Subject: [ANN] Release 9.6.0 RC-1
>
> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.0 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:
>
> New Features
>   - Support for Storyboard launch images and backgrounds on iOS
>   - Support for using the flash as a torch in the Android Barcode Scanner
>   - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>   - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>
> Bug Fixes:
>   - Improvements in the text-to-speech library
>   - Improvements in the iOS native browser
>   - Improvements in the camera control object
>   - Significant performance improvement when saving stacks on Windows
>   - Improvements in the Windows FFI in LCB
>
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
>
>   - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>   - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>   - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
> 13.4 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting
> the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend
> disabling automatic update of Xcode or downloading the specific version of
> Xcode required directly from the Apple developer portal and installing it
> separately.
>
> Important: From the end of June 2020, Apple will only be accepting apps
> built using iOS13 SDKs. This means that, if you wish to submit apps to the
> AppStore you will have to be running at least macOS 10.14 in order to be
> able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription
> preferences:
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>
>
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RE: [ANN] Release 9.6.0 RC-1

2020-05-11 Thread Ralph DiMola via use-livecode
Panos,

What size does the splash images need to be? How are they resized for
various device aspect ratios? I make the splash image the same as the first
card of the stack and in the past it was easy to make them match. I could
not find anything in the docs or release notes. There used to be an image
for each device. Now there is only 3 for all devices. Actually there is 6
three light three dark but only three for any mode. How is this going to
work?

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net

-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of panagiotis merakos via use-livecode
Sent: Monday, May 11, 2020 9:00 AM
To: How to use LiveCode
Cc: panagiotis merakos
Subject: [ANN] Release 9.6.0 RC-1

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:

New Features
  - Support for Storyboard launch images and backgrounds on iOS
  - Support for using the flash as a torch in the Android Barcode Scanner
  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
  - New tsNet and mergExt builds, built with the iOS 13.4 SDK

Bug Fixes:
  - Improvements in the text-to-speech library
  - Improvements in the iOS native browser
  - Improvements in the camera control object
  - Significant performance improvement when saving stacks on Windows
  - Improvements in the Windows FFI in LCB

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode supporting
the latest Xcode/iOS SDKs as quickly as possible; we strongly recommend
disabling automatic update of Xcode or downloading the specific version of
Xcode required directly from the Apple developer portal and installing it
separately.

Important: From the end of June 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
--
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[ANN] Release 9.6.0 RC-1

2020-05-11 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 RC-1 comes with more than 30 changes, including:

New Features
  - Support for Storyboard launch images and backgrounds on iOS
  - Support for using the flash as a torch in the Android Barcode Scanner
  - Support for building with Xcode 11.4, using the iOS 13.4 SDK
  - New tsNet and mergExt builds, built with the iOS 13.4 SDK

Bug Fixes:
  - Improvements in the text-to-speech library
  - Improvements in the iOS native browser
  - Improvements in the camera control object
  - Significant performance improvement when saving stacks on Windows
  - Improvements in the Windows FFI in LCB

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
13.4 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the end of June 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
--
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[ANN] Release 9.6.0 DP-4

2020-04-16 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-4.


Developer Preview Release
=
Warning: this is not a stable release.  Please ensure that you back up your
stacks before testing them.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 DP-4 comes with more than 20 changes, including:

New Features
  - Ability to detect dark mode on MacOS, iOS and Android
  - Improvements on mobilePickPhoto on Android, including support for front
camera
  - Ability to highlight none of the icons in the navigation bar widget

Bug Fixes:
  - Improvements in the text-to-speech library
  - Improvements in the android mobile player
  - Improvements in the iOS native browser
  - Improvements in the Android barcode scanner widget
  - Support for dark mode on mobilePick on iOS

For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_dp_4.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.1 - LiveCode builds iOS apps using the iOS
13.2 SDK (also covers iOS 13.3)
  - macOS 10.15.3: Xcode 11.3.1 - LiveCode builds iOS apps using the iOS
13.2 SDK (also covers iOS 13.3)

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the end of June 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Important Note
==
As it stands 9.6 no longer supports Android 4.x. It might be possible for
us to push back dropping support for this (now unsupported) Android version
to 9.7, however, this is only something we will consider if we assess that
there is a real need. IF you are a commercial license holder AND you have a
significant customer base still using this very old operating system AND
there is a genuine reason why that customer base cannot upgrade AND there
is a genuine reason you will need to use 9.6 to support them, please give
us feedback to supp...@livecode.com so that we can assess the need. Please
do not feedback on the basis that you think there may be a handful of
customers still using it. We're looking for definite evidence that there
are significant numbers of your end users still reliant on this OS AND that
you will need to be able to use 9.6 to support them.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
--
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Re: [ANN] Release 9.6.0 DP-3

2020-03-31 Thread panagiotis merakos via use-livecode
Hello Brahmanathaswami,

Thank you for sending your .ipa file to our support team. I will post the
reply here, since this issue might affect other people too.

It seems that Apple/Transporter does not like files that have accented
chars in their filename to be included in the app bundle. From Apple dev's
forum:

https://forums.developer.apple.com/thread/105899

Indeed, you have included these files:

/SivaSiva.app/assets/img/shumPortraitSvg/míng.svg
/SivaSiva.app/assets/img/shumPortraitSvg/lín.svg
/SivaSiva.app/assets/img/shumPortraitSvg/ín.svg
/SivaSiva.app/assets/img/shumPortraitSvg/ím.svg

I suggest renaming these files so as they do not have accented chars,
rebuild a standalone and submit it.

Note: Do not rename these files in the existing app bundle as it will
become invalid (well, it is already invalid - I mean that in general you
must not make any changes in the app bundle as they invalidate the
signature).

Please let us know if it fixes the problem for you.

Kind regards,
Panos
--



On Thu, 26 Mar 2020 at 03:48, Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> If you mean “refresh” as in
>
>
>
> -- deleting the profiles in  ~/Library/MobileDevice/Provisioning Profiles
>
> -- Going go to developer.apple.com. Downloaded them again,
>
> -- click them and they were “registered” by latest Xcode (11.3.1)
>
>
>
> And with LC saying
>
>
>
> “Standalone Success….”  No glitches….
>
>
>
> But …no go in Transporter
>
>
>
> Same error
>
>
>
> BR
>
>
>
> 
>
>
>
> What do you get from LC when you create the standalone build? Have you
>
> refreshed the dist certs just to be sure?
>
> Sean
>
>
> Sean said
>
> What do you get from LC when you create the standalone build? Have you
> refreshed the dist certs just to be sure?
> Sean
>
> On Wed, 25 Mar 2020 at 21:19, Sannyasin Brahmanathaswami via use-livecode <
> use-livecode@lists.runrev.com>
> wrote:
>
> Did you try a build for TestFlight, (which requires  a Distribution for
> App Store Provisioning profile)
>
> Everything worked fine using the same Provisioning Profile and Certificate
> to 9.6.0.DP2..
>
> But under XCode 11.3.1 and 9.6.0 DP3.
> I am getting:
> --
> ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or
> invalid. The file at path [SivaSiva.app/SivaSiva] is not properly signed.
> Make sure you have signed your application with a distribution certificate,
> not an ad hoc certificate or a development certificate. Verify that the
> code signing settings in Xcode are correct at the target level (which
> override any values at the project level). Additionally, make sure the
> bundle you are uploading was built using a Release target in Xcode, not a
> Simulator target. If you are certain your code signing settings are
> correct, choose "Clean All" in Xcode, delete the "build" directory in the
> Finder, and rebuild your release target. For more information, please
> consult
>
> https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
> "
>
> Of course there is no “Clean All” for those building outside of Xcode
>
>
>
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: [ANN] Release 9.6.0 DP-3

2020-03-25 Thread Sannyasin Brahmanathaswami via use-livecode
If you mean “refresh” as in



-- deleting the profiles in  ~/Library/MobileDevice/Provisioning Profiles

-- Going go to developer.apple.com. Downloaded them again,

-- click them and they were “registered” by latest Xcode (11.3.1)



And with LC saying



“Standalone Success….”  No glitches….



But …no go in Transporter



Same error



BR







What do you get from LC when you create the standalone build? Have you

refreshed the dist certs just to be sure?

Sean


Sean said

What do you get from LC when you create the standalone build? Have you
refreshed the dist certs just to be sure?
Sean

On Wed, 25 Mar 2020 at 21:19, Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

Did you try a build for TestFlight, (which requires  a Distribution for
App Store Provisioning profile)

Everything worked fine using the same Provisioning Profile and Certificate
to 9.6.0.DP2..

But under XCode 11.3.1 and 9.6.0 DP3.
I am getting:
--
ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or
invalid. The file at path [SivaSiva.app/SivaSiva] is not properly signed.
Make sure you have signed your application with a distribution certificate,
not an ad hoc certificate or a development certificate. Verify that the
code signing settings in Xcode are correct at the target level (which
override any values at the project level). Additionally, make sure the
bundle you are uploading was built using a Release target in Xcode, not a
Simulator target. If you are certain your code signing settings are
correct, choose "Clean All" in Xcode, delete the "build" directory in the
Finder, and rebuild your release target. For more information, please
consult
https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
"

Of course there is no “Clean All” for those building outside of Xcode



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Re: [ANN] Release 9.6.0 DP-3

2020-03-25 Thread Sean Cole (Pi) via use-livecode
What do you get from LC when you create the standalone build? Have you
refreshed the dist certs just to be sure?
Sean

On Wed, 25 Mar 2020 at 21:19, Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Did you try a build for TestFlight, (which requires  a Distribution for
> App Store Provisioning profile)
>
> Everything worked fine using the same Provisioning Profile and Certificate
> to 9.6.0.DP2..
>
> But under XCode 11.3.1 and 9.6.0 DP3.
> I am getting:
> --
> ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or
> invalid. The file at path [SivaSiva.app/SivaSiva] is not properly signed.
> Make sure you have signed your application with a distribution certificate,
> not an ad hoc certificate or a development certificate. Verify that the
> code signing settings in Xcode are correct at the target level (which
> override any values at the project level). Additionally, make sure the
> bundle you are uploading was built using a Release target in Xcode, not a
> Simulator target. If you are certain your code signing settings are
> correct, choose "Clean All" in Xcode, delete the "build" directory in the
> Finder, and rebuild your release target. For more information, please
> consult
> https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
> "
>
> Of course there is no “Clean All” for those building outside of Xcode
>
>
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Re: [ANN] Release 9.6.0 DP-3

2020-03-25 Thread Sannyasin Brahmanathaswami via use-livecode
Did you try a build for TestFlight, (which requires  a Distribution for App 
Store Provisioning profile)

Everything worked fine using the same Provisioning Profile and Certificate to 
9.6.0.DP2..

But under XCode 11.3.1 and 9.6.0 DP3.

I am getting:
--
ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or invalid. 
The file at path [SivaSiva.app/SivaSiva] is not properly signed. Make sure you 
have signed your application with a distribution certificate, not an ad hoc 
certificate or a development certificate. Verify that the code signing settings 
in Xcode are correct at the target level (which override any values at the 
project level). Additionally, make sure the bundle you are uploading was built 
using a Release target in Xcode, not a Simulator target. If you are certain 
your code signing settings are correct, choose "Clean All" in Xcode, delete the 
"build" directory in the Finder, and rebuild your release target. For more 
information, please consult 
https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html;

Of course there is no “Clean All” for those building outside of Xcode

It never ends with apple….

I’ve upgraded to macOS10.15.3 and Xcode 11.3.1 and all is well so far. Other 
than all the other bugs not yet addressed of course.

Sean Cole
Pi Digital
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Re: [ANN] Release 9.6.0 DP-3

2020-03-22 Thread Pi Digital via use-livecode
I’ve upgraded to macOS10.15.3 and Xcode 11.3.1 and all is well so far. Other 
than all the other bugs not yet addressed of course. 

Sean Cole
Pi Digital


> On 22 Mar 2020, at 14:53, Mark Waddingham via use-livecode 
>  wrote:
> 
> Oops sorry - that’s my fault - it should have said Xcode 11.3.x
> 
> Mark.
> 
> Sent from my iPhone
> 
>> On 22 Mar 2020, at 13:53, Sannyasin Brahmanathaswami via use-livecode 
>>  wrote:
>> 
>> FWIW
>> 
>> Xcode 11.3 not easily available on Apple site,
>> 
>> I tried with Xcode 11.3.1.
>> 
>> Everything “appears”  fine, at least for now….
>> 
>> 
>> BR
>> 
>> iOS Support
>> - Building with Xcode 11.3 using the iOS 13.2 SDK is now supported
>> ___
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>> preferences:
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> 
> 
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Re: [ANN] Release 9.6.0 DP-3

2020-03-22 Thread Mark Waddingham via use-livecode
Oops sorry - that’s my fault - it should have said Xcode 11.3.x

Mark.

Sent from my iPhone

> On 22 Mar 2020, at 13:53, Sannyasin Brahmanathaswami via use-livecode 
>  wrote:
> 
> FWIW
> 
> Xcode 11.3 not easily available on Apple site,
> 
> I tried with Xcode 11.3.1.
> 
> Everything “appears”  fine, at least for now….
> 
> 
> BR
> 
> iOS Support
>  - Building with Xcode 11.3 using the iOS 13.2 SDK is now supported
> ___
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Re: [ANN] Release 9.6.0 DP-3

2020-03-22 Thread Sannyasin Brahmanathaswami via use-livecode
FWIW

Xcode 11.3 not easily available on Apple site,

I tried with Xcode 11.3.1.

Everything “appears”  fine, at least for now….


BR

iOS Support
  - Building with Xcode 11.3 using the iOS 13.2 SDK is now supported
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[ANN] Release 9.6.0 DP-3

2020-03-19 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-3.

Developer Preview Release
=
Warning: this is not a stable release.  Please ensure that you back up your
stacks before testing them.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 DP-3 comes with more than 30 changes, including:

New Features
  - New text to speech library for iOS, Android and MacOS (Indy/Business
only)
  - Improved text rendering on Android
  - Objective-C block support in LCB

Bug Fixes:
  - Fixes to drag-drop on macOS and Windows
  - Fix to the Android input field native control 'focus' action
  - Device token is now returned correctly on iOS 13
  - UIExitsOnSuspend key removed from iOS plist
  - Windows camera control now produces much higher quality output

iOS Support
  - Building with Xcode 11.3 using the iOS 13.2 SDK is now supported

For the full list of all fixes, updates and enhancements please see the
release notes:

http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_dp_3.pdf


Known issues

- This build (for Mac) is not notarized yet, so if your Mac is running
MacOS Catalina (10.15.x) you will get a warning dialog saying that the app
cannot be opened. In this case, you have to whitelist LiveCode in the
System Settings -> Security and Privacy, and then right-click on LiveCode
and choose "Open" from the contextual menu. Just double-clicking to open it
will not work.

Note that you'll only need to do this once, the very first time you open
LiveCode 9.6 DP-3. For more details and instructions see here:

https://support.apple.com/en-gb/HT202491

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.

- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
The current LC 9.x versions do support MacOS Catalina - but are not yet
notarized. Notarization is planned for 9.6.0-RC-1 and subsequent releases.

To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.1 - LiveCode builds iOS apps using the iOS
13.2 SDK (also covers iOS 13.3)
  - macOS 10.15.3: Xcode 11.3.1 - LiveCode builds iOS apps using the iOS
13.2 SDK (also covers iOS 13.3)

There is a full list of working LiveCode/macOS/Xcode combinations here:

https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the end of April 2020, Apple will only be accepting apps
built using iOS13 SDKs. This means that, if you wish to submit apps to the
appstore you will have to be running at least macOS 10.14 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/
We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!

The LiveCode Team
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Re: [ANN] Release 9.6.0 DP-1

2019-12-18 Thread Mark Wieder via use-livecode

On 11/26/19 3:26 PM, Brian Milby via use-livecode wrote:

I have a couple and at least one is directly targeted at mobile (7154).  6404 
is Vulcan reviewed but not yet merged (and is the oldest one I have 
outstanding).  Both are widget updates.

For the IDE I only have 1987 which had a conflict that I just resolved (allow 
nesting of DG behaviors).


Since the beginning of July 2019 I have:

15 sitting in the IDE queue waiting for review.

And 5 in the engine queue, 4 waiting for review, 1 that for some reason 
failed the Travis check for not having environment variables set 
(#7157). Not sure how to force a rebuild on Travis without a bogus 
commit. One of my engine pull requests, though, (#7127) is waiting on 
the team's use of a modern linux version, and that apparently is waiting 
on CEF support.


--
 Mark Wieder
 ahsoftw...@gmail.com

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[ANN] Release 9.6.0 DP-2

2019-12-18 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-2.

Developer Preview Release
=
Warning: this is not a stable release.  Please ensure that you back up your
stacks before testing them.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 DP-2 comes with more than 15 issues resolved, including:
- The ability to pass "detailed-utf8" to the files() and folders() function
to preserve unicode filenames has been added.
- A regression where the new iOS native browser control did not
resize/redraw is now fixed
- A regression where setting the htmlText of the browser widget could fail
on Windows is now fixed
- Support for merging activity attributes is added in the Android Manifest
Merging mechanism
- An issue where the cameraControl could show a rotated preview in
landscape orientation is now fixed


Known issues

- This build (for Mac) is not notarized yet, so if your Mac is running
MacOS Catalina (10.15.x) you will get a warning dialog saying that the app
cannot be opened. In this case, you have to whitelist LiveCode in the
System Settings -> Security and Privacy, and then right-click on LiveCode
and choose "Open" from the contextual menu. Just double-clicking to open it
will not work. Note that you'll only need to do this once, the very first
time you open LiveCode 9.6 DP-2. For more details and instructions see here:
https://support.apple.com/en-gb/HT202491
- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.

The full release notes are available from:
http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_dp_2.pdf


Feedback

Please report any bugs encountered on our BugZilla at
http://quality.livecode.com/
We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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Re: [ANN] Release 9.6.0 DP-1

2019-11-28 Thread Sannyasin Brahmanathaswami via use-livecode
Aloha Panos

1) Right, the IOS INVALID ENTITLEMENTS were the ones I was looking. I’ll be 
sure the save them where I can find them again

2) Yes, I will file a bug report after I am sure that the library (which Jacque 
made originally) is using the correct code for the AVfoundation,  something may 
have changed.

3) Terminal
@ xcode-select -p
[returns]
/Applications/Xcode.app/Contents/Developer

# when I installed Xcode, I was prompted for "additional tools" to download and 
install, which I did. So, I think we are good. 

Thanks for all that you do!

BR





Hello Brahmanathaswami,

Not sure which terminal commands you are referring to, maybe these:

```
IOS INVALID ENTITLEMENTS

1. Use the codesign tool to check the entitlements on the .app bundle:
Type in a terminal:

codesign -d --entitlements :- /path/to/yourApp.app

2. Use the security tool to check the entitlements of the app's embedded
provisioning profile:
Type in a terminal:

security cms -D -i /path/to/yourApp.app/embedded.mobileprovision

- Then see if there is an entitlement that is present in (1) but not in (2).

```
Now, regarding the crash you still get with mobileControlCreate, I would
suggest you file a bug report with a sample stack and audio file.

I had tested the new iOS player with both audio and video before releasing
9.6 dp1, with both local and remote files, and had no issues.

BTW I suggest you make sure the command line tools you use are the ones of
Xcode 11.1.

What is the output of this terminal command?

xcode-select -p

Best,
Panos

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Re: [ANN] Release 9.6.0 DP-1

2019-11-28 Thread panagiotis merakos via use-livecode
Hello Brahmanathaswami,

Not sure which terminal commands you are referring to, maybe these:

```
IOS INVALID ENTITLEMENTS

1. Use the codesign tool to check the entitlements on the .app bundle:
Type in a terminal:

codesign -d --entitlements :- /path/to/yourApp.app

2. Use the security tool to check the entitlements of the app's embedded
provisioning profile:
Type in a terminal:

security cms -D -i /path/to/yourApp.app/embedded.mobileprovision

- Then see if there is an entitlement that is present in (1) but not in (2).

```
Now, regarding the crash you still get with mobileControlCreate, I would
suggest you file a bug report with a sample stack and audio file.

I had tested the new iOS player with both audio and video before releasing
9.6 dp1, with both local and remote files, and had no issues.

BTW I suggest you make sure the command line tools you use are the ones of
Xcode 11.1.

What is the output of this terminal command?

xcode-select -p

Best,
Panos

On Thu, Nov 28, 2019, 22:12 Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> > =
> > Your application failed code-signing
> > check. Check your certificates,
> > provisioning profiles, and bundles ids.
> > 
>
> @Brahmanathaswami
>
> When do you get this error? When building the standalone, or when
> installing it to device?
>
> Regards,
> Panos
> --
>
> When try to install it to device, I thought worked before in 9.5.1 (rc 1)
>
> I looked over all your posts to the list and found one which suggest we
> use a iOS development profile
>
> So I made a new certificate and create a development profile, installed
> that and chose it from the SA panel.
> No go…. same error. Next I read the release note…. since XCode 10.1 was
> supported I tried that… 11.1,SDK 12.1 "green" - 10.1 SKD 12.1 now to "red"
> e.g. not accepted on mobile preferences. I went back to 11.1, and using the
> Development profile (I turned off "Beta Text") . I got the "intuition" that
> I should shut down after reboot. This time trying with the iOS development
> tool it went through and asked for a pass word to allow LC to use the
> certificate … (it is doing "sudo" in the background) I gave it my admin
> pass word and "always allows" and it installed on the phone. Yay!
>
> But to my "dismay" the mobileCreatePlayer causes the app to crash….  which
> was the whole purpose of my grade, to get audio work on iPhone 7 and 8…
>
> Anyway:
>
> If you installed Catalina. Don’t make the mistake in thinking that your
> KeyChain has been ported automatically. You should re-install your
> certificates, reboot, then things will start to work. (my guess)
>
> Meanwhile, can you post again the  terminal command for check the
> profiles. I have lost them somewhere and don't find them on the list.
>
>
> .
>
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Re: [ANN] Release 9.6.0 DP-1

2019-11-28 Thread Sannyasin Brahmanathaswami via use-livecode
> =
> Your application failed code-signing
> check. Check your certificates,
> provisioning profiles, and bundles ids.
> 

@Brahmanathaswami

When do you get this error? When building the standalone, or when
installing it to device?

Regards,
Panos
--

When try to install it to device, I thought worked before in 9.5.1 (rc 1)

I looked over all your posts to the list and found one which suggest we use a 
iOS development profile

So I made a new certificate and create a development profile, installed that 
and chose it from the SA panel.
No go…. same error. Next I read the release note…. since XCode 10.1 was 
supported I tried that… 11.1,SDK 12.1 "green" - 10.1 SKD 12.1 now to "red" e.g. 
not accepted on mobile preferences. I went back to 11.1, and using the 
Development profile (I turned off "Beta Text") . I got the "intuition" that I 
should shut down after reboot. This time trying with the iOS development tool 
it went through and asked for a pass word to allow LC to use the certificate … 
(it is doing "sudo" in the background) I gave it my admin pass word and "always 
allows" and it installed on the phone. Yay!

But to my "dismay" the mobileCreatePlayer causes the app to crash….  which was 
the whole purpose of my grade, to get audio work on iPhone 7 and 8…

Anyway:

If you installed Catalina. Don’t make the mistake in thinking that your 
KeyChain has been ported automatically. You should re-install your 
certificates, reboot, then things will start to work. (my guess)

Meanwhile, can you post again the  terminal command for check the profiles. I 
have lost them somewhere and don't find them on the list.


.

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread panagiotis merakos via use-livecode
@Brahmanathaswami

When do you get this error? When building the standalone, or when
installing it to device?

Regards,
Panos
--



On Thu, 28 Nov 2019 at 00:45, Sannyasin Brahmanathaswami via use-livecode <
use-livecode@lists.runrev.com> wrote:

> The web site was getting the links from apple. This does appear to be
> malicious, but does appear to an earlier build (mod sep 29 or so)
>
>
> https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip
>
> @Matthias -- this is what I get when following your route using "more"
>
>
> https://download.developer.apple.com/Developer_Tools/Xcode_11.1/Xcode_11.1.xip
>
> in any case, case, my first build I am getting
>
> =
> Your application failed code-signing
> check. Check your certificates,
> provisioning profiles, and bundles ids.
> 
> sigh…
>
>  I can't find on my hard drive Panos' terminal command for checking them
> out…
>
> I am using the same certs, profiles and bundles ID for the  app I just got
> approved for the store (1.6) in 9.5 and Xcode 10.1
>
> I try again using the 11.1  not the " Xcode_11.1_GM_Seed.xip" version.
>
> Here we go again on Apple's treadmill.  :-)
>
> BR
> Just the other day I copied an Xcode package from another computer via
> airdrop and it wouldn’t even install/extract.  It complained that it wasn’t
> from Apple.
>
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> subscription preferences:
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
I meant say links at

https://xcodereleases.com/

Do NOT appear to be malicious,

https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip

but are a few weeks out of date.

BR

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
The web site was getting the links from apple. This does appear to be 
malicious, but does appear to an earlier build (mod sep 29 or so)

https://download.developer.apple.com/Developer_Tools/Xcode_11.1_GM_Seed/Xcode_11.1_GM_Seed.xip

@Matthias -- this is what I get when following your route using "more" 

https://download.developer.apple.com/Developer_Tools/Xcode_11.1/Xcode_11.1.xip

in any case, case, my first build I am getting 

=
Your application failed code-signing
check. Check your certificates,
provisioning profiles, and bundles ids.

sigh…

 I can't find on my hard drive Panos' terminal command for checking them out…

I am using the same certs, profiles and bundles ID for the  app I just got 
approved for the store (1.6) in 9.5 and Xcode 10.1

I try again using the 11.1  not the " Xcode_11.1_GM_Seed.xip" version.  

Here we go again on Apple's treadmill.  :-)

BR
Just the other day I copied an Xcode package from another computer via airdrop 
and it wouldn’t even install/extract.  It complained that it wasn’t from Apple.

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Brian Milby via use-livecode
Just the other day I copied an Xcode package from another computer via airdrop 
and it wouldn’t even install/extract.  It complained that it wasn’t from Apple.

Thanks,
Brian
On Nov 27, 2019, 4:05 PM -0500, panagiotis merakos via use-livecode 
, wrote:
> Hello all,
> Just saw this, and I am AFK now, but I would avoid downloading Xcode from
> non-Apple websites.
>
> What Matthias said, it should be there.
>
> I will check tomorrow first thing.
>
> Cheers,
> Panos
>
> On Wed, Nov 27, 2019, 20:30 Matthias Rebbe via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > BR,
> >
> > to download Xcode 11.1 login into your Developer Account.
> > Then on the left pane select 'Downloads'
> > On the next page click on 'More' (it´s on the top of the page above the
> > 'Sign Out' link.
> > On the next page enter xcode 11.1 in the search field and you should be
> > able to download it.
> >
> > Matthias
> >
> > Matthias Rebbe
> >
> > free tools for Livecoders:
> > InstaMaker 
> > WinSignMaker Mac 
> >
> > > Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via
> > use-livecode  > use-livecode@lists.runrev.com>>:
> > >
> > > Panos/Release notes say:
> > >
> > > - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been
> > added.
> > >
> > > OK so we are behind Apple, which is probably a good thing, since they
> > appear to innovating so fast without testing…. so we don't want to enter
> > their "public beta wrestling ring" but
> > >
> > > They have pushed out Xcode 11.2.1 on the App Store
> > >
> > > and this page
> > >
> > > https://developer.apple.com/download/more/ <
> > https://developer.apple.com/download/more/>
> > >
> > > I can't find a link to Xcode 11.1
> > >
> > > Do you have one? and to command line tools we may need also?
> > >
> > > I was forced to upgrade to Catalina (Adobe issues….)
> > >
> > > This page on the dev forum is not looking good
> > >
> > > https://forums.developer.apple.com/thread/124010
> > >
> > > Hold on… found a "not an Apple website" trying it now, ( but they do
> > link to Apple for the app packages)
> > >
> > > https://xcodereleases.com/
> > >
> > > BR
> > >
> > > ___
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> > > use-livecode@lists.runrev.com
> > > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
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> >
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> > subscription preferences:
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread panagiotis merakos via use-livecode
Hello all,
Just saw this, and I am AFK now, but I would avoid downloading Xcode from
non-Apple websites.

What Matthias said, it should be there.

I will check tomorrow first thing.

Cheers,
Panos

On Wed, Nov 27, 2019, 20:30 Matthias Rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

> BR,
>
> to download Xcode 11.1 login into your Developer Account.
> Then on the left pane select 'Downloads'
> On the next page click on 'More' (it´s on the top of the page above the
> 'Sign Out' link.
> On the next page enter xcode 11.1 in the search field and you should be
> able to download it.
>
> Matthias
>
> Matthias Rebbe
>
> free tools for Livecoders:
> InstaMaker 
> WinSignMaker Mac 
>
> > Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via
> use-livecode  use-livecode@lists.runrev.com>>:
> >
> > Panos/Release notes say:
> >
> > - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been
> added.
> >
> > OK so we are behind Apple, which is probably a good thing, since they
> appear to innovating so fast without testing…. so we don't want to enter
> their "public beta wrestling ring"  but
> >
> > They have pushed out Xcode 11.2.1 on the App Store
> >
> > and this page
> >
> > https://developer.apple.com/download/more/ <
> https://developer.apple.com/download/more/>
> >
> > I can't find a link to Xcode 11.1
> >
> > Do you have one? and to command line tools we may need also?
> >
> > I was forced to upgrade to Catalina (Adobe issues….)
> >
> > This page on the dev forum is not looking good
> >
> > https://forums.developer.apple.com/thread/124010
> >
> > Hold on… found a "not an Apple website"  trying it now, ( but they do
> link to Apple for the app packages)
> >
> > https://xcodereleases.com/
> >
> > BR
> >
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Matthias Rebbe via use-livecode
BR,

to download Xcode 11.1 login into your Developer Account.
Then on the left pane select 'Downloads'
On the next page click on 'More' (it´s on the top of the page above the 'Sign 
Out' link.
On the next page enter xcode 11.1 in the search field and you should be able to 
download it.

Matthias

Matthias Rebbe

free tools for Livecoders:
InstaMaker 
WinSignMaker Mac 

> Am 27.11.2019 um 18:52 schrieb Sannyasin Brahmanathaswami via use-livecode 
> mailto:use-livecode@lists.runrev.com>>:
> 
> Panos/Release notes say:
> 
> - Support for building with Xcode 11.1 and the iOS 13.1 SDK has been added.
> 
> OK so we are behind Apple, which is probably a good thing, since they appear 
> to innovating so fast without testing…. so we don't want to enter their 
> "public beta wrestling ring"  but
> 
> They have pushed out Xcode 11.2.1 on the App Store
> 
> and this page
> 
> https://developer.apple.com/download/more/ 
> 
> 
> I can't find a link to Xcode 11.1
> 
> Do you have one? and to command line tools we may need also?
> 
> I was forced to upgrade to Catalina (Adobe issues….)
> 
> This page on the dev forum is not looking good
> 
> https://forums.developer.apple.com/thread/124010
> 
> Hold on… found a "not an Apple website"  trying it now, ( but they do link to 
> Apple for the app packages)
> 
> https://xcodereleases.com/
> 
> BR
> 
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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Sannyasin Brahmanathaswami via use-livecode
Panos/Release notes say:

- Support for building with Xcode 11.1 and the iOS 13.1 SDK has been added.

OK so we are behind Apple, which is probably a good thing, since they appear to 
innovating so fast without testing…. so we don't want to enter their "public 
beta wrestling ring"  but

They have pushed out Xcode 11.2.1 on the App Store

and this page

https://developer.apple.com/download/more/

I can't find a link to Xcode 11.1

Do you have one? and to command line tools we may need also?

I was forced to upgrade to Catalina (Adobe issues….)

This page on the dev forum is not looking good

https://forums.developer.apple.com/thread/124010

Hold on… found a "not an Apple website"  trying it now, ( but they do link to 
Apple for the app packages)

https://xcodereleases.com/

BR

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Re: [ANN] Release 9.6.0 DP-1

2019-11-27 Thread Bob Sneidar via use-livecode
You need a bigger computer. Unfortunately it's scheduled for demolition. ;-)

Bob S


> On Nov 26, 2019, at 17:56 , Mark Waddingham via use-livecode 
>  wrote:
> 
> As with most cases of quoting numbers without any due diligence, analysis or 
> context (as is the case in the original post) - one would be wise to not 
> infer anything from it as numbers quoted in such a fashion are essentially 
> meaningless (42, anyone?).


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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Mark Waddingham via use-livecode
I suspect most people would prefer and be more satisfied with a situation where 
the things which were merged were of appropriate quality, traceable, 
documented, not break anything and were reasonably certain to not cause 
difficulties in the future. (The latter two criteria are hard to meet, but at 
least achieving the previous three helps mitigate that fact).

As with most cases of quoting numbers without any due diligence, analysis or 
context (as is the case in the original post) - one would be wise to not infer 
anything from it as numbers quoted in such a fashion are essentially 
meaningless (42, anyone?).

All of us try things, whether it be adding features, fixing bugs or just 
experiments in our code - the results of which never see the light of day. In 
my team’s case we have the tendency to push whatever we do publicly as a branch 
/ PR as a matter of habit (although perhaps I should re-evaluate as to whether 
it is a good habit or not!)

If we did not have that policy and instead we pushed nothing publicly until it 
was going to be merged (which does not appear to be an uncommon phenomenon 
looking askance at quite a few other large projects lurking out there); then 
you’d probably find the number of open PRs at any one time would probably be 
countable on your digits.

Warmest Regards,

Mark.

Sent from my iPhone

> On 26 Nov 2019, at 20:50, Richmond via use-livecode 
>  wrote:
> 
> I think I understand what "no longer relevant" means,
> but "stale" is unclear to me; I've always thought of something
> that has gone stale as something that someone
> should have done something with earlier but somehow 'overlooked.'
> 
> And, as to "not going to get merged," well, why isn't that feature going to 
> get
> merged? I wonder how many people are going to feel completely satisfied by
> either that classification or "stale" ?
> 
>> On 26.11.19 22:44, hh via use-livecode wrote:
>> @Mark Waddingham.
>> Good to know you are still alive.
>> 
>> LC version numbering has it's own logic, agreed -- as long as
>> it's counting up. Integers are meek as a lamb, we have enough
>> of them.
>> 
>> Nevertheless Mark Wieder made a good point with looking at the
>> pull requests.
>> 
>> If I understand correctly then you both are right:
>> At the very end it is the content that matters.
>> 
>> Now we all look forward to know which pull requests are *NOT*
>> "incomplete or WIP" and which are  *NOT*  "stale / no longer
>> relevant / not going to get merged".
>> 
>> 
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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Bob Sneidar via use-livecode
I LOVE YOU!!! (erm... plutonically of course.)

Bob S


> On Nov 26, 2019, at 15:26 , Brian Milby via use-livecode 
>  wrote:
> 
> For the IDE I only have 1987 which had a conflict that I just resolved (allow 
> nesting of DG behaviors).
> 
> Thanks,
> Brian


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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Sannyasin Brahmanathaswami via use-livecode
Whatever the semantics of release numbers, what pull requests or issues remain.

You did the right thing!

MW: We felt it better to get dp-1 almost feature complete, addressing the
critical issues holding up people's apps first before lumping a lot of
fixes from all over the place. The latter always risks a greater
increase in the possibility of regressions and thus potential for a
largely unusable build.

thank you to staying on the key priorities.

Hopefully 9.6 will work on iPhone 8!

Brahmanathaswami
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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Brian Milby via use-livecode
I have a couple and at least one is directly targeted at mobile (7154).  6404 
is Vulcan reviewed but not yet merged (and is the oldest one I have 
outstanding).  Both are widget updates.

For the IDE I only have 1987 which had a conflict that I just resolved (allow 
nesting of DG behaviors).

Thanks,
Brian
On Nov 26, 2019, 3:45 PM -0500, hh via use-livecode 
, wrote:
> @Mark Waddingham.
> Good to know you are still alive.
>
> LC version numbering has it's own logic, agreed -- as long as
> it's counting up. Integers are meek as a lamb, we have enough
> of them.
>
> Nevertheless Mark Wieder made a good point with looking at the
> pull requests.
>
> If I understand correctly then you both are right:
> At the very end it is the content that matters.
>
> Now we all look forward to know which pull requests are *NOT*
> "incomplete or WIP" and which are *NOT* "stale / no longer
> relevant / not going to get merged".
>
>
> ___
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Richmond via use-livecode

Round these parts quite a few of us have our own logic, so I wouldn't
get fussed about the numbering . . .

I'm actually looking forward to fiddling around with the new release 
over the weekend,

and building the new "PDF bits" into my Devawriter Pro: Thanks in advance!

On 26.11.19 22:44, hh via use-livecode wrote:

@Mark Waddingham.
Good to know you are still alive.

LC version numbering has it's own logic, agreed -- as long as
it's counting up. Integers are meek as a lamb, we have enough
of them.

Nevertheless Mark Wieder made a good point with looking at the
pull requests.

If I understand correctly then you both are right:
At the very end it is the content that matters.

Now we all look forward to know which pull requests are *NOT*
"incomplete or WIP" and which are  *NOT*  "stale / no longer
relevant / not going to get merged".


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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Richmond via use-livecode

I think I understand what "no longer relevant" means,
but "stale" is unclear to me; I've always thought of something
that has gone stale as something that someone
should have done something with earlier but somehow 'overlooked.'

And, as to "not going to get merged," well, why isn't that feature going 
to get

merged? I wonder how many people are going to feel completely satisfied by
either that classification or "stale" ?

On 26.11.19 22:44, hh via use-livecode wrote:

@Mark Waddingham.
Good to know you are still alive.

LC version numbering has it's own logic, agreed -- as long as
it's counting up. Integers are meek as a lamb, we have enough
of them.

Nevertheless Mark Wieder made a good point with looking at the
pull requests.

If I understand correctly then you both are right:
At the very end it is the content that matters.

Now we all look forward to know which pull requests are *NOT*
"incomplete or WIP" and which are  *NOT*  "stale / no longer
relevant / not going to get merged".


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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread hh via use-livecode
@Mark Waddingham.
Good to know you are still alive.

LC version numbering has it's own logic, agreed -- as long as
it's counting up. Integers are meek as a lamb, we have enough
of them.

Nevertheless Mark Wieder made a good point with looking at the
pull requests.

If I understand correctly then you both are right:
At the very end it is the content that matters.

Now we all look forward to know which pull requests are *NOT*
"incomplete or WIP" and which are  *NOT*  "stale / no longer
relevant / not going to get merged".


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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Richmond via use-livecode

If I had written that there would be people queueing at the airport to
come over to Bulgaria and surgically remove my, erm, "ears."

Well done, Mr Wieder.

On 26.11.19 19:51, Mark Wieder via use-livecode wrote:

On 11/26/19 1:58 AM, panagiotis merakos via use-livecode wrote:

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-1.


Really?
A major point release while still in the queue there are

186 pull requests for the engine (dating back to 2014)
42 pull requests for the IDE (dating back to 2016)




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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Mark Wieder via use-livecode

On 11/26/19 10:34 AM, Mark Waddingham via use-livecode wrote:

Its not a major point release, its a minor point release a la semantic 
versioning (https://semver.org/) - major.minor.maintenance.


OK. I don't want to get into arguing semantics.
But there are now several active (?) streams.
LC 8.2.0 is still at a DP2 build
I take it that the 8.x series is a dead end?

LC 9.0.x is at a stable 9.0.5 build.
Is that the end of 9.0?

LC 9.5.1 is at the RC1 stage, and has been for three weeks
In LC history that's pretty long for an RC release to lay stagnant.
Is there going to be a stable LC 9.5 release or is development now going 
towards 9.6?


LC 9.6.0 is newly at DP1
And I take it that this is the wave of the future and why building from 
source announces itself as 9.6.


It contains a number of changes which are definitely not suitable for a 
maintenance release (as they add or change functionality) but are 
critical to quite a number of people's apps (iOS player issues, in 
particular; but also some android issues too) [ otherwise they would 
have been in a 9.5.2! ]


Yes, this feels subjectively to me like a 9.5.2 release. Again, I don't 
want to argue naming semantics, but the 9.0->9.5 jump was a major 
change, and this doesn't feel like that kind of leap to me. I'm glad the 
problems were fixed, I just expected more from the build level.



(which is something for when I have a 'spare' afternoon).


Heh.

We felt it better to get dp-1 almost feature complete, addressing the 
critical issues holding up people's apps first before lumping a lot of 
fixes from all over the place. The latter always risks a greater 
increase in the possibility of regressions and thus potential for a 
largely unusable build.


No argument there.
OK - I'm not going to get anywhere by pushing this point further, so I'm 
gonna shut up and get back to working on things.


--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread JJS via use-livecode

Well i'm happy at least PDF printing is a step in the right direction.

Via html and opening in a browser one could get to pdf / print on paper, 
so we can skip that.


Hopefully printing on paper will be a next step on Android.


Thanks a lot!


Jerry

Op 26-11-2019 om 19:34 schreef Mark Waddingham via use-livecode:

On 2019-11-26 17:51, Mark Wieder via use-livecode wrote:

On 11/26/19 1:58 AM, panagiotis merakos via use-livecode wrote:

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-1.


Really?
A major point release while still in the queue there are

186 pull requests for the engine (dating back to 2014)
42 pull requests for the IDE (dating back to 2016)


Its not a major point release, its a minor point release a la semantic 
versioning (https://semver.org/) - major.minor.maintenance.


It contains a number of changes which are definitely not suitable for 
a maintenance release (as they add or change functionality) but are 
critical to quite a number of people's apps (iOS player issues, in 
particular; but also some android issues too) [ otherwise they would 
have been in a 9.5.2! ]


[ Note: We do sometimes change functionality in a backwards 
incompatible fashion in minor point releases so we aren't strictly 
semver - but only if it is focused in specific areas - in this case, 
we had to remove some features from the mobile player control as we 
could not replicate them with the replacement OS APIs, and we had to 
tweak how you setup the camera control to stop iOS complaining about 
permissions. ]


At least 100 of the engine pull requests are either incomplete (no 
release note yet, no issue filed yet, no docs updates yet etc.) or WIP 
so are not mergeable as they stand. Probably half of the remainder are 
probably stale/no longer relevant/not going to get merged - so they 
probably could do with a cull (which is something for when I have a 
'spare' afternoon).


The IDE PRs (after a very brief perusal) look like about half are not 
yet complete and a few are WIP so not too dissimilar % wise.


We felt it better to get dp-1 almost feature complete, addressing the 
critical issues holding up people's apps first before lumping a lot of 
fixes from all over the place. The latter always risks a greater 
increase in the possibility of regressions and thus potential for a 
largely unusable build.


We're planning to get at least 20 further bugfixes merged for dp-2, 
and how many more than that depends on how testing goes, regression 
reports go and how much time we have before christmas :)


Warmest Regards,

Mark.



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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Mark Waddingham via use-livecode

On 2019-11-26 17:51, Mark Wieder via use-livecode wrote:

On 11/26/19 1:58 AM, panagiotis merakos via use-livecode wrote:

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-1.


Really?
A major point release while still in the queue there are

186 pull requests for the engine (dating back to 2014)
42 pull requests for the IDE (dating back to 2016)


Its not a major point release, its a minor point release a la semantic 
versioning (https://semver.org/) - major.minor.maintenance.


It contains a number of changes which are definitely not suitable for a 
maintenance release (as they add or change functionality) but are 
critical to quite a number of people's apps (iOS player issues, in 
particular; but also some android issues too) [ otherwise they would 
have been in a 9.5.2! ]


[ Note: We do sometimes change functionality in a backwards incompatible 
fashion in minor point releases so we aren't strictly semver - but only 
if it is focused in specific areas - in this case, we had to remove some 
features from the mobile player control as we could not replicate them 
with the replacement OS APIs, and we had to tweak how you setup the 
camera control to stop iOS complaining about permissions. ]


At least 100 of the engine pull requests are either incomplete (no 
release note yet, no issue filed yet, no docs updates yet etc.) or WIP 
so are not mergeable as they stand. Probably half of the remainder are 
probably stale/no longer relevant/not going to get merged - so they 
probably could do with a cull (which is something for when I have a 
'spare' afternoon).


The IDE PRs (after a very brief perusal) look like about half are not 
yet complete and a few are WIP so not too dissimilar % wise.


We felt it better to get dp-1 almost feature complete, addressing the 
critical issues holding up people's apps first before lumping a lot of 
fixes from all over the place. The latter always risks a greater 
increase in the possibility of regressions and thus potential for a 
largely unusable build.


We're planning to get at least 20 further bugfixes merged for dp-2, and 
how many more than that depends on how testing goes, regression reports 
go and how much time we have before christmas :)


Warmest Regards,

Mark.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread hh via use-livecode
> We are pleased to announce the release of LiveCode 9.6.0 DP-1.

> Mark Wieder wrote:
> Really?
> A major point release while still in the queue there are
> 
> 186 pull requests for the engine (dating back to 2014)
> 42 pull requests for the IDE (dating back to 2016)

Good point, perhaps the major point principle has lost its
meaning already with 9.5.0 (compared to 9.0.5)?

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Re: [ANN] Release 9.6.0 DP-1

2019-11-26 Thread Mark Wieder via use-livecode

On 11/26/19 1:58 AM, panagiotis merakos via use-livecode wrote:

Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-1.


Really?
A major point release while still in the queue there are

186 pull requests for the engine (dating back to 2014)
42 pull requests for the IDE (dating back to 2016)

--
 Mark Wieder
 ahsoftw...@gmail.com

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[ANN] Release 9.6.0 DP-1

2019-11-26 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.0 DP-1.

Developer Preview Release
=
Warning: this is not a stable release.  Please ensure that you back up your
stacks before testing them.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.0 DP-1 comes with more than 20 bugfixes.

In addition, LiveCode 9.6.0 DP-1 includes several amazing new features:

- The mobile player control has been updated to use the AVKit framework on
iOS. This fixes a lot of existing bugs, including some new issues on iOS
13+ devices.
- The mobile browser control has been updated to use the WebKit framework
on iOS. This provides better performance on iOS devices.
- The "open printing to pdf ..." command can now be used to direct printing
to a PDF output file on Android devices.
- Support for building with Xcode 11.1 and the iOS 13.1 SDK has been added.
- New tsNet build with support for iOS 13+ is included.
- New CEF build is included, which addresses rendering issues with the
browser widget in some 32bit Windows devices.


Known issues


- This build (for Mac) is not notarized yet, so if your Mac is running
MacOS Catalina (10.15.x) you will get a warning dialog saying that the app
cannot be opened. In this case, you have to whitelist LiveCode in the
System Settings -> Security and Privacy, and then right-click on LiveCode
and choose "Open" from the contextual menu. Just double-clicking to open it
will not work. Note that you'll only need to do this once, the very first
time you open LiveCode 9.6 DP-1. For more details and instructions see here:

https://support.apple.com/en-gb/HT202491

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.

The full release notes are available from:

http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0_dp_1.pdf


Feedback

Please report any bugs encountered on our BugZilla at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93

Have fun!
The LiveCode Team
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